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pokémon you hate encountering
obviously zubat is pretty bad but what else is on the list for you?
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I find any Pokemon I can't run from or has an ability that wastes time annoying. (Intimidate and weather abilities.)
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Unless trying to catch them, train the levels of others, or a shiny.....technically all of them. Not having any repels during an important part is a nightmare cause they really do pop up a lot.
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Pokemon that won't let you run away (and there are some really strange ones) are the worst. Yesterday, I couldn't run away from a level 12 Venipede with my level 27 Furret. What kind of BS is that?
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Trapinch / Diglett are a nightmare in Gen III when they have arena trap because when they all use Sand Tomb you end up eventually losing a lot of hp as well as pp to defeat them (well, Diglett is OHKO'd by pretty much everything bar Magikarp but it is hard to outspeed).
Other than that its just super common pokémon like Rattata (especially as its deceptively strong), Bidoof, and Patrat. |
Diglett is pretty bad and any Pokemon with sturdy, if I want to grind or try and take one out that I can't run away from, it's kinda annoying not being able to one-shot them, it's a small thing but it does annoy me haha.
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anything that gives off bad exp
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Tentacools never let me run away from battles for some reason; definitely an annoyance.
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I also hate wild Pokemon with Sturdy. Sometimes, you wanna knock a Pokemon out for fun, and they just have to make life difficult for you. |
I am not much fond of native bird-like pokemon on every region (pidgey, pidove, fletchling and etc) the cycle just makes things very repetitive, Well you have no repel while walking to sandy location and would makes you go crazy whenever you just encountered trapich over and over and over and over.... again it just force you to knock'em up but if you just carry pokedolls or other escape items, you're good.
Sturdy when you just one-shot and they alive or any pokemon would learn endure just to prevent one-shot. |
Just about anything when surfing.
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i saw a suggestion somewhere a while ago for adding in "dark water" (kinda like the dive spots) and having that be the only type of water where wild Pokémon can appear - so it'd work a lot like tall grass. that way the map designers could position rocks or islands in ways that force the players into dark water, or make them choose between dark water and a trainer battle like they often do with land routes. I think this would be a lot nicer than the current surfing system where you can find wild Pokémon anytime and most of them are completely uninteresting and repetitive. |
Anything that comes out of the last patch of grass, especially if it's a Yungoos.
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In general,
- Pokémon that appear way too commonly (Zubat, Tentacool). - Pokémon with an ability as Arena Trap (or damn high speed so escaping is troublesome) - Pokémon that give very little XP. - Ambush tend to annoy me, too. |
I hate encountering high level magikarps when i'm trying to fish for something that i really want.
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Diglett/Dugtrio and Trapinch. Having to battle those is a waste of time.
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zubat are goddamn awful pokemon when you're in a cave. the only time i was happy to see one was when i encounted a shiny zubat in Y.
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Any normal types.
And Chatot outside Shalour City. Easy confusion every single battle. |
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Anything that can explode or spam annoying status moves. However, as of Sun & Moon I admit to a newfound fear of running into Pelipper in the wild thanks to that one ability... DRIZZLE.
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I used to get into a lot of trouble with Golbat in Emerald and Diamond / Platinum if they had Mean Look and Confuse Ray. |
Pokemon I can't run away from or alola geodude & rattata
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Magikarp. I'm always looking for something better when I'm fishing and every time I end up encountering a million Magikarp before I get what I'm looking for. Heck, In Gen 1, the only thing the Old Rod caught was Magikarp. I hate Magikarp!
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Magikarp has also been in every regional Dex to date barring Unova, so don't expect it going away from our minds for all eternity. |
Any pokemon with Arena trap and Shadow tag
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