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Imakuni ? September 9th, 2016 6:48 AM

Pokemon Orange
 
Hello, and welcome to my thread...

This is a hack of Gold or Crystal.

I thought of an idea that's a bit different, an orange islands hack! ...Wait, why are you all laughing? That's not original?

Well, no, it's not, but how about a hack where you play as Red or Green in the Orange Islands, in events set between the first gen and second gen of Pokemon? Instead of playing as Ash in some anime-based hack, why not directly continue your Pokemon RBY adventure?

http://orig00.deviantart.net/4302/f/2016/252/1/4/orange_islands_gsc_style_v_1_by_piacarrot-dah3epy.png

This fantastic map I requested from Pia Carrot is a perfect example! What's that? Where are the routes, you ask? There are none. This will be 100% exploration! Now, how, Imakuni?, will you balance this out?

Well, in the story you will leave all of your Pokémon with Professor Oak, except for your starter, which is a choice between a level 40 Charizard, Blastoise, or Venusaur!

The game will begin with the set up being explained in the intro, and you will begin your actual journey in Valencia Island. You will of course, start with all eight badges from Kanto, so all HMs will be usable, you just need to find them!

After meeting Professor Ivy, you set off on your journey to defeat the Orange Crew. It seems hopeless at first, but with a ferry lift to Tangelo Island, you receive your water-born friend Lapras, as well as the Surf HM!

After this, you explore the Orange Islands as you please, some of it will be barred off until you receive an item or complete an event, but aside from that the world is open! The endgame consists of the Orange Crew Supreme Leader on Pummelo Island and a special event at Shamouti island. And of course, lots of side missions on many of the lesser known islands.

Wild Pokemon include Kanto, Johto, some regional varieties and also some of the alolan formes being revealed in gen 7! There will also be a cameo of Samson Oak, Professor Oak's cousin. Maybe I should make an appearance too?

So tell me what you think, what are some things you'd like to see and how can I make it better? Thanks!

Kabocha❤ September 10th, 2016 12:58 AM

I love the sound of this idea, novel and very original. I suggest you go with Crystal because it has a disassembly.

PiaCRT September 10th, 2016 7:15 AM

I'm pretty much doing all the art for this, so here are some sprites I've done today:
http://orig07.deviantart.net/5b84/f/2016/254/d/8/orange_islands_vileplume_gsc_style_by_piacarrot-dah957f.pnghttp://orig10.deviantart.net/7896/f/2016/254/7/6/orange_islands_raticate_gsc_style_by_piacarrot-dah93gz.pnghttp://orig04.deviantart.net/936b/f/2016/254/b/e/orange_islands_weepinbell_gsc_style_by_piacarrot-dah92yn.pnghttp://orig01.deviantart.net/fe22/f/2016/254/c/5/crystal_onix_gsc_style_by_piacarrot-dah8zpe.pnghttp://orig02.deviantart.net/9f7e/f/2016/254/a/4/orange_islands_butterfree_gsc_style_by_piacarrot-dah90u1.png

And also a Pinkan effect we are trying to implement:
http://i.imgur.com/2BXw4S3.png

Kabocha❤ September 10th, 2016 8:54 AM

Ah, it's good to know Pia Carrot is also helping, he's great at GSC stuff. I can help with devamps of tiles and battle sprites (and edits) if you need it. I'm sure you can handle it, but I'm almost always available. I don't know about starting off with such high level Pokemon though, I suggest you add a move relearner so the player can get some earlier moves if they want to.

Imakuni ? September 10th, 2016 9:10 AM

Quote:

Originally Posted by Kabocha-Chan (Post 9402875)
Ah, it's good to know Pia Carrot is also helping, he's great at GSC stuff. I can help with devamps of tiles and battle sprites (and edits) if you need it. I'm sure you can handle it, but I'm almost always available. I don't know about starting off with such high level Pokemon though, I suggest you add a move relearner so the player can get some earlier moves if they want to.

Yes, I realize that could be a bit of a concern. I was thinking of editing learnsets to help with this. Since I don't think the game will be too terribly long, it's also to help combat some of the early game troubles one may have, such as type diversity (so starting with a lvl 5 squirtle isn't just a huge kick in the balls when you encounter nothing but grass and water types).

