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MeroMero May 26th, 2017 1:10 PM

Pokémon MindCrystal
 
I'm glad to present you my attempt at a Pokémon hack, Pokémon MindCrystal, a mod of Pokémon SoulSilver.
I warn you though, this hack is available only in French.

The crux of this hack is obviously the inclusion of the Fairy-type at 100%.
Most of the changes were done from a technical standpoint.
These are the few parts of the storyline that were changed as of now:
  • the girl in Ilex Forest gate that gave you the TM12 now gives you instead the Eviolite.
  • Several TMs have changed location.
  • the Day-Care lady gives to you the Odd Egg which can hatch into any 17 non-Togepi babies.
  • all 16 Gym Leaders first teams got revamped, as well as those of the Elite 4, Lance and Red.
  • all 16 Gym Leaders second teams got revamped, as well as those of the Elite 4, Lance.
  • the inclusion of Lv.100 battles against Gym Leaders, Elite 4 and Red after defeating the latter for the first time.
Grab the xDelta patch at the bottom of this post and patch it with a French version of Pokémon SoulSilver.
http://i.imgur.com/nvSrcCr.png
  • Revamped type-chart to include the Fairy-type matchup as well as all the neutral match-ups.
  • Pixie Plate implemented.
  • Roseli Berry implemented.
  • Fairy-type Arceus in place of ???-type Arceus.
  • Updated Judgment to take into account the Pixie Plate.
  • Pokédex fully updated to take into account the Fairy-type in Research mode.
  • Conversion updated to take into account the Fairy-type.
  • Conversion 2 updated to take into account all 324 types match-ups.
  • Battle Hall includes the Fairy-type row.
  • Fairy-type icon.
  • Pokédex Fairy-type icon.
Fairy-type moves:
Code:

Move            Power        Accuracy    Category    PP            Priority    Effect

Comet Punch    18          85          Physical    15            0            -
Slam            90          100        Physical    10            0            -
Sweet Kiss      -            75          Status      10            0            Confusion
Charm          -            100        Status      20            0            -2 Attack
Attract        -            100        Status      15            0            Infatuation
Moonlight      -            -          Status      5            0            Restore HP
Follow Me      -            100        Status      20            2            Center of attention
Extrasensory    90          100        Special    20            0            20% flinch
Covet          40          100        Physical    25            0            Steal items
Captivate      -            100        Status      20            0            -2 Sp. Attack for opposite gender


http://i.imgur.com/wiNNui8.png
Battle Frontier:
  • Shiny lock removed for opponents Pokémon in all 5 facilities.
  • New items available for purchase.
  • Battle Frontier Pokémon will always have an IV of 31 in all 6 stats.
  • Battle Frontier Pokémon will always have the ability who is the best tailored for a given set
  • Battle Frontier Pokémon EV and IV generation has been modified to optimize Hidden Power, Gyro Ball and Trick Room most notably.
Battle Tower:
  • Shiny lock removed as well for the NPC partners in Multi Battle mode.
Battle Hall:
  • As said earlier, Battle Hall includes the Fairy-type row.
  • You still fight in rounds of 10 battles.
  • The Silver Print is now obtained by challenging and defeating Argenta on the 80th battle.
  • The Gold Print is now obtained by challenging and defeating Argenta on the 180th battle.
  • Other mechanics inherent to the Battle Hall were updated to grant a flawless experience of the facility.
http://i.imgur.com/TtFMmlp.png
  • Shiny chance is now 1/4096.
  • Having a Pokémon with the Ability Super Luck leading the party increases the likelihood of encountering a wild Shiny Pokémon.
  • Shiny generation from "forced shiny encounters" method was slightly altered to take into account the modified Shiny Rate.
  • Cute Charm PID generation is improved and no longer restricted, which means you can no longer abuse Cute Charm for easy Shinies.
  • Shellos and Gastrodon East Sea forms are now available in Kanto.
  • +50% Physical Defense boost for Ice-types under Hail.
  • Soundproof check against Heal Bell removed.
  • Stealth Rock damage is decreased by half.
  • Fixed the move Hail, basically in gen IV the way Hail is coded allows you to use Hail despite Snow Warning.
  • Fixed the move Fire Fang so that it doesn't hit through Wonder Guard anymore unless it happens to be super-effective.
  • Hidden Power can be Normal or Fairy type now as well, the Hidden Power NPC will notice this too.
  • Hidden Power no longer takes into account Speed to calculate the type.
  • Some Base Stats were upgraded to help some Pokémon perform better (for example Persian or Probopass).
  • Starf Berry can now sharply increase accuracy and evasion.
  • Castform and Cherrim alternate forms now display their respective icon during battles.
  • Castform's alternate forms now display their respective type when checked through the menu during battles.
  • HP bar graphics were changed.
  • HP are now displayed for the opposing side in single format, double format is unchanged in that regard.
  • Fixed Strength graphical glitch that also occurs in the original versions.
  • Fixed Facade graphical glitch that also occurs in the original versions.
http://i.imgur.com/Ta3eVGM.png
  • Battle Style is now permanently locked on Set.
  • You can't use items from your bag against a Trainer, very much like against Battle Frontier Trainers!
  • All Trainers' Pokémon have now 31 IVs in all 6 stats.
  • All Trainers' Pokémon have now 255 EVs in all 6 stats.
  • All Trainers' Pokémon have now the possibility to easily get beneficial natures.
  • All Trainers' Pokémon have now the possibility to be shiny.
  • IVs for opponents' Pokémon can be chosen from a pool of 64 combinations, most notably to capitalize on Hidden Power, Gyro Ball and Trick Room.
  • All Trainers' Pokémon can now be contained in Balls other than Poké Balls.
  • The number of possible seals combinations for opponents' Pokémon went up from 28 to 216.
  • Ace Trainer Lois replaces Juggler Irwin in the Pokégear, you can set a rematch with her on Wednesday afternoons (10:00 to 19:59).
  • ASM hack to allow more than 737 trainers in-game (complete with text).
  • Continuity for opposing Trainers is preserved, by that I mean that the IVs, nature, shininess and gender of opposing Pokémon stay the same (for example Falkner's Pidgeot is canonically the same creature as when he was only a Pidgey).
  • Alternate Forms from Trainers now have their correct Ability as well as the correct Base Stats' spread.
http://i.imgur.com/S59WNFa.png
  • A new item was created, the Evolutor, which when applied like an Evolutionary Stone to a Lv 100 Pokémon, allows it to evolve if it can do so!
  • Eevee can now evolve into Leafeon if leveled-up at Ilex Forest or Viridian Forest.
  • Eevee can now evolve into Glaceon if leveled-up at Ice Path or Seafoam Islands.
  • Magneton and Nosepass can now evolve into Magnezone and Probopass respectively if leveled-up at Team Rocket HQ, Route 10 or Power Plant.
  • Feebas, on top of requiring a beauty's stat of 170 min, is now required to level-up at least at level 20 to be able to evolve.
  • Feebas gains a second failsafe evolution method in case the Sheen is maxed before the Beauty stat reaches 170.
  • Female/Male Kirlia evolves into Gardevoir/Gallade at Lv 30.
  • Female/Male Snorunt evolves into Froslass/Glalie at Lv 42.
  • Female/Male Clamperl evolves into Gorebyss/Huntail with the Dawn Stone.
  • Evolution methods 0xB and 0xC (Wurmple) were changed to make a Pokémon evolve by level-up at day (Silcoon) and at night (Cascoon) respectively, because making an evolution method based on the PID of a Pokémon is quite frankly a bad design.
  • Pokémon that require a trade to evolve all gained an alternate method of evolution.
http://i.imgur.com/xcgpDNK.png
  • Incenses babies are now the default base form.
  • Miltank and Tauros are now considered the same species for breeding purposes.
  • Feebas/Milotic and Magikarp/Gyarados are now considered the same species for breeding purposes.
  • Females can now pass egg moves as well, eliminating all impossible egg moves combinations.
  • A new NPC, called the Egg Move Tutor, makes an appearance; as the name implies he is capable of teaching your Pokémon moves that normally it has to know from birth, but also level-up moves that only pre-evolutions can learn, and for some Pokémon moves that they have no other way to learn, but you'll have to spend 100 BP to pay for his services!
  • The Odd Egg will be given to you by the Day-Care lady!
http://i.imgur.com/AQHkj14.png
  • Gender ratios are fixed, with that I mean that for example 1 male per female REALLY means 1 male per female (and not 129 males for 127 females).
  • Ponyta, Rapidash, Gardevoir, Feebas, Milotic and Gorebyss are now female-only.
  • Magikarp, Gyarados, Glalie and Huntail are now male-only.
http://i.imgur.com/RfbJe46.png
  • EV limit is now 1530, you can max all stats now.
  • The new EV limit also applies in the Battle Frontier.
  • Vitamins cap at 255 EVs now.
  • Vitamins give 15 EVs per usage now.
  • Lv 100 Pokémon can gain EVs by fighting now, but they still need to be deposited in the PC for the stat gains to take fully effect.
  • IVs no longer have an effect on stats, that is stats are always calculated assuming an IV of 31, this is done to not disavantage you to much against Trainers, especially early-game.
http://i.imgur.com/hXbran4.png
Updated Items:
  • Pichu and Raichu benefit from Light Ball as well now.
  • TM45 and TM78, which contain Attract and Captivate respectively, have been updated with a Fairy-type TM icon.
New Items:
  • Pixie Plate
  • Roseli Berry
  • Eviolite
  • Evolutor
TMs:
  • TMs are now reusable.
  • you can no longer throw away TMs.
  • you can no longer give TMs to hold.
  • Purchasable TMs, regardless of the currency, can only be bought one at time and only once.
  • TM56, TM86 and TM26 are no longer Pickup items and were replaced with Lucky Egg, Life Orb and PP Max respectively.
  • each of the 92 TMs is available only once!
http://i.imgur.com/0EaFfDu.png
  • If possible, moves were upgraded to match Gen V+ information.
  • Nerfs from Gen VI are NOT applied (this means that for example Surf and Hydro Pump remain at 95 and 120 power respectively).
  • Even moves like Tail Glow, which should boost the Special Attack by 3 stages, have been updated successfully (complete with the text).
  • Acupressure now works if the user is behind a substitute.
  • Sleep Talk can now be used multiple times under the effect of Choice Items and/or Encore.
  • SFX for some moves were altered to suit them better.
http://i.imgur.com/9G1Y5Ym.png
Updated Abilities:
  • Stench (Gen V+ behavior)
  • Sturdy (Gen V+ behavior)
  • LightningRod (Gen V+ behavior)
  • Sand Stream (now makes the user immune against sandstorms)
  • Simple (Gen V+ behavior)
  • Storm Drain (Gen V+ behavior)
  • Snow Warning (now makes the user immune against hailstorms)
New Abilities:
  • Sheer Force
  • Contrary
  • Defeatist
  • Cursed Body
  • Multiscale
  • Poison Boost
  • Flare Boost
  • Overcoat (Gen V behavior)
  • Regenerator
  • Sand Rush
  • Wonder Skin
  • Analytic
  • Infiltrator (Gen VI behavior)
  • Magic Bounce
  • Sap Sipper
  • Prankster
  • Sand Force
  • Fur Coat
  • Bulletproof
  • Strong Jaw
  • Refrigerate
  • Gale Wings
  • MegaLauncher
  • Tough Claws
  • Pixilate
  • Aerilate
  • Slush Rush
  • Long Reach
  • Galvanize
  • QueenMajesty
http://i.imgur.com/6GcwO2y.png
  • Text Speed is now permanently locked on Fast.
  • Battle Scene is now permanently locked on On.
  • National Pokédex is the default mode upon beginning the adventure.
  • Player's Mom can now buy batches of 5 Roseli Berries as well.
  • Roseli Berries can be occasionally held by wild Absol.
  • Game runs now at 60 FPS ! Allowing for much quicker battles.
  • Several sprites changed/fixed.
  • Some shiny sprites recolored.
  • ORAS mini-icons.
  • Palettes for the Pokémon sprites were all updated to B2W2 and improved even further if necessary
  • Replaced Sky Attack move tutor with Zap Cannon.
  • Roseli Berries can now be planted in Berry Pots, they have the same growth and moisture drain rate as the other damage-reducing berries.
  • New movesets and egg moves.
  • Routes 26, 27, 28, Tohjo Falls and Victory Road will always play the Johto versions of the Wild Pokémon theme and the VS Trainer theme.
  • Lyra was fully replaced by Kris.
  • All 7 Fossils are available now at Ruins of Alph.
  • All trees have Pokémon now and ignore the effects of Intimidate and Keen Eye.
  • The timeframe window to react to a rod bite has been doubled to make up for to the game running at 60 FPS while fishing.
  • Fixed the quiet tune on map 108 (Route 45), a glitch that also occurs in the original versions.
  • Bug-Catching Contest species vary according to the day of the week, Scyther and Pinsir are the only Pokémon always available in a Contest but only have a 1% encounter rate!
  • Score calculation for the Bug-Catching Contest was modified to take into account shininess.
  • Pokédex entries got upgraded to match those of Pokémon Crystal (001 to 251) and Pokémon B2W2 (past 251 whenever possible).
  • Gender will always be displayed, even for both Nidorans.
  • Lugia and Ho-Oh Kimonos' cutscenes now co-exist.
  • Bugfix: Fixed Kris' frames when riding a bicycle to the left.
  • Bugfix: Fixed glitched Trainer names with 8 characters or more.
  • Bugfix: Fixed 4 mistakes on overlay 18 that made the game hang upon sending some Pokémon according to their abilities. (thanks Asia81)
  • Bugfix: Capture tutorial work properly
  • Bugfix: Additional trainers work properly
  • Bugfix: Ability Tough Claws work properly
  • Bugfix: Non-Sturdy Pokémon no longer can benefit from Sturdy
  • Bugfix: Player's mom can now buy all 18 kinds of super-effective Berries
  • Bugfix: Bug catching score calculation now takes into account Shininess properly
  • Bugfix: Egg IV calculation fixed
  • Bugfix: Growth, Minimize, Sweet Scent and Tail Glow work properly even when called by other moves
  • Bugfix: Acupressure now works if the user is behind a substitute, even if Acupressure is called by other moves
  • Bugfix: Roseli Berry now always reduces super-effective damage from Fairy-type moves
  • Bugfix: Lugia and Ho-Oh cutscenes were slowed down to 30 FPS to work properly on a NDS
  • Bugfix: Entering a fight no longer causes a BSoD after talking to the Egg Move Tutor
http://i.imgur.com/uDlhXyL.png
Title Screen:
http://i.imgur.com/EQKOAo7.png

Spoiler:


https://www.pokecommunity.com/data:image/gif;base64,R0lGODlhAQABAPABAP///wAAACH5BAEKAAAALAAAAAABAAEAAAICRAEAOw==
All of those modifications were carefully tested on a NDS, so as to reduce as much as possible the eventual bugs that might occur.
Credits:
_Nintendo
_Game Freak
_Creatures, Inc.
_Sora Ltd. for developing Super Smash Bros. Brawl, from whom Suicune's model on the title screen is taken from
_Gregarlink10 (http://gregarlink10.deviantart.com/) for making Kris' spritesheet
_NyaChan (https://twitter.com/nyachan) for making the Title logo (http://forums.bulbagarden.net/index.php?threads/the-bulbagarden-conversational-chat-thread-vol-2.57572/page-31#post-1504991).
_Asia81 for some bugfixes

Here are some valid reasons for why you would not play this hack, and that's because those issues still are being worked on:
_most Trainers still have their old team;
_most Kanto and some Johto areas still have their old wild encounter table;
The reason being that I wanted to get the ASM done first, so that I could concentrate better without having to shift focus.
And yes I worked alone on MindCrystal since the beginning, as a result it can get pretty long between 2 updates.

If despite that you still want to play, then
enjoy :)
Link to beta 3.0.1:
http://www.mediafire.com/file/1rc0wrbir2dcpdb


NOTE: Savefiles beginning from version 3.0 are not compatible with previous versions of MindCrystal due to some changes on how and where items are stored in the Bag.
If you downloaded v3.0, please do download v3.0.1 as it contains an important bugfix (thanks Stoffles67).

Stoffles67 May 27th, 2017 5:13 AM

This looks amazing. Is there any plan to translate this to English?

Rangi May 27th, 2017 5:39 AM

I am now tempted to learn French.

Given that you're capable of all those battle mechanic adjustments, would it also be possible to add canon Fairy moves like Moonblast and Play Rough?

JasonPK May 27th, 2017 8:58 AM

I'm tempted to see how well my French has held up over the years by playing this! This looks great so far.

rwbonesy May 27th, 2017 10:45 PM

Looks great outside of forcing Set.

Skyro005 May 27th, 2017 11:12 PM

Looks amazing!
Now I finally have some use for all the years I yad to learn french in high school (I live in Belgium)
Seems like a lot of hard work was put into this hack

Tendoman77 May 28th, 2017 3:09 AM

Unfortunately I know almost zero French so I'm gonna have to wait for a hopeful english patch one day in the future, but this looks amazing! My Gen 4 hack of choice surely once I finally setup a DS emulator one day.

MeroMero May 28th, 2017 8:25 AM

Quote:

Originally Posted by Rangi (Post 9658971)
Given that you're capable of all those battle mechanic adjustments, would it also be possible to add canon Fairy moves like Moonblast and Play Rough?

Are you talking about replacing some moves (along with their move effects) with Gen V+ moves/effects?
Or are you talking about adding new moves altogether?

Since unlike polishedcrystal I'm not limited to 1 byte per move ID, I'm going to answer assuming you implied the latter.

I did try to add moves beyond the 467 benchmark before… let's say that I don't want to open that can of worms again in the foreseeable future.

panchoviz May 28th, 2017 1:43 PM

Well as native Spanish speaker, it is time to learn some french playing lol, anyways just watching the pics it seems i can understand a lot very well
EDIT: i tried something but i guess it won't be supported, i tried to add Moemon Sprites into this Patch, but sadly insta crashes after the initial stage (after writing name) :(
EDIT2: wow man the game is amazing, i mean, the patch, playing at 60FPS is like other thing, and luckily i can understand most of the thing as Spanish Speaker, my only thing i i would like to use moemon sprites :( but anyways, i will play like this for now! Thanks

looneyman1 May 28th, 2017 7:56 PM

dangit all the good stuff is never in english anymore...

Trainer 766 May 28th, 2017 7:59 PM

I forgot to ask, why is this in French? You speak decent English.

looneyman1 May 29th, 2017 4:50 AM

Quote:

Originally Posted by rwbonesy (Post 9659720)
Looks great outside of forcing Set.

The game forces set, too? Dangit I really dont get why people are forcing stuff like that on us...even if this was in english I no longer have any interest in this game.... It may as well be a nuzlocke rules only hack with that in mind.

Trainer 766 May 29th, 2017 4:59 AM

Quote:

Originally Posted by looneyman1 (Post 9660729)
The game forces set, too? Dangit I really dont get why people are forcing stuff like that on us...even if this was in english I no longer have any interest in this game.... It may as well be a nuzlocke rules only hack with that in mind.

