![]() |
Scizor @ Scizorite
Ability: Technician EVs: 248 HP / 116 Def / 128 SpD / 16 Spe Impish Nature - Swords Dance - Roost - Bullet Punch - Bug Bite no explanation needed |
Azumarill @ Choice Band
Ability: Sap Sipper EVs: 4 HP / 252 Atk / 252 Spe Adamant Nature - Play Rough - Waterfall - Aqua Jet - Superpower Quite an unconventional set, but it totally walls Heatmor even with Grass-type coverage. |
Vileplume @ Black Sludge
Ability: Effect Spore EVs: 252 HP / 252 Def / 4 SpD Bold Nature - Giga Drain - Moonlight - Sludge Bomb - Sleep Powder 252+ Atk Choice Band Azumarill Play Rough vs. 252 HP / 252+ Def Vileplume: 54-63 (15.2 - 17.7%) -- possible 9HKO after Black Sludge recovery 0 SpA Vileplume Sludge Bomb vs. 4 HP / 0 SpD Azumarill: 254-300 (74.2 - 87.7%) -- guaranteed 2HKO |
Mandibuzz @ Leftovers
Ability: Overcoat EVs: 240 HP / 216 SpD / 52 Spe Careful Nature - Taunt - Roost - Knock Off - Brave Bird Can't sleep, can take 6-7 Sludge Bombs and has Roost. Brave Bird 3HKOs and Taunt won't let Vileplume recover any health. |
Xurkitree @Electrium Z
Ability: Beast Boost EVs: 4 Def / 252 SpA / 252 Spe Timid Nature -Thunderbolt -Tail Glow -Energy Ball -Hidden Power [Ice] Both of Mandibuzz's offensive moves 5HKO whilst Xurk will 2HKO with TBolt or OHKO with Gigavolt Havoc. |
Excadrill @ Leftovers
Ability: Mold Breaker EVs: 4 HP / 252 Atk / 252 Spe Jolly Nature - Rapid Spin - Earthquake - Iron Head - Stealth Rock Immune to T-bolt, survives any of the other attacks(assuming unboosted), or switches in on the boost while outspeeding on the next turn and KOing with Earthquake. |
So wanted to use Talonflame as a check but alas, too much damage if we consider standard field conditions.
Gliscor @ Toxic Orb Ability: Poison Heal EVs: 244 HP / 168 SpD / 96 Spe Careful Nature - Swords Dance - Earthquake - Knock Off - Roost Roost and Poison Heal outheal Excadrill's moves. Gliscor can set up and KO with Earthquake. |
Articuno @ Life Orb
Ability: Pressure EVs: 28 HP / 252 SpA / 228 Spe Modest Nature - Agility - Ice Beam - Hurricane - Hidden Power Fighting |
Registeel @ Leftovers
Ability: Clear Body EVs: 252 HP / 24 Def / 232 SpD Careful Nature - Seismic Toss - Iron Head - Toxic - Protect 252+ SpA Life Orb Articuno Hidden Power Fighting vs. 252 HP / 232+ SpD Registeel: 83-99 (22.8 - 27.1%) -- possible 5HKO after Leftovers recovery 0 Atk Registeel Iron Head vs. 28 HP / 0 Def Articuno: 134-162 (40.8 - 49.3%) -- guaranteed 3HKO |
Arcanine @Leftovers
Ability: Intimidate EVs: 248 HP / 8 Atk / 252 Def Impish Nature -Flare Blitz -Extreme Speed -Morning Sun -Will-O-Wisp Tanks then 2HKOs with Flare Blitz |
Quote:
Toxic on the switch, Arcanine left at 360 (lefties -> poison). Protect next turn, Arcanine left at 337 (lefties -> poison). Seismic Toss next turn, plus Toxic will take you down to 191. If you Morning Sun, it goes off before this damage, and takes you to 237. ESpeed and Wisp are suboptimal, since the damage from neither will be able to help you KO faster, so we will only consider Flare Blitz and Morning Sun. Assuming Morning Sun turn 3 (turn 1 being Toxic on the switch), you're at 237. Under our assumption, if you Flare Blitz, he can Protect, and if you MS he will SToss. - If you Morning Sun, you will end with 214, leaving you in the same situation as last turn, but with less health than the turn before, and with more Toxic damage racking