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http://play.pokemonshowdown.com/sprites/xyani/tapukoko.gif
Tapu Koko @ Life Orb Ability: Electric Surge EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature - Thunderbolt - Dazzling Gleam - Hidden Power Ice - U-Turn Tapu Koko resists all of Tornadus-Therian's moves, allowing it to switch in safely and OHKO Tornadus with Thunderbolt (hazard damage may be required if it switches in on a Knock Off, though) |
https://play.pokemonshowdown.com/sprites/xyani/marowak-alola.gif
Marowak - A @ Thick Club Ability: Lightening Rod EVs: 248 HP / 252 Atk / 8 Spe Adamant Nature - Bonemerang - Flare Blitz - Shadow Bone - Substitute Dazzling Gleam is a 4HKO. Aim for the horn with Thunderbolt. Bonemerang/Flare Blitz/Shadow Bone all OHKO (Shadow Bone has 37.5% chance). |
Pelipper @Damp Rock
Ability: Drizzle EVs: 248 HP / 252 Def / 8 Sp Atk Bold Nature -Roost -Hydro Pump -Hurricane -U-Turn Flare Blitz 5HKOs at best, Bonemerang does literally nothing and whilst Shadow Bone has a good chance to 2HKO, Pelipper outspeeds even without Speed investment to OHKO with Hydro Pump and can Roost that damage off. |
http://play.pokemonshowdown.com/sprites/xyani/zapdos.gif
Zapdos @ Leftovers Ability: Pressure EVs: 252 HP / 60 Def / 180 SpD / 16 Spe Calm nature - Thunderbolt - Heat Wave - Hidden Power Ice - Roost this should be good, rain boosted scald is as a 4hko at best while thunderbolt is an ohko |
Kyurem-Black @ Life Orb
Ability: Teravolt EVs: 4 Atk / 252 SpA / 252 Spe Mild Nature - Ice Beam - Earth Power - Fusion Bolt - Roost Kyurem-B resists Thunderbolt and HP Ice, and is only 4HKOed by Heat Wave, allowing it to safely switch in and OHKO Zapdos with Ice Beam after one round of hazard damage. |
Conkeldurr @Assault Vest
Ability: Guts EVs: 252 Atk / 236 Sp. Def / 20 Spe Adamant Nature -Drain Punch -Mach Punch -Knock Off -Ice Punch Kyurem 3HKOs at best whilst Conk can OHKO or 2HKO with Drain Punch and heal back damage taken simultaneously. Mach Punch also 2HKOs. |
http://play.pokemonshowdown.com/sprites/xyani/azumarill.gif
Azumarill @ Choice Band Ability: Huge Power EVs: 172 HP / 252 Atk / 84 Spe Adamant Nature -Play Rough -Waterfall -Aqua Jet -Knock Off Resists Conk's entire moveset, and even if he Band gets knocked off Play Rough still OHKOs: 252+ Atk Huge Power Azumarill Play Rough vs. 0 HP / 0 Def Conkeldurr: 372-440 (105.9 - 125.3%) -- guaranteed OHKO |
Venusaur @Venusaurite
Ability: Overgrow (Will be Thick Fat) EVs: 248 HP / 96 Def / 144 Sp. Def / 20 Spe Bold Nature -Giga Drain -Sludge Bomb -Synthesis -HP Fire Azumarill 4HKOs at best whilst M-Venu can 2HKO off of Sludge Bomb or Giga Drain, also healing itself off of the latter. Knock Off doesn't work on Mega Stones. |
This is a bit unorthodox, but here goes:
Necrozma: http://www.serebii.net/sunmoon/pokemon/800.png -Calm Mind -Stored Power -Iron Defense -Moonlight Nature: Bold EVs: 252 HP/232 Def/24 Spe Item: Leftovers Defensive Mega Venusaur's attacks 3HKO Necrozma at best; from there, Necrozma can set up Calm Minds (and Iron Defenses), then take out Venusaur with Stored Power after two Calm Minds: +2 0 SpA Necrozma Stored Power (100 BP) vs. 248 HP / 144 SpD Venusaur-Mega: 402-474 (110.7 - 130.5%) -- guaranteed OHKO |
https://play.pokemonshowdown.com/sprites/xyani/houndoom.gif -> https://play.pokemonshowdown.com/sprites/xyani/houndoom-mega.gif
Houndoom @ Houndoominite Ability: Flash Fire EVs: 40 HP / 8 Def / 208 SpA / 252 Spe Timid Nature - Nasty Plot - Fire Blast - Dark Pulse - Will-O-Wisp Yes, hello, I counter Necrozma by setting up alongside. I was tempted to call out Necrozma against Venusaur, since Sludge Bomb 3HKO (even after switching in and Calm Minding), but the win could be pulled out via Moonlight on the first turn and then setting up. |
Magnezone @Choice Specs
Ability: Magnet Pull EVs: 4 Def / 252 Sp. Atk / 252 Spe -Volt Switch -Thunderbolt -Flash Cannon -Hidden Power Fire At best you can 3HKO including the damage on the switch whilst Magnezone can outspeed for a guaranteed 2HKO and a possible OHKO. |
Finally time for my favourite Gen 7 to shine!