Dayum the changes of opinion escalated very quickly

Hi-imruss May 29th, 2017 7:32 AM

Is there a planned English translation? I imagine it shouldn't be too difficult since English translations for the Japanese roms are still floating around

MeroMero May 29th, 2017 12:24 PM

Quote:

Originally Posted by symire (Post 9660471)
I forgot to ask, why is this in French? You speak decent English.

Actually I don't even have a reason, but I need something so I'll just use the fact that French my native language as an excuse.

Originally my first ever ASM hack was the code for Fairy Arceus, on a US SoulSilver version mind you, then for some reason I switched to French SoulSilver and never went to back to the US version.
At that point it would just be too painful to port the code in other versions of the game.
That being said if you downloaded the archive you'll probably have noticed that there is a source folder, this is where is kept some of the Assembly code.

Quote:

Originally Posted by Stoffles67 (Post 9658952)
This looks amazing. Is there any plan to translate this to English?

Quote:

Originally Posted by Da Man (Post 9659886)
Unfortunately I know almost zero French so I'm gonna have to wait for a hopeful english patch one day in the future, but this looks amazing! My Gen 4 hack of choice surely once I finally setup a DS emulator one day.

Quote:

Originally Posted by Hi-imruss (Post 9660862)
Is there a planned English translation? I imagine it shouldn't be too difficult since English translations for the Japanese roms are still floating around

While I don't plan to translate MindCrystal in English anytime soon, someone else did make an English patch:
http://www.mediafire.com/file/kyuvcev67f8lspd
I think it's from v1.1 though (maybe v2.0 at best).

Quote:

Originally Posted by looneyman1 (Post 9660467)
dangit all the good stuff is never in english anymore...

Yeah, right…

Quote:

Originally Posted by looneyman1 (Post 9660729)
The game forces set, too? Dangit I really dont get why people are forcing stuff like that on us...even if this was in english I no longer have any interest in this game.... It may as well be a nuzlocke rules only hack with that in mind.

Then you really must not like the Battle Frontier, do you?
This was made to highlight the importance of teamwork and to make the player understand that strategy is vital in this hack, especially considering the Boss battles have increased difficulty.
But hey, it's not like official Nintendo rules neither force a Set battle style, nor do they prevent Bag Item usage, right isn't it?
Also just so you know, I don't condone Nuzlocke at all, quite the contrary even.
You got frustrated just because I forced Battle Style on Set? Then I dread to see how you would have felt should I have tried something like this?

Hi-imruss May 29th, 2017 12:31 PM

Will the English patch work w 3.0?

Hanbae333 May 29th, 2017 12:53 PM

Hey, so, you've added a bunch of newer abilities in, but which Pokemon are getting these? I mean, for example, Queenly Majesty is Tsareena's signature ability, but it isn't in gen 4. I'm mainly asking because there are no patch notes. I'm willing to play foreign hacks (done many times before), but I just like knowing where all the buffs are going :c. No point in using Lumineon or Noctowl if no buffs went their way.

therealzef May 29th, 2017 4:17 PM

hey meromero, might want to delete that mega link. posting ROMs here is against the TOS

another thing is i could probably translate all of this to english, but it would be done very slowly. so slowly that people would be better off learning french, since im busy. but it's something i can do

MeroMero May 30th, 2017 1:04 AM

Quote:

Originally Posted by therealzef (Post 9661142)
hey meromero, might want to delete that mega link. posting ROMs here is against the TOS

Indeed, I changed the link for a xdelta patch.

Quote:

Originally Posted by therealzef (Post 9661142)
another thing is i could probably translate all of this to english, but it would be done very slowly. so slowly that people would be better off learning french, since im busy. but it's something i can do

It's much appreciated, you can take all the time you want.

panchoviz May 30th, 2017 4:52 PM

Quote:

Originally Posted by therealzef (Post 9661142)
hey meromero, might want to delete that mega link. posting ROMs here is against the TOS

another thing is i could probably translate all of this to english, but it would be done very slowly. so slowly that people would be better off learning french, since im busy. but it's something i can do

Sorry for bothering you, but about that, do you know if it is possible to make his custom pokemon sprites, not be applied? i mean, i want to use Moemon sprites, but makes the game crash, so i guess there is a error between the reworked and Moemon Sprites

If not, no problem :B, TIA

(I'm not saying that i don't appreciate his Sprites art-work, but i want to use Moemon in this hack rom that is one of the best ones that i tested always, i feel lucky to understand almost everything just because i speak spanish :B)

rwbonesy May 30th, 2017 8:14 PM

Why not just set the default to set and leave switch as an option for those of us that still want it in?

MeroMero May 31st, 2017 6:11 AM

Quote:

Originally Posted by rwbonesy (Post 9662119)
Why not just set the default to set and leave switch as an option for those of us that still want it in?

Because I consider Switch battle style as unfair advantage (to not say cheating).
In link battles, Battle Frontier or real-life tournaments, you don't get to know which Pokémon your opponent is going to send out after you faint their current Pokémon, thus I don't see why in-game Trainers should suffer that handicap.

Quote:

Originally Posted by Hanbae333 (Post 9661046)
Hey, so, you've added a bunch of newer abilities in, but which Pokemon are getting these? I mean, for example, Queenly Majesty is Tsareena's signature ability, but it isn't in gen 4. I'm mainly asking because there are no patch notes. I'm willing to play foreign hacks (done many times before), but I just like knowing where all the buffs are going :c. No point in using Lumineon or Noctowl if no buffs went their way.

Code:

