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Anti-Fool. -Town Sided
When sent PM, Is told they're a normal fool If lynched nothing happens Sided with the town. |
Fool- Third Party
Wins if lynched. |
Vanilla Townie
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Vanilla Mafia Goon
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Drunk- Town
Can roleblock a person each night |
Alcoholic- Town
Can roleblock 2 people each night. If targeted by any third party roles (lethal or non-lethal) dies of alcohol poisoning |
Over-protective parent.
Town aligned. Is assigned one player at the beginning of the game. Follows that player everywhere, learning anyone they visit or who visits them. If the player would die (except because of a fabricated weapon), they die instead. |
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Weeb
Third party Each night visits a player and assign them with a anime character. Affected player have to choose b/w Suicide or follow the anime character traits till the end. If they choose suicide they die next day phase but if they choose anime character traits till the end, they turn into weeboo. They have to show their obsession for assigned anime character by using their catchphrase in every sentence or memes related to them. ( e.g: I think gp is scum-dattebayo or why don't you admit you're scum GP - I'M ALL FIRED UP or Wha? You're scum gp - I'm going to kick your *** or WTF! Lynch GP-desu) Wins if he/she successfully turn 5 people into weeboo. |
Candlestick Maker
Town Each night, the Candlestick Maker may visit a player and gift them with a candle, which when used allows the player to see who visited them that night. If the Candlestick Maker or a player using a candle is visited by an arsonist or an alcohol themed player, the visited player will die that night (visiting player not affected). Wins with town. |
Arsonist
Mafia The Arsonist may visit one player each night and douse that player in gasoline. Once per game they can ignite all doused players, killing them. Does not join mafia chat. Wins with mafia. |
Quote:
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Vanilla Townie
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Vanilla Mafia Goon
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Spring the Cat (From Blarz 2 originally)
Third Party Starts the game with three bells. Cannot die and is immune to night actions as long as they have a bell. Each night must visit a player and give them a bell. When visited by a player carrying a bell, the bell is returned. Dies if visited whilst not holding a bell. Wins if alive at the end of the game. A player visiting someone carrying a bell at night (besides Spring) is revealed to have done so (like when visiting a Loudmouth) at the beginning of the next day phase. |
Bidoof- Town
Starts the game with $10000 On N0 can buy Vests for $2000 Guns for $1500 Evolution for $5000 (granting it 2 votes a day) Crystal ball for $4000 (one time use cop action Can by multiple of each except evolution |
Friendly Neighbor
Town Receives reports on who visits players adjacent to the Friendly Neighbor on the player list. List is assumed to loop if the Friendly Neighbor is on the top or bottom. Does not gain new neighbors after the original dies. Wins with town. Quote:
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Possum
Town Once per game, during the night phase, the Possum may play dead and appear to have been killed for the next day. The Possum can't post during this day, but may send a vote to the GM privately, which will not appear publicly in the vote count. The Possum will be revealed at the beginning of the next day. Wins with town. |
Cop- Town
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Insane Cop- Town
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Confused Cop- Town
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Naive Cop- Town
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Paranoid Cop- Town
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Monster House
Mafia Chooses one other player during any time of the game. That player now lives inside the Monster House, and anything targeting Monster House targets the resident instead (does not include lynch votes). When the resident dies, Monster House loses this ability. The resident is not informed of their new home. Wins with mafia. |
Mob-Protected Villager
Town This townie was smart, and paid off the mob! During the day, any mafia actions will not affect the Mob-Protected Villager, including votes and direct targets, however the mafia will not know of this. During the night, the Mob-Protected Villager becomes vested against town and 3rd party roles, but is fully vulnerable to the mafia. Wins with town. |
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