Another option is having new characters essentially going on their own journey, but I believe that breaks the theme of a continuation of Gen 1 and the Orange Crew being more difficult than the Indigo League (as they say in the anime).

Oh, yes. Pia Carrot is actually a friend of mine irl, he's helping me a lot with this project :D

Kabocha❤ September 10th, 2016 9:25 AM

Even the Gen VI movesets for the starters are very limited and have little to no type coverage. It'll be almost a necessity to change their movesets, maybe add all their egg moves, event moves and a few TM ones? Also, are you planning on adding newer moves+the Fairy type? I also think you should add some Hoenn Pokemon if you can replace some/expand the Pokedex, like Tropius. And you should totally add a small chance for Imakuni? to appear in a center, like how they did it in the TCG Game Boy game where you can battle him for a chance to get a rare card.

PiaCRT September 11th, 2016 4:34 AM

I've just about finished the code for Pinkan Pokemon, although it's proven to be quite a pain in the butt. All that's left is fixing the check to make sure the Pokemon is in fact supposed to be pink, because right now everything is pink by default.

I hate z80

PiaCRT September 12th, 2016 4:23 AM

http://i.imgur.com/TBS5vZo.png

Logan September 12th, 2016 4:28 AM

This sounds awesome, I would play it in a heartbeat.

Kabocha❤ September 12th, 2016 1:04 PM

(Stupid comment? Jeez.)
The Pinkan effect looks amazing, it'll definitely make some Pokémon more appealing, keep up the great work! Also, I suggest the level for the starter is lowered to 30, the game doesn't look that short in length to me. Also, do you plan on adding any of the gyn mini games from the anime, or will you try incorporating elements of them into the typical gym formula?

Imakuni ? September 13th, 2016 12:25 PM

http://i.imgur.com/7SMCCXV.png

Testing out some new tiles! (palettes not final)

Pinkan effect is still not quite ready, but I there's plenty of time since I'm nowhere close to Pinkan Island. It's nearly done, we're just working out the battle palette issues now (it works fine in status as shown in Pia's post).

As for lowering the starter level, I have been considering going for a more traditional start, and perhaps borrow the idea XD:GoD has by giving the player a level 10 starter. This allows a little more team customization, and although it wouldn't make much sense seeing as you are the champion of kanto, I would totally be willing to explain it as Ivy asking you to raise her Pokemon to give them experience. These starters would be Bulbasaur, Charmander, and Squirtle and I'd love to give them specialized movesets, such as egg moves or TMs already learned.

Ah, for the gyms, they will be traditional but expect some fun puzzles in them :)

SubstituteCreature September 24th, 2016 4:16 PM

Everything about this ROM hack is awesome! You might want to consider modifying the name a bit so it doesn't get confused with preexisting ones. I'm definitely interested in hearing about what kind of side quests you had in mind though. Honestly that's something the real games could use more of, being in the RPG genre and all. Can't wait to hear more :)

Ruvaldak September 24th, 2016 4:55 PM

This is awesome! I was planning on starting a playthrough of every game to assist in my hack. Maybe this would be helpful! I haven't seen the Orange Islands implemented in anything other than Liquid Crystal (Which I still have yet to go too far in)

Kabocha❤ September 25th, 2016 12:42 AM

Quote:

Originally Posted by Imakuni ? (Post 9407844)

The trees look a bit awkward, maybe try using bigger sprites made out of multiple tiles? They look good, just a bit squished in. And yes, the pallets should be changed to something more tropical and less pristine white Johto. :v

PiaCRT December 27th, 2016 9:58 AM

http://i.imgur.com/owaO6NK.pnghttp://i.imgur.com/vfehUHq.png

http://i.imgur.com/GAuHsNt.png

The baton for this hack was passed to me about a month ago, but I had to go to the hospital for urgent care surgery. Anyway, I've been working at it furiously since I've been discharged.

I'm changing some things, I won't be posting again until it's ready for a beta release and a proper thread, but know this hack is not dead.

