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-   -   Script Tile Scripting (https://www.pokecommunity.com/showthread.php?t=390634)

mbcn10ww March 28th, 2017 12:01 PM

Tile Scripting
 
For days I'm making some tile related scripts, then I was thinking if there is a way to run the script without using Hidden Person Events or Signposts, just using the tile itself, to work like the PokéCenter/Mart signs, the best example is the Waterfall tiles, think the Rock Climb script working without a signpost will be highly improved doing it. Can someone guide me to the correct way?

Skeli March 28th, 2017 8:48 PM

You can if you use JPAN's hacked engine.

mbcn10ww March 29th, 2017 5:14 AM

Quote:

Originally Posted by Skeli789 (Post 9604318)
You can if you use JPAN's hacked engine.

It's the only way or the easiest way? Because if it is present on the original rom I think it is possible to do without JPAN's engine. Am I wrong?

Skeli March 29th, 2017 7:14 AM

It's the only way.

Urz March 29th, 2017 8:02 AM

Could you not use the green script tiles on A-map to do this?

Example for rock climb:

Checkattack 0x(rockclimb)
compare lastresult 0x1
if 0x1 goto @climbrocks
releaseall
end

Put the relevant movement and soundeffects in the @climbrocks and you're done?

mbcn10ww March 29th, 2017 10:31 AM

Quote:

Originally Posted by Urz (Post 9604663)
Could you not use the green script tiles on A-map to do this?

Example for rock climb:

Checkattack 0x(rockclimb)
compare lastresult 0x1
if 0x1 goto @climbrocks
releaseall
end

Put the relevant movement and soundeffects in the @climbrocks and you're done?

I use signposts, it's the same thing, but I will make a script for a Field Move on ledges, then I don't want to place a lot of new events on each tile I want to do it, like the Waterfall tiles, you don't need to place signposts/script tiles to make it work, it's simply identified by the system as a script. Well, but if anyone knows how to do it, I will try it myself. Thanks.


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