N°      Name            Type 1      Type 2      Base stats                      EV yield                    Ability 1          Ability 2
                                                HP  Atk Def SpA SpD Spe Ttl    HP  Atk Def SpA SpD Spe Ttl
#001    Bulbasaur      Grass      Poison      45  49  49  65  65  45  318    0  0  0  1  0  0  1  Overgrow            Thick Fat
#002    Ivysaur        Grass      Poison      60  62  63  80  80  60  405    0  0  0  1  1  0  2  Overgrow            Thick Fat
#003    Venusaur        Grass      Poison      80  82  83  100 100 80  525    0  0  0  2  1  0  3  Overgrow            Thick Fat
#004    Charmander      Fire                    39  52  43  60  50  65  309    0  0  0  0  0  1  1  Blaze              Solar Power
#005    Charmeleon      Fire                    58  64  58  80  65  80  405    0  0  0  1  0  1  2  Blaze              Solar Power
#006    Charizard      Fire        Flying      78  84  78  109 85  100 534    0  0  0  3  0  0  3  Blaze              Solar Power
#007    Squirtle        Water                  44  48  65  50  64  43  314    0  0  1  0  0  0  1  Torrent            Rain Dish
#008    Wartortle      Water                  59  63  80  65  80  58  405    0  0  1  0  1  0  2  Torrent            Rain Dish
#009    Blastoise      Water                  79  83  100 85  105 78  530    0  0  0  0  3  0  3  Torrent            Rain Dish
#010    Caterpie        Bug                    45  30  35  20  20  45  195    1  0  0  0  0  0  1  Shield Dust        Run Away
#011    Metapod        Bug                    50  20  55  25  25  30  205    0  0  2  0  0  0  2  Shed Skin          Shed Skin
#012    Butterfree      Bug        Flying      60  45  50  90  80  70  395    0  0  0  2  1  0  3  CompoundEyes        Tinted Lens
#013    Weedle          Bug        Poison      40  35  30  20  20  50  195    0  0  0  0  0  1  1  Shield Dust        Run Away
#014    Kakuna          Bug        Poison      45  25  50  25  25  35  205    0  0  2  0  0  0  2  Shed Skin          Shed Skin
#015    Beedrill        Bug        Poison      65  90  40  20  80  100 395    0  1  0  0  0  2  3  Swarm              Adaptability
#016    Pidgey          Normal      Flying      43  55  40  25  35  56  254    0  0  0  0  0  1  1  Keen Eye            Tangled Feet
#017    Pidgeotto      Normal      Flying      63  70  55  40  50  71  349    0  1  0  0  0  1  2  Keen Eye            Tangled Feet
#018    Pidgeot        Normal      Flying      83  110 70  50  65  101 479    0  2  0  0  0  1  3  Keen Eye            Guts
#019    Rattata        Normal                  30  56  35  25  35  72  253    0  0  0  0  0  1  1  Run Away            Guts
#020    Raticate        Normal                  55  81  60  50  70  97  413    0  0  0  0  0  2  2  Hustle              Guts
#021    Spearow        Normal      Flying      40  60  30  31  31  70  262    0  0  0  0  0  1  1  Keen Eye            Sniper
#022    Fearow          Normal      Flying      65  95  65  56  56  105 442    0  0  0  0  0  2  2  Keen Eye            Sniper
#023    Ekans          Poison                  35  60  44  40  54  55  288    0  1  0  0  0  0  1  Intimidate          Shed Skin
#024    Arbok          Poison                  60  95  69  65  79  80  448    0  2  0  0  0  0  2  Intimidate          Shed Skin
#025    Pikachu        Electric    Fairy      35  55  40  50  50  90  320    0  0  0  0  0  2  2  Static              LightningRod
#026    Raichu          Electric    Fairy      60  90  55  90  80  110 485    0  0  0  0  0  3  3  Static              LightningRod
#027    Sandshrew      Ground                  50  75  85  20  30  40  300    0  0  1  0  0  0  1  Sand Veil          Sand Rush
#028    Sandslash      Ground                  75  100 110 45  55  65  450    0  0  2  0  0  0  2  Sand Veil          Sand Rush
#029    Nidoran?        Poison                  55  47  52  40  40  41  275    1  0  0  0  0  0  1  Poison Point        Rivalry
#030    Nidorina        Poison                  70  62  67  55  55  56  365    2  0  0  0  0  0  2  Poison Point        Rivalry
#031    Nidoqueen      Poison      Ground      90  92  87  75  85  76  505    3  0  0  0  0  0  3  Poison Point        Rivalry
#032    Nidoran?        Poison                  46  57  42  40  40  50  275    0  1  0  0  0  0  1  Poison Point        Rivalry
#033    Nidorino        Poison                  61  72  57  55  55  65  365    0  2  0  0  0  0  2  Poison Point        Rivalry
#034    Nidoking        Poison      Ground      81  102 77  85  75  85  505    0  3  0  0  0  0  3  Sheer Force        Rivalry
#035    Clefairy        Fairy                  70  45  48  60  65  35  323    2  0  0  0  0  0  2  Cute Charm          Magic Guard
#036    Clefable        Fairy                  95  70  73  95  90  60  483    3  0  0  0  0  0  3  Cute Charm          Magic Guard
#037    Vulpix          Fire        Fairy      38  41  40  50  65  65  299    0  0  0  0  0  1  1  Flash Fire          Drought
#038    Ninetales      Fire        Fairy      73  66  75  92  104 104 514    0  0  0  0  1  1  2  Flash Fire          Drought
#039    Jigglypuff      Normal      Fairy      115 45  20  45  25  20  270    2  0  0  0  0  0  2  Cute Charm          Simple
#040    Wigglytuff      Normal      Fairy      140 90  55  85  60  45  475    3  0  0  0  0  0  3  Cute Charm          Simple
#041    Zubat          Poison      Flying      40  45  35  30  40  55  245    0  0  0  0  0  1  1  Inner Focus        Infiltrator
#042    Golbat          Poison      Flying      75  80  70  65  75  90  455    0  0  0  0  0  2  2  Inner Focus        Infiltrator
#043    Oddish          Grass      Poison      45  50  55  75  65  30  320    0  0  0  1  0  0  1  Chlorophyll        Run Away
#044    Gloom          Grass      Poison      60  65  70  85  75  40  395    0  0  0  2  0  0  2  Chlorophyll        Stench
#045    Vileplume      Grass      Poison      75  80  85  110 90  50  490    0  0  0  3  0  0  3  Chlorophyll        Effect Spore
#046    Paras          Bug        Grass      35  70  55  45  55  25  285    0  1  0  0  0  0  1  Effect Spore        Dry Skin
#047    Parasect        Bug        Grass      60  95  80  60  80  30  405    0  2  0  0  0  0  2  Effect Spore        Dry Skin
#048    Venonat        Bug        Poison      60  55  50  40  55  45  305    0  0  0  0  1  0  1  CompoundEyes        Tinted Lens
#049    Venomoth        Bug        Poison      70  65  60  90  75  90  450    0  0  0  1  0  1  2  Wonder Skin        Tinted Lens
#050    Diglett        Ground                  10  55  25  35  45  95  265    0  0  0  0  0  1  1  Sand Force          Arena Trap
#051    Dugtrio        Ground                  35  100 60  40  70  120 425    0  0  0  0  0  2  2  Sand Force          Arena Trap
#052    Meowth          Normal                  40  65  35  40  40  90  310    0  0  0  0  0  1  1  Pickup              Technician
#053    Persian        Normal      Dark        65  100 60  65  65  115 470    0  0  0  0  0  2  2  Limber              Technician
#054    Psyduck        Water                  50  52  48  65  50  58  323    0  0  0  1  0  0  1  Damp                Cloud Nine
#055    Golduck        Water                  80  92  68  105 70  88  503    0  0  0  2  0  0  2  Damp                Cloud Nine
#056    Mankey          Fighting                40  80  35  35  45  74  309    0  1  0  0  0  0  1  Vital Spirit        Anger Point
#057    Primeape        Fighting                65  105 60  60  70  99  459    0  2  0  0  0  0  2  Vital Spirit        Anger Point
#058    Growlithe      Fire                    55  70  45  70  50  60  350    0  1  0  0  0  0  1  Intimidate          Flash Fire
#059    Arcanine        Fire                    90  110 80  100 80  95  555    0  2  0  0  0  0  2  Intimidate          Flash Fire
#060    Poliwag        Water                  40  50  40  40  40  90  300    0  0  0  0  0  1  1  Water Absorb        Damp
#061    Poliwhirl      Water                  65  65  65  50  50  90  385    0  0  0  0  0  2  2  Water Absorb        Damp
#062    Poliwrath      Water      Fighting    90  95  95  70  90  70  510    0  0  3  0  0  0  3  Water Absorb        Damp
#063    Abra            Psychic                25  20  15  105 55  90  310    0  0  0  1  0  0  1  Synchronize        Inner Focus
#064    Kadabra        Psychic                40  35  30  120 70  105 400    0  0  0  2  0  0  2  Synchronize        Inner Focus
#065    Alakazam        Psychic                55  50  45  135 95  120 500    0  0  0  3  0  0  3  Synchronize        Magic Guard
#066    Machop          Fighting                70  80  50  35  35  35  305    0  1  0  0  0  0  1  Guts                No Guard
#067    Machoke        Fighting                80  100 70  50  60  45  405    0  2  0  0  0  0  2  Guts                No Guard
#068    Machamp        Fighting                90  130 80  65  85  55  505    0  3  0  0  0  0  3  Guts                No Guard
#069    Bellsprout      Grass      Poison      50  75  35  70  30  40  300    0  1  0  0  0  0  1  Chlorophyll        Gluttony
#070    Weepinbell      Grass      Poison      65  90  50  85  45  55  390    0  2  0  0  0  0  2  Chlorophyll        Gluttony
#071    Victreebel      Grass      Poison      80  105 65  100 70  70  490    0  3  0  0  0  0  3  Chlorophyll        Gluttony
#072    Tentacool      Water      Poison      40  40  35  50  100 70  335    0  0  0  0  1  0  1  Rain Dish          Liquid Ooze
#073    Tentacruel      Water      Poison      80  70  65  80  120 100 515    0  0  0  0  2  0  2  Rain Dish          Liquid Ooze
#074    Geodude        Rock        Ground      40  80  100 30  30  20  300    0  0  1  0  0  0  1  Rock Head          Sturdy
#075    Graveler        Rock        Ground      55  95  115 45  45  35  390    0  0  2  0  0  0  2  Rock Head          Sturdy
#076    Golem          Rock        Ground      80  120 130 55  65  45  495    0  0  3  0  0  0  3  Rock Head          Sturdy
#077    Ponyta          Fire                    50  85  55  65  65  91  411    0  0  0  0  0  1  1  Run Away            Flash Fire
#078    Rapidash        Fire                    75  110 65  65  80  116 511    0  0  0  0  0  2  2  Speed Boost        Flash Fire
#079    Slowpoke        Water      Psychic    90  65  65  40  40  15  315    1  0  0  0  0  0  1  Regenerator        Own Tempo
#080    Slowbro        Water      Psychic    95  75  110 100 80  30  490    0  0  2  0  0  0  2  Regenerator        Own Tempo
#081    Magnemite      Electric    Steel      25  35  70  95  55  45  325    0  0  0  1  0  0  1  Magnet Pull        Analytic
#082    Magneton        Electric    Steel      50  60  95  120 70  70  465    0  0  0  2  0  0  2  Magnet Pull        Analytic
#083    Farfetch'd      Normal      Flying      52  90  55  58  62  60  377    0  1  0  0  0  0  1  Keen Eye            Inner Focus
#084    Doduo          Normal      Flying      35  85  45  35  35  75  310    0  1  0  0  0  0  1  Run Away            Early Bird
#085    Dodrio          Normal      Flying      60  110 70  60  60  110 470    0  2  0  0  0  0  2  Tangled Feet        Early Bird
#086    Seel            Water                  65  48  55  48  70  45  331    0  0  0  0  1  0  1  Thick Fat          Hydration
#087    Dewgong        Water      Ice        90  73  80  73  95  70  481    0  0  0  0  2  0  2  Thick Fat          Hydration
#088    Grimer          Poison                  80  80  50  40  50  25  325    1  0  0  0  0  0  1  Stench              Sticky Hold
#089    Muk            Poison                  105 105 75  65  100 50  500    1  1  0  0  0  0  2  Stench              Sticky Hold
#090    Shellder        Water                  30  65  100 45  25  40  305    0  0  1  0  0  0  1  Overcoat            Skill Link
#091    Cloyster        Water      Ice        50  95  180 85  45  70  525    0  0  2  0  0  0  2  Overcoat            Skill Link
#092    Gastly          Ghost      Poison      30  35  30  100 35  80  310    0  0  0  1  0  0  1  Levitate
#093    Haunter        Ghost      Poison      45  50  45  115 55  95  405    0  0  0  2  0  0  2  Levitate
#094    Gengar          Ghost      Poison      60  65  60  130 75  110 500    0  0  0  3  0  0  3  Levitate
#095    Onix            Rock        Ground      35  45  160 30  46  70  386    0  0  1  0  0  0  1  Rock Head          Sturdy
#096    Drowzee        Psychic                63  48  45  43  90  42  331    0  0  0  0  1  0  1  Insomnia            Forewarn
#097    Hypno          Psychic                88  73  70  73  115 67  486    0  0  0  0  2  0  2  Insomnia            Forewarn
#098    Krabby          Water                  30  105 90  25  25  50  325    0  1  0  0  0  0  1  Hyper Cutter        Sheer Force
#099    Kingler        Water                  55  130 115 50  50  75  475    0  2  0  0  0  0  2  Hyper Cutter        Sheer Force
#100    Voltorb        Electric                40  30  45  65  50  100 330    0  0  0  0  0  1  1  Soundproof          Galvanize
#101    Electrode      Electric                60  50  65  100 75  140 490    0  0  0  0  0  2  2  Soundproof          Galvanize
#102    Exeggcute      Grass      Psychic    60  40  80  60  45  40  325    0  0  1  0  0  0  1  Chlorophyll        Frisk
#103    Exeggutor      Grass      Psychic    95  95  85  125 75  55  530    0  0  0  2  0  0  2  Chlorophyll        Frisk
#104    Cubone          Ground                  50  50  95  40  50  35  320    0  0  1  0  0  0  1  Rock Head          LightningRod
#105    Marowak        Ground                  60  80  110 50  80  45  425    0  0  2  0  0  0  2  Rock Head          LightningRod
#106    Hitmonlee      Fighting                50  120 53  35  110 87  455    0  2  0  0  0  0  2  Unburden            Reckless
#107    Hitmonchan      Fighting                50  105 79  35  110 76  455    0  0  0  0  2  0  2  Keen Eye            Iron Fist
#108    Lickitung      Normal                  90  55  75  60  75  32  387    2  0  0  0  0  0  2  Own Tempo          Oblivious
#109    Koffing        Poison                  40  65  95  60  45  35  340    0  0  1  0  0  0  1  Levitate
#110    Weezing        Poison                  65  90  120 85  70  60  490    0  0  2  0  0  0  2  Levitate
#111    Rhyhorn        Ground      Rock        80  85  95  30  30  25  345    0  0  1  0  0  0  1  Bulletproof        Rock Head
#112    Rhydon          Ground      Rock        105 130 120 45  45  40  485    0  2  0  0  0  0  2  Bulletproof        Rock Head
#113    Chansey        Normal                  250 5  5  35  105 50  450    2  0  0  0  0  0  2  Natural Cure        Serene Grace
#114    Tangela        Grass                  65  55  115 100 40  60  435    0  0  1  0  0  0  1  Regenerator        Leaf Guard
#115    Kangaskhan      Normal                  105 100 81  40  81  90  497    2  0  0  0  0  0  2  Early Bird          Scrappy
#116    Horsea          Water                  30  40  70  70  25  60  295    0  0  0  1  0  0  1  Swift Swim          Long Reach
#117    Seadra          Water                  55  65  95  95  45  85  440    0  0  1  1  0  0  2  Poison Point        Long Reach
#118    Goldeen        Water                  46  67  60  35  50  63  321    0  1  0  0  0  0  1  LightningRod        Water Veil
#119    Seaking        Water                  81  102 65  65  80  68  461    0  2  0  0  0  0  2  LightningRod        Water Veil
#120    Staryu          Water                  30  45  55  70  55  85  340    0  0  0  0  0  1  1  Illuminate          Natural Cure
#121    Starmie        Water      Psychic    60  75  85  100 85  115 520    0  0  0  0  0  2  2  CompoundEyes        Natural Cure
#122    Mr. Mime        Psychic    Fairy      40  45  65  100 120 90  460    0  0  0  0  2  0  2  Soundproof          Filter
#123    Scyther        Bug        Flying      70  110 80  55  80  105 500    0  1  0  0  0  0  1  Swarm              Technician
#124    Jynx            Ice        Psychic    65  50  35  115 95  95  455    0  0  0  2  0  0  2  Dry Skin            Forewarn
#125    Electabuzz      Electric                65  83  57  95  85  105 490    0  0  0  0  0  2  2  Static              Vital Spirit
#126    Magmar          Fire                    65  95  57  100 85  93  495    0  0  0  2  0  0  2  Flame Body          Vital Spirit
#127    Pinsir          Bug                    65  125 100 55  70  85  500    0  2  0  0  0  0  2  Hyper Cutter        Mold Breaker
#128    Tauros          Normal                  75  104 95  40  70  110 494    0  1  0  0  0  1  2  Intimidate          Anger Point
#129    Magikarp        Water                  20  10  55  15  20  80  200    0  0  0  0  0  1  1  Swift Swim          Run Away
#130    Gyarados        Water      Flying      100 125 79  50  105 81  540    0  2  0  0  0  0  2  Intimidate          Mold Breaker
#131    Lapras          Water      Ice        130 85  80  85  95  60  535    2  0  0  0  0  0  2  Water Absorb        Shell Armor
#132    Ditto          Normal                  48  48  48  48  48  48  288    1  0  0  0  0  0  1  Limber
#133    Eevee          Normal                  55  55  50  45  65  55  325    0  0  0  0  1  0  1  Run Away            Adaptability
#134    Vaporeon        Water                  130 60  70  95  110 65  530    2  0  0  0  0  0  2  Water Absorb        Dry Skin
#135    Jolteon        Electric                60  95  70  110 65  130 530    0  0  0  0  0  2  2  Volt Absorb        Quick Feet
#136    Flareon        Fire                    70  130 60  65  95  110 530    0  2  0  0  0  0  2  Flash Fire          Guts
#137    Porygon        Normal                  65  60  70  85  75  40  395    0  0  0  1  0  0  1  Trace              Download
#138    Omanyte        Rock        Water      35  40  100 90  55  35  355    0  0  1  0  0  0  1  Swift Swim          Shell Armor
#139    Omastar        Rock        Water      70  60  125 115 70  55  495    0  0  2  0  0  0  2  Swift Swim          Shell Armor
#140    Kabuto          Rock        Water      30  80  90  55  45  55  355    0  0  1  0  0  0  1  Swift Swim          Battle Armor
#141    Kabutops        Rock        Water      60  115 105 65  70  80  495    0  2  0  0  0  0  2  Swift Swim          Battle Armor
#142    Aerodactyl      Rock        Flying      80  105 65  60  75  130 515    0  0  0  0  0  2  2  Rock Head          Pressure
#143    Snorlax        Normal                  160 110 65  65  110 30  540    2  0  0  0  0  0  2  Immunity            Thick Fat
#144    Articuno        Ice        Flying      90  85  95  100 125 85  580    0  0  0  0  3  0  3  Pressure
#145    Zapdos          Electric    Flying      90  85  85  125 95  100 580    0  0  0  3  0  0  3  Pressure
#146    Moltres        Fire        Flying      90  100 85  125 85  95  580    0  0  0  3  0  0  3  Pressure
#147    Dratini        Dragon                  41  64  45  50  50  50  300    0  1  0  0  0  0  1  Shed Skin          Marvel Scale
#148    Dragonair      Dragon                  61  84  65  70  70  70  420    0  2  0  0  0  0  2  Shed Skin          Marvel Scale
#149    Dragonite      Dragon      Flying      91  134 95  100 100 80  600    0  3  0  0  0  0  3  Inner Focus        Multiscale
#150    Mewtwo          Psychic                106 110 90  154 90  130 680    0  0  0  3  0  0  3  Pressure
#151    Mew            Psychic                100 100 100 100 100 100 600    3  0  0  0  0  0  3  Synchronize
#152    Chikorita      Grass                  45  49  65  49  65  45  318    0  0  0  0  1  0  1  Overgrow            Natural Cure
#153    Bayleef        Grass                  60  62  80  63  80  60  405    0  0  1  0  1  0  2  Overgrow            Natural Cure
#154    Meganium        Grass      Fairy      80  82  100 83  100 80  525    0  0  1  0  2  0  3  Overgrow            Natural Cure
#155    Cyndaquil      Fire                    39  52  43  60  50  65  309    0  0  0  0  0  1  1  Blaze              Flash Fire
#156    Quilava        Fire                    58  64  58  80  65  80  405    0  0  0  1  0  1  2  Blaze              Flash Fire
#157    Typhlosion      Fire        Ground      78  84  78  109 85  100 534    0  0  0  3  0  0  3  Blaze              Flash Fire
#158    Totodile        Water                  50  65  64  44  48  43  314    0  1  0  0  0  0  1  Torrent            Sheer Force
#159    Croconaw        Water                  65  80  80  59  63  58  405    0  1  1  0  0  0  2  Torrent            Sheer Force
#160    Feraligatr      Water      Dark        85  105 100 79  83  78  530    0  2  1  0  0  0  3  Torrent            Sheer Force
#161    Sentret        Normal                  35  46  34  35  45  20  215    0  1  0  0  0  0  1  Run Away            Keen Eye
#162    Furret          Normal                  85  76  64  45  55  90  415    0  0  0  0  0  2  2  Run Away            Keen Eye
#163    Hoothoot        Normal      Flying      60  30  30  36  56  50  262    1  0  0  0  0  0  1  Insomnia            Keen Eye
#164    Noctowl        Normal      Flying      100 50  50  86  96  70  452    2  0  0  0  0  0  2  Insomnia            Keen Eye
#165    Ledyba          Bug        Flying      40  20  30  40  80  55  265    0  0  0  0  1  0  1  Swarm              Huge Power
#166    Ledian          Bug        Flying      55  45  50  55  110 85  400    0  0  0  0  2  0  2  Swarm              Huge Power
#167    Spinarak        Bug        Poison      45  65  45  40  40  30  265    0  1  0  0  0  0  1  Swarm              Speed Boost
#168    Ariados        Bug        Poison      70  90  70  60  60  50  400    0  2  0  0  0  0  2  Swarm              Speed Boost
#169    Crobat          Poison      Flying      85  90  80  70  80  130 535    0  0  0  0  0  3  3  Inner Focus        Infiltrator
#170    Chinchou        Water      Electric    75  38  38  56  56  67  330    1  0  0  0  0  0  1  Volt Absorb        Illuminate
#171    Lanturn        Water      Electric    125 58  58  76  76  67  460    2  0  0  0  0  0  2  Volt Absorb        Illuminate
#172    Pichu          Electric    Fairy      20  40  15  35  35  60  205    0  0  0  0  0  1  1  Static              LightningRod
#173    Cleffa          Fairy                  50  25  28  45  55  15  218    0  0  0  0  1  0  1  Cute Charm          Magic Guard
#174    Igglybuff      Normal      Fairy      90  30  15  40  20  15  210    1  0  0  0  0  0  1  Cute Charm          Simple
#175    Togepi          Fairy                  35  20  65  40  65  20  245    0  0  0  0  1  0  1  Super Luck          Serene Grace
#176    Togetic        Fairy      Flying      55  40  85  80  105 40  405    0  0  0  0  2  0  2  Super Luck          Serene Grace
#177    Natu            Psychic    Flying      40  50  45  70  45  70  320    0  0  0  1  0  0  1  Synchronize        Magic Bounce
#178    Xatu            Psychic    Flying      65  75  70  95  70  95  470    0  0  0  1  0  1  2  Synchronize        Magic Bounce
#179    Mareep          Electric                58  40  40  65  45  35  283    0  0  0  1  0  0  1  Static              Fur Coat
#180    Flaaffy        Electric                73  55  55  80  60  45  368    0  0  0  2  0  0  2  Static              Fur Coat
#181    Ampharos        Electric    Dragon      93  75  85  115 90  55  513    0  0  0  3  0  0  3  Static              Fur Coat
#182    Bellossom      Grass      Fairy      75  80  95  90  100 50  490    0  0  0  0  3  0  3  Chlorophyll        Leaf Guard
#183    Marill          Water      Fairy      70  20  50  20  50  40  250    2  0  0  0  0  0  2  Sap Sipper          Huge Power
#184    Azumarill      Water      Fairy      100 50  80  60  80  50  420    3  0  0  0  0  0  3  Sap Sipper          Huge Power
#185    Sudowoodo      Rock                    70  100 115 30  65  30  410    0  0  2  0  0  0  2  Sturdy              Rock Head
#186    Politoed        Water      Ground      90  75  85  90  100 70  510    0  0  0  0  3  0  3  Water Absorb        Drizzle
#187    Hoppip          Grass      Flying      35  35  40  44  55  50  259    0  0  0  0  1  0  1  Chlorophyll        Leaf Guard
#188    Skiploom        Grass      Flying      55  45  50  54  65  80  349    0  0  0  0  0  2  2  Chlorophyll        Leaf Guard
#189    Jumpluff        Grass      Flying      75  55  70  79  95  110 484    0  0  0  0  0  3  3  Chlorophyll        Solar Power
#190    Aipom          Normal                  55  70  56  40  56  85  362    0  0  0  0  0  1  1  Run Away            Skill Link
#191    Sunkern        Grass                  30  30  30  30  30  30  180    0  0  0  1  0  0  1  Chlorophyll        Solar Power
#192    Sunflora        Grass      Fire        75  30  75  115 85  55  435    0  0  0  2  0  0  2  Chlorophyll        Solar Power
#193    Yanma          Bug        Flying      65  65  45  75  45  96  391    0  0  0  0  0  1  1  Speed Boost        CompoundEyes
#194    Wooper          Water      Ground      55  45  45  25  25  15  210    1  0  0  0  0  0  1  Damp                Unaware
#195    Quagsire        Water      Ground      95  85  85  65  65  35  430    2  0  0  0  0  0  2  Damp                Unaware
#196    Espeon          Psychic                65  70  95  130 60  110 530    0  0  0  2  0  0  2  Synchronize        Magic Bounce
#197    Umbreon        Dark                    95  65  110 70  130 60  530    0  0  0  0  2  0  2  Synchronize        Poison Heal
#198    Murkrow        Dark        Flying      60  85  42  82  42  91  402    0  0  0  0  0  1  1  Prankster          Super Luck
#199    Slowking        Water      Psychic    95  75  80  100 110 30  490    0  0  0  0  2  0  2  Regenerator        Own Tempo
#200    Misdreavus      Ghost      Fairy      60  60  60  74  74  74  402    0  0  0  0  1  0  1  Levitate
#201    Unown          Psychic                48  72  48  72  48  48  336    0  1  0  1  0  0  2  Levitate
#202    Wobbuffet      Psychic                190 33  58  33  58  33  405    2  0  0  0  0  0  2  Shadow Tag
#203    Girafarig      Normal      Psychic    70  80  65  92  65  85  457    0  0  0  2  0  0  2  Sap Sipper          Early Bird
#204    Pineco          Bug                    50  65  90  35  35  15  290    0  0  1  0  0  0  1  Sturdy              Overcoat
#205    Forretress      Bug        Steel      75  90  140 60  60  40  465    0  0  2  0  0  0  2  Sturdy              Overcoat
#206    Dunsparce      Normal                  100 70  70  65  65  45  415    1  0  0  0  0  0  1  Serene Grace        Run Away
#207    Gligar          Ground      Flying      65  75  105 35  65  85  430    0  0  1  0  0  0  1  Hyper Cutter        Sand Veil
#208    Steelix        Steel      Ground      75  100 200 40  71  30  516    0  0  2  0  0  0  2  Heatproof          Sturdy
#209    Snubbull        Fairy                  60  80  50  40  40  30  300    0  1  0  0  0  0  1  Intimidate          Run Away
#210    Granbull        Fairy                  90  120 75  60  60  45  450    0  2  0  0  0  0  2  Intimidate          Quick Feet
#211    Qwilfish        Water      Poison      65  95  85  55  55  85  440    0  1  0  0  0  0  1  Poison Point        Swift Swim
#212    Scizor          Bug        Steel      70  130 100 55  80  65  500    0  2  0  0  0  0  2  Swarm              Technician
#213    Shuckle        Bug        Rock        20  10  230 10  230 5  505    0  0  1  0  1  0  2  Contrary            Gluttony
#214    Heracross      Bug        Fighting    80  125 75  40  95  85  500    0  2  0  0  0  0  2  Swarm              Guts
#215    Sneasel        Dark        Ice        55  97  55  35  75  115 432    0  0  0  0  0  1  1  Inner Focus        Keen Eye
#216    Teddiursa      Normal                  60  80  50  50  50  44  334    0  1  0  0  0  0  1  Pickup              Quick Feet
#217    Ursaring        Normal                  90  130 75  75  75  59  504    0  2  0  0  0  0  2  Guts                Quick Feet
#218    Slugma          Fire                    40  40  40  70  40  20  250    0  0  0  1  0  0  1  Magma Armor        Water Absorb
#219    Magcargo        Fire        Rock        50  50  120 100 100 30  450    0  0  2  0  0  0  2  Magma Armor        Water Absorb
#220    Swinub          Ice        Ground      50  50  40  30  30  50  250    0  1  0  0  0  0  1  Slush Rush          Snow Cloak
#221    Piloswine      Ice        Ground      100 100 80  60  60  50  450    1  1  0  0  0  0  2  Slush Rush          Snow Cloak
#222    Corsola        Water      Rock        65  55  95  65  95  35  410    0  0  1  0  1  0  2  Hustle              Natural Cure
#223    Remoraid        Water                  35  65  35  65  35  65  300    0  0  0  1  0  0  1  Hustle              Sniper
#224    Octillery      Water                  75  105 75  105 75  45  480    0  1  0  1  0  0  2  Suction Cups        Sniper
#225    Delibird        Ice        Flying      45  55  45  65  45  75  330    0  0  0  0  0  1  1  Vital Spirit        Hustle
#226    Mantine        Water      Flying      65  40  70  80  140 70  465    0  0  0  0  2  0  2  Swift Swim          Water Absorb
#227    Skarmory        Steel      Flying      65  80  140 40  70  70  465    0  0  2  0  0  0  2  Keen Eye            Sturdy
#228    Houndour        Dark        Fire        45  60  30  80  50  65  330    0  0  0  1  0  0  1  Early Bird          Flash Fire
#229    Houndoom        Dark        Fire        75  90  50  110 80  95  500    0  0  0  2  0  0  2  Early Bird          Flash Fire
#230    Kingdra        Water      Dragon      75  95  95  95  95  85  540    0  1  0  1  1  0  3  Swift Swim          Long Reach
#231    Phanpy          Ground                  90  60  60  40  40  40  330    1  0  0  0  0  0  1  Pickup              Sand Veil
#232    Donphan        Ground                  90  120 120 60  60  50  500    0  1  1  0  0  0  2  Sand Force          Sand Rush
#233    Porygon2        Normal                  85  80  90  105 95  60  515    0  0  0  2  0  0  2  Trace              Download
#234    Stantler        Normal                  73  95  62  85  65  86  466    0  1  0  0  0  0  1  Sap Sipper          Frisk
#235    Smeargle        Normal                  55  20  35  20  45  75  250    0  0  0  0  0  1  1  Prankster          Technician
#236    Tyrogue        Fighting                35  35  35  35  35  35  210    0  1  0  0  0  0  1  Guts                Steadfast
#237    Hitmontop      Fighting                50  95  95  35  110 70  455    0  0  0  0  2  0  2  Intimidate          Technician
#238    Smoochum        Ice        Psychic    45  30  15  85  65  65  305    0  0  0  1  0  0  1  Hydration          Forewarn
#239    Elekid          Electric                45  63  37  65  55  95  360    0  0  0  0  0  1  1  Static              Vital Spirit
#240    Magby          Fire                    45  75  37  70  55  83  365    0  0  0  0  0  1  1  Flame Body          Vital Spirit
#241    Miltank        Normal                  95  80  107 40  72  100 494    0  0  2  0  0  0  2  Thick Fat          Scrappy
#242    Blissey        Normal                  255 10  10  75  135 55  540    3  0  0  0  0  0  3  Natural Cure        Serene Grace