up. It's safe to say that Flare Blitz is better here. - If you Flare Blitz (min 198, max 234 - recoil min 66, max 78), he can Protect this turn. Him Protecting will leave you with 168. We're in the same situation as last turn, except we know that his Protect will fail (assumption). So your only choice is to Flare Blitz, since using Morning Sun will leave you in the same predicament as after turn 3, but with lower health (meaning he can Protect again). Recoil + SToss + Toxic will kill you for sure, so this does not work out. Now what if instead of using Morning Sun on turn 3, we use Flare Blitz? You go to 191 after SToss + Lefties + Toxic, so if you Flare Blitz then your health will be between 125 and 137 (inclusive). If you Morning Sun the turn after, you get to 147 health, which is not worth since Toxic racks up 23 damage per turn, and 147 - 125 = 22, which would give you about the same time to live. We can conclude in this case that Morning Sun is also suboptimal. After this, Registeel Protects, Arcanine goes down to a number between 56 and 68. It can be seen that at best, the next turn Arcanine will go down along with Registeel. If two min rolls are dealt, Registeel can survive due to the extra turn of Leftovers it gets from Protect. I guess you technically "win" by taking out Registeel with Flare Blitz, since it does faint before you do. But I would not call this Arcanine set a counter to this Registeel. In reality, the Registeel player would have to make many correct predictions on when Arcanine recovers, but would also have a good chance of getting a double Protect. But I guess in reality, there are also other Pokémon that you can switch to. Someone correct me if I'm wrong. Also, here's a Doublade set to counter Registeel: Doublade @ Eviolite Ability: No Guard EVs: 252 HP / 160 Atk / 96 SpD Adamant Nature - Iron Head - Shadow Claw - Shadow Sneak - Swords Dance |
Pyukumuku @ Leftovers
Ability: Unaware EVs: 252 HP / 252 Def / 4 SpD Bold Nature - Soak - Toxic - Recover - Counter |
http://play.pokemonshowdown.com/sprites/xyani/tapukoko.gif
Tapu Koko @ Electrium Z Ability: Electric Surge EVs: 252 SpA / 252 Spe / 4 Atk Timid Nature -Thunderbolt -Hidden Power Ice -U-Turn -Dazzling Gleam 252 SpA Tapu Koko Thunderbolt vs. 252 HP / 0 SpD Pyukumuku in Electric Terrain: 284-336 (90.4 - 107%) -- 43.8% chance to OHKO lack of Innards Out makes Pyu not scary |
Excadrill @ Choice Scarf
Ability: Mold Breaker EVs: 4 HP / 252 Atk / 252 Spe Jolly Nature - Earthquake - Iron Head - Rock Slide - Rapid Spin Excadrill can tank shots, then fire back with STAB earthquake. |
Volcarona @ Firium Z
Ability: Flame Body EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature - Quiver Dance - Fire Blast - Giga Drain - Hidden Power Ground Volcarona can switch into any of these moves and not take much damage and then return kill with 2 Fire Blasts or one Inferno Overdrive. 0 Atk Celesteela Heavy Slam (120 BP) vs. 0 HP / 0 Def Volcarona: 93-109 (29.9 - 35%) -- 17% chance to 3HKO 0 SpA Celesteela Flamethrower vs. 0 HP / 4 SpD Volcarona: 66-78 (21.2 - 25%) -- 0% chance to 4HKO 252 SpA Volcarona Inferno Overdrive (185 BP) vs. 252 HP / 252+ SpD Celesteela: 444-524 (111.5 - 131.6%) -- guaranteed OHKO 252 SpA Volcarona Fire Blast vs. 252 HP / 252+ SpD Celesteela: 266-314 (66.8 - 78.8%) -- guaranteed 2HKO after Leftovers recovery |
Mantine @ Leftovers
