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Nintendo's ridicolous dead pixel policy
I was really shocked to read this on Nintendo's official website:
"Small numbers of stuck or dead pixels are a characteristic of LCD screens. These are normal and should not be considered a defect." -> link Basically, Nintendo is claiming that if your console comes out of the box like this it's fine: Spoiler:
I was also affected by this in a way: I bought a Nintendo 2DS 3 days ago and I noticed a dead pixel on the lower screen after some hours. I phoned the store where I bought the console and they told me that Nintendo doesn't consider "dead pixels" as a defect, so I wasn't entitled to get a replacement. >:( I don't mind it while playing, but it's really hard to unsee while I'm in really bright scenes or in the console's main menu. Spoiler:
I hope that Nintendo realizes they're acting like they don't care about their customers at all because that's the feeling I'm getting right now. So, what are your thoughts on this? |
As unfortunate as it is, dead pixels are non-repairable on any display that has them.
My original Game Boy Advance SP had a dead pixel on it and my first DS Lite had two dead pixels; both were like that out of the box. |
I don't usually notice/care for dead pixels like the picture on the bottom, that's expected of a device.
But the top one is taking too far and I'd most likely get a refund on that product. |
Key phrase being "small numbers" - you know, 1 or 2.
That first one is replacement worthy for sure. |
My computer has a dead pixel, and I wouldn't get a refund. But if I couldn't see an entire character in overwatch shooting at me, THAT is problematic :/
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Yeah, I exaggerated on purpose there but the point is that dead pixels are NOT normal and they have to be considered as a defect. |
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alot of manufactures are doing the same thing like oscilloscope manufacture keysight for example
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You are exaggerating. Every screen maker has a dead pixel policy that allows for a certain number of dead pixels, mostly one to five. Nintendo should have been clearer but that Switch in the picture would defintely be covered under warranty. Maybe these things are already mentioned in the manual, if only people would take the time to read it.
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Also, you said "one to five" pixels are mostly tolerated? Well, I think that this depends on what kind of device we're talking about. If we're talking about (let's say) a 40" TV, then a small number of dead pixels can be ignored without problems, but if we start talking about a handheld device (like the Switch itself or a smartphone), then even one single pixel can get really annoying. |
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Lol, that first picture is priceless.
Anyway, dead pixels to me are something that happens. I don't really mind them, have had a 3DS with a dead pixel before and it's not a big deal. There are many things we think we are entitled to but thing is they are not big deals and would wind up costing you and company more money for shipping and materials. Might as well just live with it. No one got replacement 3DSs when the original version was scratching the top screen. It was just something we dealt with with whatever ideas we had. I just see it as not that big an issue. |
I'm frankly amazed that anyone is surprised by this...it's Nintendo. Although I do recall them saying back in 2004 that they would replace DS consoles with dead pixels, so this is a significant step backwards for them. But it's Nintendo, who are compelled to take three steps back for every step they take forward and are still living in the 90s in some respects, so yeah, I'm not surprised. They're not the only ones with such an anti-consumer policy anyway.
But saying dead pixels are not a defect is a flat-out lie. Just because they're a common occurrence with LCD screens does not mean that this is acceptable. Myself, I've not had dead pixels on any of my devices yet - although my mother has one on her 3DS in the corner of the top screen - but I know I wouldn't stand for it...especially considering how much the Switch costs. Thank god for consumer protection laws. |
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Also how many dead pixels are tolerated depends on the screen class. Some high end TVs have zero defects policy, whereas for mid range TVs/laptops and cheap products like the Switch, there is a small number that is allowed. |
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I know Nintendo aren't alone in this policy, but I think maybe their rationale behind it could be that because you can still use the console in docked mode without issue - unless you have dead pixels on your TV, anyway - that technically the console is still fine. Honestly I don't think I'd find the whole idea so offensive if I didn't play my Switch exclusively in handheld mode, and if it wasn't a complete lie...if you don't want to cover it, don't cover it, but don't claim it's not a defect when it objectively is... |
For a very low number of dead pixels, this is understandable. It protects the bottom line and makes business sense.
For more dead pixels than you have fingers and toes or areas of dead pixels bigger than 3x3 pixels, it's definitely a defective screen and should be replaced under warranty No exceptions. But they are right in reminding you that just a small amount of dead pixels is understandably unavoidable. |
Hmmm... dead pixels on the Nintendo Switch....
Wikipedia tells me the screen is 1280×720, which makes for 921'600 pixels total. Of that, four dead pixels makes 99.999'995'65%, which is reasonably above the 99.999'6% requirement of Sigma Six quality control - but no wonders either. I have no idea how many Switch screens are in existence and what fraction of those report dead pixels under this margin, alas. While it makes some sense to not cover those under warranty, it does not make much sense to call them a not-defect. I mean, we do emit warnings regarding the technology that makes our technology - for example, we emit health warnings in the line of "made with machines that also process $DANGEROUS_PRODUCT". In the least, I think is senseful to offer replacements (refunds is another matter). It's not like you want it to be known that you want your clients to have bad Official™ products, I'd posit. |
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