#243    Raikou          Electric                90  85  75  115 100 115 580    0  0  0  1  0  2  3  Pressure
#244    Entei          Fire                    115 115 85  90  75  100 580    1  2  0  0  0  0  3  Pressure
#245    Suicune        Water                  100 75  115 90  115 85  580    0  0  1  0  2  0  3  Pressure
#246    Larvitar        Rock        Ground      50  64  50  45  50  41  300    0  1  0  0  0  0  1  Guts                Sand Veil
#247    Pupitar        Rock        Ground      70  84  80  65  70  51  420    0  2  0  0  0  0  2  Shed Skin          Sand Veil
#248    Tyranitar      Rock        Dark        100 134 110 95  100 61  600    0  3  0  0  0  0  3  Sand Stream        Strong Jaw
#249    Lugia          Psychic    Flying      106 90  130 90  154 110 680    0  0  0  0  3  0  3  Multiscale
#250    Ho-Oh          Fire        Flying      106 130 90  110 154 90  680    0  0  0  0  3  0  3  Regenerator
#251    Celebi          Psychic    Bug        100 100 100 100 100 100 600    3  0  0  0  0  0  3  Natural Cure
#252    Treecko        Grass                  40  45  35  65  55  70  310    0  0  0  0  0  1  1  Overgrow            LightningRod
#253    Grovyle        Grass                  50  65  45  85  65  95  405    0  0  0  0  0  2  2  Overgrow            LightningRod
#254    Sceptile        Grass                  70  85  65  105 85  120 530    0  0  0  0  0  3  3  Overgrow            LightningRod
#255    Torchic        Fire                    45  60  40  70  50  45  310    0  0  0  1  0  0  1  Blaze              Reckless
#256    Combusken      Fire        Fighting    60  85  60  85  60  55  405    0  1  0  1  0  0  2  Blaze              Reckless
#257    Blaziken        Fire        Fighting    80  120 70  110 70  80  530    0  3  0  0  0  0  3  Blaze              Reckless
#258    Mudkip          Water                  50  70  50  50  50  40  310    0  1  0  0  0  0  1  Torrent            Damp
#259    Marshtomp      Water      Ground      70  85  70  60  70  50  405    0  2  0  0  0  0  2  Torrent            Damp
#260    Swampert        Water      Ground      100 110 90  85  90  60  535    0  3  0  0  0  0  3  Torrent            Damp
#261    Poochyena      Dark                    35  55  35  30  30  35  220    0  1  0  0  0  0  1  Run Away            Quick Feet
#262    Mightyena      Dark                    70  90  70  60  60  70  420    0  2  0  0  0  0  2  Intimidate          Quick Feet
#263    Zigzagoon      Normal                  38  30  41  30  41  60  240    0  0  0  0  0  1  1  Pickup              Gluttony
#264    Linoone        Normal                  78  70  61  50  61  100 420    0  0  0  0  0  2  2  Pickup              Gluttony
#265    Wurmple        Bug                    45  45  35  20  30  20  195    1  0  0  0  0  0  1  Shield Dust        Run Away
#266    Silcoon        Bug                    50  35  55  25  25  15  205    0  0  2  0  0  0  2  Shed Skin          Shed Skin
#267    Beautifly      Bug        Flying      60  70  50  100 50  65  395    0  0  0  3  0  0  3  Swarm              Rivalry
#268    Cascoon        Bug                    50  35  55  25  25  15  205    0  0  2  0  0  0  2  Shed Skin          Shed Skin
#269    Dustox          Bug        Poison      60  50  70  50  100 65  395    0  0  0  0  3  0  3  Shield Dust        CompoundEyes
#270    Lotad          Water      Grass      40  30  30  40  50  30  220    0  0  0  0  1  0  1  Swift Swim          Rain Dish
#271    Lombre          Water      Grass      60  50  50  60  70  50  340    0  0  0  0  2  0  2  Swift Swim          Rain Dish
#272    Ludicolo        Water      Grass      80  70  70  90  100 70  480    0  0  0  0  3  0  3  Swift Swim          Rain Dish
#273    Seedot          Grass                  40  40  50  30  30  30  220    0  0  1  0  0  0  1  Chlorophyll        Early Bird
#274    Nuzleaf        Grass      Dark        70  70  40  60  40  60  340    0  2  0  0  0  0  2  Chlorophyll        Early Bird
#275    Shiftry        Grass      Dark        90  100 60  90  60  80  480    0  3  0  0  0  0  3  Chlorophyll        Early Bird
#276    Taillow        Normal      Flying      40  55  30  30  30  85  270    0  0  0  0  0  1  1  Guts                Scrappy
#277    Swellow        Normal      Flying      60  100 60  50  50  135 455    0  0  0  0  0  2  2  Guts                Scrappy
#278    Wingull        Water      Flying      40  30  30  55  30  85  270    0  0  0  0  0  1  1  Keen Eye            Rain Dish
#279    Pelipper        Water      Flying      60  50  100 95  70  65  440    0  0  2  0  0  0  2  Keen Eye            Rain Dish
#280    Ralts          Psychic    Fairy      28  25  25  45  35  40  198    0  0  0  1  0  0  1  Synchronize        Trace
#281    Kirlia          Psychic    Fairy      38  35  35  65  55  50  278    0  0  0  2  0  0  2  Synchronize        Trace
#282    Gardevoir      Psychic    Fairy      68  65  65  125 115 80  518    0  0  0  3  0  0  3  Pixilate            Trace
#283    Surskit        Bug        Water      40  30  32  50  52  65  269    0  0  0  0  0  1  1  Swift Swim          Speed Boost
#284    Masquerain      Bug        Flying      70  40  62  100 102 80  454    0  0  0  1  1  0  2  Intimidate          Speed Boost
#285    Shroomish      Grass                  60  40  60  40  60  35  295    1  0  0  0  0  0  1  Effect Spore        Poison Heal
#286    Breloom        Grass      Fighting    60  130 80  60  60  70  460    0  2  0  0  0  0  2  Technician          Poison Heal
#287    Slakoth        Normal                  60  60  60  35  35  30  280    1  0  0  0  0  0  1  Truant              Defeatist
#288    Vigoroth        Normal                  80  80  80  55  55  90  440    0  0  0  0  0  2  2  Vital Spirit        Defeatist
#289    Slaking        Normal                  150 160 100 65  95  100 670    3  0  0  0  0  0  3  Truant              Defeatist
#290    Nincada        Bug        Ground      31  45  90  30  30  40  266    0  0  1  0  0  0  1  CompoundEyes        Run Away
#291    Ninjask        Bug        Flying      61  90  45  50  50  160 456    0  0  0  0  0  2  2  Speed Boost        Infiltrator
#292    Shedinja        Bug        Ghost      1  90  45  30  30  40  236    2  0  0  0  0  0  2  Wonder Guard        Sturdy
#293    Whismur        Normal                  64  51  23  57  23  28  246    1  0  0  0  0  0  1  Soundproof          Run Away
#294    Loudred        Normal                  84  71  43  77  43  48  366    2  0  0  0  0  0  2  Soundproof          Scrappy
#295    Exploud        Normal      Dragon      104 91  63  97  73  68  496    3  0  0  0  0  0  3  Soundproof          Scrappy
#296    Makuhita        Fighting                72  60  30  20  30  25  237    1  0  0  0  0  0  1  Thick Fat          Guts
#297    Hariyama        Fighting                144 120 60  40  60  50  474    2  0  0  0  0  0  2  Thick Fat          Guts
#298    Azurill        Normal      Fairy      50  20  40  20  40  20  190    1  0  0  0  0  0  1  Sap Sipper          Huge Power
#299    Nosepass        Rock                    30  45  135 45  90  30  375    0  0  1  0  0  0  1  Sand Force          Magnet Pull
#300    Skitty          Normal                  50  55  45  35  35  53  273    0  0  0  0  0  1  1  Cute Charm          Normalize
#301    Delcatty        Normal                  70  75  65  55  55  73  393    1  0  0  0  0  1  2  Hustle              Normalize
#302    Sableye        Dark        Ghost      50  75  75  65  65  50  380    0  1  1  0  0  0  2  Prankster          Stall
#303    Mawile          Steel      Fairy      50  55  85  55  85  50  380    0  0  1  0  1  0  2  Hyper Cutter        Huge Power
#304    Aron            Steel      Rock        50  70  100 40  40  30  330    0  0  1  0  0  0  1  Sturdy              Rock Head
#305    Lairon          Steel      Rock        60  90  140 50  50  40  430    0  0  2  0  0  0  2  Sturdy              Rock Head
#306    Aggron          Steel      Rock        70  110 180 60  60  50  530    0  0  3  0  0  0  3  Sturdy              Rock Head
#307    Meditite        Fighting    Psychic    30  40  55  40  55  60  280    0  0  0  0  0  1  1  Pure Power
#308    Medicham        Fighting    Psychic    60  60  75  60  75  80  410    0  0  0  0  0  2  2  Pure Power
#309    Electrike      Electric                40  45  40  65  40  67  297    0  0  0  0  0  1  1  Static              LightningRod
#310    Manectric      Electric                70  75  60  105 60  107 477    0  0  0  0  0  2  2  Static              LightningRod
#311    Plusle          Electric                60  50  40  85  75  95  405    0  0  0  0  0  1  1  Plus
#312    Minun          Electric                60  40  50  75  85  95  405    0  0  0  0  0  1  1  Minus
#313    Volbeat        Bug                    65  73  75  47  85  85  430    0  0  0  0  0  1  1  Illuminate          Swarm
#314    Illumise        Bug                    65  47  75  73  85  85  430    0  0  0  0  0  1  1  Oblivious          Tinted Lens
#315    Roselia        Grass      Poison      50  60  45  101 80  68  404    0  0  0  2  0  0  2  Natural Cure        Poison Point
#316    Gulpin          Poison                  70  43  53  43  53  40  302    1  0  0  0  0  0  1  Liquid Ooze        Sticky Hold
#317    Swalot          Poison                  100 73  83  73  83  55  467    2  0  0  0  0  0  2  Liquid Ooze        Sticky Hold
#318    Carvanha        Water      Dark        45  90  20  65  20  65  305    0  1  0  0  0  0  1  Rough Skin          Strong Jaw
#319    Sharpedo        Water      Dark        70  120 40  95  40  95  460    0  2  0  0  0  0  2  Rough Skin          Strong Jaw
#320    Wailmer        Water                  130 70  35  73  35  60  403    1  0  0  0  0  0  1  Water Veil          Oblivious
#321    Wailord        Water                  170 90  45  98  45  60  508    2  0  0  0  0  0  2  Water Veil          Pressure
#322    Numel          Fire        Ground      80  81  45  86  50  61  403    0  0  0  1  0  0  1  Oblivious          Simple
#323    Camerupt        Fire        Ground      100 101 65  106 70  66  508    0  1  0  1  0  0  2  Magma Armor        Solid Rock
#324    Torkoal        Fire                    70  85  140 85  70  20  470    0  0  2  0  0  0  2  White Smoke        Shell Armor
#325    Spoink          Psychic                60  25  35  70  80  60  330    0  0  0  0  1  0  1  Thick Fat          Own Tempo
#326    Grumpig        Psychic                80  45  65  90  110 80  470    0  0  0  0  2  0  2  Thick Fat          Own Tempo
#327    Spinda          Normal                  60  60  60  60  60  60  360    0  0  0  1  0  0  1  Contrary            Tangled Feet
#328    Trapinch        Ground                  45  100 45  45  45  10  290    0  1  0  0  0  0  1  Hyper Cutter        Arena Trap
#329    Vibrava        Ground      Dragon      50  70  50  50  50  70  340    0  1  0  0  0  1  2  Levitate            Levitate
#330    Flygon          Ground      Dragon      80  100 80  100 80  100 540    0  1  0  1  0  1  3  Levitate            Levitate
#331    Cacnea          Grass                  50  86  40  86  40  36  338    0  0  0  1  0  0  1  Sand Veil          Water Absorb
#332    Cacturne        Grass      Dark        70  116 60  116 60  56  478    0  1  0  1  0  0  2  Sand Veil          Water Absorb
#333    Swablu          Normal      Fairy      45  40  60  40  75  50  310    0  0  0  0  1  0  1  Levitate
#334    Altaria        Dragon      Fairy      75  70  90  70  105 80  490    0  0  0  0  2  0  2  Levitate
#335    Zangoose        Normal                  73  115 60  60  60  90  458    0  2  0  0  0  0  2  Immunity            Poison Boost
#336    Seviper        Poison                  73  100 60  100 60  65  458    0  1  0  1  0  0  2  Shed Skin          Infiltrator
#337    Lunatone        Rock        Psychic    82  55  65  100 85  73  460    0  0  0  2  0  0  2  Levitate
#338    Solrock        Rock        Psychic    82  100 85  55  65  73  460    0  2  0  0  0  0  2  Levitate
#339    Barboach        Water      Ground      50  48  43  46  41  60  288    1  0  0  0  0  0  1  Oblivious          Anticipation
#340    Whiscash        Water      Ground      110 78  73  76  71  60  468    2  0  0  0  0  0  2  Oblivious          Anticipation
#341    Corphish        Water                  43  80  65  50  35  35  308    0  1  0  0  0  0  1  Hyper Cutter        Shell Armor
#342    Crawdaunt      Water      Dark        63  120 85  90  55  55  468    0  2  0  0  0  0  2  Hyper Cutter        Adaptability
#343    Baltoy          Ground      Psychic    40  40  55  40  70  55  300    0  0  0  0  1  0  1  Levitate
#344    Claydol        Ground      Psychic    60  70  105 70  120 75  500    0  0  0  0  2  0  2  Levitate
#345    Lileep          Rock        Grass      66  41  77  61  87  23  355    0  0  0  0  1  0  1  Suction Cups        Storm Drain
#346    Cradily        Rock        Grass      86  81  97  81  107 43  495    0  0  0  0  2  0  2  Suction Cups        Storm Drain
#347    Anorith        Rock        Bug        45  95  50  40  50  75  355    0  1  0  0  0  0  1  Battle Armor        Swift Swim
#348    Armaldo        Rock        Bug        75  125 100 70  80  45  495    0  2  0  0  0  0  2  Battle Armor        Swift Swim
#349    Feebas          Water                  20  15  20  10  55  80  200    0  0  0  0  0  1  1  Swift Swim          Oblivious
#350    Milotic        Water      Fairy      100 50  79  105 125 81  540    0  0  0  0  2  0  2  Marvel Scale        Cute Charm
#351    Castform        Normal                  70  70  70  70  70  70  420    1  0  0  0  0  0  1  Forecast
#352    Kecleon        Normal                  60  90  70  60  120 40  440    0  0  0  0  1  0  1  Color Change
#353    Shuppet        Ghost                  44  75  35  63  33  45  295    0  1  0  0  0  0  1  Cursed Body        Frisk
#354    Banette        Ghost                  64  115 65  83  63  65  455    0  2  0  0  0  0  2  Cursed Body        Frisk
#355    Duskull        Ghost                  20  40  90  30  90  25  295    0  0  0  0  1  0  1  Levitate
#356    Dusclops        Ghost                  40  70  130 60  130 25  455    0  0  1  0  1  0  2  Pressure
#357    Tropius        Grass      Flying      99  68  83  72  87  51  460    2  0  0  0  0  0  2  Chlorophyll        Solar Power
#358    Chimecho        Psychic                75  50  80  95  90  65  455    0  0  0  1  1  0  2  Levitate
#359    Absol          Dark        Fairy      65  131 60  75  60  115 506    0  2  0  0  0  0  2  Magic Bounce        Super Luck
#360    Wynaut          Psychic                95  23  48  23  48  23  260    1  0  0  0  0  0  1  Shadow Tag
#361    Snorunt        Ice                    50  50  50  50  50  50  300    1  0  0  0  0  0  1  Inner Focus        Ice Body
#362    Glalie          Ice        Rock        80  90  70  70  70  100 480    0  1  0  0  0  1  2  Refrigerate        Ice Body
#363    Spheal          Ice        Water      72  40  50  55  50  25  292    1  0  0  0  0  0  1  Thick Fat          Ice Body
#364    Sealeo          Ice        Water      92  60  70  75  70  45  412    2  0  0  0  0  0  2  Thick Fat          Ice Body
#365    Walrein        Ice        Water      112 80  90  95  90  65  532    3  0  0  0  0  0  3  Thick Fat          Ice Body
#366    Clamperl        Water                  35  64  85  74  55  34  347    0  0  1  0  0  0  1  Shell Armor        Sturdy
#367    Huntail        Water      Dark        55  104 105 94  75  54  487    0  1  1  0  0  0  2  Swift Swim          Water Veil
#368    Gorebyss        Water      Psychic    55  84  105 114 75  54  487    0  0  0  2  0  0  2  Swift Swim          Hydration
#369    Relicanth      Water      Rock        100 95  130 45  90  55  515    1  0  1  0  0  0  2  Swift Swim          Rock Head
#370    Luvdisc        Water                  43  30  55  43  65  97  333    0  0  0  0  0  1  1  Swift Swim          Hydration
#371    Bagon          Dragon                  45  75  60  40  30  50  300    0  1  0  0  0  0  1  Rock Head          Sheer Force
#372    Shelgon        Dragon                  65  95  100 60  50  50  420    0  0  2  0  0  0  2  Rock Head          Overcoat
#373    Salamence      Dragon      Flying      95  135 80  110 80  100 600    0  3  0  0  0  0  3  Intimidate          Aerilate
#374    Beldum          Steel      Psychic    40  55  80  35  60  30  300    0  0  1  0  0  0  1  Clear Body          Tough Claws
#375    Metang          Steel      Psychic    60  75  100 55  80  50  420    0  0  2  0  0  0  2  Clear Body          Tough Claws
#376    Metagross      Steel      Psychic    80  135 130 95  90  70  600    0  0  3  0  0  0  3  Clear Body          Tough Claws
#377    Regirock        Rock                    80  100 200 50  100 50  580    0  0  3  0  0  0  3  Clear Body
#378    Regice          Ice                    80  50  100 100 200 50  580    0  0  0  0  3  0  3  Clear Body
#379    Registeel      Steel                  80  75  150 75  150 50  580    0  0  2  0  1  0  3  Clear Body
#380    Latias          Dragon      Psychic    80  80  90  110 130 110 600    0  0  0  0  3  0  3  Levitate
#381    Latios          Dragon      Psychic    80  90  80  130 110 110 600    0  0  0  3  0  0  3  Levitate
#382    Kyogre          Water      Ice        100 100 90  150 140 90  670    0  0  0  3  0  0  3  Drizzle
#383    Groudon        Ground      Fire        100 150 140 100 90  90  670    0  3  0  0  0  0  3  Drought
#384    Rayquaza        Dragon      Flying      105 150 90  150 90  95  680    0  2  0  1  0  0  3  Air Lock
#385    Jirachi        Steel      Psychic    100 100 100 100 100 100 600    3  0  0  0  0  0  3  Serene Grace
#386    Deoxys          Psychic    Dark        50  150 50  150 50  150 600    0  1  0  1  0  1  3  Pressure
#387    Turtwig        Grass                  55  68  64  45  55  31  318    0  1  0  0  0  0  1  Overgrow            Shell Armor
#388    Grotle          Grass                  75  89  85  55  65  36  405    0  1  1  0  0  0  2  Overgrow            Shell Armor
#389    Torterra        Grass      Ground      95  109 105 75  85  56  525    0  2  1  0  0  0  3  Overgrow            Shell Armor
#390    Chimchar        Fire                    44  58  44  58  44  61  309    0  0  0  0  0  1  1  Blaze              Iron Fist
#391    Monferno        Fire        Fighting    64  78  52  78  52  81  405    0  0  0  1  0  1  2  Blaze              Iron Fist
#392    Infernape      Fire        Fighting    76  104 71  104 71  108 534    0  1  0  1  0  1  3  Blaze              Iron Fist
#393    Piplup          Water                  53  51  53  61  56  40  314    0  0  0  1  0  0  1  Torrent            Swift Swim
#394    Prinplup        Water                  64  66  68  81  76  50  405    0  0  0  2  0  0  2  Torrent            Swift Swim
#395    Empoleon        Water      Steel      84  86  88  111 101 60  530    0  0  0  3  0  0  3  Torrent            Swift Swim
#396    Starly          Normal      Flying      40  55  30  30  30  60  245    0  0  0  0  0  1  1  Reckless            Gale Wings
#397    Staravia        Normal      Flying      55  75  50  40  40  80  340    0  0  0  0  0  2  2  Reckless            Gale Wings
#398    Staraptor      Fighting    Flying      85  120 70  50  60  100 485    0  3  0  0  0  0  3  Reckless            Gale Wings
#399    Bidoof          Normal                  59  45  40  35  40  31  250    1  0  0  0  0  0  1  Simple              Unaware
#400    Bibarel        Normal      Water      79  85  60  55  60  71  410    0  2  0  0  0  0  2  Simple              Unaware
#401    Kricketot      Bug                    37  25  41  25  41  25  194    0  0  1  0  0  0  1  Shed Skin          Run Away
#402    Kricketune      Bug                    77  95  51  55  51  65  394    0  2  0  0  0  0  2  Swarm              Technician
#403    Shinx          Electric                45  65  34  40  34  45  263    0  1  0  0  0  0  1  Rivalry            Intimidate
#404    Luxio          Electric                60  85  49  60  49  60  363    0  2  0  0  0  0  2  Rivalry            Intimidate
#405    Luxray          Electric    Dark        80  120 79  95  79  70  523    0  3  0  0  0  0  3  Guts                Intimidate
#406    Budew          Grass      Poison      40  30  35  51  70  58  284    0  0  0  1  0  0  1  Natural Cure        Poison Point
#407    Roserade        Grass      Poison      60  60  65  126 105 103 519    0  0  0  3  0  0  3  Natural Cure        Chlorophyll
#408    Cranidos        Rock                    67  125 40  35  30  58  355    0  1  0  0  0  0  1  Mold Breaker        Rock Head
#409    Rampardos      Rock                    97  165 60  65  50  58  495    0  2  0  0  0  0  2  Mold Breaker        Rock Head
#410    Shieldon        Rock        Steel      70  47  98  42  68  30  355    0  0  1  0  0  0  1  Sturdy              Soundproof
#411    Bastiodon      Rock        Steel      110 52  143 47  113 30  495    0  0  2  0  0  0  2  Sturdy              Soundproof
#412    Burmy          Bug                    40  29  45  29  45  36  224    0  0  0  0  1  0  1  Shed Skin          Overcoat
#413    Wormadam        Bug        Grass      60  59  85  79  105 36  424    0  0  0  0  2  0  2  Anticipation        Overcoat
#414    Mothim          Bug        Flying      70  94  50  94  50  66  424    0  1  0  1  0  0  2  Swarm              Tinted Lens
#415    Combee          Bug        Flying      30  30  42  30  42  70  244    0  0  0  0  0  1  1  Honey Gather        Hustle
#416    Vespiquen      Bug        Flying      70  80  102 80  102 40  474    0  0  1  0  1  0  2  Pressure            QueenMajesty
#417    Pachirisu      Electric                60  45  70  45  90  95  405    0  0  0  0  0  1  1  Volt Absorb        Pickup
#418    Buizel          Water                  55  71  35  60  30  88  339    0  0  0  0  0  1  1  Swift Swim          Water Veil
#419    Floatzel        Water      Fighting    85  106 55  85  50  118 499    0  0  0  0  0  2  2  Swift Swim          Water Veil
#420    Cherubi        Grass                  45  37  45  62  53  36  278    0  0  0  1  0  0  1  Chlorophyll
#421    Cherrim        Grass                  70  62  70  87  78  86  453    0  0  0  2  0  0  2  Flower Gift
#422    Shellos        Water                  76  48  48  57  62  34  325    1  0  0  0  0  0  1  Sticky Hold        Storm Drain
#423    Gastrodon      Water      Ground      111 83  68  92  82  39  475    2  0  0  0  0  0  2  Sticky Hold        Storm Drain
#424    Ambipom        Normal                  75  100 66  60  66  115 482    0  0  0  0  0  2  2  Technician          Skill Link
#425    Drifloon        Ghost      Flying      90  50  34  60  44  70  348    1  0  0  0  0  0  1  Flare Boost        Unburden
#426    Drifblim        Ghost      Flying      150 80  44  90  54  80  498    2  0  0  0  0  0  2  Flare Boost        Unburden
#427    Buneary        Normal                  55  66  44  44  56  85  350    0  0  0  0  0  1  1  Run Away            Klutz
#428    Lopunny        Normal      Fighting    65  106 74  44  86  105 480    0  1  0  0  0  1  2  Scrappy            Klutz
#429    Mismagius      Ghost      Fairy      60  60  60  109 109 109 507    0  0  0  1  1  0  2  Levitate
#430    Honchkrow      Dark        Flying      100 125 52  107 52  71  507    0  2  0  0  0  0  2  Prankster          Super Luck
#431    Glameow        Normal                  49  55  43  43  37  85  312    0  0  0  0  0  1  1  Limber              Own Tempo
#432    Purugly        Normal                  71  82  64  64  59  112 452    0  0  0  0  0  2  2  Thick Fat          Own Tempo
#433    Chingling      Psychic                45  30  50  65  50  45  285    0  0  0  1  0  0  1  Levitate
#434    Stunky          Poison      Dark        63  63  47  41  41  74  329    0  0  0  0  0  1  1  Stench              Aftermath
#435    Skuntank        Poison      Dark        103 93  67  71  61  94  489    2  0  0  0  0  0  2  Stench              Aftermath
#436    Bronzor        Steel      Psychic    57  24  86  24  86  23  300    0  0  1  0  0  0  1  Levitate
#437    Bronzong        Steel      Psychic    67  89  116 79  116 33  500    0  0  1  0  1  0  2  Levitate
#438    Bonsly          Rock                    50  80  95  10  45  10  290    0  0  1  0  0  0  1  Sturdy              Rock Head
#439    Mime Jr.        Psychic    Fairy      20  25  45  70  90  60  310    0  0  0  0  1  0  1  Soundproof          Filter
#440    Happiny        Normal                  100 5  5  15  65  30  220    1  0  0  0  0  0  1  Natural Cure        Serene Grace
#441    Chatot          Normal      Flying      76  65  45  92  42  92  412    0  1  0  0  0  0  1  Keen Eye            Tangled Feet
#442    Spiritomb      Ghost      Dark        50  93  108 93  108 36  488    0  0  1  0  1  0  2  Pressure            Infiltrator
#443    Gible          Dragon      Ground      58  70  45  40  45  42  300    0  1  0  0  0  0  1  Sand Veil          Rough Skin
#444    Gabite          Dragon      Ground      78  90  65  50  55  82  420    0  2  0  0  0  0  2  Sand Veil          Rough Skin
#445    Garchomp        Dragon      Ground      108 130 95  80  85  102 600    0  3  0  0  0  0  3  Sand Veil          Rough Skin
#446    Munchlax        Normal                  135 85  40  40  85  5  390    1  0  0  0  0  0  1  Pickup              Thick Fat
#447    Riolu          Fighting                40  70  40  35  40  60  285    0  1  0  0  0  0  1  Steadfast          Inner Focus
#448    Lucario        Fighting    Steel      70  110 70  115 70  90  525    0  1  0  1  0  0  2  Steadfast          MegaLauncher
#449    Hippopotas      Ground                  68  72  78  38  42  32  330    0  0  1  0  0  0  1  Sand Stream
#450    Hippowdon      Ground                  108 112 118 68  72  47  525    0  0  2  0  0  0  2  Sand Stream
#451    Skorupi        Poison      Bug        40  50  90  30  55  65  330    0  0  1  0  0  0  1  Battle Armor        Sniper
#452    Drapion        Dark        Bug        70  90  110 60  75  95  500    0  0  2  0  0  0  2  Battle Armor        Sniper
#453    Croagunk        Poison      Fighting    48  61  40  61  40  57  307    0  1  0  0  0  0  1  Anticipation        Dry Skin
#454    Toxicroak      Poison      Fighting    83  106 65  86  65  87  492    0  2  0  0  0  0  2  Anticipation        Dry Skin
#455    Carnivine      Grass      Dark        74  100 72  90  72  46  454    0  2  0  0  0  0  2  Levitate
#456    Finneon        Water                  49  49  56  49  61  66  330    0  0  0  0  0  1  1  Swift Swim          Storm Drain
#457    Lumineon        Water                  69  69  76  69  86  91  460    0  0  0  0  0  2  2  Swift Swim          Storm Drain
#458    Mantyke        Water      Flying      45  20  50  60  120 50  345    0  0  0  0  1  0  1  Swift Swim          Water Absorb
#459    Snover          Grass      Ice        60  62  50  62  60  40  334    0  1  0  0  0  0  1  Snow Warning
#460    Abomasnow      Grass      Ice        100 102 75  102 85  65  529    0  1  0  1  0  0  2  Snow Warning
#461    Weavile        Dark        Ice        70  122 65  45  85  125 512    0  1  0  0  0  1  2  Pressure            Technician
#462    Magnezone      Electric    Steel      70  70  115 130 90  60  535    0  0  0  3  0  0  3  Magnet Pull        Analytic
#463    Lickilicky      Normal                  110 85  95  80  95  52  517    3  0  0  0  0  0  3  Own Tempo          Oblivious
#464    Rhyperior      Ground      Rock        115 140 130 55  55  40  535    0  3  0  0  0  0  3  Bulletproof        Solid Rock
#465    Tangrowth      Grass                  100 100 125 110 50  50  535    0  0  2  0  0  0  2  Regenerator        Leaf Guard
#466    Electivire      Electric                75  123 67  95  85  95  540    0  3  0  0  0  0  3  Motor Drive        Vital Spirit
#467    Magmortar      Fire                    75  95  67  125 95  83  540    0  0  0  3  0  0  3  Flame Body          Vital Spirit
#468    Togekiss        Fairy      Flying      85  50  95  120 115 80  545    0  0  0  2  1  0  3  Super Luck          Serene Grace
#469    Yanmega        Bug        Flying      106 66  76  116 56  106 526    0  0  0  2  0  0  2  Speed Boost        Tinted Lens
#470    Leafeon        Grass                  65  110 130 60  95  70  530    0  0  2  0  0  0  2  Leaf Guard          Chlorophyll
#471    Glaceon        Ice                    110 60  65  130 70  95  530    0  0  0  2  0  0  2  Ice Body            Slush Rush
#472    Gliscor        Ground      Flying      75  95  125 45  75  95  510    0  0  2  0  0  0  2  Hyper Cutter        Sand Veil
#473    Mamoswine      Ice        Ground      110 130 80  70  60  80  530    0  3  0  0  0  0  3  Slush Rush          Snow Cloak
#474    Porygon-Z      Normal                  85  80  70  135 75  90  535    0  0  0  3  0  0  3  Adaptability        Download
#475    Gallade        Psychic    Fighting    68  125 65  65  115 80  518    0  3  0  0  0  0  3  Steadfast          Quick Feet
#476    Probopass      Rock        Steel      60  55  140 95  135 40  525    0  0  1  0  2  0  3  Sand Force          Magnet Pull
#477    Dusknoir        Ghost                  45  100 135 65  135 45  525    0  0  1  0  2  0  3  Pressure
#478    Froslass        Ice        Ghost      70  80  70  80  70  110 480    0  0  0  0  0  2  2  Snow Cloak          Cursed Body
#479    Rotom          Electric    Ghost      50  50  77  95  77  91  440    0  0  0  1  0  1  2  Levitate
#480    Uxie            Psychic                75  75  130 75  130 95  580    0  0  2  0  1  0  3  Levitate
#481    Mesprit        Psychic                80  105 105 105 105 80  580    0  1  0  1  1  0  3  Levitate
#482    Azelf          Psychic                75  125 70  125 70  115 580    0  2  0  1  0  0  3  Levitate
#483    Dialga          Steel      Dragon      100 120 120 150 100 90  680    0  0  0  3  0  0  3  Pressure
#484    Palkia          Water      Dragon      90  120 100 150 120 100 680    0  0  0  3  0  0  3  Pressure
#485    Heatran        Fire        Steel      91  90  106 130 106 77  600    0  0  0  3  0  0  3  Flash Fire
#486    Regigigas      Normal                  110 160 110 80  110 100 670    0  3  0  0  0  0  3  Slow Start
#487    Giratina        Ghost      Dragon      150 100 120 100 120 90  680    3  0  0  0  0  0  3  Pressure
#488    Cresselia      Psychic                120 70  120 75  130 85  600    0  0  0  0  3  0  3  Levitate
#489    Phione          Water                  80  80  80  80  80  80  480    1  0  0  0  0  0  1  Hydration
#490    Manaphy        Water                  100 100 100 100 100 100 600    3  0  0  0  0  0  3  Hydration
#491    Darkrai        Dark                    70  90  90  135 90  125 600    0  0  0  2  0  1  3  Bad Dreams
#492    Shaymin        Grass                  100 100 100 100 100 100 600    3  0  0  0  0  0  3  Natural Cure
#493    Arceus          Normal                  130 130 130 130 130 130 780    3  0  0  0  0  0  3  Multitype

