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Make-a-Mega Returns: Vote on stats for Mega Beartic!
Make-a-Mega http://media.wwg.com/2016/10/mega-evolution-194991.jpg Make-a-Mega is back at last! Alternating months with the new Alolan Mix-Up series, we'll once again embark upon the task of creating new and exciting Mega Evolutions for the Pokemon that missed out on one in the Sixth Generation. How This WorksOver a number of weeks we'll work together as a community to create a Mega Evolved form for a Pokemon that doesn't have one yet. Here in Battling & Team Building, we'll decide on changes to our Mega Pokemon's Type, Ability and Stats. Meanwhile, once our Pokemon is selected, a partner thread in Art & Design will go up where the appearance of our Pokemon will be designed. Decisions here will be made through a series of quick polls. Each week we will have three days of submissions and then four days with the poll up to make our decisions. The poll topics will be as follows Week One: Pokemon Selection Week Two: Type Selection Week Three: Ability Selection Week Four: Stat Distribution (+100 total) RulesTo keep things fair and make sure we don't break the games' lore, we'll have some rules to follow. 1. No Legendary Pokemon 2. You may only submit one suggestion for each poll. 3. Don't submit Pokemon that have a Mega Evolution, including ones we've made a mega for already. Let's not give them to Alola forms either. 5. Increase the BST of the base form by 100, no more and no less (don't mention Alakazam, shhh). 6. Try to give some reasoning for your suggestions and feel free to discuss those of other participants. 7. Pokemon submitted must be UU tier or below. The OU Pokemon are good enough already. 8. Have fun. Or else. With all that out of the way, feel free to start putting some ideas forward! |
How about Beartic? It has a really cool ability, Slush Rush, which we could retain. It has a solid movepool as well! With Hail being pretty useful itself, having a Pokemon that could make use of the hail would really be nice.
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My vote goes for Crawdaunt
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Flygon!!
Let's do this already. :') |
Butterfree /s
How about Togekiss. o7 |
Dusknoir gets my vote. It needs something to set it apart from Dusclops, as it just isn't as useful as it's preevolution. It already has great defenses and has good moves to help it, it just needs a bit more in the stat department.
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My vote goes to Scrafty. It really fell from grace after the 5th generation due to Fairies and from huge power creeps, which is a shame because it has a colourful movepool, three great abilities (it could even use Intimidate being Mega-evolving), and a good offensive typing. If it had the stats, I feel it can be more successful.
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Flygon deserves some love yes
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Whoops, gave you all an extra day. the first poll is now open.
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I Vote for Togekiss!
She's so cute (A Little Cute) & it must be created a mega evolution of it Togekissite! __________________ Make-A-Mega! |
Voted for Beartic, Togekiss, and Scrafty. Ice-types are rare in OU, so Mega Beartic would make a nice addition. Togekiss is a very unique Pokemon that would be interesting to see more of in OU, though it might be best to give it a different ability for its Mega... Scrafty is interesting too. It might be fun trying to make a Dark/Fighting Pokemon usable in OU.
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I voted for Beartic, Crawdaunt, and Togekiss. Like wolf, I think having a good Ice type in OU could be really useful due to how good that type is offensively. Most Ice types are extremely underwhelming so Ice Beam coverage is just used. Having a fast physical Ice type could really shake things up. Crawdaunt is also interesting. It's extremely powerful but held back due to it's pitiful speed. It has a good boosting move in DD so maybe just a slight boost in speed, some extra bulk, and a small tune up to it's attack could really make it a viable mega. Togekiss just seems fun and has a load of possibilities. I'd rather change up it's ability though.
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I'm really starting to get behind Mega-Beartic here ngl. An additional type wouldn't be a bad idea, but I feel like the Ice-type definitely needs more representation since Weavile and (maybe) Alolan-Ninetales are the only Ice mon worth a damn in OU.
It's got access to some pretty good/powerful moves too Icicle Crash, Thrash, Superpower, Swords Dance, Bulk Up, Play Rough, Stone Edge, Surf etc. |
Fighting would be a cool secondary typing, IMO. While it would give Beartic additional weaknesses, it would neutralize it's Stealth Rock weakness, which is important. It would also power up Super Power to extremely high levels and allow Beartic to break through Steel Pokemon a bit easier.
...if Beartic wins 8D |
So, thankfully Beartic won the coin toss against Togekiss. What shall we do with its typing?
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I agree with chase here, I think Ice/Fighting would be awesome!
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Ice/Water could work well with Aqua Jet. Beartic doesn't learn Waterfall, but it might not need it. Icicle Crash / Superpower / Aqua Jet / Swords Dance. It also fits with Beartic's design since it's a polar bear, has Swift Swim, learns Water moves, etc. Ice/Fighting is more unique. However, none of the Ice/Water Pokemon are viable in OU anyway.
