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-   -   Daily Make-a-Mega Returns: Vote on stats for Mega Beartic! (https://www.pokecommunity.com/showthread.php?t=396246)

gimmepie June 26th, 2017 4:19 AM

Make-a-Mega Returns: Vote on stats for Mega Beartic!
 
Make-a-Mega

http://media.wwg.com/2016/10/mega-evolution-194991.jpg

Make-a-Mega is back at last! Alternating months with the new Alolan Mix-Up series, we'll once again embark upon the task of creating new and exciting Mega Evolutions for the Pokemon that missed out on one in the Sixth Generation.

How This Works


Over a number of weeks we'll work together as a community to create a Mega Evolved form for a Pokemon that doesn't have one yet. Here in Battling & Team Building, we'll decide on changes to our Mega Pokemon's Type, Ability and Stats. Meanwhile, once our Pokemon is selected, a partner thread in Art & Design will go up where the appearance of our Pokemon will be designed.

Decisions here will be made through a series of quick polls. Each week we will have three days of submissions and then four days with the poll up to make our decisions. The poll topics will be as follows

Week One: Pokemon Selection
Week Two: Type Selection
Week Three: Ability Selection
Week Four: Stat Distribution (+100 total)

Rules


To keep things fair and make sure we don't break the games' lore, we'll have some rules to follow.

1. No Legendary Pokemon
2. You may only submit one suggestion for each poll.
3. Don't submit Pokemon that have a Mega Evolution, including ones we've made a mega for already. Let's not give them to Alola forms either.
5. Increase the BST of the base form by 100, no more and no less (don't mention Alakazam, shhh).
6. Try to give some reasoning for your suggestions and feel free to discuss those of other participants.
7. Pokemon submitted must be UU tier or below. The OU Pokemon are good enough already.
8. Have fun. Or else.

With all that out of the way, feel free to start putting some ideas forward!


Sirfetch’d June 26th, 2017 4:35 AM

How about Beartic? It has a really cool ability, Slush Rush, which we could retain. It has a solid movepool as well! With Hail being pretty useful itself, having a Pokemon that could make use of the hail would really be nice.

Kostas June 26th, 2017 5:16 AM

My vote goes for Crawdaunt

gimmepie June 26th, 2017 2:14 PM

Flygon!!
Let's do this already. :')

wolf June 26th, 2017 4:02 PM

Butterfree /s

How about Togekiss. o7

AlmightyBreloom June 26th, 2017 4:21 PM

Dusknoir gets my vote. It needs something to set it apart from Dusclops, as it just isn't as useful as it's preevolution. It already has great defenses and has good moves to help it, it just needs a bit more in the stat department.

faf June 26th, 2017 4:26 PM

My vote goes to Scrafty. It really fell from grace after the 5th generation due to Fairies and from huge power creeps, which is a shame because it has a colourful movepool, three great abilities (it could even use Intimidate being Mega-evolving), and a good offensive typing. If it had the stats, I feel it can be more successful.

jombii June 26th, 2017 10:29 PM

Flygon deserves some love yes

gimmepie July 1st, 2017 3:10 AM

Whoops, gave you all an extra day. the first poll is now open.

U-Hacks July 1st, 2017 5:51 AM

I Vote for Togekiss!

She's so cute (A Little Cute) & it must be created a mega evolution of it
Togekissite!

__________________

Make-A-Mega!

wolf July 1st, 2017 10:26 AM

Voted for Beartic, Togekiss, and Scrafty. Ice-types are rare in OU, so Mega Beartic would make a nice addition. Togekiss is a very unique Pokemon that would be interesting to see more of in OU, though it might be best to give it a different ability for its Mega... Scrafty is interesting too. It might be fun trying to make a Dark/Fighting Pokemon usable in OU.