Alternate forms:
#351    Castform        Fire                    70  70  70  70  70  70  420    1  0  0  0  0  0  1  Forecast
#351    Castform        Water                  70  70  70  70  70  70  420    1  0  0  0  0  0  1  Forecast
#351    Castform        Ice                    70  70  70  70  70  70  420    1  0  0  0  0  0  1  Forecast
#386    Deoxys          Psychic    Dark        50  180 20  180 20  150 600    0  2  0  1  0  0  3  Pressure
#386    Deoxys          Psychic    Dark        50  70  160 70  160 90  600    0  0  2  0  1  0  3  Pressure
#386    Deoxys          Psychic    Dark        50  95  90  95  90  180 600    0  0  0  0  0  3  3  Pressure
#413    Wormadam        Bug        Ground      60  79  105 59  85  36  424    0  0  2  0  0  0  2  Anticipation        Overcoat
#413    Wormadam        Bug        Steel      60  69  95  69  95  36  424    0  0  1  0  1  0  2  Anticipation        Overcoat
#479    Rotom          Electric    Fire        50  65  107 105 107 86  520    0  0  0  1  0  1  2  Levitate
#479    Rotom          Electric    Water      50  65  107 105 107 86  520    0  0  0  1  0  1  2  Levitate
#479    Rotom          Electric    Ice        50  65  107 105 107 86  520    0  0  0  1  0  1  2  Levitate
#479    Rotom          Electric    Flying      50  65  107 105 107 86  520    0  0  0  1  0  1  2  Levitate
#479    Rotom          Electric    Grass      50  65  107 105 107 86  520    0  0  0  1  0  1  2  Levitate
#487    Giratina        Ghost      Dragon      150 120 100 120 100 90  680    3  0  0  0  0  0  3  Levitate
#492    Shaymin        Grass      Flying      100 103 75  120 75  127 600    0  0  0  0  0  3  3  Serene Grace
#493    Arceus          Fighting                130 130 130 130 130 130 780    3  0  0  0  0  0  3  Multitype
#493    Arceus          Flying                  130 130 130 130 130 130 780    3  0  0  0  0  0  3  Multitype
#493    Arceus          Poison                  130 130 130 130 130 130 780    3  0  0  0  0  0  3  Multitype
#493    Arceus          Ground                  130 130 130 130 130 130 780    3  0  0  0  0  0  3  Multitype
#493    Arceus          Rock                    130 130 130 130 130 130 780    3  0  0  0  0  0  3  Multitype
#493    Arceus          Bug                    130 130 130 130 130 130 780    3  0  0  0  0  0  3  Multitype
#493    Arceus          Ghost                  130 130 130 130 130 130 780    3  0  0  0  0  0  3  Multitype
#493    Arceus          Steel                  130 130 130 130 130 130 780    3  0  0  0  0  0  3  Multitype
#493    Arceus          Fire                    130 130 130 130 130 130 780    3  0  0  0  0  0  3  Multitype
#493    Arceus          Water                  130 130 130 130 130 130 780    3  0  0  0  0  0  3  Multitype
#493    Arceus          Grass                  130 130 130 130 130 130 780    3  0  0  0  0  0  3  Multitype
#493    Arceus          Electric                130 130 130 130 130 130 780    3  0  0  0  0  0  3  Multitype
#493    Arceus          Psychic                130 130 130 130 130 130 780    3  0  0  0  0  0  3  Multitype
#493    Arceus          Ice                    130 130 130 130 130 130 780    3  0  0  0  0  0  3  Multitype
#493    Arceus          Dragon                  130 130 130 130 130 130 780    3  0  0  0  0  0  3  Multitype
#493    Arceus          Dark                    130 130 130 130 130 130 780    3  0  0  0  0  0  3  Multitype
#493    Arceus          Fairy                  130 130 130 130 130 130 780    3  0  0  0  0  0  3  Multitype