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Honestly, Ice/Fighting and Ice/Water were my preferred options anyway so I'm not throwing anything else in as a suggestion :')
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Those are the only two combinations that make sense. It gets Fairy and Dark type coverage, but Ice/Dark is would just be a worse Weavile and Ice/Fairy would stack the same weaknesses and Ninetales and just doesn't make sense for Beartic.
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I could get behind Ice/Fighting. STAB Superpower is needed in the moveset lol.
Ice/Water for me is pretty boring, concept-wise. We already had a lot of those, canon. |
Did you know that polar bear liver is actually poisonous and eating one will likely cause you to contract Hypervitaminosis A? It used to be a major problem for Inuits who tried it for the first time. Bear meat when improperly cooked can also cause humans to contract trichinella, which requires an expensive and highly specialized treatment regimen of either thiabendazole or mebendazole. A man named Gerrit de Veer once wrote that during his travels to Nova Zemlya that his crew had become extremely ill after consuming the meat and liver of a polar bear.
You see, we really have an opportunity with this thread to try out new type combinations and interesting designs. Ice/Fighting is a been there, done that kinda thing. It's not particularly interesting when we already have not only Fighting-type Pokemon based on bears, but also another Ice/Fighting type introduced this past generation. Ice/Dark and Ice/Fairy are a bit more interesting to me. But you know what would be really interesting to me? Ice/Poison Beartic is a good weather nuke, being able to function in either rain or hail. However, while its offensive typing is quite good, its defensive typing is terrible. Adding Poison type gives it some sorely needed resistances to Bug, Grass, Poison and Fairy, while also removing Beartic's Fighting weakness. This greatly increases the chance that Beartic can survive, say, a Mach Punch from a revenge killer. Also gives Beartic immunity to Toxic, which can otherwise greatly reduce the length of its sweep. So there's my idea. Anyway, it's just a suggestion, and a crazy one at that. Thank you and good bye. |
I agree with the Ice/Water but I disagree with Ice/Poison. I also agree that this would give many resistances however it's weak to psychic, like Rabi said to Ice/Fighting. Also another reason I don't like this idea very much is because Beartic can't learn any poison type move except Toxic so that means no STAB move for the poison type. I don't know if Ice/Poison could workk
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fwiw, we could give it a Poison type Pixilate should we go with Ice/Poison, which I think is an incredibly unique and fun type. Sure we'd lose out on Slush Rush, but we could adjust the stats a bit to still make it viable. Slow bulky physical attacker could be a route we explore.
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Poll's up
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I voted for Fighting and Poison as secondary typings. As much sense as Water makes, I don't know if it could ever really make use of Aqua Jet enough as STAB. At least with Poison we could do a Poison type Pixilate which would make sense.
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Confirming that we aren't giving new moves.
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Ice/Poison it is.
So what ability are we going for? |
Merciless could work.
Can we suggest new abilities? Acid Snow: Upon being effected by a fire type move(being hit by a fire move/status or impacted by sunny day), acid snow melts and releases harsh toxins to the battle field inflicting poison statuses on all other pokemon. [ability only activates once per battle] Quote:
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So, considering Beartic's lack of Poison moves, obviously we need a Poison-typed Pixielate or something I'd say. But how about instead of increasing the power of moves affected by the ability, we give them a good chance of poisoning the target?
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So something like poison touch? I'm not sure, i think i prefer a poison type pixielate tbh but I wouldn't mind the other ability
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Acid Snow is way too convoluted as a Pokemon ability IMO. Fun yes, but not practical at all. I'd much prefer a Poison type Pixilate so that it can make use of it's powerful Return as a STAB.
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I like that idea
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Oh, yeah. This sounds good actually! I agree with this abillity then!
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What should we call it?
I like the name Contaminate |
Contaminate is by far the best name
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Acidify is another option. I can't think of any good alternatives to those two. I like Contaminate the most.
Maybe apply the 30% poison effect to all contact moves that it uses. Same as Poison Touch. That could be too complicated, though. Acid Snow sounds like a great idea, but it seems more fitting for a defensive Pokemon. I personally don't think it suits Beartic well. |
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I feel like the Ability was locked in when Ice/Poison was chosen as the typing, given that Beartic does not learn any Poison-type moves, it's really hard to think of something else that works.
The only different thing I can think of is something like "Corrosive Touch" or something, which would be like Poison-Types, except maybe a higher Poison chance and you can poison Poison- and Steel-types, which would help vs walls. Something else that comes to mind would be something similar to Poison-type Aerilate, but making (certain) moves Ice/Poison (similar to Flying Press). |
What about "poison touch" mechanic that only activates in winter conditions?
