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"tails" of 2 ideas
Heya, I'm... kinda in a roleplay loop again now that I have extra time to spare, sooo, I basically had two ideas for roleplay that I've been mulling over, but now I'd like to flesh them out a bit:
A) A pokemon journey RP of sorts, but not something that you might be used to from the norm of them. Rather than an RP as you be a trainer who aims to be the best while encountering obstacles like evil teams etc, your character is in a different sort of region with different values and beliefs. Your character's own personality/values might correspond to this. ie. let's say most of the people in this region thinks that Pokemon are not "friends" but merely tools or simply animals that are beneath humans - perhaps your character thinks of their own pokemon as tools too? Or maybe they think pokemon are something more; how wil lthey prove this to the masses? The journey aspect is about finding your character's self worth, or finding their own self-discovery. How will your character cope with society, and with pokemon? I'm trying to aim for more of a narrative than a gamey aspect, but still some mechanics here and there to keep things organized. Your character can start with whatever pokemon they damn well please - except for legendaries, of course. But I'm also considering perhaps your character can "befriend" tiny legends like Shaymin? I dunno, I think it can also be an option to help develop a characters story? Of course the RP will have it's own main story or "arcs" throughout the RP which I'm still kinda figuring out specific details, but what I have so far: a arc about revolution, pride and glory, and enlightenment. Hm. Naturally it's far from finished, but, I'm hoping this could intrigue people? 8D It's inspired from one of my old RP's, "Pokemon ~ Til' the End of Time" which was about trainers who joined Team Galactic to reform society but I couldn't finish that, so, this might be good for those who liked that. B) A Persona RP that various people were looking forward to. If you don't know persona it's about high school students who enter "another world", and eventually find a being from their human psyche - a Persona, who can battle against demons and shadows. The main thing I need to work on is the running moral of the story which every persona story has, as well as the mechanic of doing day to day stuff. For morals I'm thinking: 'battling against a future set in stone', 'how will the future be protected?', ' coping against discrimination', 'self-worth', etc, etc. There are others but those are my main ones that popped in my head for now. What do you guys think? Any ideas? |
I'm a little biased towards B, being on the persona hype train. I am definitely a sucker for "struggle against fate" stories, and was actually in the consideration for my own Persona story.
Pokemon being tools is also something I find incredibly interesting, however. I've been in RPs in the past on other sites with the far opposite (pokemon are super friends, so battling and exploiting them is outlawed), so a chance to play the opposite is interesting to me even though I have been a little burnt out on Journeys. It is something I may join, being divergent enough from the normal journeys. |
...Can I choose both? :V
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I'd like to join any of these options.
But if I'd choose one, it would be the Pokémon RP. |
I kinda like the Persona RP. As for the moral... I like the idea of personal demons, why people are ashamed of what they are, what they do, etc.
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I am very much on board with the latter idea. i live the idea of working with personal demons and and battling against a future set in stone. It is still taking place in Japan, yeah?