Spoiler:

The goal of this hack is to be a bridge between RBY and GSC, but I still want to maintain some of the anime plot. For that reason I will be including Brock and Misty despite them not being Red's companions. They will have their own plots.

I intend to have Brock be the main focus of the Crystal Onix storyline and Misty (as shown in Gen 2 on her date) will have a plot with Rudy on her search for a boyfriend. Of course, I don't plan to have them just be one-off encounters and they will reward the player somehow. Brock, being a breeder in the anime, could give an egg to the player as a reward, and I'd like to have Misty contribute somehow as well. Will be taking suggestions.

Red, despite being the Kanto champion, I want to have some fun with. In the anime, Ash is constantly getting his butt kicked in battles, but one of the biggest losses of his was on Cleopatra Island in the episode Charizard Chills. I'd rather not use Tad as the trainer who beats Red, but I do want him to lose a battle here. This is closer to end-game, so perhaps it could be a good battle for the player, but what do you all think?

And then there's Tracey. I intend for him to essentially be the game rival, with the first battle being on Tangelo Island where the player gets Lapras, with plenty of recurring battles on other islands. Tracey is not a Pokemon trainer, though, so I need to develop a plotline for him so he doesn't end up being a rival all the way to Pummelo Island. I think between all these characters and the two Team Rocket trios there will be no downtime for battles.

Finally, Hamlin Island. It's the last island the player will go, and it also contains a ferry (canonically) back to Kanto. As of anime canon, there are 3 islands north of the OI, them being Seafoam, Cinnabar, and New Island. These could make for some awesome postgame, but I would not be including the rest of Kanto besides perhaps Pallet Town. Does this sound appealing? Originally I thought New Island could serve as a host for Mewtwo, but I have Red's plot written as he has the original 150 and is in the OI in search of Mew. I could replace New Island with a "Faraway Island" of sorts for a Mew encounter.



the story:
Set half a year after the events of Red and Blue, you are a kid from Valencia island who dreams of taking on the Orange Crew and become a Pokemon Master. You heard of a trainer named Red who recently defeated the Indigo League, and are inspired to begin your own journey. The local professor, Ivy, gives you a Pokemon (Bulbasaur, Squirtle or Charmander), and asks you to make your way to Kumquat island to deliver a mysterious Pokeball, called the GS Ball, to the esteemed Samson Oak, who is related to the infamous Professor Oak. She reveals they have been working closely together on Pokemon with regional differences, and that the Orange Archipelago is teeming with rare and unique Pokemon. After being sent on your way, you head to the north end of the island and take a Ferry to Tangelo island, eager to begin your adventure.


Features:
-Fairy type (I know, kind of a must at this point)
-More water routes than Hoenn
-Shamouti Island events
-Several Pokemon from other generations, namely Gen 4 evolutions and tropical Pokemon such as Tropius and Toucannon.
-HMs will not require badges
-Pinkan Pokemon, Crystal Onix, Alolan Formes, and Orange Islands variants
-Several easter eggs and references to the newer games
-More uninhabited islands will have lots of postgame events going on

PiaCRT December 28th, 2016 4:38 AM

http://www.romhack.me/file/pic/photo/2016/12/c2a5c851891c5b5a44cca6b859d64a57_1024.png?t=5863b1d9a40fc
WIP of the trainer card.

http://www.romhack.me/file/pic/photo/2016/12/2e61e7267df914fe93e121a52d091d9a_1024.png?t=5863b2168e002
Majority of the new tileset shown here

I was asked to update here as well, so I'll just upload progress if I think it's good to show.

PiaCRT December 29th, 2016 6:39 AM

https://cdn.discordapp.com/attachments/255071346915147776/264039177392357376/pokecrystal.png
Pinkan Code is 100% working thanks to Rangi. Next is pink wild pokemon :)

Kabocha❤ December 31st, 2016 11:01 AM

The new tiles look wonderful! I'm glad to hear you're better and that the hack is still alive, it must have been really stressful to go through surgery! Regarding Misty, I think she could be related to Surf or Dive, if you intend on adding it.