Ability: Water Absorb EVs: 252 HP / 4 Def / 252 SpD - Scald - Roost - Air Slash - Haze Can tank any hit even at +2 and use Haze; can then easily stall out Volcarona with Roost. |
Eelektross @ Assault Vest
Ability: Levitate EVs: 252 HP / 252 SpA / 4 SpD Modest Nature IVs: 0 Atk - Thunderbolt - Volt Switch - Giga Drain - Flamethrower Can tank anything Mantine throws at it and then KO with Thunderbolt. 252+ SpA Eelektross Thunderbolt vs. 252 HP / 252+ SpD Mantine: 316-376 (84.4 - 100.5%) -- 6.3% chance to OHKO 0 SpA Mantine Scald vs. 252 HP / 0 SpD Assault Vest Eelektross: 58-69 (15.5 - 18.4%) -- possible 6HKO |
Zygarde-10% @ Choice Band
Ability: Aura Break EVs: 252 Atk / 4 SpD / 252 Spe Jolly Nature - Extreme Speed - Thousand Arrows - Outrage - Superpower Giga Drain is a 3HKO while this dog is faster and can OHKO with Thousand Arrows |
Mamoswine @Life Orb
Ability: Thick Fat EVs: 200 HP / 148 Atk / 162 Def Naive Nature -Ice Shard -Icicle Crash -Earthquake -Freeze Dry Tanks your attacks and OHKOs with priority Ice Shard. If you beat the prio with Extreme Speed, Mamoswine still tanks and picks up the OHKO. |
Bronzong @ Leftovers
Ability: Levitate EVs: 252 HP / 4 Def / 252 SpD Sassy Nature | 0 Spe IV - Gyro Ball - Toxic - Stealth Rock - Earthquake Icicle Crash won't even 5HKO most of the time due to Leftovers recovery. Gyro Ball is an easy 2HKO. |
Moltres @ Life Orb
Ability: Flame Body EVs: 252 Atk / 4 Def / 252 Spe Timid Nature - Fire Blast - Hurricane - Roost - Hidden Power Grass None of Bronzong's moves do significant damage even with Stealth Rock up, and Fire Blast is an OHKO |
Aerodactyl @ Aerodactylite
Ability: Unnerve EVs: 252 Atk / 4 SpD / 252 Spe Jolly Nature - Stone Edge - Wing Attack - Earthquake - Roost Mega Aerodactyl is faster and it can OHKO Moltres with Stone Edge. |
Solrock @ Leftovers
Ability: Levitate 252 HP / 252 Def / 4 SpD - Rock Slide - Morning Sun - Will-O-Wisp - Reflect After Reflect is up, Solrock will have no trouble tanking Aerodactyl's attacks and stalling with Morning Sun. It can then further cripple Aerodactyl with a burn or just 2HKO it with Rock Slide. |
Gastrodon @ Choice Specs
Ability: Storm Drain EVs: 252 HP / 252 SpA / 4 SpD Modest Nature IVs: 0 Atk - Surf - Ice Beam - Earth Power - Hidden Power [Electric] Takes little damage from Solrock and is not bothered much by a burn. Can easily OHKO with Surf. |
Goodra @ Assault Vest
Ability: Sap Sipper 252 HP / 4 Atk / 252 SpD Careful Nature - Power Whip - Iron Tail - Outrage - Earthquake Ice Beam will 4HKO at best and Power Whip will OHKO uninvested Gastrodon. |
| All times are GMT -8. The time now is 1:31 AM. |
![]()
© 2002 - 2018 The PokéCommunity™, pokecommunity.com.
Pokémon characters and images belong to The Pokémon Company International and Nintendo. This website is in no way affiliated with or endorsed by Nintendo, Creatures, GAMEFREAK, The Pokémon Company or The Pokémon Company International. We just love Pokémon.
All forum styles, their images (unless noted otherwise) and site designs are © 2002 - 2016 The PokéCommunity / PokéCommunity.com.
PokéCommunity™ is a trademark of The PokéCommunity. All rights reserved. Sponsor advertisements do not imply our endorsement of that product or service. User generated content remains the property of its creator.
Acknowledgements
Use of PokéCommunity Assets
vB Optimise by DragonByte Technologies Ltd © 2023.