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-   -   Daily Make-a-Mega Returns: Vote on stats for Mega Beartic! (https://www.pokecommunity.com/showthread.php?t=396246)

Mobile Tsk July 9th, 2017 6:30 PM

Quote:

Originally Posted by Choice Specs (Post 9700857)
fwiw, we could give it a Poison type Pixilate should we go with Ice/Poison, which I think is an incredibly unique and fun type. Sure we'd lose out on Slush Rush, but we could adjust the stats a bit to still make it viable. Slow bulky physical attacker could be a route we explore.

That is actually a great idea as giving it a powerful Poison-type nuke would give it a way to nail stuff that would otherwise give it a ton of trouble, including Azumarill, Unaware Clefable, Abomasnow, etc. It also gives Beartic a strong option against Fire-type switch-ins like Infernape, Entei, Torkoal and Victini. While most of these Pokemon wouldn't really want to stomach a Superpower, a Poison-type Return would receive STAB and come without any drawbacks.

gimmepie July 10th, 2017 5:03 AM

Poll's up

Sirfetch’d July 10th, 2017 6:00 AM

I voted for Fighting and Poison as secondary typings. As much sense as Water makes, I don't know if it could ever really make use of Aqua Jet enough as STAB. At least with Poison we could do a Poison type Pixilate which would make sense.

wolf July 10th, 2017 3:31 PM

Quote:

Originally Posted by Choice Specs (Post 9701369)
I voted for Fighting and Poison as secondary typings. As much sense as Water makes, I don't know if it could ever really make use of Aqua Jet enough as STAB. At least with Poison we could do a Poison type Pixilate which would make sense.

Pretty much every Swords Dance user runs STAB priority if they have it, though. Aqua Jet is even more relevant if it keeps Swift Swim, which gives rain teams an alternative to Mega Swampert. It also beats Grass-types for rain teams.
Quote:

Originally Posted by Aaron (Post 9701711)
Doesn't even really need a Poison-type Pixilate, to be honest. If we're going to give it something, I reckon a move in Poison Jab/Gunk Shot would suffice. That way we also get to keep Slush Rush :D.

I don't think we're allowed to give it new moves, since Pokemon only get new moves as a result of a new generation, new move tutors, etc. and not because of their Mega. It's up to gimmepie. If we can't add new moves, an -ate ability is required unless we think that Poison-type's defensive uses are worth it, which is debatable. Poison Mega Beartic still loses to most Fairy-types aside from Tapu Bulu and Tapu Lele. Poison is useful for Grass-types at least, and it removes Beartic's weakness to Fighting.

gimmepie July 11th, 2017 3:45 AM

Confirming that we aren't giving new moves.

gimmepie July 15th, 2017 2:00 AM

Ice/Poison it is.
So what ability are we going for?

Fenneking July 15th, 2017 2:48 AM

Merciless could work.

Can we suggest new abilities?

Acid Snow: Upon being effected by a fire type move(being hit by a fire move/status or impacted by sunny day), acid snow melts and releases harsh toxins to the battle field inflicting poison statuses on all other pokemon. [ability only activates once per battle]


Quote:

Acid snow is produced in exactly the same way as acid rain. It all starts when sulphur dioxide and nitrogen oxides are emitted into the atmosphere, typically by power stations burning fossil fuels. Inside clouds, these molecules react with tiny droplets of water to form sulphuric and nitric acids. The water eventually falls as drops of acid rain, or, if it is cold enough, ice crystals form and fall as acid snow. Acid snow can be particularly damaging since it can accumulate on the ground, before abruptly releasing a large quantity of acidic water into the environment when it melts.


gimmepie July 15th, 2017 3:03 AM

So, considering Beartic's lack of Poison moves, obviously we need a Poison-typed Pixielate or something I'd say. But how about instead of increasing the power of moves affected by the ability, we give them a good chance of poisoning the target?

Kostas July 15th, 2017 3:15 AM

So something like poison touch? I'm not sure, i think i prefer a poison type pixielate tbh but I wouldn't mind the other ability

Sirfetch’d July 15th, 2017 4:29 AM

Acid Snow is way too convoluted as a Pokemon ability IMO. Fun yes, but not practical at all. I'd much prefer a Poison type Pixilate so that it can make use of it's powerful Return as a STAB.

gimmepie July 15th, 2017 5:37 AM

Quote:

Originally Posted by Kostas (Post 9705570)
So something like poison touch? I'm not sure, i think i prefer a poison type pixielate tbh but I wouldn't mind the other ability

Sort of. Basically something like Return would become Poison-typed to get the STAB, but also gain like a 30% chance to Poison or something.

Sirfetch’d July 15th, 2017 6:47 AM

I like that idea

Kostas July 15th, 2017 7:38 AM

Oh, yeah. This sounds good actually! I agree with this abillity then!

Mobile Tsk July 15th, 2017 12:28 PM

What should we call it?

I like the name Contaminate

Sirfetch’d July 15th, 2017 12:57 PM

Contaminate is by far the best name

wolf July 15th, 2017 5:02 PM

Acidify is another option. I can't think of any good alternatives to those two. I like Contaminate the most.