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Right answer: combine them. But finally, thank you, some probability of activity, save my soul Quote:
The objective for this idea would be to promote a more complex argument surrounding Pokémon while, presumably, also stimulating the same appeal of a traditional journey RP, correct? Questioning the nature of the Pokémon universe has always been a humongous draw for me even in roleplays that never attempted to develop this world initially; any roleplay that's more upfront about the nature of its world I'd be elated to see. I also appreciate you directly connecting your idea to major themes—"finding... self-worth" and "self-discovery" on the players' behalf, arcs inspired by "revolution, "pride and glory"—as that in itself focuses the concept, perhaps not as a "game", but undeniably as a narrative, and you stated that was your goal! I feel also as if this idea, presented in this manner, can target many of the ailments that hold journeys back. Personally, I always feel like journey RPs rarely invite casts of inventive, interesting characters that play off some of the franchise's world-building details, when it does decide to present them. Requiring these same Trainers, often teens with inexplicably white-American first names and incredibly Japanese last names, to do more than run off a handful of empty personality traits but to develop a perspective of the world around them will promote depth rarely encouraged before and create memorable characters that anyone could become invested in. Most importantly, in my opinion, is the fact that being able to develop a viewpoint of the world around you requires there actually be a world in the first place. I'll reiterate my suggestions for Trumpets: Quote:
ALSO, SMOL LEGENDARY POKEMON, FIIIINALLY, CAN I GET ME MY HOOPA, MY RIGHTFUL HOOPA BABY CHILD, FIIIINALLY, BLESS I HAVE ALWAYS WANTED Quote:
I do think the arcanas could inspire claimable character roles which I'm a staunch advocate against (i.e. the idea of restricting players to one of seven provided constructs) as I see them as limiters that dictate a character either subvert the construct or play it straight; there's no real "out-of-the-box" character-building. Of course, this all stems from my limited understanding of the franchise, but maybe consider assigning arcanas to finished characters. I'll be frank though: I'd heard you were developing a Persona RP, Dragon, and my immediate thought was "OKAY, BUT CAN I BE MONA THO." Every Persona game has an animal-esque mascot/sidekick, right? There was Teddy in the last major game. Could I actually be that animal mascot? PLEASE? I'd make her CUTE, I swear. |
If we're looking or a Pokémon World with deeper details, could we use a Region created by somone in the writing section? (as long as they allow it, of course)
We have, for example, Azurine (https://www.pokecommunity.com/showthread.php?t=378803), which the creator developed a lot of details regarding race, culture, history, economy, politics. There's everything there. Paqori (https://www.pokecommunity.com/showthread.php?t=378040) also has a lot of details. |
Ooh, Aqua, kill 'em
I think it'd be a fabulous show of collaboration--giving life to someone's world. At any rate, I think Azurine especially is more or less hitting the mark on what I'd sincerely appreciate to see with the Pokémon regions for RPT journey RPs: developing culture, procedure and policy, technology and understanding, beyond quintessential geographical knowledge. (So, in-retrospect, did I give Alola a lack of credit? It was the first region in my opinion whose citizens felt inherently unique from those of the last in how they conducted themselves.) Paqori (PAH-KORE-EE? KAK-KYU-REEN!?) actually prompted my partiality towards a mechanic that could be integrated into a journey RP. Just something I'd personally like a GM to explore, but characters working to contribute to the Pokédex of a region has just always interested me; this idea of Trainers being expected to aid the Professor's general research by turning in field investigations; characters studying Pokémon in an objective, scientific manner could make for both intriguing and humorous encounters ("Are you just happy to see me, Kakuna...?"), and of course not every character would write their reports to the Professor differently. Some just looking to have a good time battling and Training might have some more questionable additions. Overall, it would be beneficial for world-building, as a way of encouraging players to consider the full span of a Pokémon's features and develop a character's voice through their individual writing style or manner of writing reports, as well as offering some credence to the in-game Pokédex entries existing. Because we still don't know who WRITES THEM, HELLO. But anyway, the Professor might be looking to iron out understandings of neglected Pokémon species or tend to inaccurites they sense exist in the information provided to novice Trainers. Or, they may obscure what players discover if it's "too difficult" for others to handle, essentially if it "says so much". As far as you're concerned, Magcargo is 18, 000 degrees Fahrenheit. That's many times hotter than the Sun, you say? Well, what are you going to do about it? Go to the Sun yourself and measure it? Maybe science has been lying to us all. This has evolved into Story Time with an Aggressive Tumor, but in the vague probability that it will inspire someone or further a conversation, I am willing to make sacrifices. |
Yeah, its gonna take a lot of time, but when it's done, I feel confident it will do well~!
I think I'll do the journey RP first, then the Persona RP since I'm more used to journey RPs, in which hopefully it will bounce some ideas for the Persona RP. Oh and actually, I already have my own region in mind! But thanks for that suggestion. c: By the by, how many pokemon do you guys feel happier to start off with? Maybe 1-2 pokemon at the start? |
Ayyy. Great that you have a goal in mind!
1-2 as a starting point sounds good, just based on past observations/experience. Any more details on how the cast of this journey would differ from the norm would prompt a more confident answer from me. |
I never played an RP, so I frankly don't know what to say about it.
But I'm happy you decided to do the Pokémon RP first. :) |
One or two mons sound fine to me.
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EDIT: FOREIGNERS god that was nice, pls remake it |
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