PiaCRT December 31st, 2016 1:00 PM

Thanks Kabocha, we are thinking of having Misty give you the Togepi egg at the moment, after watching the anime I realized it wasn't just Rudy that hits on her but Danny as well, so I can actually give her multiple events now which means more free stuff for the player. I am considering Dive, but if I do it won't be for a while.

http://i.imgur.com/saohMYt.pnghttp://i.imgur.com/ZepOJN1.png
Dewford Town Roofs added

Also, the entirety of Valencia Island is nearly scripted, I will be releasing a Proof of Concept alpha once Tangelo is mapped and the player can reach it, just so you all know I'm not jerking your chains ;)

Trev December 31st, 2016 3:03 PM

I'm surprised you haven't put up a thread in Progressing Hacks. It seems like you have enough progress to do so!

PiaCRT December 31st, 2016 3:24 PM

Quote:

Originally Posted by Trev (Post 9534804)
I'm surprised you haven't put up a thread in Progressing Hacks. It seems like you have enough progress to do so!

Very soon, just don't want to end up making people wait nearly 3 years and still waiting for something like my other hack lmao.

Hack is still very young in nature so once I get some more things solidified like the Pokedex and scripting it will be posted there in a new thread.

PiaCRT January 2nd, 2017 7:49 PM



Here's a video of Pinkan Pokemon in action.

Logan January 3rd, 2017 1:12 AM

I'm so excited to play this, always wanted to make an Orange version myself but I doubt I'll ever get around to it. KUTGW.

PiaCRT January 3rd, 2017 2:35 PM

http://i.imgur.com/oLxjeZL.png
Tangelo Port entrance

http://i.imgur.com/uejtC29.png
Southernmost point of Tangelo Island

http://i.imgur.com/EfuGB2T.png
Annoying cut tree blocking access to an item ball

http://i.imgur.com/OfcJyQt.png
Pond where the Lapras event will be

PiaCRT January 4th, 2017 6:34 AM

Another thing I wanted to bring up is difficulty and grinding in Orange. Due to the nature of the high density of Grass and Water Types in the beginning areas, Grinding early for an edge will be encouraged, getting your starter to at least 16 will help. I made this very easy by having wild pokemon such as Bellsprout in the first route for high experience yields.

The first battle with Tracey is very early on, and he only has a 13 venonat and a 12 marill, so that should give you an idea of the difficulty I am going for. At start, Squirtle probably has the most trouble with being countered by grass and not much to train on easily. On route 50 I plan to have a couple fire types appear commonly, to help with this. Route 50 is available before the Tracey battle so I hope this will help.

I will also be giving the player the Surf HM at the same time as Lapras, which while questionable as it's a powerful move, I think the first gym being Water type will balance this out anyway. If the player for some reason decides to release Lapras you will not get stuck this way.

EDIT:

Rangi January 5th, 2017 7:12 PM

I hope you do add Dive areas. They're very appropriate for a region with so much water, and they make the ocean feel more 3D.

Glad you got the Pinkan Berry working. And the battle with Tracy looks fun. He's a recurring character, right?

Getting Lapras early on is a good idea, if you want an exploration-based game. If you think Surf is too powerful to have that early, you could make it weaker (60 power?), which would also encourage the player to use more diverse Water moves like Scald or Brine (if you add them). Or have a ferry between the first two or three islands, so they can get Surf later.

The GSC-style Cut tree stands out among the other new tropical plants. What do you think of these from RSE or FRLG? Or maybe use a different plant entirely; a coconut tree, or a different kind of vine.

http://i.imgur.com/05S6b9n.png

More graphical nitpicking: there's nothing wrong with GSC's quad buoys, but I personally like the rocks from Pokémon Christmas. Just my two cents. Maybe have buoys around inhabited islands only?

http://i.imgur.com/FRK9hv4.png

Also, larger whirlpools would look pretty cool. Here are the ones from Pokémon Pinball RS, looking similar to the HGSS ones:

http://i.imgur.com/j48t3Fx.png

Picking four of the five frames, they can sync with the 8-frame water animation either at half the speed:

http://i.imgur.com/DT0n4eE.gif

or by repeating twice:

http://i.imgur.com/rvtBIee.gif

PiaCRT January 6th, 2017 6:57 PM

Thanks Rangi,

For now I'll use the tree in the 2nd image there, since it should still look fine with the cut animation.

