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Dugtrio/Arena Trap
Sooooo. Dugtrio.
http://cdn.bulbagarden.net/upload/thumb/e/e5/051Dugtrio.png/250px-051Dugtrio.png While it's on the fast side with pretty good base attack, it's stats aren't generally too impressive. That is, until you factor in it's secondary ability: Arena Trap. I won't mince words, Arena Trap probably makes Dugtrio the best trapper in the OU metagame. I mean, how many Pokemon out there can trap pokemon like Stall-Breaker Heatran, Tyranitar, or heck, any grounded pokemon that can be picked off? It really makes you think twice about your gameplay. For example, if you see a stall team, and they're running a Dugtrio. If it manages to pick off your wall-breakers, then you essentially can't win. D; So, here's a question for you guys: do you think Dugtrio is legible to be a suspect? Is it a genuine threat for the current metagame? What are your thoughts? |
Arena Trap (and Magnet Pull) is AIDS and should definitely be suspected/banned.
Dugtrio itself doesn't need to be banned though, just that ability. |
Arena Trap should go.
Last gen Gothitelle and Wobbuffet were still allowed to be used. Shadow Tag and Arena Trap are the problems. I'm not as fussed about Magnet Pull, since it's a specific ability that traps one type, while Arena Trap/Shadow Tag are blanket's to remove pretty much anything. |
Dugtrio itself isn't broken, it's quite fast but it's movepool and attack aren't that great and it's bulk is appalling. Arena Trap is the only thing that makes it usable in the higher tiers at all really. Arena Trap though... it's pretty nasty yeah. It should certainly be looked at, at the very least.
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really? but hey as long as people want Arena Trap banned I suppose it's all good in the end |
I vote against banning Arena Trap, because it alongside with Shadow Tag are only limited to Pokémon who are either frail as heck (Dugtrio) or lack a decent type coverage (Gothitelle).
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i feel like smog will be hesistant to suspect duggy. with that said, in my opinion arena trap is way too good just because of the amount of stuff duggy traps when it's on stall. on offense it's alright but not insane. i'd vote to ban duggy instead of arena trap because arena trap itself is not broken, but dugtrio can abuse it well enough to be banned.
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So they've apparently started a suspect test: http://www.smogon.com/forums/threads/sm-ou-suspect-process-round-2-dirt.3595351/
It's apparently more for Dugtrio than Arena Trap: Quote:
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People will have to use Trapinch now.
LOL |
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when the game just introduced 5 highly viable fairy types and it can't do priority status on the turn it mega evolves anymore and power creep is still continuing and still don't realize that using a bs trapper to remove the opponent's answer to your wincon is the real problem like really? I'm not specifically talking about you btw |
It was broken in ORAS because it forces you to beat stall without a stallbreaker (because the most conventional methods, hazards and Taunt, all fail against it). Unless you want to run Mold Breaker (highly restrictive) or set up sweepers (almost always on the same team as Unaware Clefable). It makes extremely restrictive cores and reduces counter-play to practically nothing.
Remains to be seen whether SM will manage it better. I don't really like it, but with all these new threats, could be easier to handle. Magearna, the Tapu's and UB's could give it enough to stay in OU. |
I don't believe Shadow Tag and Arena Trap should belong in competitive Pokemon. Switching is what makes Pokemon competitive. Though, I'm fine with a Dugtrio-only ban, considering the viability of the other Arena Trap users. While I'm not a fan of Magnet Pull and Pursuit, they are limited enough to justify not banning them.
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If I had a vote, which I won't because I am too lazy to try for reqs, I would vote ban. Trapping has always seemed exceptionally uncompetitive to me. While Dugtrio is not a necessarily powerful Pokemon, it does it's job well enough. If we want a healthy metagame things like this have to go.
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Trapping is an anti-skill mechanic. You can make a contrarian case that "it creates mind games" or "you have to be skilled in preserving certain Pokemon and assessing risk," but this is a rather strange apologist argument and one that you never saw for any other 50/50 mechanics like King's Shield or Sucker Punch when they were relevant in Aegislash/Mega Mawile suspect tests. The only real skill is in hoping you guess right enough times to avoid losing against a deck massively stacked against you. The ability to remove such a large portion of Pokemon and remove the primary element of in-battle skill (switching) should not be allowed. (I can see keeping around Magnet Pull or Pursuit because their applications are so limited and type-dependent that you can anticipate them in team building within reason. Arena Trap casts a much wider net.) It is unquestionably unhealthy and probably broken too. |
I suspect Dugtrio will go up again at some point.
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Does Dugtrio make anything in particular "unviable"? Stuff like Hoopa-U and Tyranitar kind of auto-lose to it, but they'll probably still find use. Hopefully Dugtrio's effect on the meta won't worsen.
Mega Sableye will likely be suspected next before Dugtrio gets another turn. |
my opinion is starting to shift to the point where I don't think duggy is broken nor the problem with stall being as good as it is. mega sableye is def the problem, and without it stall would be way easier to break and way worse than it is. duggy > sab suspect just doesn't really make sense to me though, and i'm interested to see if they'll suspect sab instead, and if that gets banned, how stall teams will adapt.
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I really don't see how Sableye is the problem either. It's not that hard to deal with.
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