Sirfetch’d July 3rd, 2017 5:35 PM

I voted for Beartic, Crawdaunt, and Togekiss. Like wolf, I think having a good Ice type in OU could be really useful due to how good that type is offensively. Most Ice types are extremely underwhelming so Ice Beam coverage is just used. Having a fast physical Ice type could really shake things up. Crawdaunt is also interesting. It's extremely powerful but held back due to it's pitiful speed. It has a good boosting move in DD so maybe just a slight boost in speed, some extra bulk, and a small tune up to it's attack could really make it a viable mega. Togekiss just seems fun and has a load of possibilities. I'd rather change up it's ability though.

gimmepie July 4th, 2017 3:38 AM

I'm really starting to get behind Mega-Beartic here ngl. An additional type wouldn't be a bad idea, but I feel like the Ice-type definitely needs more representation since Weavile and (maybe) Alolan-Ninetales are the only Ice mon worth a damn in OU.

It's got access to some pretty good/powerful moves too Icicle Crash, Thrash, Superpower, Swords Dance, Bulk Up, Play Rough, Stone Edge, Surf etc.

Sirfetch’d July 4th, 2017 4:34 AM

Fighting would be a cool secondary typing, IMO. While it would give Beartic additional weaknesses, it would neutralize it's Stealth Rock weakness, which is important. It would also power up Super Power to extremely high levels and allow Beartic to break through Steel Pokemon a bit easier.


...if Beartic wins 8D

gimmepie July 6th, 2017 1:30 AM

So, thankfully Beartic won the coin toss against Togekiss. What shall we do with its typing?

Kostas July 6th, 2017 1:46 AM

I agree with chase here, I think Ice/Fighting would be awesome!

wolf July 6th, 2017 12:03 PM

Ice/Water could work well with Aqua Jet. Beartic doesn't learn Waterfall, but it might not need it. Icicle Crash / Superpower / Aqua Jet / Swords Dance. It also fits with Beartic's design since it's a polar bear, has Swift Swim, learns Water moves, etc. Ice/Fighting is more unique. However, none of the Ice/Water Pokemon are viable in OU anyway.

gimmepie July 7th, 2017 5:03 AM

Honestly, Ice/Fighting and Ice/Water were my preferred options anyway so I'm not throwing anything else in as a suggestion :')

Sirfetch’d July 7th, 2017 5:12 AM

Those are the only two combinations that make sense. It gets Fairy and Dark type coverage, but Ice/Dark is would just be a worse Weavile and Ice/Fairy would stack the same weaknesses and Ninetales and just doesn't make sense for Beartic.

gimmepie July 7th, 2017 5:20 AM

Quote:

Originally Posted by Choice Specs (Post 9698646)
Those are the only two combinations that make sense. It gets Fairy and Dark type coverage, but Ice/Dark is would just be a worse Weavile and Ice/Fairy would stack the same weaknesses and Ninetales and just doesn't make sense for Beartic.

Before I forget, could you archive the current poll.

Sirfetch’d July 7th, 2017 5:27 AM

Quote:

Originally Posted by gimmepie (Post 9698652)
Before I forget, could you archive the current poll.

done! ...i think

jombii July 7th, 2017 2:50 PM

I could get behind Ice/Fighting. STAB Superpower is needed in the moveset lol.

Ice/Water for me is pretty boring, concept-wise. We already had a lot of those, canon.

Mobile Tsk July 8th, 2017 6:46 AM

Did you know that polar bear liver is actually poisonous and eating one will likely cause you to contract Hypervitaminosis A? It used to be a major problem for Inuits who tried it for the first time. Bear meat when improperly cooked can also cause humans to contract trichinella, which requires an expensive and highly specialized treatment regimen of either thiabendazole or mebendazole. A man named Gerrit de Veer once wrote that during his travels to Nova Zemlya that his crew had become extremely ill after consuming the meat and liver of a polar bear.

