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inserting sprite pokemon 96x96 vice 64x64
How inserting into the room Pokémon image with a resolution of *96x96.?I am ready to redraw each sprite.
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you'd have to do a massive rewrite of every single routine referencing the sprites to support tilemaps--as it is, the objects that the pokémon are only support up to 64x64
á la it would be too much work to try and implement |
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