Keep in mind that I'm working on a pdf documentation that also includes level-up moves, as well as Egg moves.

Funny that you mentioned Lumineon because it has been buffed:
_by being immune to Water courtesy of Storm Drain;
_by learning Hydro Pump at Lv.66;
_by learning Tail Glow as a Finneon by breeding.

Other buffs include, but are not limited to:
_Beedrill learning Megahorn at Lv.46;
_Masquerain learning Hydro Pump at Lv.57;
_Breloom learning Close Combat at Lv.55;
_Ninjask learning ExtremeSpeed, which also means Shedinja with ExtremeSpeed should you evolve Nincada at Lv.59;
_Eevee learning Aura Sphere by breeding;
_Ledyba learning Close Combat by breeding;
_Froslass being compatible with TM61 Will-o-Wisp;
_Giratina being compatible with TM51 Roost;
_Focus Blast and Gunk Shot sporting 80% accuracy now;
_in general no moves being under 70% accuracy bar Zap Cannon, DynamicPunch and the OHKO moves;
_etc.

rwbonesy May 31st, 2017 5:17 PM

Except I'm willing to use SET during those situations because it totally makes sense during those situations. Why should you force players to play it how you want them to?

MeroMero June 1st, 2017 2:27 AM

Quote:

Originally Posted by rwbonesy (Post 9662944)
Except I'm willing to use SET during those situations because it totally makes sense during those situations. Why should you force players to play it how you want them to?

Just telling (or rather implying by omission) that the premise doesn't make sense as far as in-game trainers are concerned is not gonna cut it.

You'll have to provide a sensible reason as to WHY does Set battle style make sense in some cases (Battle Frontier Trainers for example) and not in others (in-game Trainers), all the while being as objective as possible.

Rangi June 1st, 2017 2:30 AM

Quote:

Originally Posted by rwbonesy (Post 9662944)
Except I'm willing to use SET during those situations because it totally makes sense during those situations. Why should you force players to play it how you want them to?

Same reason you're forced to have a Fairy-type Togepi now (for example). It's MeroMero's hack, it works the way they want.

I can understand the desire to give players a choice of multiple options, but given how much hacks change, making everything optional would be impossible anyway.

djx1100 June 1st, 2017 4:23 AM

Started up the hack a while ago and oh my god....can i just say that the 60 FPS is a GODSEND. Its going to actually be hard to go back to base HG/SS. That's not even getting into all the amazing features you put into this hack. I'm only up to sprout tower and i'm having a lot of fun with this hack. Something i can't say about most hacks. And i'm happy to say between polished crystal, prism and this...they all blew me away and showed me that there are really amazing hacks out there with a lot of hard work put into them. Once again sorry if i'm gushing but this is just great :)

Hanbae333 June 1st, 2017 5:33 PM

On mobile, tried quoting your post, but my keyboard began lagging after I started deleting some things. Thank you! This is exactly what I was looking for. I enjoy the changes, although I think most of the 2-4 stat changes were odd. Gonna start up soon.

I completely agree on your stance on set vs shift. I actually play with set anyway.

rwbonesy June 1st, 2017 5:35 PM

well then i guess we're just going to have to disagree because i don't think you'd be convinced to change something in the hack even if i wrote a five page essay on why i felt something in it is wrong

Rangi June 1st, 2017 10:13 PM

One time Shift battle style is useful is for repeatedly switching in a weak Pokémon to raise it; but giving it an Exp. Share does the same thing. So maybe you could make Exp. Share available earlier, like at Goldenrod Dept. Store.

rwbonesy June 1st, 2017 10:49 PM

I agree wholeheartedly, actually. idk, I'm just used to Shift which is somewhat ironic because I played Gen 1 and probably 2 on SET for whatever reason.

MeroMero June 2nd, 2017 4:05 AM

Quote:

Originally Posted by Rangi (Post 9664054)
One time Shift battle style is useful is for repeatedly switching in a weak Pokémon to raise it; but giving it an Exp. Share does the same thing. So maybe you could make Exp. Share available earlier, like at Goldenrod Dept. Store.

Maybe by making Exp. Share the held item of the Machop you can get by trading a Drowsee? But then I would need to take the Macho Brace elsewhere… for example the in-game trade for Voltorb would make a good recipient for that since by the time you reach Olivine City for the first time, you'll have 3 or most likely 4 badges, which is mid-game as far as Johto story is concerned.

That way you can get 2 Exp. Share in-game, Goldenrod Lottery Prize notwithstanding.

djx1100 June 2nd, 2017 5:01 AM

Quote:

Originally Posted by MeroMero (Post 9664479)
Maybe by making Exp. Share the held item of the Machop you can get by trading a Drowsee? But then I would need to take the Macho Brace elsewhere… for example the in-game trade for Voltorb would make a good recipient for that since by the time you reach Olivine City for the first time, you'll have 3 or most likely 4 badges, which is mid-game as far as Johto story is concerned.

That way you can get 2 Exp. Share in-game, Goldenrod Lottery Prize notwithstanding.

I don't know alot about rom hacking so Dumb question but would it technically be possible to somehow make a 60 FPS hack of the base HG/SS or possibly Sacred Gold/Storm Silver?

MeroMero June 3rd, 2017 10:26 AM

Quote:

Originally Posted by djx1100 (Post 9664518)
I don't know alot about rom hacking so Dumb question but would it technically be possible to somehow make a 60 FPS hack of the base HG/SS or possibly Sacred Gold/Storm Silver?

Sure:
_if you don't have CrystalTile2 already download it
_open HeartGold/SoulSilver (assuming U version), or SacredGold/StormSilver
_click Ctrl+N, then right click on arm9.bin and choose extract
_now open the extracted arm9 with CrystalTile2
_go to offset 0xE28 and replace 25 63 with 00 00
_click Ctrl+S to save the arm9 and click the little cross located below the one at the top-right
_you should be back to the ROM you opened earlier, if the file browser got closed for some reason click Ctrl+N to re-open it
_right click on arm9.bin and select Compression to import back the modified arm9
_CrystalTile2 doesn't let you save a ROM, so instead you should close CrystalTile2, before closing the software will prompt you twice to save the ROM, say Yes both times

From there on the ROM will have a frame rate of 60 Hz.

panchoviz June 3rd, 2017 11:38 AM

Quote:

Originally Posted by MeroMero (Post 9665521)
Sure:
_if you don't have CrystalTile2 already download it
_open HeartGold/SoulSilver (assuming U version), or SacredGold/StormSilver
_click Ctrl+N, then right click on arm9.bin and choose extract
_now open the extracted arm9 with CrystalTile2
_go to offset 0xE28 and replace 25 63 with 00 00
_click Ctrl+S to save the arm9 and click the little cross located below the one at the top-right
_you should be back to the ROM you opened earlier, if the file browser got closed for some reason click Ctrl+N to re-open it
_right click on arm9.bin and select Compression to import back the modified arm9
_CrystalTile2 doesn't let you save a ROM, so instead you should close CrystalTile2, before closing the software will prompt you twice to save the ROM, say Yes both times

From there on the ROM will have a frame rate of 60 Hz.

I just want to say, i Love you, really REALLY thanks for this, i think i won't play another Pokemon game DS that is not at 60FPS after your hack rom lol

djx1100 June 3rd, 2017 1:11 PM

Quote:

Originally Posted by panchoviz (Post 9665544)
I just want to say, i Love you, really REALLY thanks for this, i think i won't play another Pokemon game DS that is not at 60FPS after your hack rom lol

I don't know if this is allowed or not but can somebody PM me a copy of Sacred Gold with the 60 FPS applied to it? Like i said i don't know if its allowed and if its not i guess i can do it by myself but it would save me a lot of trouble on a computer where i don't have admin rights lol. Also would that 60 FPS work on other games as well? Like DPP? If so that's incredible!

panchoviz June 3rd, 2017 6:36 PM

Quote:

Originally Posted by djx1100 (Post 9665582)
I don't know if this is allowed or not but can somebody PM me a copy of Sacred Gold with the 60 FPS applied to it? Like i said i don't know if its allowed and if its not i guess i can do it by myself but it would save me a lot of trouble on a computer where i don't have admin rights lol. Also would that 60 FPS work on other games as well? Like DPP? If so that's incredible!

Just tried on Sacred Gold and it worked without problems,now i really don't know if i'm allowed to upload it without author permission :(

djx1100 June 3rd, 2017 7:27 PM

Quote:

Originally Posted by panchoviz (Post 9665732)
Just tried on Sacred Gold and it worked without problems,now i really don't know if i'm allowed to upload it without author permission :(

funny enough i found my old laptop and tried it too. it worked! its fine but thank you for that :) i appreciate it. Now i'm just curious to if it works with Platinum as well....

panchoviz June 3rd, 2017 8:21 PM

Quote:

Originally Posted by djx1100 (Post 9665744)
funny enough i found my old laptop and tried it too. it worked! its fine but thank you for that :) i appreciate it. Now i'm just curious to if it works with Platinum as well....

Nice! i tried with platinum and it works too! now, you have to edit other line (D-Something), and again from 25 63 to 00 00, and not using extract or compress, you have to play with export and import :B

But it works too, luckily!

djx1100 June 3rd, 2017 8:37 PM

Quote:

Originally Posted by panchoviz (Post 9665764)
Nice! i tried with platinum and it works too! now, you have to edit other line (D-Something), and again from 25 63 to 00 00, and not using extract or compress, you have to play with export and import :B

But it works too, luckily!

d something?

panchoviz June 3rd, 2017 8:53 PM

Quote:

Originally Posted by djx1100 (Post 9665767)
d something?

Instead of 0xE28, is something like 0xDXX

djx1100 June 3rd, 2017 9:02 PM

Quote:

Originally Posted by panchoviz (Post 9665776)
Instead of 0xE28, is something like 0xDXX

Sorry i'm new to Hex Editing so excuse me if i don't know exactly how to find it lol

panchoviz June 3rd, 2017 9:26 PM

Quote:

Originally Posted by djx1100 (Post 9665783)
Sorry i'm new to Hex Editing so excuse me if i don't know exactly how to find it lol

i used this http://i.imgur.com/pS3IBts.png, then searched 25 63 (yes like that, with spaces and anything) until it found D20 something like here http://i.imgur.com/fFefyb6.png

djx1100 June 3rd, 2017 9:29 PM

Quote:

Originally Posted by panchoviz (Post 9665792)
i used this http://i.imgur.com/pS3IBts.png, then searched 25 63 (yes like that, with spaces and anything) until it found D20 something like here http://i.imgur.com/fFefyb6.png

i got it dude. thanks so much for your help :) i got the 60 fps on platinum and sacred gold.

Stoffles67 June 4th, 2017 2:30 AM

Is there anywhere I can find a full list of the changes made to pokemon? Also, is there a location guide for pokemon?

MeroMero June 6th, 2017 4:08 AM

Since nowadays everyone and their brother's hack seems to feature the Items chaining, as well as Repels chaining by default, those are going to be implemented in the next revision:

Script:
Code:

===scr_65
Fanfare 0x5dc
Lockall
Message 0x75
0031
Closemsgonkeypress
Releaseall
End

===scr_66
Fanfare 0x5dc
Lockall
Message 0x76
0031
Closemsgonkeypress
Releaseall
End

===scr_67
Fanfare 0x5dc
Lockall
Message 0x77
0031
Closemsgonkeypress
Releaseall
End

===scr_68
Fanfare 0x5dc
Lockall
Message 0x78
OpenLowScreen
OpenLowYesNoBox 0x800c
CloseLowScreen
If 0x800c 0x1
COMPARELASTRESULT 0x1 func_153
Setvar 0x8004 0x4f
Setvar 0x8005 0x1
TakeItem 0x8004 0x8005 0x800c
SetvarHero 0x0
Message 0x7b
Fanfare 0x5ff
0031
Closemsgonkeypress
Releaseall
End

===scr_69
Fanfare 0x5dc
Lockall
Message 0x79
OpenLowScreen
OpenLowYesNoBox 0x800c
CloseLowScreen
If 0x800c 0x1
COMPARELASTRESULT 0x1 func_153
Setvar 0x8004 0x4c
Setvar 0x8005 0x1
TakeItem 0x8004 0x8005 0x800c
SetvarHero 0x0
Message 0x7c
Fanfare 0x5ff
0031
Closemsgonkeypress
Releaseall
End

===scr_70
Fanfare 0x5dc
Lockall
Message 0x7a
OpenLowScreen
OpenLowYesNoBox 0x800c
CloseLowScreen
If 0x800c 0x1
COMPARELASTRESULT 0x1 func_153
Setvar 0x8004 0x4d
Setvar 0x8005 0x1
TakeItem 0x8004 0x8005 0x800c
SetvarHero 0x0
Message 0x7d
Fanfare 0x5ff
0031
Closemsgonkeypress
Releaseall
End

==func_153
Closemsgonkeypress
Releaseall
End


ASM:
Code:

@Use selected item:
xrpl_02078456:
    NOP
    LDR    R0, =ItemQuantity
    STRH    R1, [R0]
    CMP    R1, #0
    MOVNE  R1, #1
    STRH    R1, [R0, #2]
    MOV    R1, #0
    STR    R1, [R0, #4]
    LDR    R1, [SP, #8]
    LDRH    R0, [R1, #2]
    BX      LR

@Chain items:
xrpl_0207903C:
    NOP
    LDR    R5, =ItemQuantity
    LDRH    R1, [R5, #4]
    CMP    R1, #0
    LDR    R1, [R4]
    BNE    .Return
    LDRH    R1, [R5, #6]
    CMP    R1, #0
    LDR    R1, [R4]
    BNE    .Return
    CMP    R1, #5              @Use item
    CMPNE  R1, #0x18          @Use move-related items
    BEQ    .Check
    CMP    R1, #0x20
    BNE    .Return
    LDRH    R1, [R5, #2]
    CMP    R1, #5
    CMPNE  R1, #0x18
    MOV    R1, #0
    STR    R1, [R5]
    LDR    R1, [R4]
    MOVEQ  R1, #4
    CMP    R1, #0x20
    BEQ    .Return
    STRH    R1, [R5, #2]
    MOV    R5, R0
    ADD    LR, LR, #0xBC
    STMFD  SP!, {R4, LR}
    LDR    LR, =0x207C6BF
    BX      LR
.Check:
    MOV    R1, #1
    STRH    R1, [R5, #8]
    LDRH    R1, [R5, #2]
    CMP    R1, #1
    LDR    R1, [R4]
    STREQH  R1, [R5, #2]
.Return:
    MOV    R5, R0
    BX      LR

xrpl_0207C8BA:
    NOP
    LDR    R1, [R4, R0]
    LDR    R0, =ItemQuantity
    LDRH    R0, [R0, #2]
    CMP    R0, #0
    BEQ    .End
    LDR    R0, =ItemQuantity
    LDRH    R0, [R0]
    CMP    R0, #0
    MOVEQ  R0, #0xA
    STREQB  R0, [R1, #0x24]
.End:
    MOV    R0, R1
    BX      LR

xrpl_0207C8D4:
    NOP
    MOV    R1, #0x1D
    LDR    R2, =ItemQuantity
    LDRH    R0, [R2, #2]
    CMP    R0, #0
    BEQ    .End2
    LDRH    R0, [R2]
    CMP    R0, #0
    MOVEQ  R1, #0x21
.End2:
    MOV    R0, R4
    MOV    R2, #1
    BX      LR

xrpl_0207C8F0:
    NOP
    LDR    R4, =ItemQuantity
    LDRH    R1, [R4, #8]
    CMP    R1, #1
    MOVEQ  R1, #5
    STREQB  R1, [R0]
    MOV    R1, #0
    STR    R1, [R4, #8]
    MOV    R0, #1
    LDRH    R1, [R4, #2]
    CMP    R1, #0
    BEQ    .End3
    LDRH    R1, [R4]
    CMP    R1, #0
    LDREQH  R0, [R4, #2]
    STREQ  R1, [R4]
.End3:
    LDMFD  SP!, {R4, LR}
    BX      LR

@Teach level-up moves properly:
xrpl_02081F90:
    NOP
    MOV    R1, #1
    B      .FadeScreen

@Teach TM/HM moves properly:
xrpl_020823F8:
    NOP
    MOV    R1, #2
.FadeScreen:
    LDR    R0, =ItemQuantity
    STRH    R1, [R0, #4]
    B      .ResetScreen

@Move was not taught:
xrpl_0208203C:
xrpl_020824A4:
@Move was taught:
xrpl_02081E0E:
xrpl_020821AA:
xrpl_02082392:
    NOP
    LDR    R0, =ItemQuantity
    LDRH    R1, [R0, #4]
    CMP    R1, #2
    MOV    R1, #0
    STREQ  R1, [R0]
.ResetScreen:
    MOV    R0, #0x1F
    MOV    R0, R0, LSL #6
    BX      LR

@Check for Evolution:
xrpl_02071236:
    NOP
    MOV    R0, R6
    LDR    R6, =ItemQuantity
    STRH    R0, [R6, #6]
    ADD    SP, SP, #0x44
    BX      LR

@Chain repels:
xrpl_021F9968_ov_0F:
    NOP
    STRB    R4, [R0]
    LDR    R1, =0xC08
    ADD    R1, R2, R1
    STRH    R5, [R1]            @Store Repel type into the .SAV
    LDMFD  SP!, {R4, LR}
    BX      LR

xrpl_0224BB10_ov_02:
    NOP
    LDR    R1, =PseudoStack
    STR    R0, [R1, #8]
    LDRB    R1, [R0]
    CMP    R1, #0
    BX      LR

xrpl_0224BB20_ov_02:
    NOP
    LDR    R1, =0xC08
    LDRH    R0, [R2, R1]
    CMP    R0, #0x4F          @Check for Repel
    CMPNE  R0, #0x4C          @Else check for Super Repel
    CMPNE  R0, #0x4D          @Else check for Max Repel
    BEQ    .Repel
    MOV    R0, #0
    STR    R0, [R2, R1]
    LDR    R1, =0x818          @Default Script
    B      .Return2
.Repel:
    LDR    R1, =PseudoStack
    STR    R3, [R1]
    STR    R4, [R1, #4]
    LDR    R1, =0x644
    MOV    R3, #0
    ADD    R4, R2, R1
.LoopRepel:
    LDRH    R1, [R4]
    CMP    R1, #0
    BEQ    .NoMatch
    CMP    R1, R0
    BEQ    .Script
    ADD    R3, R3, #1
    ADD    R4, R4, #4
    CMP    R3, #0x50          @Number of item slots in the Items Pocket
    BCC    .LoopRepel
.NoMatch:
    LDR    R1, =0x818          @No Repel Script
    LDR    R3, =0xC08
    CMP    R0, #0x4F
    MOVEQ  R0, #0x4B
    SUB    R0, R0, #0x4B
    ADD    R1, R0, R1          @Final no Repel Script
    MOV    R0, #0
    STR    R0, [R2, R3]
    B      .ResetStack
.Script:
    LDR    R1, =0x81B          @Repel Script
    CMP    R0, #0x4F
    MOVEQ  R0, #0x4B
    SUB    R0, R0, #0x4B
    ADD    R1, R0, R1          @Final Repel Script
.ResetStack:
    MOV    R0, #0
    LDR    R2, =PseudoStack
    LDR    R4, [R2, #4]
    LDR    R3, [R2]
    STR    R0, [R2]
    STR    R0, [R2, #4]
.Return2:
    MOV    R0, R4
    BX      LR

lrpl_0203FE32:
    NOP
    LDRB    R2, [R1]
    ADD    R1, R3, #1
    STR    R1, [R0, #8]
    CMP    R2, #0x4F          @Check for Repel
    CMPNE  R2, #0x4C          @Else check for Super Repel
    CMPNE  R2, #0x4D          @Else check for Max Repel
    BEQ    .RepelUse
    B      .Return3
.RepelUse:
    SUB    R1, R1, #6
    LDRB    R0, [R1]            @Check if it is script instruction SetVar 0x8004 "Repel type"
    CMP    R0, #0x29
    BNE    .RepelUsed
    LDRB    R0, [R1, #1]
    CMP    R0, #0
    BNE    .RepelUsed
    LDRB    R0, [R1, #2]
    CMP    R0, #4
    BNE    .RepelUsed
    LDRB    R0, [R1, #3]
    CMP    R0, #0x80
    BNE    .RepelUsed
    LDR    R1, =PseudoStack
    LDR    R0, [R1, #8]
    CMP    R0, #0
    BEQ    .RepelUsed
    CMP    R2, #0x4F          @If Repel
    MOVEQ  R1, #0x64          @Store 100 steps
    CMP    R2, #0x4C          @If Super Repel
    MOVEQ  R1, #0xC8          @Store 200 steps
    CMP    R2, #0x4D          @If Max Repel
    MOVEQ  R1, #0xFA          @Store 250 steps
    STRB    R1, [R0]            @Store number of steps for Repel
.RepelUsed:
    ADD    R1, R3, #1
.Return3:
    MOV    R0, LR
    LDMFD  SP!, {LR}
    BX      R0

.data
.balign 2
ItemQuantity:
    .hword  0x0
    .hword  0x0
    .hword  0x0
    .hword  0x0
    .hword  0x0
    .hword  0x0

.balign 4
PseudoStack:
    .word  0x0
    .word  0x0
    .word  0x0


Quote:

Originally Posted by Stoffles67 (Post 9666013)
Is there anywhere I can find a full list of the changes made to pokemon? Also, is there a location guide for pokemon?

https://www.pokecommunity.com/showpost.php?p=9662501&postcount=23
As said in my post, I'm working on a far more detailed documentation.

