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Alexander18 July 7th, 2017 3:07 AM

Sure they can make it optional. But it is still a pointless feature as far as i can see. It takes time to do all those spites and i rather GF doesn't waste time on all 802 spites for the overworld.

pkmin3033 July 7th, 2017 3:16 AM

Quote:

Originally Posted by Alexander18 (Post 9698578)
Sure they can make it optional. But it is still a pointless feature as far as i can see. It takes time to do all those spites and i rather GF doesn't waste time on all 802 spites for the overworld.

Well, they've already done it, since the data was all there in SM, it just wasn't incorporated into the game. I can't imagine that it would take a substantial amount of time to actually put it into the game as a working feature...although I'm not entirely sure, that said. But if it's not included in USUM, I wouldn't have thought it would be because of a time/resource issue, but more as to whether or not the regular 3DS models can handle it without melting into a puddle of goo. xD

PkmnTrainerElio July 7th, 2017 5:04 AM

There seems to be a lot of people talking about the games being "laggy" and "the 3DS won't be able to handle such a feature". I think the 3DS is more than capable of handling this feature, as Dragon Quest VII on the 3DS uses models, just like Pokémon Sun and Moon (though the models and graphics in DQ VII are slightly better and more "clean"). And when your party is full, there's four models running around (and the game is much bigger than Pokémon Sun and Moon, if I remember correctly).

I wouldn't mind the feature to return, it would be nice seeing Gladion with Type: Null in tow and Hau with Alolan Raichu following him, though Lillie wouldn't like it too much, as Nebby is meant to stay in that damn bag.

Hikamaru July 8th, 2017 7:42 PM

I can admit that while I want to see the Pokemon following you again, Meyneth has brought up why it won't be possible on the 3DS. Not only do we have 802 different Pokemon, but there's also the fact that it'll lag older 3DS models to an unimaginable degree. And then there's the size of Pokemon like Wailord... it'll definitely be better for Switch capabilities, not the 3DS.

Ducolamia July 9th, 2017 5:41 PM

The fact the animations are already in the game and that they have every single Pokemon with a running AND walking animation sells me on the fact that maybe we'll be getting something close to Pokemon following us. Maybe it'll be like that cute park in Platinum. I'll tread with caution as always as I do not want to be set up for disappointment.

I will say in the meanwhile that it makes no sense from a development standpoint to me to have 800+ models in a game all equip with certain specific animations and NOT use them. I understand some things never make it into games, but even then, for EVERY Pokemon? I'm not saying this exempts that fact they could not be in USUM, but it's still seems a little weird to put in all that effort for nothing. I will also say that the ability to toggle the walking on and off would be very nice.

Also....how would Wailord and Pokemon like that work? It's huge!

tokyodrift July 9th, 2017 6:07 PM

As much as I would like for this to make a return, it most likely won't. I do remember them saying that it was a 4th gen exclusive thing, though it won't hurt at all to hope tbh. It's a really neat feature, and it would be amazing to see how they updated it to go with the 3D games. An option to turn it off would be great too, though I'm not too sure many people would have it turned off, so maybe that would be borderline pointless.

Alexander18 July 9th, 2017 7:56 PM

I am certain that this is a gen 4 exclusive feature. It has been 2 gens and one pair of gen 7 games now and there is no sign of it returning. Feature is basically dead in my opinion.

pkmin3033 July 9th, 2017 9:34 PM

Given that SM were little more than Gen I fan pandering, I actually wonder if USUM will be Gen II fan pandering, like a lot of people seem to expect with all this hype surrounding possible Gen II Alola form Pokemon. If that was the case, it'd make sense for this feature to make a return, as a throwback to HGSS...and if these really are going to be the last 3DS Pokemon titles - I personally doubt this, but still - it would make sense for them to go all out.

...that said, if that was the case it'd make sense for them to have another region postgame, and that probably won't happen. Hrm...

Alexander18 July 10th, 2017 1:53 AM

Quote:

Originally Posted by Meyneth (Post 9701000)
Given that SM were little more than Gen I fan pandering, I actually wonder if USUM will be Gen II fan pandering, like a lot of people seem to expect with all this hype surrounding possible Gen II Alola form Pokemon. If that was the case, it'd make sense for this feature to make a return, as a throwback to HGSS...and if these really are going to be the last 3DS Pokemon titles - I personally doubt this, but still - it would make sense for them to go all out.

...that said, if that was the case it'd make sense for them to have another region postgame, and that probably won't happen. Hrm...

HGSS are gen 4 games. Not gen 2. The feature is a gen 4 feature that is likely to be kept in its gen. Gens are known to keep features from others.

pkmin3033 July 10th, 2017 2:02 AM

Quote:

Originally Posted by Alexander18 (Post 9701155)
HGSS are gen 4 games. Not gen 2. The feature is a gen 4 feature that is likely to be kept in its gen. Gens are known to keep features from others.

Actually, technically the following feature is a Gen I feature, since it started with Pikachu following you around in Pokemon Yellow. Which, if they want to continute with the Gen I fan-pandering, would make sense to include this time, depending on what USUM are in relation to SM...and I would assume that if they're going to pander to Gen II they'd take inspiration from HGSS and not GSC, given that they're the more recent titles. They're Gen II remakes in Gen IV.

