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Counter that Pokémon! SM v.2
Since the other one kind of died off, rather than bump it I will just remake!
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http://www.serebii.net/sunmoon/pokemon/785.png Tapu Koko @ Choice Scarf Ability: Electric Surge EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature IVs: 1 Atk - Thunderbolt - Volt Switch - Dazzling Gleam - Hidden Power [Ice] |
Lanturn @Leftovers
Ability: Volt Absorb EVs: 252 HP / 4 SpA / 252 SpD Calm Nature -Toxic -Volt Switch -Scald -Heal Bell Lanturn has nothing to fear from three out of four moves and can tank a minimum of six Dazzling Gleams. Meanwhile it can 3HKO with Scald or inflict Poison with Toxic. |
Dragonite @ Flyinium Z
Ability: Multiscale EVs: 252 Atk / 4 Def / 252 Spe Adamant Nature - Fly - Earthquake - Extreme Speed - Dragon Dance Dragonite can tank Lanturn's hits to at least set up with one Dragon Dance, then proceed to Earthquake it. |
Skarmory @Rocky Helmet
Ability: Sturdy EVs: 252 HP / 252 Def / 4 SpD Impish -Roost -Stealth Rock -Toxic -Iron Head Dragonite can't really touch Skarmory and whilst Skarmory can't really fight back it can whittle Dragonite away with Toxic and Roost. |
I asked skarmory who she doesn't want to face. She replied-
Heatran @ Leftovers Ability: Flash Fire EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature - Magma Storm - Earth Power - Solar Beam - Taunt Chose Magma storm over lava plume to trap it |
Salamence @ Flynium Z
Ability: Moxie EVs: 252 Atk / 4 SpD / 252 Spe Jolly Nature -Dragon Dance -Fly -Earthquake -Outrage The only move that does any real harm is Magma Storm which 3HKOs at best. Meanwhile Salamence OHKOs with EQ picking up that sweet Moxie boost. |
Don't want to post Skarmory again sooo...
Celesteela @ Leftovers Ability: Beast Boost EVs: 252 HP/ 4 Def / 252 SpD Sassy Nature - Leech Seed - Protect - Heavy Slam - Hidden Power [Ice] Even though its EVs are in Special Defence, due to its typing Salamence needs at least 3 turns to defeat it. HP Ice is a 2HKO with Heavy Slam also having an 80% to 2HKO as well. |
Volcanion @Choice Specs
Ability: Water Absorb EVs: 252 SpA / 4 SpD / 252 Spe Modest Nature -Flamthrower -Steam Eruption -Sludge Wave -Hidden Power [Grass] Takes pretty much anything Celesteela dishes out and then murders it with Flamethrower or Steam Eruption. |
Muk-Alola @ Assault Vest
Ability: Poison Touch EVs: 252 HP / 240 Atk / 16 SpD Adamant Nature - Knock Off - Pursuit - Poison Jab - Shadow Sneak Only Draco Meteor can hurt it significantly but that won't even 2HKO because of the attack drops. Knock Off OHKOs Latios. |
Landorus-Therian @ Rocky Helmet
Ability: Intimidate EVs: 252 HP / 216 Def / 24 SpD / 16 Spe Impish Nature - Earthquake - Stealth Rock - Hidden Power Ice - U-turn Takes minimal damage from Muk, especially after intimidate, and can easily pick up a kill with Earthquake. 0 Atk Landorus-Therian Earthquake vs. 252 HP / 0 Def Muk-Alola: 378-446 (91.3 - 107.7%) -- 50% chance to OHKO |
Skarmory @ Rocky Helmet
Ability: Sturdy EVs: 252 HP / 252 Def / 4 SpD Impish Nature - Toxic - Roost - Defog - Brave Bird Once Landorus-T's set is revealed to be a defensive set, Skarmory will wall it competely. Rocky Helmet discourages Landorus-T from using U-Turn throughout the match. With Lando-T's Impish nature and lack of investment in SpA, HP Ice damage can be easily Roosted off and Skarmory's quadruple resistance to U-Turn and immunity to Earthquake means it won't take much damage from Lando-T's moves at all. Skarmory's slow speed will allow it to move second when using Roost, preventing Earthquake from hitting a grounded Skarmory. Skarmory can then easily stall out Lando-T with Toxic + Roost. |
Magearna @ Assault Vest
Ability: Soul-Heart EVs: 248 HP / 252 SpA / 8 SpD Modest Nature IVs: 0 Atk - Fleur Cannon - Flash Cannon - Aura Sphere - Thunderbolt Toxic has no effect and Brave Bird is a possible 7HKO. Thunderbolt takes care of Skarmory. |
Marowak-Alola @ Thick Club
Ability: Lightning Rod EVs: 252 Atk / 4 SpD / 252 Spe Adamant Nature - Shadow Bone - Fire Punch - Bonemerang - Will-O-Wisp Resists Magearna's 2 STABs and is immune to the latter two due to it's typing and ability, respectively. Can easily pick up a kill with Fire Punch or Bonemerang |
Technically speaking Marowak-A is just a check, since Magearna can get a 2HKO with a combination of Flash Cannon on the switch in and Fleur Cannon when Marowak attacks - of which Fire Punch and Bonemerang fail to OHKO 100% of the time. But it's such a small probability as it involves high rolls on both Flash and Fleur Cannon (and no sane person keeps Magearna in) so I'll just counter Marowak.