Maybe apply the 30% poison effect to all contact moves that it uses. Same as Poison Touch. That could be too complicated, though.

Acid Snow sounds like a great idea, but it seems more fitting for a defensive Pokemon. I personally don't think it suits Beartic well.

gimmepie July 16th, 2017 9:09 AM

Quote:

Originally Posted by wolf (Post 9706025)
Maybe apply the 30% poison effect to all contact moves that it uses. Same as Poison Touch. That could be too complicated, though.

I feel like that's a bit much for one ability maybe, but that's just me. 30% of Poison stacked on top of 120 from Superpower, max power STAB return, prio Aqua Jet or Icicle Crash?

5qwerty July 16th, 2017 11:22 AM

I feel like the Ability was locked in when Ice/Poison was chosen as the typing, given that Beartic does not learn any Poison-type moves, it's really hard to think of something else that works.

The only different thing I can think of is something like "Corrosive Touch" or something, which would be like Poison-Types, except maybe a higher Poison chance and you can poison Poison- and Steel-types, which would help vs walls. Something else that comes to mind would be something similar to Poison-type Aerilate, but making (certain) moves Ice/Poison (similar to Flying Press).

Fenneking July 16th, 2017 2:20 PM

What about "poison touch" mechanic that only activates in winter conditions?

Flu Season: When hail effect is in play, poison types have a 30% of inflicting poison status upon making contact.

Essentially the nerf is that you have to setup hail to get the ability to activate, and obviously the opponent can get rid of hail condition or taunt. Also, you cannot hold icy rock with the mega stone. Though, obviously it would be a beast

AlmightyBreloom July 16th, 2017 4:56 PM

Quote:

Originally Posted by Asirene (Post 9706734)
What about "poison touch" mechanic that only activates in winter conditions?

Flu Season: When hail effect is in play, poison types have a 30% of inflicting poison status upon making contact.

Essentially the nerf is that you have to setup hail to get the ability to activate, and obviously the opponent can get rid of hail condition or taunt. Also, you cannot hold icy rock with the mega stone. Though, obviously it would be a beast

Makes it a decent ability in doubles, I guess, but it still doesn't have a poison stab

wolf July 17th, 2017 7:46 AM

Something like "poison is inflicted on any opposing non-Poison/Steel Pokemon that are out in the field when both hail and Flu Season are active" would be more useful. It's not a bad ability, but it's restricted to hail. We'd have to decide whether something like this would be useful enough to put hail on the map as a playstyle all by itself.

Sirfetch’d July 17th, 2017 6:01 PM

I like all options presented, but I think having the most power would be the best, aka just a Poison Pixilate. We have to remember that because this is a mega, it wont be able to hold an item so unless we just massively boost it's attack, it won't be doing a ridiculous amount of damage. We'll have to put some stat boosts in it's speed and most likely bulk to even make it remotely viable as well.

wolf July 17th, 2017 7:54 PM

Quote:

Originally Posted by Aaron (Post 9707733)
Having the 30% damage boost AND 30% chance to poison to me seems pretty busted. If you don't manage to nuke them with a 102 power move which gets a STAB boost AND an extra 15%/20% on top of that, you also manage to then stick a DoT onto them? Stall becomes almost pointless with Mega-Beartic around, because it can just nuke/poison most of the walls minus like Ferrothorn.

To be fair, Mega Scizor or even Quagsire + Heal Bell / Aromatherapy can come close to hard walling it. Toxapex walls it unless it runs Bulldoze over Superpower (Icicle Crash / Return / SD). Skarmory isn't too shabby either, though it's susceptible to flinches.

252+ Atk Beartic Icicle Crash vs. 248 HP / 252+ Def Skarmory: 102-120 (30.6 - 36%)
+2 252+ Atk Beartic Icicle Crash vs. 248 HP / 252+ Def Skarmory: 202-238 (60.6 - 71.4%)
^ 160 Base Attack and Adamant, but Jolly will probably be better

It's weak to Stealth Rock and 5 types. We can keep it slow too, like a little under Tapu Lele.

However, being slow with the poison chance might be less viable than being reasonably fast (think Mega Pinsir) with no poison chance.

Mobile Tsk July 18th, 2017 3:19 AM

Quote:

Originally Posted by 5qwerty (Post 9706646)
I feel like the Ability was locked in when Ice/Poison was chosen as the typing, given that Beartic does not learn any Poison-type moves, it's really hard to think of something else that works.

The only different thing I can think of is something like "Corrosive Touch" or something, which would be like Poison-Types, except maybe a higher Poison chance and you can poison Poison- and Steel-types, which would help vs walls. Something else that comes to mind would be something similar to Poison-type Aerilate, but making (certain) moves Ice/Poison (similar to Flying Press).

I don't like a Ice/Poison move because it gets neutral coverage on Ground which is useless for an Ice-type move and is weak against Fire-types, most of which would otherwise hate to switch into a boosted Poison-type Return.

gimmepie July 19th, 2017 4:35 AM

Poll is up!


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