You see, we really have an opportunity with this thread to try out new type combinations and interesting designs. Ice/Fighting is a been there, done that kinda thing. It's not particularly interesting when we already have not only Fighting-type Pokemon based on bears, but also another Ice/Fighting type introduced this past generation. Ice/Dark and Ice/Fairy are a bit more interesting to me. But you know what would be really interesting to me? Ice/Poison

Beartic is a good weather nuke, being able to function in either rain or hail. However, while its offensive typing is quite good, its defensive typing is terrible. Adding Poison type gives it some sorely needed resistances to Bug, Grass, Poison and Fairy, while also removing Beartic's Fighting weakness. This greatly increases the chance that Beartic can survive, say, a Mach Punch from a revenge killer. Also gives Beartic immunity to Toxic, which can otherwise greatly reduce the length of its sweep.

So there's my idea. Anyway, it's just a suggestion, and a crazy one at that. Thank you and good bye.

Kostas July 8th, 2017 9:20 AM

I agree with the Ice/Water but I disagree with Ice/Poison. I also agree that this would give many resistances however it's weak to psychic, like Rabi said to Ice/Fighting. Also another reason I don't like this idea very much is because Beartic can't learn any poison type move except Toxic so that means no STAB move for the poison type. I don't know if Ice/Poison could workk

Sirfetch’d July 9th, 2017 4:47 PM

fwiw, we could give it a Poison type Pixilate should we go with Ice/Poison, which I think is an incredibly unique and fun type. Sure we'd lose out on Slush Rush, but we could adjust the stats a bit to still make it viable. Slow bulky physical attacker could be a route we explore.

Mobile Tsk July 9th, 2017 6:30 PM

Quote:

Originally Posted by Choice Specs (Post 9700857)
fwiw, we could give it a Poison type Pixilate should we go with Ice/Poison, which I think is an incredibly unique and fun type. Sure we'd lose out on Slush Rush, but we could adjust the stats a bit to still make it viable. Slow bulky physical attacker could be a route we explore.

That is actually a great idea as giving it a powerful Poison-type nuke would give it a way to nail stuff that would otherwise give it a ton of trouble, including Azumarill, Unaware Clefable, Abomasnow, etc. It also gives Beartic a strong option against Fire-type switch-ins like Infernape, Entei, Torkoal and Victini. While most of these Pokemon wouldn't really want to stomach a Superpower, a Poison-type Return would receive STAB and come without any drawbacks.

gimmepie July 10th, 2017 5:03 AM

Poll's up

Sirfetch’d July 10th, 2017 6:00 AM

I voted for Fighting and Poison as secondary typings. As much sense as Water makes, I don't know if it could ever really make use of Aqua Jet enough as STAB. At least with Poison we could do a Poison type Pixilate which would make sense.

wolf July 10th, 2017 3:31 PM

Quote:

Originally Posted by Choice Specs (Post 9701369)
I voted for Fighting and Poison as secondary typings. As much sense as Water makes, I don't know if it could ever really make use of Aqua Jet enough as STAB. At least with Poison we could do a Poison type Pixilate which would make sense.

Pretty much every Swords Dance user runs STAB priority if they have it, though. Aqua Jet is even more relevant if it keeps Swift Swim, which gives rain teams an alternative to Mega Swampert. It also beats Grass-types for rain teams.
Quote:

Originally Posted by Aaron (Post 9701711)
Doesn't even really need a Poison-type Pixilate, to be honest. If we're going to give it something, I reckon a move in Poison Jab/Gunk Shot would suffice. That way we also get to keep Slush Rush :D.

I don't think we're allowed to give it new moves, since Pokemon only get new moves as a result of a new generation, new move tutors, etc. and not because of their Mega. It's up to gimmepie. If we can't add new moves, an -ate ability is required unless we think that Poison-type's defensive uses are worth it, which is debatable. Poison Mega Beartic still loses to most Fairy-types aside from Tapu Bulu and Tapu Lele. Poison is useful for Grass-types at least, and it removes Beartic's weakness to Fighting.

gimmepie July 11th, 2017 3:45 AM

Confirming that we aren't giving new moves.

gimmepie July 15th, 2017 2:00 AM

Ice/Poison it is.
So what ability are we going for?

Fenneking July 15th, 2017 2:48 AM

Merciless could work.

Can we suggest new abilities?