https://play.pokemonshowdown.com/sprites/xyani/tapufini.gif Tapu Fini @ Leftovers Ability: Misty Surge EVs: 248 HP / 192 Def / 16 SpD / 52 Spe Calm Nature - Taunt - Nature's Madness - Moonblast - Hydro Pump Misty Terrain neuters WoW. Shadow Bone has a ~44% chance to 2HKO and Fire Punch and Bonemerang don't even have a chance to 2HKO. In return, Fini outspeeds and OHKO's with Hydro Pump. |
252+ Atk Thick Club Marowak-Alola Fire Punch vs. 248 HP / 0 Def Magearna: 344-408 (94.7 - 112.3%) -- 68.8% chance to OHKO
Fire Punch failing to OHKO and Magearna actually hitting with Flash Cannon on the switch and having both it and Fleur Cannon have high damage rolls is very unlikely. Venusaur @ Venusaurite Ability: Overgrow EVs: 232 HP / 252 SpA / 4 SpD / 20 Spe Modest Nature - Sludge Bomb - Giga Drain - Hidden Power [Fire] - Synthesis |
Latios @ Soul Dew
Ability: Levitate EVs: 4 Def / 252 SpA / 252 Spe Timid Nature - Psyshock - Draco Meteor - Hidden Power Fire - Recover 252+ SpA Venusaur Sludge Bomb vs. 0 HP / 0 SpD Latios: 124-147 (41.1 - 48.8%) -- guaranteed 3HKO 252 SpA Soul Dew Latios Psyshock vs. 232 HP / 0 Def Venusaur: 368-434 (102.5 - 120.8%) -- guaranteed OHKO |
Tapu Lele @ Choice Scarf
Ability: Psychic Surge EVs: 4 Def / 252 SpA / 252 Spe Timid Nature - Psychic - Moonblast - Focus Blast - Hidden Power Fire Can switch in and either be immune, resist, or take small damage from either of the moves and OHKO in return with Moonblast. |
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But anyway, that's neither here or there, because it's such a slim chance of happening. Countering Tapu Lele: Muk-Alola @ Assault Vest Ability: Poison Touch EVs: 252 HP / 240 Atk / 16 SpD Adamant Nature - Knock Off - Pursuit - Poison Jab - Shadow Sneak Muk OHKO's with Poison Jab. Tapu Lele has a 99.9% chance to 4HKO |
Venusaur @Venusaurite
Ability: Overgrow EVs: 232 HP / 180 SpA / 80 SpD / 16 Spe Modest Nature -Giga Drain -Sludge Bomb -Synthesis -Hidden Power [Fire] M-Venu tanks everything Gigalith has and 2HKOs with Giga Drain, also recovering lost HP. |
Heatran @ Leftovers
Ability: Flash Fire EVs: 252 HP / 4 SpD / 252 Spe Timid Nature - Taunt - Toxic - Lava Plume - Stealth Rock Heatran can taunt Venusaur from using Synthesis and proceed to kill with Lava Plume. Venusaur cannot touch Heatran at all. |
https://i.imgur.com/Z3Xd7hH.gif
Octillery @ Choice Specs Ability: Sniper EVs: 212 HP / 252 SpA / 44 Spe Modest Nature - Hydro Pump - Fire Blast - Energy Ball - Ice Beam Puny Heatran. |
Little out of the box on this one
Dat Bulk Tho (Porygon2) @ Normalium Z Ability: Download EVs: 196 HP / 84 SpA / 228 Spe Timid Nature - Shadow Ball - Tri Attack - Conversion - Thunderbolt OHKOs with +1 T-Bolt after Z-Conversion or if it gets the Download boost even, while outspeeding in normal conditions and tanking hits in a Trick Room setup. Octillery really doesn't have a chance |
https://i.imgur.com/P3vZysz.gif
Escavalier @ Choice Band Ability: Overcoat EVs: 172 HP / 252 Atk / 84 Spe Adamant Nature - Megahorn - Iron Head - Pursuit - Knock Off P2 fails to 2HKO and Escavalier 2HKOes back. edit: Just realized that P2 could use Z-Conversion on the switch and use it again to get Ghost-typing and resist Megahorn. Meh, I'll leave this here anyway. |
Magneton @ Choice Specs
Ability: Magnet Pull EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature - Thunderbolt - Flash Cannon - Volt Switch - Hidden Power Fire Magneton can switch in and survive any of the attacks then trap and kill with HP Fire. pow |