https://play.pokemonshowdown.com/sprites/xyani/turtonator.gif Turtonator @ Assault Vest Ability: Shell Armour Modest Nature EVs: 248 HP / 76 Def / 4 SpA / 176 SpD -Overheat -Dragon Pulse -Flash Cannon -Focus Blast Magnezone musters a 4HKO at best with Thunderbolt. Overheat OHKO's. |
Too bad it loses to my favorite Gen 7 Pokemon:
http://play.pokemonshowdown.com/sprites/xyani/toxapex.gif Toxapex @ Black Sludge Ability: Regenerator EVs: 248 HP / 184 Def / 76 SpD Calm Nature -Scald -Recover -Haze -Toxic While Scald does little damage, Turtonator doesn't do a lot either, and since Toxapex has recovery while Turt doesn't, it'll easily outlast it and the turtle will eventually succumb to chip damage from Scald+Toxic. |
Sigilyph @Life Orb
Ability: Magic Guard EVs: 4 HP / 252 Sp. Atk / 252 Spe Timid Nature -Psyshock -Heat Wave -Roost -Energy Ball Toxapex's Scald can 4HKO at best and is more likely to 5HKO without Sigilyph having to fear a burn from it. Toxic is similarly useless. Meanwhile, Sigilyph can 2HKO with Psyshock and Roost away any damage. |
Grimer-Alola @ Eviolite
Ability: Poison Touch EVs: 252 HP / 4 Atk / 252 SpD Careful Nature - Knock Off - Crunch - Toxic - Taunt Sigilyph has about a 50% chance to 4HKO my Grimer-A w/ LO. Assuming LO is knocked off right after you come in, it's definitely a 5HKO. Knock Off+Crunch is an easy 2HKO and taunt is there just to prevent the roosting damage off. |
http://media.pldh.net/pokemon/shuffle/638.png
Cobalion @ Leftovers Ability: Justified EVs: 4hp/252atk/252spe Jolly nature -Close Combat -Iron Head -Swords Dance -Stone Edge Poor Grimer never stood a chance as an unboosted Close Combat has a chance to 2HKO. Grimer's Dark-type moves will only make it stronger and Knock Off + Crunch still do low damage despite Close Combat's defense drops. |
Togekiss @Leftovers
Ability: Serene Grace EVs: 252 HP / 252 Def / 4 Sp. Atk Bold Nature -Air slash -Dazzling Gleam -Roost -Nasty Plot Ice Punch is nasty to switch into, but can only 2HKO at best with about a 40% chance to be a 3HKO instead whilst the rest of your moves can barely scratch Togekiss. Togekiss however can switch in, OHKO with Air Slash and then heal any damage it took with Roost. |
https://play.pokemonshowdown.com/sprites/xyani/raikou.gif
Raikou @ Assault Vest Ability: Pressure EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature - Thunderbolt - Volt Switch - Hidden Power Ice - Shadow Ball Togekiss can only 3HKO at +2 with Dazzling Gleam. Raikou can switch in and outspeed for the 2HKO with Thunderbolt. |
Lanturn @Leftovers
Ability: Volt Absorb EVs: 104 HP / 192 Def / 212 Sp. Def Calm Nature -Scald -Volt Switch -Toxic -Heal Bell Raikou pretty much can't scratch Lanturn and whilst Lanturn can't do much damage back, Toxic will allow it to cripple Raikou and outlast it if it doesn't switch out. |
Oh look, she returns:
https://play.pokemonshowdown.com/sprites/xyani/clefable.gif Clefable @ Leftovers Ability: Magic Guard EVs: 252 HP / 172 Def / 84 SpD Calm Nature - Calm Mind - Moonblast - Soft-Boiled - Flamethrower CleSLAYble sets up and beats Lanturn with ease (Moonblast is a 2HKO at +3, possible OHKO at +6). Toxic does nothing. |
Pyukumuku @ Leftovers
Ability: Unaware EVs: 248 HP / 164 Def / 96 SpD Bold Nature - Toxic - Recover - Soak - Gastro Acid Op. No weaks. |
Barboach @ Eviolite
Ability: Anticipation EVs: 248 HP / 8 Atk / 252 SpD Sassy Nature - Earthquake - Waterfall - Amnesia - Rest First off, Barboach has Anticipation just to scout for the HP Grass of course. Flash Cannon and HP Ice can 4HKO at the best, bar a crit. Just in case, Barboach packs Amnesia and Rest to boost and out last Zone. EQ is an easy 2HKO. |
Mostly I just wonder why you didn't use Whiscash.
Tropius @Sitrus Berry Ability: Harvest EVs: 248 HP / 252 Def / 8 Sp. Def Bold Nature -Giga Drain -Leech Seed -Substitute -Air Slash Tropius 2HKOs and heals off off Giga Drain and can easily set up Substitute whilst Barboach can't touch Tropius at all really. |
everyone wants to be cute after I posted Arbok I guess
http://play.pokemonshowdown.com/sprites/xyani/froslass.gif Froslass @ Focus Sash Ability: Cursed Body EVs: 252 SpA / 252 Spe / 4 HP Timid Nature -Ice Beam -Will-o-Wisp -Hex -Hidden Power Fire ded |
Magcargo @Leftovers
Ability: Flame Body EVs: 248 HP / 8 Def / 252 Sp. Def Calm Nature -Lava Plume -Stealth Rock -Toxic -Recover I dunno, it's more fun to use counters that you wouldn't be caught dead with in an actual battle. Anyway, that Froslass can't do anything to Magcargo unless you count a potential 6HKO from Hex but is 2HKOd itself by Lava Plume and allows for an easy setting of Stealth Rock. |
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