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Tile Scripting
For days I'm making some tile related scripts, then I was thinking if there is a way to run the script without using Hidden Person Events or Signposts, just using the tile itself, to work like the PokéCenter/Mart signs, the best example is the Waterfall tiles, think the Rock Climb script working without a signpost will be highly improved doing it. Can someone guide me to the correct way?
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You can if you use JPAN's hacked engine.
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It's the only way.
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Could you not use the green script tiles on A-map to do this?
Example for rock climb: Checkattack 0x(rockclimb) compare lastresult 0x1 if 0x1 goto @climbrocks releaseall end Put the relevant movement and soundeffects in the @climbrocks and you're done? |
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