I heard you like
Swampert @ Choice Band Ability: Torrent EVs: 252 HP / 252 Atk / 4 Spe Adamant Nature - Earthquake - Waterfall - Ice Punch - Superpower |
Scizor @ Scizorite
Ability: Technician EVs: 248 HP / 116 Def / 128 SpD / 16 Spe Impish Nature - Swords Dance - Roost - Bullet Punch - Bug Bite no explanation needed |
Azumarill @ Choice Band
Ability: Sap Sipper EVs: 4 HP / 252 Atk / 252 Spe Adamant Nature - Play Rough - Waterfall - Aqua Jet - Superpower Quite an unconventional set, but it totally walls Heatmor even with Grass-type coverage. |
Vileplume @ Black Sludge
Ability: Effect Spore EVs: 252 HP / 252 Def / 4 SpD Bold Nature - Giga Drain - Moonlight - Sludge Bomb - Sleep Powder 252+ Atk Choice Band Azumarill Play Rough vs. 252 HP / 252+ Def Vileplume: 54-63 (15.2 - 17.7%) -- possible 9HKO after Black Sludge recovery 0 SpA Vileplume Sludge Bomb vs. 4 HP / 0 SpD Azumarill: 254-300 (74.2 - 87.7%) -- guaranteed 2HKO |
Mandibuzz @ Leftovers
Ability: Overcoat EVs: 240 HP / 216 SpD / 52 Spe Careful Nature - Taunt - Roost - Knock Off - Brave Bird Can't sleep, can take 6-7 Sludge Bombs and has Roost. Brave Bird 3HKOs and Taunt won't let Vileplume recover any health. |
Xurkitree @Electrium Z
Ability: Beast Boost EVs: 4 Def / 252 SpA / 252 Spe Timid Nature -Thunderbolt -Tail Glow -Energy Ball -Hidden Power [Ice] Both of Mandibuzz's offensive moves 5HKO whilst Xurk will 2HKO with TBolt or OHKO with Gigavolt Havoc. |
Excadrill @ Leftovers
Ability: Mold Breaker EVs: 4 HP / 252 Atk / 252 Spe Jolly Nature - Rapid Spin - Earthquake - Iron Head - Stealth Rock Immune to T-bolt, survives any of the other attacks(assuming unboosted), or switches in on the boost while outspeeding on the next turn and KOing with Earthquake. |
So wanted to use Talonflame as a check but alas, too much damage if we consider standard field conditions.
Gliscor @ Toxic Orb Ability: Poison Heal EVs: 244 HP / 168 SpD / 96 Spe Careful Nature - Swords Dance - Earthquake - Knock Off - Roost Roost and Poison Heal outheal Excadrill's moves. Gliscor can set up and KO with Earthquake. |
Articuno @ Life Orb
Ability: Pressure EVs: 28 HP / 252 SpA / 228 Spe Modest Nature - Agility - Ice Beam - Hurricane - Hidden Power Fighting |
Registeel @ Leftovers
Ability: Clear Body EVs: 252 HP / 24 Def / 232 SpD Careful Nature - Seismic Toss - Iron Head - Toxic - Protect 252+ SpA Life Orb Articuno Hidden Power Fighting vs. 252 HP / 232+ SpD Registeel: 83-99 (22.8 - 27.1%) -- possible 5HKO after Leftovers recovery 0 Atk Registeel Iron Head vs. 28 HP / 0 Def Articuno: 134-162 (40.8 - 49.3%) -- guaranteed 3HKO |
Arcanine @Leftovers
Ability: Intimidate EVs: 248 HP / 8 Atk / 252 Def Impish Nature -Flare Blitz -Extreme Speed -Morning Sun -Will-O-Wisp Tanks then 2HKOs with Flare Blitz |
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Toxic on the switch, Arcanine left at 360 (lefties -> poison). Protect next turn, Arcanine left at 337 (lefties -> poison). Seismic Toss next turn, plus Toxic will take you down to 191. If you Morning Sun, it goes off before this damage, and takes you to 237. ESpeed and Wisp are suboptimal, since the damage from neither will be able to help you KO faster, so we will only consider Flare Blitz and Morning Sun. Assuming Morning Sun turn 3 (turn 1 being Toxic on the switch), you're at 237. Under our assumption, if you Flare Blitz, he can Protect, and if you MS he will SToss. - If you Morning Sun, you will end with 214, leaving