As for the water tiles, I'm pretty happy with the GSC whirlpool, I'll probably stick to that. I'll ask Mateo if it's fine to modify those border tiles, though, since they look pretty sweet.

That whirlpool might be really cool to use for the Shamouti events or the island plagued by whirlpools, so I might find a use for them for visual appeal.

Rangi January 7th, 2017 3:58 AM

Quote:

Originally Posted by Pia Carrot (Post 9540576)
Thanks Rangi,

For now I'll use the tree in the 2nd image there, since it should still look fine with the cut animation.

As for the water tiles, I'm pretty happy with the GSC whirlpool, I'll probably stick to that. I'll ask Mateo if it's fine to modify those border tiles, though, since they look pretty sweet.

That whirlpool might be really cool to use for the Shamouti events or the island plagued by whirlpools, so I might find a use for them for visual appeal.

If you do change the Cut tree, just edit gfx/misc/cut_tree.2bpp to match. You'll need to do the same with gfx/unknown/08c893.2bpp (why isn't it gfx/misc/headbutt_tree.2bpp?) to match the new Headbutt vine.

PiaCRT January 11th, 2017 1:30 PM

Alpha is here! Game ends after the Lapras event, Route 50 is not scripted yet.

http://orig11.deviantart.net/003f/f/2017/011/2/3/pokemon_orange_alpha_screens_by_piacarrot-dav1zv1.png

Download: https://www.dropbox.com/s/4ccrqj1ayjypo0w/Orange%20Alpha.ips?dl=0
Patch is for a clean Crystal (USA) ROM

Before the beta release, I have some benchmarks:
-New titlescreen
-Atleast 2 Gyms complete
-Complete Pokedex
-New male and female PCs

I should also inform Town Map crashes the game, so don't use it.

Rangi January 11th, 2017 7:11 PM

So, I patched the same Crystal ROM that Polished Crystal uses, and played up to Violet City, aka Mikan Island. I'm sure you know about many of the issues already, since it's an alpha release, but I'll just go ahead and list everything.
  • Great sprite designs, of course.
  • Route 49 has a good variety of wild Pokémon for building an early team. After you get Surf, having Remoraid that early is nice too.
  • Prof. Ivy's three assistants were neat to see, but why is their house so small? And I assume their identical dialog is temporary?
  • The town and Route 49 use the same music; is that also just for now? (And this is just my opinion, not a bug or actual issue, but the Gen 1 melody sounds repetitive compared to demixed Gen 3+ or even some Gen 2 tracks.)
  • The Tangelo Mart is out of Poké Balls, even though you were given some before and there's no need to make them unavailable.
  • Tracey's "Could you deliver it for me?" needs a pause after it.
  • A couple places of dialog have an extra pause: after getting the GS Ball, during Ivy's email, saying no to the ride back to Valencia Island.
  • The sign on Route 50 still says Route 30.
  • Wild low-level Pidgeotto are a bit much. You can't always run away from them, and defeating one raised my Bulbasaur from level 5 to 11 (skipping the attacks it would have learned along the way). Level 6 Pokémon on Route 49 are also pretty high, compared to 2−3 in RBY/GSC.
  • There's a missing shore corner on Route 50.
  • Ivy's GS Ball speech says "un-/-cover", with two hyphens.
  • Why doesn't Lapras's sprite disappear right when you take it, with no full-screen flash, just like your starter's Poké Ball?
  • Wingull's sprite is a broken Sentret.
  • The water pattern under the piers is broken.
  • I miss Running Shoes...

Edit: This should probably be moved to Progressing Hacks, right?

PiaCRT January 11th, 2017 8:00 PM

Thanks for the report, will fix most of that stuff immediately.

The Pidgeottos are placeholder encounters, I really should have blocked off route 50 since 90% of the reports im getting are from there and Violet City (due to me leaving the warp there).

Issue with Wingull was from data loss, I will fix it shortly, along with the other island variation sprites like the intro Butterfree.

