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I was planning to get and start Mass Effect 3 today or tomorrow actually lol
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When comes to the Mass Effect series, I recall I first heard of it when I read a Mass Effect/Halo Reach fanfic. As for the first two games, I first got them on Christmas 2011 from one of my brothers. Course the versions were the Steam versions. Unfortunately they caused my first laptop some problems. So in January of 2012, I ended up buying the Xbox 360 versions. Course I did pre-order Mass Effect 3 that same year.
Now when I first played Mass Effect 3, the ending left me with so many unanswered questions that I had a brain overload. Due to the brain overload, I ended up not playing the games for a week. Course I have also read the first three Mass Effect novels. (Revelation, Ascension, Retribution). I have even read one the Mass Effect comics as well. I even have the Mass Effect Galaxy at War version of Risk. Now for certain favorites of mine in the series: Favorite game: Mass Effect 3 Favorite Squad member: Tali'Zorah vas Normandy Favorite Romacde Option: Tali'Zorah vas Normandy Favorite Weapon: M-76 Revenant LMG Favorite Race: Quarians |
Preordered on PS4. I really hope there will be a demo where you can create your character beforehand?
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I'm out of playtime : ( But here is what I had to say after 8 hours of playtime, taken from discord and reformatted for inferior conditions
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Though after playing it somewhat recently, I will say that at the very least squashing giant geth with your vehicle, running where you need to go, then leaving was and always will be a joy. |
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All in all Andromeda is pretty fun so far. Though armor paint is a pit weird since its a color wheel with a triangle. I kinda just liked having pre-set buttons... |
I think I might be the only person who was okay with Mass Effect 3's original ending. To me it was very fitting to the 70s sci fi theme that they were going for from the beginning. It didn't need to be clear. Ambiguity is perfectly fine in my book. I can see why so many people hated it, though. I was as disappointed as anyone else that my decisions that seemed important in Mass Effect 1 were basically ignored for the duration of the conflict.
Speaking of Mass Effect 1, it's actually my favorite of the series. I was not happy with the introduction of ammo in the second game. The overheat system was what set it apart and gave it a more rpg feel. It seemed like any other shooter moving forward. |
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At least they added a bit of closure. As far as my favorite, 2 was the first I played and I think my favorite would be tied between 2 and 3. If I can just do DLC as a choice than The Citadel for ME3 was the series at it's best! |
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Well, started playing ME3. So far so good.
I am confused though as to why the game brings in Liara becoming the new Shadow Broker as a plot detail. That was a DLC thing for ME2 so it's like....what if you didn't play that bit of DLC and the game just drops that on you? But fortunately that was something I played so it was fine to me. |
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Or maybe it doesnt count her as the broker since she'd be sitting in her office the whole time of me2. idk... |
I've only ever played 2 since it was being given away on Origin.
It's pretty good from what I've played, though I haven't played all that much of it mind you. |
Someone sell the Mass Effect series to me. I love RPGs, but I've never really looked into Mass Effeect. What makes it stand apart from other high caliber RPGs?
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"How do you know when a turian's out of ammo?"
"He pulls the stick out of his ass to use as a backup weapon" this game lmao |
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When I first tried to play Mass Effect, I actually hated it. I barely got through the intro because I just wasn't feeling engaged. It wasn't until I gave it another shot and forced myself to keep going that I discovered how great it is. It's really a game that you should just give a try and let yourself become immersed in the world. One of the advertised features of the series is choice, but I'll be honest, there's not a whole lot of REAL choice. For the most part, Paragon and Renegade are different ways of portraying the same Sci-Fi movie with different character tropes. You can be the all encompassing hero of the world (or galaxy), or the gritty rogue antihero, but for the most part the outcome will be the same. It's more about how you see yourself acting in a situation than making choices. This does make the conversation system pretty fun, but you can be certain that the plot is always going to move forward the way it wants to. The Sci-Fi plot of the series is on a very grand scale, although you really won't realize how far it goes until the second game. Which I think was a good route to go since it let's you warm up in the first game and get familiar with the world. There are some smaller scale thematic elements that foreshadow the later entries in the first game though, like deciding how to handle the genocide of a resurrected species from extinction. Did I get your attention with that one? Thought so. Thematically, the Sci-Fi is very much like Star Trek, taking place in a clean utopian future, as opposed to stuff like Alien or Blade Runner, though some later planets in the series do explore this sort of visual theme. Anyway, you should play the game for yourself and see what you can find to like about it. I think this is a series of games that has different appeals for different people. You won't find deep RPG gameplay here, but you will find a really well constructed plot and a great dialogue system that became the model for a lot of modern games (fuck, did Mass Effect really come out 10 years ago?) and I certainly think it's worth your time. Oh, right, the gameplay. Well it's basically a third person shooter with RPG elements, but it's not the same as Borderlands where you take perks have really unique effects. In the first game it's much more about specializing into certain weapon types or abilities. I'll be honest though, I don't remember how leveling works in later games so someone else will have to elaborate on that front, but it does become more shootery later on with the addition of clips over a heating system. If you like RPGs I would recommend playing as a character with power instead of a soldier, and the reverse if you like shooter games. The classes are actually really well differentiated and one of the reasons the game is so accessible to so many people. |
Adding on to what Necrum said,
The choice in the game is there and theres plenty of it. Doing X may cause Y consequence in the same game, or even cause Z to happen two games later. This is where Mass Effect is different even from other games you can carry characters over from, in that it remembers all of the major and even the majority of minor decisions you make. The best example is a choice you make in ME1 has a rather large impact in your options to complete the third. (It could be explained a lot better with spoilers but then I'd be spoiling the game.) As far as gameplay goes, it's gotten more action oriented over the sequels, but that doesnt mean it doesnt have depth. You get a plethora of different skills and powers to use depending on class, from Biotics (Physics heavy space magic, make people float over cover, push them off a ledge, make them explode etc etc) and Tech (Overloading shields, bots, fire bombs) to simple grunt skills like bulking up heath and doing more dmg with different weapons (and grenades in later games). Classes also dictate which weapons you can equip (one of the main perks of a soldier class is you can carry all weapon types into battle at once) Try it out for your self! I think ME2 might still be free on Origin (pc) |
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Never played ME, but it's #138 on my steam wishlist, so hopefully I get to it soon. It looks really interesting from what I've seen! I haven't played too many games where choices matter a ton... I bet I'll be doing lots of resets xD
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I suppose that the plots of the games all ultimately reaching the same conclusions when your choices don't seem matter that much in the grand scheme isn't so bad because at least the choices you do make still gives the game(s) your own personal touch. While we all basically reach the same destination, our experiences weren't exactly the same since we all said different things and did different things and all that. Even though Shepard is in some ways their own character, we can still mold them how we want to some degree too. You get to color the experience yourself basically (even though this is not unique to Mass Effect, nor is it necessarily the best at it either). The fact that we at least get that is still a positive point for the series.