you in the same situation as last turn, but with less health than the turn before, and with more Toxic damage racking up. It's safe to say that Flare Blitz is better here. - If you Flare Blitz (min 198, max 234 - recoil min 66, max 78), he can Protect this turn. Him Protecting will leave you with 168. We're in the same situation as last turn, except we know that his Protect will fail (assumption). So your only choice is to Flare Blitz, since using Morning Sun will leave you in the same predicament as after turn 3, but with lower health (meaning he can Protect again). Recoil + SToss + Toxic will kill you for sure, so this does not work out. Now what if instead of using Morning Sun on turn 3, we use Flare Blitz? You go to 191 after SToss + Lefties + Toxic, so if you Flare Blitz then your health will be between 125 and 137 (inclusive). If you Morning Sun the turn after, you get to 147 health, which is not worth since Toxic racks up 23 damage per turn, and 147 - 125 = 22, which would give you about the same time to live. We can conclude in this case that Morning Sun is also suboptimal. After this, Registeel Protects, Arcanine goes down to a number between 56 and 68. It can be seen that at best, the next turn Arcanine will go down along with Registeel. If two min rolls are dealt, Registeel can survive due to the extra turn of Leftovers it gets from Protect. I guess you technically "win" by taking out Registeel with Flare Blitz, since it does faint before you do. But I would not call this Arcanine set a counter to this Registeel. In reality, the Registeel player would have to make many correct predictions on when Arcanine recovers, but would also have a good chance of getting a double Protect. But I guess in reality, there are also other Pokémon that you can switch to. Someone correct me if I'm wrong. Also, here's a Doublade set to counter Registeel: Doublade @ Eviolite Ability: No Guard EVs: 252 HP / 160 Atk / 96 SpD Adamant Nature - Iron Head - Shadow Claw - Shadow Sneak - Swords Dance |
Pyukumuku @ Leftovers
Ability: Unaware EVs: 252 HP / 252 Def / 4 SpD Bold Nature - Soak - Toxic - Recover - Counter |
http://play.pokemonshowdown.com/sprites/xyani/tapukoko.gif
Tapu Koko @ Electrium Z Ability: Electric Surge EVs: 252 SpA / 252 Spe / 4 Atk Timid Nature -Thunderbolt -Hidden Power Ice -U-Turn -Dazzling Gleam 252 SpA Tapu Koko Thunderbolt vs. 252 HP / 0 SpD Pyukumuku in Electric Terrain: 284-336 (90.4 - 107%) -- 43.8% chance to OHKO lack of Innards Out makes Pyu not scary |
Excadrill @ Choice Scarf
Ability: Mold Breaker EVs: 4 HP / 252 Atk / 252 Spe Jolly Nature - Earthquake - Iron Head - Rock Slide - Rapid Spin Excadrill can tank shots, then fire back with STAB earthquake. |
Volcarona @ Firium Z
Ability: Flame Body EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature - Quiver Dance - Fire Blast - Giga Drain - Hidden Power Ground Volcarona can switch into any of these moves and not take much damage and then return kill with 2 Fire Blasts or one Inferno Overdrive. 0 Atk Celesteela Heavy Slam (120 BP) vs. 0 HP / 0 Def Volcarona: 93-109 (29.9 - 35%) -- 17% chance to 3HKO 0 SpA Celesteela Flamethrower vs. 0 HP / 4 SpD Volcarona: 66-78 (21.2 - 25%) -- 0% chance to 4HKO 252 SpA Volcarona Inferno Overdrive (185 BP) vs. 252 HP / 252+ SpD Celesteela: 444-524 (111.5 - 131.6%) -- guaranteed OHKO 252 SpA Volcarona Fire Blast vs. 252 HP / 252+ SpD Celesteela: 266-314 (66.8 - 78.8%) -- guaranteed 2HKO after Leftovers recovery |