Stoffles67 June 10th, 2017 12:31 AM

I think I may have found a game-breaking bug: when I enter the room with the electrodes, in Rocket's hideout, and I walk back to fight the Admin and Rocket Grunt with Lance, the game crashes as the battle starts...

MeroMero June 10th, 2017 2:43 AM

Quote:

Originally Posted by Stoffles67 (Post 9674241)
I think I may have found a game-breaking bug: when I enter the room with the electrodes, in Rocket's hideout, and I walk back to fight the Admin and Rocket Grunt with Lance, the game crashes as the battle starts...

1°) Emulator and/or flashcard?
2°) Do you have any cheat code enabled, regardless of the medium you're using?

And, well, this is kind of surprising because I didn't change that map nor the event file associated to it.
But I remember playtesting v2.0 on flashcard and that part of the storyline was fine, this might something to do with an ASM hack then.

Stoffles67 June 10th, 2017 2:47 AM

Quote:

Originally Posted by MeroMero (Post 9674308)
1°) Emulator and/or flashcard?
2°) Do you have any cheat code enabled, regardless of the medium you're using?

And, well, this is kind of surprising because I didn't change that map nor the event file associated to it.
But I remember playtesting v2.0 on flashcard and that part of the storyline was fine, this might something to do with an ASM hack then.

Emulator (Drastic). I don't have any cheats enabled (I'm not actually sure how to add them to be honest which is probably an issue for another day).

I also tried taking off the fast foward option and taking my phone off of power saver in case it was because my phone wasn't able to handle the game (in case this is a thing? Is this a thing?) but it didn't help either

EDIT: I transfered my save to my computer and used Desmume. I got a little futher into the battle, but then it froze just as my pokemon and Lance's pokemon are released.

EDIT 2: I tried using an old version of the game and it worked (but its giving me issues when I try to change back to the intitial rom)

MeroMero June 16th, 2017 2:30 AM

Quote:

Originally Posted by Stoffles67 (Post 9674311)
Emulator (Drastic). I don't have any cheats enabled (I'm not actually sure how to add them to be honest which is probably an issue for another day).

I also tried taking off the fast foward option and taking my phone off of power saver in case it was because my phone wasn't able to handle the game (in case this is a thing? Is this a thing?) but it didn't help either

EDIT: I transfered my save to my computer and used Desmume. I got a little futher into the battle, but then it froze just as my pokemon and Lance's pokemon are released.

EDIT 2: I tried using an old version of the game and it worked (but its giving me issues when I try to change back to the intitial rom)

Sorry for the late reply.

The source of the problem is narc a/0/0/8, which contains most of the battle HUD including the battle HP templates.
Something went wrong as I modified this narc since restoring the unmodified narc fixes the issue.

I'll edit this post once I find something new.

EDIT: The problem has been fixed, it was because the new HP templates were 8230 bytes uncompressed when they should cap at 4144 bytes, causing the graphics to overflow and subsequently causing the crash.
I'll update the OP with an emergency update ASAP.

Stoffles67 June 16th, 2017 3:24 AM

Quote:

Originally Posted by MeroMero (Post 9680539)
Sorry for the late reply.

The source of the problem is narc a/0/0/8, which contains most of the battle HUD including the battle HP templates.
Something went wrong as I modified this narc since restoring the unmodified narc fixes the issue.

I'll edit this post once I find something new.

EDIT: The problem has been fixed, it was because the new HP templates were 8230 bytes uncompressed when they should cap at 4144 bytes, causing the graphics to overflow and subsequently causing the crash.
I'll update the OP with an emergency update ASAP.

Thanks so much! You're the best. I just found an adamant absol so I'm hoping not to have to start a new game.

MeroMero June 16th, 2017 3:46 AM

OP updated with a link to v3.0.1.

Quote:

Originally Posted by Stoffles67 (Post 9680568)
Thanks so much! You're the best. I just found an adamant absol so I'm hoping not to have to start a new game.

You won't have to, no worries.
Also since you're already at Mahogany Town, it means that you already defeated 6 Gym Leaders.
Out of curiosity which one did you find the hardest to fight against?

Stoffles67 June 16th, 2017 4:27 AM

Quote:

Originally Posted by MeroMero (Post 9680591)
OP updated with a link to v3.0.1.


You won't have to, no worries.
Also since you're already at Mahogany Town, it means that you already defeated 6 Gym Leaders.
Out of curiosity which one did you find the hardest to fight against?

I'm trying to build a team with the new abilities, with the exception of togetic who I've included for the fairy type. So basically, I have beaten every gym leader with just togetic which, given the moves it learns, meant that Morty has given me the most trouble so far. That sableye with willo-wisp (and the ability that allows non-attacking moves to go first) gave me some trouble.

Stoffles67 June 16th, 2017 4:39 AM

Quote:

Originally Posted by MeroMero (Post 9680591)
OP updated with a link to v3.0.1.

I am playing the updated rom and the bug is still persisting: the game still crashes after the intro to the battle with the admin and the rocket grunt...

MeroMero June 16th, 2017 5:33 AM

Quote:

Originally Posted by Stoffles67 (Post 9680618)
I am playing the updated rom and the bug is still persisting: the game still crashes after the intro to the battle with the admin and the rocket grunt...

Weird…

I patched a ROM from the download link just to make sure that I did upload the right patch, and here are the results:
_DeSmuMe: works
_No$GBA Debugger: works
_NDS* via R4i: works
I'm not able to test for DraStic, however.

*The ability to work on a NDS is by far the most important criterion for me because of its ability to act as a deal-breaker should the hack fail that test.

Stoffles67 June 16th, 2017 7:23 AM

Quote:

Originally Posted by MeroMero (Post 9680646)
Weird…

I patched a ROM from the download link just to make sure that I did upload the right patch, and here are the results:
_DeSmuMe: works
_No$GBA Debugger: works
_NDS* via R4i: works
I'm not able to test for DraStic, however.

*The ability to work on a NDS is by far the most important criterion for me because of its ability to act as a deal-breaker should the hack fail that test.

I moved my save to Desmume, got passed the admin then moved my save back to Drastic. Everything is working again now. Thank you for the help!

Stoffles67 June 16th, 2017 8:54 AM

Its now telling me that my bag is full when I try to pick up a TM (TM 54)

MeroMero June 16th, 2017 9:36 AM

Quote:

Originally Posted by Stoffles67 (Post 9680776)
Its now telling me that my bag is full when I try to pick up a TM (TM 54)

If you already have the TM54 in your bag, then it's normal, since it's part of the re-usable TMs feature.
I take it you're in the Dark Cave, right? If that's the case then it's just that I didn't update the item yet.
I do have a list of TMs that appear multiple times, those were relocated accordingly but somehow TM54 escaped my notice.

Stoffles67 June 16th, 2017 9:46 AM

Quote:

Originally Posted by MeroMero (Post 9680797)
If you already have the TM54 in your bag, then it's normal, since it's part of the re-usable TMs feature.
I take it you're in the Dark Cave, right? If that's the case then it's just that I didn't update the item yet.
I do have a list of TMs that appear multiple times, those were relocated accordingly but somehow TM54 escaped my notice.

Yup, this was in the dark cave. Ok, perfect!

JasonPK June 16th, 2017 9:50 AM

Quote:

Originally Posted by Stoffles67 (Post 9680610)
Morty has given me the most trouble so far. That sableye with willo-wisp (and the ability that allows non-attacking moves to go first) gave me some trouble.

Morty has a Prankster Sableye? I'm not looking forward to that. ;-;

MeroMero June 16th, 2017 11:14 AM

Quote:

Originally Posted by JasonPK (Post 9680807)
Morty has a Prankster Sableye? I'm not looking forward to that. ;-;

Morty's Sableye in detail for the first match:
Code:

Level: 24
Gender: ♂
Ball: Poké Ball
Item: Focus Sash
Ability: Prankster
Nature: Careful
Move 1: Will-O-Wisp
Move 2: Sucker Punch
Move 3: Metal Burst
Move 4: Recover


There are ways to completely shut him down or at the very least put him at a disadvantage:
_a Pokémon with the Ability Magic Bounce will severely cripple him as he burns himself with Will-O-Wisp (Espeon evolved from a Adaptability Eevee if you grind like crazy, most likely Natu* or Xatu at this stage of the story)
_a Fire-type Pokémon will do well,
_so does a Pokémon with the Ability Water Veil or Magic Guard**,
_a Pokémon with the Ability Flash Fire works too (Cyndaquil's line, for example)

*some Headbutt Trees in the Ruins of Alph hide Natu; since you can get Headbutt as soon as you catch a Ponyta on Route 46 you can try your luck and wait for a Magic Bounce Natu to appear.
While Natu is part Psychic, it fares really well against Sableye (as long as you can play around Sucker Punch), even more so as a Xatu since it gets Air Slash as soon as it evolves plus you can buy the TM04 Calm Mind at Celadon Game Corner to teach Natu/Xatu the move.

**The Odd Egg may hatch into a Magic Guard Cleffa (who has a 49.9904% at being shiny), you can soft-reset as many times as you want since the species and the PID is determined the moment you take the Odd Egg.

Stoffles67 June 16th, 2017 2:18 PM

Where can I find Riolu, Combee and Starly?

unIQuE-_-SK June 17th, 2017 12:47 AM

English patch doesn't work for me :(

IceRentoraa28 June 19th, 2017 4:27 PM

Quote:

Originally Posted by djx1100 (Post 9665793)
i got it dude. thanks so much for your help :) i got the 60 fps on platinum and sacred gold.

Just in case you're interested, the offset to apply this for Diamond/Pearl is 0xDB0 :)

djx1100 June 19th, 2017 8:20 PM

Quote:

Originally Posted by IceRentoraa28 (Post 9683477)
Just in case you're interested, the offset to apply this for Diamond/Pearl is 0xDB0 :)

awesome! any way to speed up B/W2 as well?

FIQ June 20th, 2017 4:16 PM

This is cool! Too bad it's in French, I don't speak a word of French (well almost, I know what bonjour means : P)
I have some questions:
- 60fps. I suppose what you did was change a frame limit in-game? Any idea why it was set like that originally?
- Since you optimized trainer DVs for Hidden Power/Trick Room/Gyro Ball, did you change the trainer AI so it actually understands dynamic power moves?
- What is the boosted Shiny rate with Super Luck? Same as with Shiny Charm (e.g. up to 3 tries for a Shiny)?
- Can you still see exact opponent HP by pressing Start on the Fight/etc menu in a double battle like you can in vanilla for your own HP? (Might not be Start, I know it is in 3gen and that the feature is still there in 4gen, they might have changed the button though)

MeroMero June 20th, 2017 11:39 PM

1°) I'm speculating it's because of the 3D models on the overworld, even at 60 fps the framerate drops at 30 automatically while there are more 3D models on the NDS screen than the 60 fps mode can handle.
However this does not apply to Lugia and Ho-Oh "awakening" cutscenes, they play fine at 60 fps but I chose to render them at 30 fps so that both cutscenes would be synchronized with their respective themes.

2°) I actually didn't touch the AI at all for now, true that it needs some improving because it is incapable of processing new (or improved) Abilities that happen to give an immunity.
For example, if you happen to have a Bulletproof Rhyperior on the battlefield and the opponent have Energy Ball in its arsenal, the latter will repeatedly try to use Energy Ball in vain.
The same happens with the improved LightingRod where an opponent, if it has Thunder Wave, will systematically try to paralyze your Pokémon even if it didn't work the previous times.
That being said, that was already a problem even in retail games with a Dry Skin Pokémon where sometimes the AI would try to use a Water-type move on it, even though the former was already present (read not switched in) on the battlefield this turn.

3°) The improved Shiny Rate with Super Luck is one of my original ideas (along with the Evolutor most notably).
Since the shiny rate is already 1/4096 in this hack, Super Luck only allows for a second PID calculation should the first one not give a Shiny, giving you roughly a 1/2048 chance to find a Shiny with Super Luck.
Basically:
_1 Calculate wild PID
_2 Does your lead have Super Luck? If no jump to _5
_3 Would the wild PID give a Shiny? If yes jump to _5
_4 Calculate wild PID again
_5 Wild Pokémon is generated

4°) Indeed it's the Start button that allows you switch between HP bars and HP numbers in double battles.
I did try to implement that for opponents in double battle but couldn't manage to (or rather I didn't find a way to lock the HP numbers where I wanted them to be).
I might try again though now that you brought it up.

ABoxOfOneTooManyPsyducks June 22nd, 2017 9:35 PM

I'm really loving this so far, despite knowing almost no French. Easily the most impressive hack of HGSS I've seen. I have a question though. What bytes would I have to edit in a clean US HGSS rom to remove the 510 EV cap? One thing I always disliked about the post-GSC games is being unable to max all stats.

Arun kapil June 22nd, 2017 9:52 PM

A soulsilver hack

MeroMero June 23rd, 2017 12:08 AM

Quote:

Originally Posted by ABoxOfOneTooManyPsyducks (Post 9686242)
I'm really loving this so far, despite knowing almost no French. Easily the most impressive hack of HGSS I've seen.

While I'm thankful of your praise, it's only impressive from mechanics' standpoint.
The storyline is still something that I need to work on.

Quote:

Originally Posted by ABoxOfOneTooManyPsyducks (Post 9686242)
I have a question though. What bytes would I have to edit in a clean US HGSS rom to remove the 510 EV cap? One thing I always disliked about the post-GSC games is being unable to max all stats.

First open your ROM in CrystalTile2 and click Ctrl+N to open the file browser, from there:
_Locate arm9.bin;
_right-click and click on Extract;
_Search in the extracted arm9 for "FE 01 00 00";
_The search should return 3 results, change them all into "FA 05 00 00";
_Save and import arm9 back by right clicking on the file browser and selecting Compression;

Once this is done, this quick hack will lift the EV limit from 510 to 1530.
For the sake of consistency, you should redo all the previous steps but with overlay9_0080.bin instead; this is for the Battle Frontier, and there will be 2 instances of "FE 01 00 00" instead of 3 to replace.

Also this is something you might find interesting:
https://projectpokemon.org/forums/forums/topic/33166-tutorialhgss-lift-the-100-ev-limit-on-vitamins/

Stoffles67 June 23rd, 2017 3:04 AM

Quote:

Originally Posted by MeroMero (Post 9686308)
While I'm thankful of your praise, it's only impressive from mechanics' standpoint.
The storyline is still something that I need to work on.

What is your plan for this hack moving forward? Are you intending on doing something similar to Drayano's hacks, and updating pokemon stats etc?

I have made it up to the battle with Red atop Mt Silver. I must say, the game has been a ton of fun. The gym leaders were challenging and required actual thought to beat.
One thing I did want to ask: for the elite 4, is it really necessary not to allow us to use items inbetween battles as well in during battles? Even not being able to swop my starting pokemon between battles meant that I either had to stack my team with "dummy" pokemon that I could switch in to, or I had to have a pokemon which could effectively beat all 4 members.

I get that fixed shift in battle thing; especially given that it doesn't get in the way of EV training given that EV's can be maxed. However, the restriction between battles seems a little extreme as even in those battle tower places, they usually go so far as to heal your pokemon between battles.

Would it also be possible for you to allow some of the rarer stones, such as the shiny stone, to be found with the pick up ability? Or maybe even bought from the casino?

Regardless, thank you for creating something that has given me embarrassingly many hours of fun!

MeroMero June 23rd, 2017 4:58 AM

Quote:

Originally Posted by Stoffles67 (Post 9680981)
Where can I find Riolu, Combee and Starly?

Starly is available on Route 46.
Combee is still in some Kanto Trees.
Riolu for now is only available from the Odd Egg.

Quote:

Originally Posted by Stoffles67 (Post 9686453)
What is your plan for this hack moving forward? Are you intending on doing something similar to Drayano's hacks, and updating pokemon stats etc?

Stats updates are already done, but the next update will contain some updated moves, many updated movesets and egg moves as well.
And that's without taking into account new available Pokémon and Trainer rosters.
I'm also intending to give actual character development to some Gym Leaders (I have Whitney in mind for example).

Have you tried to battle against the female Ace Trainer at the Lake of Rage?

Quote:

Originally Posted by Stoffles67 (Post 9686453)
I have made it up to the battle with Red atop Mt Silver. I must say, the game has been a ton of fun. The gym leaders were challenging and required actual thought to beat.

If you beat Red then try to challenge the Gym Leaders, the Elite 4 and Red again, you'll be surprised.
Be really careful, Misty will be even deadlier than she already was.
Also Chuck now accepts rematches on Wednesday mornings, while Misty does so on Thursday nights.

As you guessed this is an Easter Egg but I plan to change the condition to trigger it.

Quote:

Originally Posted by Stoffles67 (Post 9686453)
One thing I did want to ask: for the elite 4, is it really necessary not to allow us to use items inbetween battles as well in during battles? Even not being able to swop my starting pokemon between battles meant that I either had to stack my team with "dummy" pokemon that I could switch in to, or I had to have a pokemon which could effectively beat all 4 members.

