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AH45's Fakemon - Dyzammuni evolutionary line
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I'll probably cover an entire evolutionary line in one post just so that we aren't flooded with posts like I am on DeviantArt.
The first one: Dysaila, the Twin Pokémon Type: Psychic/Steel Ability: Tag Team (May attack twice in one turn, unless one of the Tag moves or a Z-Move is used.) Base Stats: 68 HP / 55 Attack / 65 Defense / 60 Sp.Atk. / 45 Sp.Def. / 55 Speed (Total: 343) Height: 1'8" / 0.5m Weight: 69.7lbs / 31.6kg The two Dysaila are bonded together - not physically, but mentally. They keep together because if either can't sense the other with their mind, both become stricken with pain. The second one: Dystaiku, the Twin Pokémon Type: Psychic/Steel Ability: Tag Team Base Stats: 90 HP / 72 Attack / 85 Defense / 72 Sp.Atk. / 68 Sp.Def. / 85 Speed (Total: 472) Height: 2'11"/0.9m Weight: 119.7lbs/54 kg Because Dystaiku's mind is stronger than Dysaila, they can be further apart, although they still share each other's pain. That never goes away. Dystaiku battle using powerful combo attacks from both of the pair. The third one: Dyzammuni, the Twin Pokémon Type: Psychic/Steel Ability: Tag Team Base Stats: 103 HP / 99 Attack / 110 Defense / 89 Sp.Atk. / 85 Sp.Def. / 115 Speed Height: 4'3" / 1.3m Weight: 155lbs / 70.3kg While Dyzammuni can move much more freely, they still stick together as habit. The pair's power is much greater when together as well. Extra data: Signature moves: The six Tag moves (Tag Spin, Tag Drill, Tag Flash, Tag Torch, Tag Line, Tag Gear -- I'm not covering all that crap here) Evolutionary line: Dysaila --(Level 32)--> Dystaiku --(Level 64)--> Dyzammuni EDIT: Fixed to have better drawing quality and to fit Sunfished's recommendations, which are glaring problems. I think I fixed them. |
Welcome! I'll go straight ahead to critiquing.
Concept wise, I think the idea that two entities acting as one is pretty cool, something unlike the ones we normally see such as Dugtrio and Magneton. The Tag gimmick you gave them are also fairly unique, giving them more reason to utilize their co-op system. However, beyond the concept, your design (as in the elements making up your art, not your art itself), doesn't give off the "feeling" of a Pokemon. Since it's easier to break it down, I'll list the things I see as things to improve on:
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I'm working on it. Normally I wouldn't do something drastic because of one opinion, but I see exactly what you're talking about and it's a major problem with the set. I guess I liked the concept and so didn't concern myself with design so much. You say these look vulpine, so I think a pointier face is in order. As well as some color swaps, the entire evolutionary line was drawn terribly because I colored them in on three different days. I'll make Dysaila less complicated, Dystaiku slightly so, and Dyzammuni maybe a little more. I felt like redoing at least Dystaiku anyway, so thanks for giving me a reason to do all three!
I'll probably have these updated by the end of the day. Though since you seem to be either are a midnight forum surfer or in Europe it may not be Wednesday, June 21 when you see it. |
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