Ivy's assistants will have new events, I needed to make a sprite for them:
http://orig03.deviantart.net/8a6a/f/2017/011/a/6/female_scientist_gsc_style_by_piacarrot-dav3eti.png

The Route 49 levels are meant to be that high, your starter is level 10, I thought it would be appropriate especially if you love grinding early like I do (Charmander + Bellsprout/Oddish/Paras = Fast Evolution).

I'll go ahead and replace the Cinnabar theme with the HGSS demix from TPP Anniversary.

Rangi January 11th, 2017 8:39 PM

Quote:

Originally Posted by Pia Carrot (Post 9545434)
your starter is level 10

...I didn't even notice that. :/

Christos January 12th, 2017 1:14 AM

I can move this over to Progressing Hacks once you get the first post updated!

PiaCRT January 12th, 2017 6:08 AM

Quote:

Originally Posted by Bewear (Post 9545666)
I can move this over to Progressing Hacks once you get the first post updated!

I'll have to get some css prepared, also the op is inactive for this thread so I can't update it myself. Would probably be better just to make a new thread, no?

Christos January 12th, 2017 3:54 PM

Quote:

Originally Posted by Pia Carrot (Post 9545819)
I'll have to get some css prepared, also the op is inactive for this thread so I can't update it myself. Would probably be better just to make a new thread, no?

Yeah I agree, a new thread is a better idea

PiaCRT January 12th, 2017 7:01 PM

Quote:

Originally Posted by Rangi
  • The Tangelo Mart is out of Poké Balls, even though you were given some before and there's no need to make them unavailable.
  • Tracey's "Could you deliver it for me?" needs a pause after it.
  • A couple places of dialog have an extra pause: after getting the GS Ball, during Ivy's email, saying no to the ride back to Valencia Island.
  • Ivy's GS Ball speech says "un-/-cover", with two hyphens.

Fixed the following. Rest of the report is either intentional or Route 50 stuff.

fmgspt January 12th, 2017 7:01 PM

Where i can download the game? :D

PiaCRT January 12th, 2017 7:03 PM

Quote:

Originally Posted by fmgspt (Post 9546385)
Where i can download the game? :D

https://www.pokecommunity.com/showpost.php?p=9545192&postcount=29
Link to the alpha is in the post. It's on this exact page, a bit of searching would have done you good.

BH January 12th, 2017 9:53 PM

Wow a hack of orange islands for Pokemon crystal? Does it feature wild Jolteons like Pokemon red's Orange island?

PiaCRT January 13th, 2017 7:35 AM

Quote:

Originally Posted by Entei Fan (Post 9546486)
Wow a hack of orange islands for Pokemon crystal? Does it feature wild Jolteons like Pokemon red's Orange island?

No, that hack isn't very balanced and has really crazy encounters. I won't be using anything from that hack at all. All eeveelutions are obtainable, though.

PiaCRT January 16th, 2017 10:33 AM

New PCs!
http://orig10.deviantart.net/26c8/f/2017/016/a/3/orange___pc_names_by_piacarrot-davmm4l.png

Also, I've disabled all sprite animations. Decided to stick with consistency, this also will give the ROM a bit more space to breath for new sprites.

For the triplets, Hope is now the lab assistant, Faith can reset the time and day of the week (for flash carts), and Charity will now practice battle you as many times as you'd like for some extra cash and experience.

Here's the current release slate:
Release Slate

Alpha:
Proof of concept
Lapras event

Beta 1:
2 Gyms
Finished Dex
New PCs
New titlescreen

Beta 2:
Entire OI to Hamlin Island
60 FPS
New cries
Shamouti Island
Exp all

Beta 3 (final):
Dive areas
Postgsme events (TBD)
Shiny charm

Again no dates but expect Beta 1 in a couple months time.

PiaCRT January 17th, 2017 8:37 AM

Changelog 1-17-17
-Town Map fixed
-Visual Bug from Clock Reset fixed
-Alolan and OI variants all added

The Legacy of The Legends Creator :D January 22nd, 2017 2:54 PM

will all the pokes be able to be pinkan?

Shadowblade95 March 1st, 2017 9:10 AM

Just a thought. Since the pinkan comes up as a status on the pokemon,would it prevent other status'(Brn,Psn) for example?


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