I get that fixed shift in battle thing; especially given that it doesn't get in the way of EV training given that EV's can be maxed. However, the restriction between battles seems a little extreme as even in those battle tower places, they usually go so far as to heal your pokemon between battles.

The idea I wanted to implement for a while was that after each Elite 4 battle (sans Lance obviously) the Elite 4 member you just defeated would heal your team.
They will always do so in their first and second teams' matches (when they are around Lv60 and Lv85 respectively).
When the time comes for their final teams (the Easter Egg I mentioned earlier), the healing would become optional, from there defeating the Elite 4 and Lance without healing once would give you a reward (I was thinking about 50 BP to farm Battle Points and to combo with the Egg Move Tutor).

While I'm talking about Battle Points, try the Battle Frontier facilities (specifically the Battle Factory Lv.100 mode), the Pokémon there have been significantly improved!

Quote:

Originally Posted by Stoffles67 (Post 9686453)
Would it also be possible for you to allow some of the rarer stones, such as the shiny stone, to be found with the pick up ability? Or maybe even bought from the casino?

I know this is not the most memorable building but the Pokéathlon Dome still exists.
Since you get the National Dex upon beginning the adventure, the Shiny, Dusk and Dawn Stones will already be available.

Quote:

Originally Posted by Stoffles67 (Post 9686453)
Regardless, thank you for creating something that has given me embarrassingly many hours of fun!

My pleasure.
Next version of the game should be much better though.

alarm153 June 23rd, 2017 6:58 AM

Is it possible to clear elite 4 without any cheat? Or you just intended to be impossible?

ABoxOfOneTooManyPsyducks June 23rd, 2017 5:36 PM

Quote:

Originally Posted by MeroMero (Post 9686308)
First open your ROM in CrystalTile2 and click Ctrl+N to open the file browser, from there:
_Locate arm9.bin;
_right-click and click on Extract;
_Search in the extracted arm9 for "FE 01 00 00";
_The search should return 3 results, change them all into "FA 05 00 00";
_Save and import arm9 back by right clicking on the file browser and selecting Compression;

Once this is done, this quick hack will lift the EV limit from 510 to 1530.
For the sake of consistency, you should redo all the previous steps but with overlay9_0080.bin instead; this is for the Battle Frontier, and there will be 2 instances of "FE 01 00 00" instead of 3 to replace.

Also this is something you might find interesting:

Much appreciated, thank you! And double thanks for pointing me at projectpokemon. You seem to have answered a couple of other things I was wondering about.

therealzef June 23rd, 2017 8:42 PM

Quote:

Originally Posted by unIQuE-_-SK (Post 9681294)
English patch doesn't work for me :(

there isnt one

TheShadyRelapse July 8th, 2017 3:19 PM

Quote:

Originally Posted by MeroMero (Post 9686493)
Starly is available on Route 46.
Combee is still in some Kanto Trees.
Riolu for now is only available from the Odd Egg.


Stats updates are already done, but the next update will contain some updated moves, many updated movesets and egg moves as well.
And that's without taking into account new available Pokémon and Trainer rosters.
I'm also intending to give actual character development to some Gym Leaders (I have Whitney in mind for example).

Have you tried to battle against the female Ace Trainer at the Lake of Rage?


If you beat Red then try to challenge the Gym Leaders, the Elite 4 and Red again, you'll be surprised.
Be really careful, Misty will be even deadlier than she already was.
Also Chuck now accepts rematches on Wednesday mornings, while Misty does so on Thursday nights.

As you guessed this is an Easter Egg but I plan to change the condition to trigger it.


The idea I wanted to implement for a while was that after each Elite 4 battle (sans Lance obviously) the Elite 4 member you just defeated would heal your team.
They will always do so in their first and second teams' matches (when they are around Lv60 and Lv85 respectively).
When the time comes for their final teams (the Easter Egg I mentioned earlier), the healing would become optional, from there defeating the Elite 4 and Lance without healing once would give you a reward (I was thinking about 50 BP to farm Battle Points and to combo with the Egg Move Tutor).

While I'm talking about Battle Points, try the Battle Frontier facilities (specifically the Battle Factory Lv.100 mode), the Pokémon there have been significantly improved!


I know this is not the most memorable building but the Pokéathlon Dome still exists.
Since you get the National Dex upon beginning the adventure, the Shiny, Dusk and Dawn Stones will already be available.


My pleasure.
Next version of the game should be much better though.

How do you remove the TM thing that makes TM's like HMs?

zbaumann98 July 9th, 2017 4:19 PM

I'm having problems patching the game for some reason, I'm not real sure what to do

KaratGaming July 9th, 2017 4:37 PM

What is MindCrystal like?

rodygo July 11th, 2017 3:52 AM

I am translating right now using soulsilver as the base from which I basically just copy-paste dialogue. It will probably have some errors once I am done with it, stuff like accidentally changing false swipe to true swipe, typos or just pretty broken translation considering I have to translate the custom dialogue with google translate and what is left of my high-school french class knowledge, but for now let's see how well it goes..

EDIT: Took me a lot longer than expected to get the patching process to work, had to sort out some errors.

EDIT: Currently on line 32600/157674, so 20% done. Now I have to manually edit all the move names considering copy-pasting is not going to work in this case due to custom dialogue for items that strengthen moves. This is gonna take a while.

EDIT: Currently on line 77055/157674, 49% done. Will complete the rest tomorrow if everything goes according to plan. For some reason the entire dialogue for the game corner wasn't included in the file I use as a base, so that's now all been translated manually.

https://i.imgur.com/DVJ6mBb.png

Stoffles67 July 11th, 2017 3:30 PM

Quote:

Originally Posted by rodygo (Post 9702187)
I am translating right now using soulsilver as the base from which I basically just copy-paste dialogue. It will probably have some errors once I am done with it, stuff like accidentally changing false swipe to true swipe, typos or just pretty broken translation considering I have to translate the custom dialogue with google translate and what is left of my high-school french class knowledge, but for now let's see how well it goes..

EDIT: Took me a lot longer than expected to get the patching process to work, had to sort out some errors.

EDIT: Currently on line 32600/157674, so 20% done. Now I have to manually edit all the move names considering copy-pasting is not going to work in this case due to custom dialogue for items that strengthen moves. This is gonna take a while.

EDIT: Currently on line 77055/157674, 49% done. Will complete the rest tomorrow if everything goes according to plan. For some reason the entire dialogue for the game corner wasn't included in the file I use as a base, so that's now all been translated manually.

You, sir, are a gentleman and a scholar. Thanks for the effort!

Mag-Mar July 11th, 2017 5:00 PM

Quote:

Originally Posted by rodygo (Post 9702187)
I am translating right now using soulsilver as the base from which I basically just copy-paste dialogue. It will probably have some errors once I am done with it, stuff like accidentally changing false swipe to true swipe, typos or just pretty broken translation considering I have to translate the custom dialogue with google translate and what is left of my high-school french class knowledge, but for now let's see how well it goes..

EDIT: Took me a lot longer than expected to get the patching process to work, had to sort out some errors.

EDIT: Currently on line 32600/157674, so 20% done. Now I have to manually edit all the move names considering copy-pasting is not going to work in this case due to custom dialogue for items that strengthen moves. This is gonna take a while.

EDIT: Currently on line 77055/157674, 49% done. Will complete the rest tomorrow if everything goes according to plan. For some reason the entire dialogue for the game corner wasn't included in the file I use as a base, so that's now all been translated manually.

https://i.imgur.com/DVJ6mBb.png

It's easy if you just replace the .narc files.. You will only need to translate some type charts.. Ex: EAU = WATER.

A great hack in a stupid language..

rodygo July 11th, 2017 9:41 PM

Quote:

Originally Posted by Mag-Mar (Post 9702688)
It's easy if you just replace the .narc files.. You will only need to translate some type charts.. Ex: EAU = WATER.

A great hack in a stupid language..

Problem is, there is some custom dialogue for stuff like the egg move tutor or the pixie plate. In total there are 6051 lines of dialogue (including <text id> and <text>, so realistically more like 2000 lines of actual in-game dialogue) that aren't in the english .narc files. This means that directly replacing them would probably cause some blank textboxes to appear that you would be unable to ever escape from, essentially causing you to force you to restart the game. I just hope there isn't any dialogue changes from the french version that replaces old lines instead of adding new lines..

Splash July 12th, 2017 2:40 AM

Quote:

Originally Posted by rodygo (Post 9702977)
Pokémon MindCrystal English Translation

General
This translation is a combination of ripping from the english version of soulsilver (152000/158000 lines) and translation of custom dialogue using google translate and what's left of what I still know from highschool french classes (6000/158000 lines). I tried to make sure that the message of these custom sentences got preserved but I have undoubtedly butchered some custom dialogue. If there's some issue that you encounter in your playthrough such as a typo or an NPC having the wrong dialogue, check the known issues section. If it's not in there already, notify me with the exact NPC, the message that they are sending and, if applicable to the issue, what message they should send. I will look into it ASAP.
The patch includes menu DECAPITALIZATION as well as Pokémon name decapitalization, this is a personal preference of mine.

Guide
1 - Check if the english patch is up-to-date with the current version of Pokémon MindCrystal, if not, refer to the compatability section to see if it'll still work correctly or not.
2 - Correctly patch a FRENCH version of Pokémon SoulSilver using the xdelta patch for Pokémon MindCrystal that's available on the first page. This will create a new file.
3 - Check if the newly created file is 262.144 kB, if it's not, you've messed up the patching.
4 - Apply the translation patch to the newly created file you just got from the MindCrystal patch.
5 - Check if this newly created file is also 262.144 kB, if it's not, you've messed up the patching (again).
6 - Enjoy your newly created English version of Pokémon MindCrystal :)

Compatability
In general, the translation patch should be compatible with all versions of MindCrystal as long as they don't alter the root/a/0/2/7 file. What this means in normal, understandable English is that as long as an update doesn't add custom dialogue, custom abilities or any other thing that requires a new piece of text in-game to function, it should work. This means that patches that change stat values, wild pokemon data or shop items should always be compatible.

Download
For beta v3.0.1 - https://mega.nz/#!iRBS1Y5S!CGPfX3c23i04YAZDR-WFup7hukFxabuAlE39L24nt8Y

Known Issues
Spoiler:
In the nicknaming menu, the buttons for capitalised or small letters are still in french, I think this is included in a graphic. It is not included in the file for message data atleast.

In the saving menu, the buttons for saving say OUI and NON, instead of Yes and No. This is because of the same reason as the nicknaming menu.

FAQ
Spoiler:
"Why is Mega Launcher called MegaLauncher and Queenly Majesty called QueenMajesty?" - There is a character limit of 12 for ability names, this was done so they wouldn't be cut off in the middle of their names.
"Why haven't you fixed (insert issue here) yet?" - Is it in the known issues list? No? Notify me of the issue including the situation, which npc, what the problem is and, if applicable to the issue, what it should say instead.

Wow dude you really did it! This is cool gonna try it soon. Kinda surprised no one is commenting yet xD
Will you be changing the graphics of the buttons in the future?

rodygo July 12th, 2017 3:19 AM

Quote:

Originally Posted by Splash (Post 9702986)
Wow dude you really did it! This is cool gonna try it soon. Kinda surprised no one is commenting yet xD
Will you be changing the graphics of the buttons in the future?

Not in the near future, I am going on a trip in a week so if I do decide to do it it'll take a while. I think it's just a case of replacing some files from the French version with the corresponding files from the US version but I haven't looked into editing graphics for NDS at all, so what I am saying might just not be true. In any case, it isn't really gamebreaking and I'd much rather focus on fixing empty textboxes, typos and NPCs not having their correct dialogue first.

HuK July 12th, 2017 12:18 PM

Quote:

Originally Posted by rodygo (Post 9702994)
Not in the near future, I am going on a trip in a week so if I do decide to do it it'll take a while. I think it's just a case of replacing some files from the French version with the corresponding files from the US version but I haven't looked into editing graphics for NDS at all, so what I am saying might just not be true. In any case, it isn't really gamebreaking and I'd much rather focus on fixing empty textboxes, typos and NPCs not having their correct dialogue first.

Hi, I'm using this translations.
but it has some problem that trasnlation is not working
when you pick female character "Kris".
But it work on Male character "Gold".

rodygo July 12th, 2017 12:56 PM

Quote:

Originally Posted by HuK (Post 9703352)
Hi, I'm using this translations.
but it has some problem that trasnlation is not working
when you pick female character "Kris".
But it work on Male character "Gold".

Oh wow this is weird. Nothing, including the bag and items seem to be translated correctly when playing as a female character. Since the stuff that's being said is not included at all in the file I've edited, the only thing I can think of is that the game uses a different file entirely when playing as a female character. Will look into it tomorrow.

FIXED, problem was, there is another file that contains dialogue instead of just the one I was editing.

unIQuE-_-SK July 13th, 2017 3:57 AM

Quote:

Originally Posted by Mag-Mar (Post 9702688)
A great hack in a stupid language..

Thanks for making this accessible to rest of the globe. ;)

Stoffles67 July 13th, 2017 7:23 AM

Whenever I try to apply the patch, Xdelta gives me a checksum error...

minochet July 13th, 2017 12:03 PM

Yeah, I have no idea what rom base i need to patch this with. I keep trying to patch Mindcrystal to the English patch and it doesn't work. tried just using the English patch-not compatable. Could someone help me?

rodygo July 13th, 2017 12:37 PM

I just patched it correctly using only the patch for MindCrystal on the first page, my own translation patch and a French rom of pokemon SoulSilver (Pokemon - Version Argent SoulSilver).

Step 1: Using xdelta, select the patch for MindCrystal as the patch, obviously, and the clean base French rom of pokemon soulsilver as the source file, as the output file type something like placeholder.nds
Step 2: Using xdelta again, select the english translation patch and as the patch and the newly-created placeholder.nds as the source file, as the output file type something like "Pokémon MindCrystal English.nds".

Afterwards move Pokémon MindCrystal English.nds to the flashcart of your choice or use an emulator.

Stoffles67 July 13th, 2017 2:11 PM

Quote:

Originally Posted by rodygo (Post 9704166)
I just patched it correctly using only the patch for MindCrystal on the first page, my own translation patch and a French rom of pokemon SoulSilver (Pokemon - Version Argent SoulSilver).

Step 1: Using xdelta, select the patch for MindCrystal as the patch, obviously, and the clean base French rom of pokemon soulsilver as the source file, as the output file type something like placeholder.nds
Step 2: Using xdelta again, select the english translation patch and as the patch and the newly-created placeholder.nds as the source file, as the output file type something like "Pokémon MindCrystal English.nds".

Afterwards move Pokémon MindCrystal English.nds to the flashcart of your choice or use an emulator.

When I select the translation patch with xdelta an error message pops us talking about ascii code errors?

Mag-Mar July 16th, 2017 12:00 PM

Quote:

Originally Posted by rodygo (Post 9704166)
I just patched it correctly using only the patch for MindCrystal on the first page, my own translation patch and a French rom of pokemon SoulSilver (Pokemon - Version Argent SoulSilver).

Step 1: Using xdelta, select the patch for MindCrystal as the patch, obviously, and the clean base French rom of pokemon soulsilver as the source file, as the output file type something like placeholder.nds
Step 2: Using xdelta again, select the english translation patch and as the patch and the newly-created placeholder.nds as the source file, as the output file type something like "Pokémon MindCrystal English.nds".

Afterwards move Pokémon MindCrystal English.nds to the flashcart of your choice or use an emulator.

Do you have any update on the French graphics? I'm also trying to research something about on Nitro Explorer, but is kind of hidden.

rodygo July 16th, 2017 12:51 PM

Quote:

Originally Posted by Mag-Mar (Post 9706683)
Do you have any update on the French graphics? I'm also trying to research something about on Nitro Explorer, but is kind of hidden.

I'm sorry, I haven't really looked into it yet since I got distracted and decided that I wanted to learn about ASM hacking for NDS games. The endgoal would be to be able to customize a SacredGold game to my own liking. So far the results have been.. pretty fruitless.. Not giving up though. :)

I tried using meromero's asm hacks for changing the music to GBA player only, making headbutt trees always return give a pokemon and the gen V TM system, but even when I tried inserting them in a clean french rom, instead of modifying them for a US rom, the game either decided to not work at all (in the case of GBA sounds) or decided to crash when performing the action that should be changed.

EDIT: I just updated the translation patch so now all the custom items aswell as NPCs referencing a blue Milotic when playing as Kris should be fixed.

In the .nds file there are 8 new files made by meromero, I tried looking at them to see if maybe one of them contained the in-battle messages, but so far no luck. To be continued..

EDIT 2: I just found out that using Spiky's DS Map Editor, I can change the trainer names and thus fix the in-game messages. Sadly, doing that for all the names would be a lot of work since there are 700+ trainers that would need to be renamed, so I am only going to fix it for the gym leaders/important story people/elite 4/champion. If I would know what exact file contains the trainer data, I would do it for all of them.. SDSME automatically trims the rom size by removing free space though, this isnt a problem for now but it means that I'd probably have to redo this translation (of only the trainer names) every single time an update comes out that uses that free space.

alistar July 21st, 2017 6:18 AM

Does anyone know how to evolve trade evolutions? Specifically haunter. And if the other starters can be caught in the wild somewhere?

ablahblah987 July 21st, 2017 2:45 PM

This looks great but I don't think I'll play until the trainers are edited. It sounds too easy otherwise.

alarm153 July 21st, 2017 5:52 PM

Quote:

Originally Posted by alistar (Post 9710805)
Does anyone know how to evolve trade evolutions? Specifically haunter. And if the other starters can be caught in the wild somewhere?

Give him a spell tag and just level up. I think other trade evolutions are similar.

Stoffles67 July 22nd, 2017 9:18 AM

Quote:

Originally Posted by ablahblah987 (Post 9711109)
This looks great but I don't think I'll play until the trainers are edited. It sounds too easy otherwise.

Random trainers have been edited. Also, all the gym leaders have been edited, and can provide quite a challenge

strangerhypno July 25th, 2017 3:39 PM

Quote:

Originally Posted by Mag-Mar (Post 9702688)
It's easy if you just replace the .narc files.. You will only need to translate some type charts.. Ex: EAU = WATER.

A great hack in a stupid language..

Hey show some respect to the romhack creator, not everyone speaks English.

LoroTheParrot August 3rd, 2017 3:53 PM

There is any documents available? Would be pretty useful, I want to see the pokemons changes.

Btw, great hack, the best ds hack for me, thanks for sharing with us!!!

jully45 August 28th, 2017 2:51 AM

This hack is amazing, thank you! The 60fps is really an eye opener, everything is a lot faster and smoother. I just have one observation; the music sounds a little different compared to the originals and I am guessing it's from the 60fps upgrade. Is it just me or do any of you guys think it sounds different as well?

alarm153 September 7th, 2017 7:56 PM

This hack is wonderful. Interesting hack ever.
Just beating elite 4 without restore is so painful..
Fixing it, this will be perfect hack.
Isn't there any update? I'm longing for it...


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