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Double Move Effect
Hello. I'm currently creating a move that increases the user's ATTACK AND ACCURACY.
I used Howl's data as a template then erases goto command which is 0x28 and the succeeding codes and inserts 0x17 (because based on JPAN's research it is a command that indicates if the next effect is only at the user then inserts the howl data and changes the 0x11 into 0x16. But when I test it, it jumps on the accuracy boost and skips theattack boost. Any idea guys? |
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Perhaps I'll look at Quiver Dance's codes in MRDS rom base anfd figure out if I can remove the Speed increase part. And yeah I will get that tool working cuz that's really an awesoe tool |
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