Acid Snow: Upon being effected by a fire type move(being hit by a fire move/status or impacted by sunny day), acid snow melts and releases harsh toxins to the battle field inflicting poison statuses on all other pokemon. [ability only activates once per battle]


Quote:

Acid snow is produced in exactly the same way as acid rain. It all starts when sulphur dioxide and nitrogen oxides are emitted into the atmosphere, typically by power stations burning fossil fuels. Inside clouds, these molecules react with tiny droplets of water to form sulphuric and nitric acids. The water eventually falls as drops of acid rain, or, if it is cold enough, ice crystals form and fall as acid snow. Acid snow can be particularly damaging since it can accumulate on the ground, before abruptly releasing a large quantity of acidic water into the environment when it melts.


gimmepie July 15th, 2017 3:03 AM

So, considering Beartic's lack of Poison moves, obviously we need a Poison-typed Pixielate or something I'd say. But how about instead of increasing the power of moves affected by the ability, we give them a good chance of poisoning the target?

Kostas July 15th, 2017 3:15 AM

So something like poison touch? I'm not sure, i think i prefer a poison type pixielate tbh but I wouldn't mind the other ability

Sirfetch’d July 15th, 2017 4:29 AM

Acid Snow is way too convoluted as a Pokemon ability IMO. Fun yes, but not practical at all. I'd much prefer a Poison type Pixilate so that it can make use of it's powerful Return as a STAB.

gimmepie July 15th, 2017 5:37 AM

Quote:

Originally Posted by Kostas (Post 9705570)
So something like poison touch? I'm not sure, i think i prefer a poison type pixielate tbh but I wouldn't mind the other ability

Sort of. Basically something like Return would become Poison-typed to get the STAB, but also gain like a 30% chance to Poison or something.

Sirfetch’d July 15th, 2017 6:47 AM

I like that idea

Kostas July 15th, 2017 7:38 AM

Oh, yeah. This sounds good actually! I agree with this abillity then!

Mobile Tsk July 15th, 2017 12:28 PM

What should we call it?

I like the name Contaminate

Sirfetch’d July 15th, 2017 12:57 PM

Contaminate is by far the best name

wolf July 15th, 2017 5:02 PM

Acidify is another option. I can't think of any good alternatives to those two. I like Contaminate the most.

Maybe apply the 30% poison effect to all contact moves that it uses. Same as Poison Touch. That could be too complicated, though.

Acid Snow sounds like a great idea, but it seems more fitting for a defensive Pokemon. I personally don't think it suits Beartic well.

gimmepie July 16th, 2017 9:09 AM

Quote:

Originally Posted by wolf (Post 9706025)
Maybe apply the 30% poison effect to all contact moves that it uses. Same as Poison Touch. That could be too complicated, though.

I feel like that's a bit much for one ability maybe, but that's just me. 30% of Poison stacked on top of 120 from Superpower, max power STAB return, prio Aqua Jet or Icicle Crash?

5qwerty July 16th, 2017 11:22 AM

I feel like the Ability was locked in when Ice/Poison was chosen as the typing, given that Beartic does not learn any Poison-type moves, it's really hard to think of something else that works.

The only different thing I can think of is something like "Corrosive Touch" or something, which would be like Poison-Types, except maybe a higher Poison chance and you can poison Poison- and Steel-types, which would help vs walls. Something else that comes to mind would be something similar to Poison-type Aerilate, but making (certain) moves Ice/Poison (similar to Flying Press).

Fenneking July 16th, 2017 2:20 PM

What about "poison touch" mechanic that only activates in winter conditions?

Flu Season: When hail effect is in play, poison types have a 30% of inflicting poison status upon making contact.

Essentially the nerf is that you have to setup hail to get the ability to activate, and obviously the opponent can get rid of hail condition or taunt. Also, you cannot hold icy rock with the mega stone. Though, obviously it would be a beast

AlmightyBreloom July 16th, 2017 4:56 PM

Quote:

Originally Posted by Asirene (Post 9706734)
What about "poison touch" mechanic that only activates in winter conditions?