Mantine @ Leftovers
Ability: Water Absorb EVs: 252 HP / 4 Def / 252 SpD - Scald - Roost - Air Slash - Haze Can tank any hit even at +2 and use Haze; can then easily stall out Volcarona with Roost. |
Eelektross @ Assault Vest
Ability: Levitate EVs: 252 HP / 252 SpA / 4 SpD Modest Nature IVs: 0 Atk - Thunderbolt - Volt Switch - Giga Drain - Flamethrower Can tank anything Mantine throws at it and then KO with Thunderbolt. 252+ SpA Eelektross Thunderbolt vs. 252 HP / 252+ SpD Mantine: 316-376 (84.4 - 100.5%) -- 6.3% chance to OHKO 0 SpA Mantine Scald vs. 252 HP / 0 SpD Assault Vest Eelektross: 58-69 (15.5 - 18.4%) -- possible 6HKO |
Zygarde-10% @ Choice Band
Ability: Aura Break EVs: 252 Atk / 4 SpD / 252 Spe Jolly Nature - Extreme Speed - Thousand Arrows - Outrage - Superpower Giga Drain is a 3HKO while this dog is faster and can OHKO with Thousand Arrows |
Mamoswine @Life Orb
Ability: Thick Fat EVs: 200 HP / 148 Atk / 162 Def Naive Nature -Ice Shard -Icicle Crash -Earthquake -Freeze Dry Tanks your attacks and OHKOs with priority Ice Shard. If you beat the prio with Extreme Speed, Mamoswine still tanks and picks up the OHKO. |
Bronzong @ Leftovers
Ability: Levitate EVs: 252 HP / 4 Def / 252 SpD Sassy Nature | 0 Spe IV - Gyro Ball - Toxic - Stealth Rock - Earthquake Icicle Crash won't even 5HKO most of the time due to Leftovers recovery. Gyro Ball is an easy 2HKO. |
Moltres @ Life Orb
Ability: Flame Body EVs: 252 Atk / 4 Def / 252 Spe Timid Nature - Fire Blast - Hurricane - Roost - Hidden Power Grass None of Bronzong's moves do significant damage even with Stealth Rock up, and Fire Blast is an OHKO |
Aerodactyl @ Aerodactylite
Ability: Unnerve EVs: 252 Atk / 4 SpD / 252 Spe Jolly Nature - Stone Edge - Wing Attack - Earthquake - Roost Mega Aerodactyl is faster and it can OHKO Moltres with Stone Edge. |
Solrock @ Leftovers
Ability: Levitate 252 HP / 252 Def / 4 SpD - Rock Slide - Morning Sun - Will-O-Wisp - Reflect After Reflect is up, Solrock will have no trouble tanking Aerodactyl's attacks and stalling with Morning Sun. It can then further cripple Aerodactyl with a burn or just 2HKO it with Rock Slide. |
Gastrodon @ Choice Specs
Ability: Storm Drain EVs: 252 HP / 252 SpA / 4 SpD Modest Nature IVs: 0 Atk - Surf - Ice Beam - Earth Power - Hidden Power [Electric] Takes little damage from Solrock and is not bothered much by a burn. Can easily OHKO with Surf. |
Goodra @ Assault Vest
Ability: Sap Sipper 252 HP / 4 Atk / 252 SpD Careful Nature - Power Whip - Iron Tail - Outrage - Earthquake Ice Beam will 4HKO at best and Power Whip will OHKO uninvested Gastrodon. |
Gogoat @Leftovers
Ability: Sap Sipper EVs: 252 HP / 252 Def / 4 SpD Impish Nature -Milk Drink -Toxic -Horn Leech -Earthquake Gogoat can tank all of Goodra's attacks and then stall it out with Toxic/Milk Drink. Even better if it switches in on Power Whip and it picks up an Atk boost. |
Crobat @ Black Sludge
Ability: Infiltrator EVs: 248 HP / 48 Def / 212 Spe Jolly Nature - Brave Bird - Taunt - Toxic - Roost lol |
Jirachi @ Choice Scarf
Ability: Serene Grace EVs: 252 Atk / 4 SpD / 252 Spe Jolly Nature - Iron Head - Zen Headbutt - U-Turn - Fire Punch |
Volcanion @ Expert Belt
Ability: Water Absorb EVs: 252 SpA / 252 Spe / 4 SpDef Modest Nature -Fire Blast -Steam Eruption -Sludge Bomb -Hidden Power Electric 252 Atk Jirachi Zen Headbutt vs. 0 HP / 0 Def Volcanion: 93-111 (30.8 - 36.8%) -- 69.3% chance to 3HKO and then Fire Blast murders it boom |
Alright, just a few changes and viola!
