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Why did they change everything up so much?
It's not even going to feel like a Pokemon game by removing the regular formula of gyms and such. Also why go overkill with alola forms and special moves? We already have mega evolution, each generation seems to be getting worse and worse, granted gen 6 was pretty good, but I'm not so sure I'll enjoy this gen. Also this is minor but I really dislike the whole battle layout.
http://www.nintendowire.com/wp-content/uploads/2016/06/Pokemon-SunMoon-BattleRoyal.jpg It'll still probably end up being decent, but removing the simple concept of all other Pokemon games is going to be a problem for the casual players like myself, gen 6 took me ages to find out how all the new stuff worked (O powers, mega evolutions, Battle points, ect ect..) Also Ash-greninja? They trying to make a 2016 power rangers inspired game by having human/pokemon fusions? One of the things that made Pokemon fun for me was being able to just put in the game and play, now that'll be difficult without researching how everything works, just my opinion. P.s. I have the demo and I heard there's items that you can send to the full game, do I just have to play through to get them all or is there side quests you have to do? If someone could let me know how to get the demo items that would be great, already have the ash greninja. |
Changing up the formula can be a good thing, it prevents the franchise from feeling repetitive. I don't think removing Gyms is that much of a big deal if it has been replaced by something else. At least we have the Island Trial Challenge in place to compensate for the removal of them which, if anything, will provide even more content as each trial takes seemingly longer than a traditional Gym Puzzle and battle. The good thing about trials is that both old and new fans will get a completely new experience with them. As for the games as a whole, I don't think the formula has been changed drastically when compared to past titles. We're still traveling through a new region, capturing new Pokémon, collecting items and training up a team. We still have rivals, a professor, an evil team and so forth.
It's fine that you have your own opinion, I'd just wait until actually trying out these new features before putting them down. You might be surprised and find that all these new features change the gameplay for the better. All the demo questions can be answered in this thread. (: |
I'm a bit in the same box. I've been playing Pokemon since Red & Blue and after taking a short break through the Black/White Generation I jumped back into it. I also found it a bit hard to wrap my head around all the new features and such. Mega-Evolution in particular was something I really didn't like at first. Since then it's actually grown on me quite a lot and I'm very disappointed they don't seem to be offering new mega evolutions for Alola.
I agree with being uncomfortable with the sheer amount of change. This Gen isn't just new features, it's shaking up the base formula. But like Mega evolutions, I may learn to love it. From what I can tell it looks like the island trials are basically Gym Battles, with a few mini-quests prior. The 'Kahuna' seems to basically be a gym leader. It seems to remind me of the orange islands series, with the Orange crew. If they keep this style specific to the Alolan region then I'll be good with it. I'm just hoping they go back to gyms with the following generation. Can't say I like Z-Moves, but I get that it's intended to make some lesser used pokemon more viable. It just disappoints me that they seem to have chosen Z-moves over continuing Mega-Evolution. |
People have always been scared of change really.
Yet at the same time, it's a necessary part of life. It's still going to be, at its core, a Pokemon game. The basics are still there: kid gets starter Pokemon from professor, journeys around the whole region, catching them all, stomping the local mafia, and somehow beating a slew of much more experienced trainers. I don't care for the Battle Royale tho |
Nah nails it here, people just can't stand drastic changes sometimes and I actually felt the same way as most people when I first heard about Gyms being non-existent in Alola (granted I was reading leaks and rumours) and when we got it confirmed with the reveal of Trial Captains, I had to definitely praise Game Freak for doing something different with the formula for once. Like Angelica said a few posts earlier, some of us were sick of Gyms and wanted a switch-up, and I've now read the focus on nature in the Alola region was part of the reason why we've been getting all these changes to the gameplay formula.
I feel Trial Captains will only be for Alola and we'll get Gyms back in the 8th Gen region, but you do have to praise Game Freak for experimenting with new concepts for this game. Like Nah said, despite all the changes to the formula for this game, we still gave other things that aren't changing. |
It's going to feel like a Pokémon game. You know why? Because Pokémon is all about evolving with new adventures, making new friends on the way, and new TRIALS to overcome.
What else would a Pokémon game would be? |
Trial Captains "replacing" Gym Leaders may just be a thing in Alola and nothing more, so even if you may be apprehensive about how much you enjoy SM, I wouldn't worry too much about what it means for subsequent games--Gym Leaders could very well come back.
As for adding Alola forms and Z-Moves, I don't mind them both being implemented in SM, but I do hope that they ease up on the new raw mechanics for gen 8, and instead add to the ones they have (more regional variations, Z-Moves, and Megas, as opposed to ignoring them and making something all-new). Not because I have a problem with them adding new things, but the truth of the matter is, if they keep adding new mechanics in such rapid succession, the risk of power creep is increased (best practical example of this: Yu-Gi-Oh! TCG). But maybe for gen 8 they won't add tons of new mechanics and just improve and add to what they already have--but that in all honesty has nothing to do with SM, that would be up to gen 8. So yeah I get why you'd be apprehensive about SM but just think of it as all these things are confined to SM alone. Even something like the battle layout that you say you dislike--this HUD design is likely going to be exclusive to SM, too. If you play SM and like it, then yay, you liked it. If you play SM and don't like it, just remember the things you don't like about it will probably just apply to SM, and could possibly be changed in subsequent games. |
I don't see anything wrong with changing up the game formula. If anything, the island trials are the closest thing we have to gyms. Taking on gyms every generation could get a bit taxing, so I'm glad they're changing things up a bit.
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I actually like the changes, it keeps the games from feeling repetitive.
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Are the Island challenges going to be considerably longer than gyms? When a new Pokemon game comes out I usually get both versions of the game and speedrun the first one I play, then take my time and do all the side quests on the next one, so would be a bit of a pain if the games as a whole we're something like twice as long. Although I know most people would love having a longer game, but as I said I'm just a casual player Quote:
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Honestly, I was so excited when I heard that it was all changing. I've been doing the same thing over and over since 1998, I've been ready for something different for about a decade and they are finally going to deliver that. I'm not sure how I feel about Z-moves just yet though, but considering it's a one time use attack, it can't shake up the game that much...hopefully.
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The way I see it Trails are just gyms with a new coat of paint. You still have puzzles that may or may not include battles. The first trial has you fighting yungoos/A-ratatta. At the end of a trial you fight a totem pokemon which is the same as a gym leader. That's how I see it anyway maybe I'm just biased.
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Also what about mega-evolutions and O powers? We've spent the last three years having those features and now we've adapted to them they're going to throw them down the shit pan? |
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I'm pretty sure anyone trying to hatch shiny Pokemon with the Masuda method would be using the hatching O power, unless of course they find it fun to spend twice as long riding around on the bike. I forget what other O powers there were but some were useful. |
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But O-Powers have actually been in the games since gen 5--they were included in the Entralink, but not a lot of people made use of it, so they were a lot more low-key back then. Because of that, I have hope that, even though they haven't been mentioned as returning just yet, there's a chance that they're still in SM. |
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Masuda method paired with hatching O power and flame body is a very fast and effective way of hatching high IV shiny Pokemon. |
I think it's a great thing. To break the mold of the same formula to keep the game from getting stale and repetitive. They included things to help compensate for the removal of certain things.
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