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HGSS Overworlds into FR
As you can guess by the title, I am wanting to change FRs overworlds to those of HGSS. I was wondering how practical this would be, how good it would look, and how can I go about doing it?
What size is needed for the overworlds and does it look strange against the FR style houses/maps? I plan on changing the tiles anyway but I don't want my sprites to look massive compared to the doors! I'm mainly asking because I am not good at creating overworlds, and the smaller they are, the harder I find it to do. Maybe if I could edit something bigger, I might have better luck... If not, can someone create an overworld for my hero? It would be greatly appreciated. Here is his sprite/backsprite. Spoiler:
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well, it's really simple but you have to repoint a lot of ****
each sprite has 36 bytes (0x24 bytes) in a structure i'm on ipad atm but this should be correct nonetheless Spoiler:
tl;dr resize and repoint it would be worth it in the long run 32x32 including transparency, i don't think that more than 24 is ever used width-wise tho it looks strange with fr doors, ur character is fat compared to da doors good luck! |
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Do you really think it is worth it trying to change all of the overworlds in game with the ones from HGSS? Or should I just stick to the default size/sprites? |
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i really and honestly think that it will help in the long run because the style is so much prettier imo one thing worth noting is that there are things like wesleyfg's hoenn bw rombase which puts bw-style tiles and overworlds into the game. you can just use that if you ever so desire then replce whatever necessary i also think that ow manager works finely? like, it should be easy to use, haven't yet tho http://www.pokecommunity.com/showthread.php?t=361064 |
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I have to say I prefer HGSS style overworlds because they don't have those odd skinny arms and legs like BW does. I already have a base rom I have worked on, implementing new pokemon and the like, so I would probably not use the rombase you suggested, though it does sound very good. I plan to implement HGSS/BW/custom tiles (when I learn how) and hopefully they will suit the overworld style. OW Manager seems like a really good tool to use, it appears to have all the necessary feature I will need to. A question which has now came to mind was regarding palettes. I do not know how many different ones I will need regarding the new sprites I will insert, and I also plan to use several Pokemon ones too. Is there a way I can expand the number of palettes I can use? I forgot how many are in game but I believe it's only 20. |
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i was more telling you to do it because it does the expansion to 32x32 ows for you~ you could then edit as you please mmhmm! ok so basically take navenatox's godly dynamic palettes patch and then ow manager handles palette expansion/insertion |
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Also, already have that patch so I should be good to go? I honestly would use the base but I spent two weeks editing all the Pokemon into the one I'm currently using. I'd rather not do that again. |
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yep! oh no dw about it if you used mrds's rombase then it would be incompatible nonetheless<3 good luck hacking! |
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you're fine and can continue with resizing ows ~ |
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http://i.imgur.com/NHovGSf.gif http://i.imgur.com/jd3WRQI.gif http://i.imgur.com/wO5L3UA.gif |
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you're welcome amigo~ |
Looking very nice man!
Excellent job, can't wait to see more. |
I made a collection of HG/SS OWs in FireRed style, although I don't think that's what you are looking for. Nevertheless, here it is . Good luck! :)
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Comparison: Spoiler:
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http://i.imgur.com/A1K6SYR.gif http://i.imgur.com/P8GaZsA.gif http://i.imgur.com/JvDODbu.gif |
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warning: they won't go at that framerate, they'll go with frlg frame rate unless if we figure out how to change that aka like a lot faster |
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EDIT: many ppl make b/w-style tiles which look amazing~ |
They look fine, at a higher speed they will look good.
You will need to completely change all your tiles, if you need any help give me a shout tiles are my specialty. |
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i mean idk if you think it looks fine then that's great but i'm just saying tiles for life as well~ |
I am home now so I will give my full opinion, they do look good but as blurose says they will be needing speeding up, the back ow running to me looks like the legs are sort of criss crossing if that makes sense because the pixel inbetween the touch that may just be my opinion though the side running looks good.
Tiles, yes I am happy to help as long as you are not in a huge rush creating tiles inserting them pretty much what I am good at xD |
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the way zervais animated is perfectly fine in b/w standpoint fire red/leaf green animates the frames for you and makes b/w-style frames look like they're going insanely fast, and it's fairly interesting i guess ahaha |
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