Flu Season: When hail effect is in play, poison types have a 30% of inflicting poison status upon making contact.

Essentially the nerf is that you have to setup hail to get the ability to activate, and obviously the opponent can get rid of hail condition or taunt. Also, you cannot hold icy rock with the mega stone. Though, obviously it would be a beast

Makes it a decent ability in doubles, I guess, but it still doesn't have a poison stab

wolf July 17th, 2017 7:46 AM

Something like "poison is inflicted on any opposing non-Poison/Steel Pokemon that are out in the field when both hail and Flu Season are active" would be more useful. It's not a bad ability, but it's restricted to hail. We'd have to decide whether something like this would be useful enough to put hail on the map as a playstyle all by itself.

Sirfetch’d July 17th, 2017 6:01 PM

I like all options presented, but I think having the most power would be the best, aka just a Poison Pixilate. We have to remember that because this is a mega, it wont be able to hold an item so unless we just massively boost it's attack, it won't be doing a ridiculous amount of damage. We'll have to put some stat boosts in it's speed and most likely bulk to even make it remotely viable as well.

wolf July 17th, 2017 7:54 PM

Quote:

Originally Posted by Aaron (Post 9707733)
Having the 30% damage boost AND 30% chance to poison to me seems pretty busted. If you don't manage to nuke them with a 102 power move which gets a STAB boost AND an extra 15%/20% on top of that, you also manage to then stick a DoT onto them? Stall becomes almost pointless with Mega-Beartic around, because it can just nuke/poison most of the walls minus like Ferrothorn.

To be fair, Mega Scizor or even Quagsire + Heal Bell / Aromatherapy can come close to hard walling it. Toxapex walls it unless it runs Bulldoze over Superpower (Icicle Crash / Return / SD). Skarmory isn't too shabby either, though it's susceptible to flinches.

252+ Atk Beartic Icicle Crash vs. 248 HP / 252+ Def Skarmory: 102-120 (30.6 - 36%)
+2 252+ Atk Beartic Icicle Crash vs. 248 HP / 252+ Def Skarmory: 202-238 (60.6 - 71.4%)
^ 160 Base Attack and Adamant, but Jolly will probably be better

It's weak to Stealth Rock and 5 types. We can keep it slow too, like a little under Tapu Lele.

However, being slow with the poison chance might be less viable than being reasonably fast (think Mega Pinsir) with no poison chance.

Mobile Tsk July 18th, 2017 3:19 AM

Quote:

Originally Posted by 5qwerty (Post 9706646)
I feel like the Ability was locked in when Ice/Poison was chosen as the typing, given that Beartic does not learn any Poison-type moves, it's really hard to think of something else that works.

The only different thing I can think of is something like "Corrosive Touch" or something, which would be like Poison-Types, except maybe a higher Poison chance and you can poison Poison- and Steel-types, which would help vs walls. Something else that comes to mind would be something similar to Poison-type Aerilate, but making (certain) moves Ice/Poison (similar to Flying Press).

I don't like a Ice/Poison move because it gets neutral coverage on Ground which is useless for an Ice-type move and is weak against Fire-types, most of which would otherwise hate to switch into a boosted Poison-type Return.

gimmepie July 19th, 2017 4:35 AM

Poll is up!

Pibb247 July 22nd, 2017 7:57 PM

For what it's worth, Contaminate is the name of the Poison-type Pixilate in the fangame I'm planning. Glad to see that name choice validated.

Also for what it's worth, Acid Snow would be cool if it was essentially Snow Warning, but everything on the field at the time when Hail ends gets poisoned, to make it slightly less gimmicky.

Sirfetch’d July 23rd, 2017 7:30 AM

Glad to see Contaminate with the power boost won!

gimmepie July 23rd, 2017 9:02 AM

Contaminate (v1) wins, so now it's time to submit suggestions for stats.

Sirfetch’d July 23rd, 2017 10:23 AM

Quote:

Originally Posted by gimmepie (Post 9712691)
Contaminate (v1) wins, so now it's time to submit suggestions for stats.