Volcanion @ Choice Specs Ability: Water Absorb EVs: 252 SpA / 252 Spe / 4 SpDef Timid Nature -Fire Blast -Steam Eruption -Sludge Bomb -Earth Power HP Electric 2HKO's. My Volcanion outspeeds and OHKO's with Earthpower |
Goodra @ Choice Specs
Ability: Sap Sipper EVs: 4 HP / 252 SpA / 252 Spe Modest Nature - Draco Meteor - Fire Blast - Sludge Wave - Dragon Pulse Volcanion doesn't 2HKO, while Goodra OHKOes w/ DM or Tbolt. |
Chansey @ Eviolite
Ability: Natural Cure EVs: 4 HP / 252 Def / 252 SpD Bold Nature - Toxic - Soft-Boiled - Seismic Toss - Heal Bell Too tired to think of a better counter so lol Stomachs anything Goodra throws at it, heals back damage, cures status hax with Heal Bell, and wins with Toxic and Toss. |
Espeon @ Leftovers
Ability: Magic Bounce EVs: 8 HP / 248 SpA / 252 Spe Timid Nature - Calm Mind - Psyshock - Shadow Ball - Morning Sun Doesn't have to worry about Toxic and can heal back any damage from Toss. Wins with Psyshock, especially if it takes the time to boost with Calm Mind. |
Raticate - Alolan @ Figy Berry
Ability: Gluttony EVs: 16 HP / 252 Atk / 240 Spe Jolly Nature - Crunch - Return - Super Fang - Sucker Punch kek |
Mimikyu @ Life Orb
Ability: Disguise 4 HP / 252 Atk / 252 Spe Jolly Nature - Swords Dance - Play Rough - Shadow Sneak - Wood Hammer With LO damage, Sucker Punch is a 3HKO, but that's after Mimikyu's disguise has been busted. Play Rough is an OHKO even unboosted. |
Aggron @ Aggronite
Ability: Sturdy EVs: 252 HP / 16 Def / 240 SpD Impish Nature - Stealth Rock - Roar - Heavy Slam - Earthquake +6 252 Atk Life Orb Mimikyu Shadow Sneak vs. 252 HP / 16+ Def Aggron-Mega: 114-136 (33.1 - 39.5%) -- 100% chance to 3HKO +6 252 Atk Life Orb Mimikyu Play Rough vs. 252 HP / 16+ Def Aggron-Mega: 127-151 (36.9 - 43.8%) -- guaranteed 3HKO +6 252 Atk Life Orb Mimikyu Wood Hammer vs. 252 HP / 16+ Def Aggron-Mega: 113-134 (32.8 - 38.9%) -- 99.5% chance to 3HKO 0 Atk Aggron-Mega Heavy Slam (120 BP) vs. 0 HP / 0 Def Mimikyu: 416-492 (165.7 - 196%) -- guaranteed OHKO EDIT: IDK if Aggronite has actually been released yet, but for the purpose of this thread, I am going to pretend it is 8D |
Sableye @ Sablenite
Ability: Prankster 252 HP / 252 Def / 4 SpD Careful Nature - Knock Off - Protect - Will-O-Wisp - Recover Sableye can block Roar/SR, cripple Aggron with a burn and easily stall it out. |
Primarina @ Choice Specs
Ability: Torrent 172 HP / 252 SpA / 84 Spe Modest Nature - Hydro Pump - Moonblast - Psychic - HP Fire |
Mew @ Leftovers
Ability: Synchronize EVs: 252 HP / 4 Def / 252 SpD Careful Nature - Taunt - Soft-Boiled - Will-O-Wisp - Knock Off 252+ SpA Choice Specs Primarina Hydro Pump vs. 252 HP / 252+ SpD Mew: 210-247 (51.9 - 61.1%) -- 94.9% chance to 2HKO after Leftovers recovery Mew tanks this hit fairly well and then outspeeds and Knocks Off the Specs the second turn: 252+ SpA Primarina Hydro Pump vs. 252 HP / 252+ SpD Mew: 139-165 (34.4 - 40.8%) -- 54.5% chance to 3HKO after Leftovers recovery Mew then proceeds to recover enough health to use Will-O-Wisp. After that Mew then begins to stall with Softboiled recovery. |
Heracross @ Choice Band
Ability: Guts 252 HP / 252 Atk / 4 Spe - Knock Off - Megahorn - Close Combat - Stone Edge |
Granbull @ Leftovers
Ability: Intimidate EVs: 252 HP / 252 Atk / 4 Def Adamant Nature - Play Rough - Heal Bell - Earthquake - Thunder Wave Granbull can switch in and easily tank a few hits after Intimidate and then OHKO with Play Rough. -1 252+ Atk Choice Band Heracross Close Combat vs. 252 HP / 4 Def Granbull: 131-155 (34.1 - 40.3%) -- 42.2% chance to 3HKO after Leftovers recovery -1 252+ Atk Choice Band Heracross Stone Edge vs. 252 HP / 4 Def Granbull: 147-173 (38.2 - 45%) -- guaranteed 3HKO after Leftovers recovery 252+ Atk Granbull Play Rough vs. 252 HP / 4 Def Heracross: 386-456 (106 - 125.2%) -- guaranteed OHKO |
Charizard @ Choice Specs
Ability: Blaze 252 HP / 4 Def / 252 SpA Modest Nature - Fire Blast - Air Slash - Hidden Power Ice - Focus Blast |
Tapu Fini @ Choice Specs
Ability: Misty Surge EVs: 84 HP / 252 SpA / 172 Spe Modest Nature IVs: 0 Atk - Hydro Pump - Ice Beam - Hidden Power [Electric] - Moonblast |
Tried to think of something more creative. Couldn't lol
Ferrothorn @ Leftovers Ability: Iron Barbs 252 HP / 4 Def / 252 SpD Sassy Nature - Leech Seed - Protect - Power Whip - Gyro Ball |
Torkoal @ Heat Rock
Ability: Drought EVs: 248 HP / 252 Def / 8 SpD Bold Nature -Lava Plume -Solar Beam -Toxic -Rapid Spin really all I need is a fire type lol |
Pelipper @ Damp Rock
Ability: Drizzle EVs: 248 HP / 196 Def / 64 SpD Bold Nature - Scald - Hurricane - U-turn - Roost Gets rid of the sun with Drizzle which makes Lava Plume do less than it already would and makes Solar Beam a charge up move. Easily wins with Scald. |
Again, I fail to see the next page. I'm so hopeless.
