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Running on spot
Hello PC! I was just wondering, i'm making a sprite, currently has 14 frames, standard walking and the last two are the running ones, except they're replaced by Groudon screaming.
I was wondering how I would go about making him scream while standing still. Because if I add the run movement in the script he starts running while screaming, I want him to stand still. Is there a ''run on spot'' command for applymovement? Or is there another trick? I also tried making a new OW with just the scream frames but that messes up the sprite, showing a big box. Don't know if it has anything to do with the script, putting hidesprite and showsprite next to each other. I tried just making the OW look up and down outside the script, which I used for the scream frames and it worked perfect outside the script. Also how do you make new movements? I know it's possible just not how. Thanks! |
There are a few different "step on spot" movements that can be used with applymovement to use a walking animation in a direction without actually moving. I'm not sure if they would use the running frames but they're worth giving a look I'd say.
For RSE: Spoiler:
For FRLG: Spoiler:
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Thank you, although I think I will have to use 2 different OW's. I got it to work perfectly in the end, it's just very time consuming and a pain in the butt to get it working.
Also, are the ''Fastest'' step on the spot still considered walking? or is it running? |
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