I'll go ahead and archive the poll for you.

gimmepie July 23rd, 2017 12:12 PM

HP: 95
Atk: 160
Def: 110
Sp. Atk: 70
Sp. Def: 110
Spe: 60

My spread suggestion

wolf July 23rd, 2017 4:34 PM

HP: 95
Atk: 160
Def: 90
SpA: 70
SpD: 90
Spe: 100

I think the Speed boost is important to make up for Mega Beartic's relatively poor defensive typing. Putting it in the same Speed tier as Mega Medicham, Mega Gardevoir, etc. seems suitable, because I can't visualize Beartic being as fast as Thundurus-T, Garchomp, Mega Pinsir, etc. I'm fairly sure all Megas that are around this Speed tier or higher aren't given any more than 30 to their main offensive stat (excluding originally really bad Pokemon like Beedrill), so I left Beartic with 160 Atk. Everything else went to defenses. I was debating about making it 100 Def and 80 SpD since Beartic is a physical Pokemon, but the extra SpD is useful in competitive to help with switching into Grass- and Fairy-types.

Sirfetch’d July 23rd, 2017 6:58 PM

HP 95
Attack: 130 --> 150
Defense: 80 --> 90
Special Attack: 70 --> 60
Special Defense: 80 --> 110
Speed: 50 --> 100

Made mine a slightly bit bulkier specially to tank hits from mons it will be switching into like Tangrowth, Tapu Fini, Clefable, etc a bit better. 150 attack is plenty high considering it has access to SD and will be getting a very powerful STAB in either Return or Thrash.

Also wolf, I think you boosted your set by 110 BST when the limit is 100(?)

edit: nvm i was looking at pre-buffed stats

Pibb247 July 25th, 2017 12:43 PM

HP = 95
Attack = 130 --> 160 (+30)
Defense = 80 --> 110 (+30)
Special Attack = 70 --> 20 (-50)
Special Defense = 80 --> 110 (+30)
Speed = 50 --> 110 (+60)
Total = 505 --> 605 (+100)

Mobile Tsk July 25th, 2017 8:23 PM

Quote:

Originally Posted by Pibb247 (Post 9715019)
HP = 95
Attack = 130 --> 160 (+30)
Defense = 80 --> 110 (+30)
Special Attack = 70 --> 20 (-50)
Special Defense = 80 --> 110 (+30)
Speed = 50 --> 110 (+60)
Total = 505 --> 605 (+100)

I think its a bit cheesy to take that much out of SpA, and with it being so tanky it wouldn't make any sense for it to be so fast. Other than that I think its a good spread that allows it to check scary stuff like Azumarill at +6.

Pibb247 July 26th, 2017 2:40 PM

@Mobile Tsk
Take away from SpA to give to the defenses, then? There's no need for it to retain any SpA if it's not going to be a special attacker. However, 50 points is a drastic drop in hindsight. Maybe

HP = 95
Atk = 160
Def = 120
SpA = 50
SpD = 120
Spe = 50
Total = 605

AlmightyBreloom July 26th, 2017 3:55 PM

HP 95
Attack 150
Defense 90
Special Attack 70
Sp Def 90
Speed 110
That equals to +20 attack +10 to both defenses and +60 to speed

gimmepie July 27th, 2017 3:59 AM

Poll is up!

wolf July 27th, 2017 12:26 PM

I'm not a big fan of taking stat points out of SpA and putting it elsewhere. Mega Beartic can probably function well without having to do that. That has only happened once to Beedrill, which had terrible stats. Mega Mewtwo Y had its Def reduced, but it's meant to be overpowered and Def drop is a nerf to an extent. While Garchomp, Heracross, etc. were given lower Speed, it's also a nerf, it makes sense visually, and it doesn't come across quite as cheesy (for a lack of a better word) as taking away from an unused offensive stat.

That said, I'm not strongly opposed to it.

gimmepie August 1st, 2017 5:08 AM

Option two wins!
Keep an eye open for the article.


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