It's not as if your choices don't matter at all, since a good chunk of characters (or even species in a couple of cases) can live or die depending solely on you, especially in 2. But at the same time it's not hard to feel a bit of disappointment that some obviously major decisions end up not exactly having truly major impacts later. Spoiler:
But still, having some choice is better than no choice. ....also almost have enough money now to get my Widow back. Get that and the Locust back and I'm good =) |
....so I beat Mass Effect 3 (the other day).
I can see why people weren't exactly fond of the (original) ending. |
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The real problem is that you don't get to see the results of your choice. Making decisions that effect the storyline and how the game goes isn't unique to Mass Effect--plenty of other RPGs do this--but what is unique to the series (as far as I know anyway) is that your choices affect the future games, you have to deal with the long-term impacts you might not have foreseen at the time. This has always been a major part of the franchise. Given that this is the end of trilogy, there is no next game to see what happens, so the logical thing to do would be to provide a few scenes after making your final choice to see what happens to the galaxy.....yet they didn't do this in the original ending. You're left wondering "what happened to my friends on the Normandy?", "what exactly does galactic society do after the war?", "did I really make the right choice?". There's no closure really. The new ending, the "Extended Cut" as they call it, remedies that to some degree, as it shows and talks about some of what happens after you make your choice (although it seems not as much as I was hoping for). It also provides a 4th ending where you refuse the 3 other choices and leave, as well as some extra dialogue and changes to some of the original dialogue in the final room to try and clarify, since the game pulls a slight twist (which is something I think was a good part about the ending in general) when you get there and it can be slightly confusing at first. There is one personal, and so subjective, gripe I have with the ending that both versions share, which is Spoiler: actual endgame spoilers
A few other small issues with game, but still a good experience. Now I just have to decide what to do about DLC for 3, and when I should do another playthrough of the trilogy. |
Well theres a bit more to it than "Not getting to see your choices." As to why the ending sucks and still does.
The endings are for the most part the same (at least before Ext Cut, idk about after) with the major difference being the color of explosion and whether or not people are glowy, plus a _little_ dialog. One of the huge gripes though, is the game tossing out the established antagonist and introducing a new one all within the last 5 minutes of the game. It doesnt make sense. It's a "straight out of left field" type of situation. "Where'd you come from? Who are you? Why do I care about you where is the bad guy I've been fighting for 2-3 games?!" Taking a tactical nuke to the already established and understood plot is not the way to make a twist. If they really wanted to fix the ending they needed to remove said annoying character and the whole scene and let us defeat the antagonist that has been set up for 2-3 games. Of course all the threads left hanging are another problem entirely. Like Nah said, the game leaves you wondering what happened to your friend. What happened to the galaxy's inhabitants. For all you know so much destruction was done that society collapsed a few years later. All-in-all, Mass Effect 3's ending always leaves me with a terrible sinking feeling in my gut and an air of disbelief. What happened? This can't be how it ends I expect more from the series! Etc etc The Citadel DLC is a much better story in ME3 and shows what the full game could have been like. Maybe in a different galaxy... Oh wait... |
Since I have Mass Effect, Mass Effect 2, and Mass Effect 3, these are all the DLCs I have gotten for each one:
Mass Effect DLC: Bring Down The Sky Pinnacle Station Mass Effect 2 DLC: Cerberus Network Normandy Crash Site Zaeed - The Price of Revenge Cerberus Weapon and Armor Arc Projector Firewalker Pack Alternate Appearance Pack 1 Kasumi - Stolen Memory Equalizer Pack Overlord Aegis Pack Firepower Pack Lair of the Shadow Broker Alternate Appearance Pack 2 Arrival Mass Effect 3 DLC: (Single Player) Mass Effect 3 From Ashes Mass Effect 3 Extended Cut Mass Effect 3 Firefight Pack Mass Effect 3 Leviathan Mass Effect 3 Groundside Resistance Pack Alternate Appearance Pack 1 Mass Effect 3 Omega Mass Effect 3 Citadel (Multiplayer) Online Pass Mass Effect 3 Resurgence Pack Mass Effect 3 Rebellion Pack Mass Effect 3 Earth Mass Effect 3 Retaliation Mass Effect 3 Reckoning Now for DLCs I did not get are Genesis and Genesis 2 since I have all three of those games so it is redundant to get the two Genesis DLCs. |
Just saw this interesting video about Andromeda's animation, and what might be the cause of the problems it had:
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