Flu Season: When hail effect is in play, poison types have a 30% of inflicting poison status upon making contact. Essentially the nerf is that you have to setup hail to get the ability to activate, and obviously the opponent can get rid of hail condition or taunt. Also, you cannot hold icy rock with the mega stone. Though, obviously it would be a beast |
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Something like "poison is inflicted on any opposing non-Poison/Steel Pokemon that are out in the field when both hail and Flu Season are active" would be more useful. It's not a bad ability, but it's restricted to hail. We'd have to decide whether something like this would be useful enough to put hail on the map as a playstyle all by itself.
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I like all options presented, but I think having the most power would be the best, aka just a Poison Pixilate. We have to remember that because this is a mega, it wont be able to hold an item so unless we just massively boost it's attack, it won't be doing a ridiculous amount of damage. We'll have to put some stat boosts in it's speed and most likely bulk to even make it remotely viable as well.
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252+ Atk Beartic Icicle Crash vs. 248 HP / 252+ Def Skarmory: 102-120 (30.6 - 36%) +2 252+ Atk Beartic Icicle Crash vs. 248 HP / 252+ Def Skarmory: 202-238 (60.6 - 71.4%) ^ 160 Base Attack and Adamant, but Jolly will probably be better It's weak to Stealth Rock and 5 types. We can keep it slow too, like a little under Tapu Lele. However, being slow with the poison chance might be less viable than being reasonably fast (think Mega Pinsir) with no poison chance. |
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Poll is up!
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For what it's worth, Contaminate is the name of the Poison-type Pixilate in the fangame I'm planning. Glad to see that name choice validated.
Also for what it's worth, Acid Snow would be cool if it was essentially Snow Warning, but everything on the field at the time when Hail ends gets poisoned, to make it slightly less gimmicky. |
Glad to see Contaminate with the power boost won!
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Contaminate (v1) wins, so now it's time to submit suggestions for stats.
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HP: 95
Atk: 160 Def: 110 Sp. Atk: 70 Sp. Def: 110 Spe: 60 My spread suggestion |
HP: 95
Atk: 160 Def: 90 SpA: 70 SpD: 90 Spe: 100 I think the Speed boost is important to make up for Mega Beartic's relatively poor defensive typing. Putting it in the same Speed tier as Mega Medicham, Mega Gardevoir, etc. seems suitable, because I can't visualize Beartic being as fast as Thundurus-T, Garchomp, Mega Pinsir, etc. I'm fairly sure all Megas that are around this Speed tier or higher aren't given any more than 30 to their main offensive stat (excluding originally really bad Pokemon like Beedrill), so I left Beartic with 160 Atk. Everything else went to defenses. I was debating about making it 100 Def and 80 SpD since Beartic is a physical Pokemon, but the extra SpD is useful in competitive to help with switching into Grass- and Fairy-types. |
HP 95
Attack: 130 --> 150 Defense: 80 --> 90 Special Attack: 70 --> 60 Special Defense: 80 --> 110 Speed: 50 --> 100 Made mine a slightly bit bulkier specially to tank hits from mons it will be switching into like Tangrowth, Tapu Fini, Clefable, etc a bit better. 150 attack is plenty high considering it has access to SD and will be getting a very powerful STAB in either Return or Thrash. Also wolf, I think you boosted your set by 110 BST when the limit is 100(?) edit: nvm i was looking at pre-buffed stats |
HP = 95
Attack = 130 --> 160 (+30) Defense = 80 --> 110 (+30) Special Attack = 70 --> 20 (-50) Special Defense = 80 --> 110 (+30) Speed = 50 --> 110 (+60) Total = 505 --> 605 (+100) |
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@Mobile Tsk
Take away from SpA to give to the defenses, then? There's no need for it to retain any SpA if it's not going to be a special attacker. However, 50 points is a drastic drop in hindsight. Maybe HP = 95 Atk = 160 Def = 120 SpA = 50 SpD = 120 Spe = 50 Total = 605 |
HP 95
Attack 150 Defense 90 Special Attack 70 Sp Def 90 Speed 110 That equals to +20 attack +10 to both defenses and +60 to speed |
Poll is up!
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I'm not a big fan of taking stat points out of SpA and putting it elsewhere. Mega Beartic can probably function well without having to do that. That has only happened once to Beedrill, which had terrible stats. Mega Mewtwo Y had its Def reduced, but it's meant to be overpowered and Def drop is a nerf to an extent. While Garchomp, Heracross, etc. were given lower Speed, it's also a nerf, it makes sense visually, and it doesn't come across quite as cheesy (for a lack of a better word) as taking away from an unused offensive stat.
That said, I'm not strongly opposed to it. |
Option two wins!
Keep an eye open for the article. |
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