Lanturn @ Assault Vest Ability: Volt Absorb EVs: 252 SpA / 132 SpD / 124 Spe Modest Nature - Scald - Volt Switch - Ice Beam - Hidden Power Fire there we go |
Quagsire @ Leftovers
Ability: Unaware 252 HP / 4 Def / 252 SpD Sassy Nature - Recover - Earthquake - Scald - Toxic |
Serperior @ Leftovers
Ability: Contrary EVs: 4 HP / 252 SpA / 252 Spe Timid Nature - Leaf Storm - Hidden Power Fire - Dragon Pulse - Glare One or Two Leaf Storms and Quagsire goes bye-bye. |
Bouffalant @ Assault Vest
Ability: Sap Sipper EVs: 248 HP / 252 Atk / 8 SpD Adamant Nature - Return - Earthquake - Megahorn - Facade |
Doublade @ Eviolite
Ability: No Guard EVs: 252 HP / 4 Atk / 252 SpD Sassy Nature - Gyro Ball - Toxic - Sleep Talk - Rest 252+ Atk Choice Band Reckless Staraptor Brave Bird vs. 252 HP / 0 Def Eviolite Doublade: 85-101 (26.3 - 31.3%) -- guaranteed 4HKO 4 Atk Doublade Gyro Ball (111 BP) vs. 0 HP / 4 Def Staraptor: 174-205 (55.9 - 65.9%) -- guaranteed 2HKO |
Torkoal @ Life Orb
Ability: Drought EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature - Shell Smash - Fire Blast - Earth Power - Rapid Spin |
Leafeon @ Choice Band
Ability: Leaf Guard EVs: 252 Atk / 4 Def / 252 Spe Adamant Nature - Bullet Seed - Leaf Blade - Knock Off - Double-Edge |
Skarmory @ Flyinium Z
Ability: Weak Armor EVs: 232 HP / 252 Atk / 24 Spe Adamant Nature - Swords Dance - Iron Head - Brave Bird - Pursuit |
Mawile @ Mawilite
Ability: Intimidate EVs: 252 HP / 252 Atk / 4 SpD Adamant Nature - Swords Dance - Iron Head - Play Rough - Fire Fang |
Landorus-Therian @ Rockium Z
Ability: Intimidate EVs: 252 Atk / 4 Def / 252 Spe Adamant Nature - Earthquake - Swords Dance - Stone Edge - Knock Off Can survive a hit on the switch-in thanks to Intimidate, then outspeeds and OHKOs with EQ on the next turn |
Latias @ Latiasite
Ability: Levitate EVs: 252 HP / 4 SpD / 252 Spe Timid Nature - Thunderbolt - Ice Beam - Recover - Reflect Type Survives anything and then outspeeds and KOs with Ice Beam |
Tyranitar @Choice Band
Ability: Sand Stream EVs: 4 HP / 252 Atk / 252 Spe Adamant Nature -Stone Edge -Crunch -Pursuit -Superpower Without Reflect Type, it can 2HKO with Stone Edge or Crunch or do massive damage with Pursuit anticipating a switch. With Reflect Type, it can 2KHO with Stone Edge or OHKO with Superpower. Meanwhile, Latias has no reliable method of damaging TTar. |
Mawile @ Mawilite
Ability: Intimidate EVs: 92 HP / 252 Atk / 164 Spe Adamant Nature - Swords Dance - Play Rough - Sucker Punch - Knock Off Intimidate lowers the attack and then Mawile resists everything except Superpower. KOs with Play Rough. |
Steelix @Steelixite
Ability: Sand Force EVs: 252 Atk / 56 Def / 200 SpD Impish Nature -Earthquake -Roar -Heavy Slam -Stealth Rock Can tank five of any of M-Mawile's unboosted attacks and 2HKO with EQ or Heavy Slam. If M-Mawile goes for Swords Dance it can still survive and 2HKO (just) or simply phase it out. |
Moltres @ Life Orb
Ability: Pressure EVs: 4 Def / 252 SpA / 252 Spe Timid Nature - Fire Blast - Hurricane - Hidden Power Grass - Roost M Steelix fails to KO even with SR up, and Moltres OHKOes back. |
Nihilego:
https://img.pokemondb.net/sprites/sun-moon/dex/normal/nihilego.png -Power Gem -Sludge Bomb -Hidden Power (Ice) -Thunderbolt Nature: Timid EVs: 4 Def/252 SAtk/252 Spe Item: Choice Scarf Even with no investment in special bulk, Nihilego takes a pittance from Moltres' attacks and KOs back with Power Gem. |
Dugtrio-Alola @ Life Orb
Ability: Tangling Hair EVs: 252 Atk / 4 SpD / 252 Spe Jolly Nature - Earthquake - Iron Head - Sucker Punch - Stone Edge Immune to half its moves and 4x resistant to Power Gem, with HP Ice not really doing much. Both its STABs OHKO. |
Primarina @ Choice Specs
Ability: Torrent EVs: 172 HP / 252 SpA / 84 Spe Modest Nature - Hydro Pump - Moonblast - Psychic - Energy Blast One specs Hydro Pump and Dugtrio faints. (It can tank at least one hit) |
Primarina's only a check, not a counter, as if it switches into any of Dugtrio's STABs it dies the next turn. Hydro Pump's accuracy makes it even less reliable against Dugtrio. Air Balloon Primarina would save the day.
|
Bronzong @ Macho Brace
Ability: Levitate EVs: 252 HP / 252 Atk / 4 Def Brave Nature - Trick Room - Gyro Ball - Earthquake - Explosion @Dugtrio-A: Sucker Punch is too weak to do much. Bronzong OHKOes w/ EQ. |
Slowbro @ Leftovers
Ability: Regenerator EVs: 248 HP / 232 Def / 28 SpD Bold Nature - Scald - Psyshock - Slack Off - Calm Mind Doesn't take much damage and can win with Scald and recovery. |
Cacturne @ Life Orb
Ability: Water Absorb EVs: 4 HP / 252 Atk / 252 Spe Adamant Nature - Swords Dance - Sucker Punch - Seed Bomb - Superpower top kek |
Gourgeist-Super @ Colbur Berry
Ability: Frisk EVs: 252 HP / 252 Def / 4 SpD Impish Nature - Will-O-Wisp - Synthesis - Foul Play - Leech Seed Can't do much to Cacturne, but stalls out with burn and Synthesis. |
Charizard @ Charizardite Y
Ability: Blaze EVs: 4 Def / 252 SpA / 252 Spe Timid Nature - Flame Thrower - Solar Beam - Focus Blast - Roost |
Sliggoo @ Eviolite
Ability: Sap Sipper EVs: 252 HP / 168 Def / 88 SpD Careful Nature - Curse - Outrage - Rest - Sleep Talk Tanks absolutely anything Zard throws at it, even being immune to Solar Beam. Can 3HKO with Outrage, but also rest off damage to avoid the possible 4HKO by Focus Blast. Once Focus Blast is out of PP, Sliggoo has no fear. 252 SpA Charizard-Mega-Y Focus Blast vs. 252 HP / 88+ SpD Eviolite Sliggoo: 77-91 (22.6 - 26.7%) -- 30.4% chance to 4HKO 0 Atk Sliggoo Outrage vs. 0 HP / 4 Def Charizard-Mega-Y: 126-148 (42.4 - 49.8%) -- guaranteed 3HKO |
Azumarill @ Choice Band
Ability: Huge Power EVs: 92 HP / 252 Atk / 164 Spe Adamant Nature -Play Rough -Aqua Jet -Waterfall -Superpower Self-explanatory really. |
Toxapex @ Black Sludge
Ability: Merciless EVs: 252 HP / 232 Def / 24 SpD Bold Nature - Toxic - Recover - Surf - Sludge Wave |
Jirachi @ Normalium Z
Ability: Serene Grace EVs: 12 HP / 236 Atk / 8 Def / 252 Spe Naive Nature - Iron Head - Zen Headbutt - Drain Punch - Happy Hour |
I have a question: what counts as "hax"?
If I go for Iron Head with Jirachi, I'm statistically more likely to flinch than not (60/40). Would it be fair to assume that NOT flinching is "hax", then? (Not trying to take anything away from Chase, him posting Jirachi just reminded me of my question) |
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