It's difficult to know which features will be carried over between gens, and just because it's excluded in one gen doesn't mean it will be excluded in every gen following...as evidenced by the fact that following Pokemon reappeared in Gen IV after being absent since Gen I. Day/Night was absent in Gen III but reappeared in Gen IV. So it's not guaranteed it won't appear again...especially considering they've already programmed it into Gen VII and just haven't implemented it yet.

Altairis July 10th, 2017 3:41 AM

I thought he animations uncovered were for PokeFinder, not following Pokemon. I can't check right now if some of them match, but...

They seem really clunky to be included with 3D trainer models to me.. honestly I liked it as a sprite feature.

Alexander18 July 10th, 2017 12:11 PM

Quote:

Originally Posted by Meyneth (Post 9701161)
Actually, technically the following feature is a Gen I feature, since it started with Pikachu following you around in Pokemon Yellow. Which, if they want to continute with the Gen I fan-pandering, would make sense to include this time, depending on what USUM are in relation to SM...and I would assume that if they're going to pander to Gen II they'd take inspiration from HGSS and not GSC, given that they're the more recent titles. They're Gen II remakes in Gen IV.

Yellow was only one pokemon and was based on the anime. HGSS are remakes of gen 2 games but still count as gen 4 games. Either way, i don't see the feature returning.

User19sq July 11th, 2017 3:00 PM

If they're gonna implement this feature, they should do so in a similar vein to the GB/GB Color features, wherein the 3DS won't allow this due to the lack of power, but playing on a N3DS would.

Hikamaru July 26th, 2017 11:51 PM

With that confirmation of a Pokemon game coming to the Nintendo Switch, I think those walking Pokemon graphics could easily be for that and not a 3DS game, since I think the Switch will have the capability to render all of that.

kingdenas August 16th, 2017 3:47 PM

As much as I would like that feature to return, I just can't see it happen. I know it's strange for them having those models already done FOR EVERY POKÉMON, but still... Probably the 3DS doesn't have enough capability to handle such a feature. Regardless, I still believe this feature will return someday, probably in the Switch game, as many have said here (=

Alexander18 August 16th, 2017 4:03 PM

Please don't bring it back. I want to see other features that are actually useful and exciting. Features that provide actual use. Switch games are better off without the following pokemon feature.

PkmnTrainerElio August 16th, 2017 6:01 PM

Why do people keep saying that "the 3DS won't be able to handle it"?

Dragon Quest VII has three models following the player character and it worked well on my 3DS (which is an older model). And I think DQVII was much larger than SuMo.

clbgolden August 16th, 2017 7:16 PM

Quote:

Originally Posted by colours (Post 9733345)
I feel like you're comparing apples and oranges.

Double Battles and even the Battle Royal was an absolute nightmare on most 3DS systems. I genuinely don't think it'd be a good idea to introduce Pokemon following you to the 3DS system if it can barely handle the former two.

It should be noted that in the overworld models are extremely downscaled in comparison to in-battle, so the 3DS could handle it.

But unless we have actual specs, then it's nearly impossible to say.

Hikamaru August 16th, 2017 7:52 PM

Quote:

Originally Posted by colours (Post 9733345)
I feel like you're comparing apples and oranges.

Double Battles and even the Battle Royal was an absolute nightmare on most 3DS systems. I genuinely don't think it'd be a good idea to introduce Pokemon following you to the 3DS system if it can barely handle the former two.

You know, she's right. If you look at HG/SS we were still in the simple sprite days, and large Pokemon that had a bigger overworld sprite only couldn't go inside buildings whereas smaller Pokemon can. Now we have to deal with 3D models and the fact S/M already pushed 3DS limits far enough, so you can see it would make sense why we wouldn't have walking Pokemon.

I would like to see it return one day, but maybe for the Switch game.

clbgolden August 16th, 2017 8:07 PM

Quote:

Originally Posted by colours (Post 9733373)
A few scenarios to keep in mind, as I mentioned:

a) Are the overworld models going to be to scale? In HGSS this wasn't too much of a problem, but it's also because you're dealing with sprites. Even having ridiculously huge Pokemon like Dialga/Palkia/Rayquaza/insert oversized Pokemon here wasn't so much of a problem because it's really just a matter of making a bigger sprite behind the player character.

b) Are the overworld models all going to be the same size? This creates complications. What I mean by this is... think if every single 3D Pokemon model was about the size of say, Pokemon Box R/S models (google those if you aren't familiar). This means that some Pokemon would look hideous with downsized proportions compared to their normal, standard proportions. The best middle-ground scenario would be, as I mentioned, having the Pokemon models all be slightly bigger than the player models. This still means that most Pokemon would be awful if they aren't shown to scale and have proper detail to them.

Even having Pokemon to scale would present its own problems, because even if it's not really a matter of if the 3DS can handle it, it then becomes a matter of practicality. How are you going to enter a Pokemon Center or maneuver around buildings and small spaces with a Wailord or a Snorlax? There are no shortages of areas in SM where I feel like Pokemon following you wouldn't fit at all due to how impractical it would be. Entire maps would have to be revamped (from the best of my understanding?) to accomodate larger Pokemon size unless you decrease the size of the Pokemon models themselves. In that case you'd have to fix 800 models to make sure all of them don't look ugly when constricted to smaller proportions.

Does this make sense?

I suppose the best Game Freak can do is auto-disable Pokemon following you on small spaces, but I don't see them going that far personally.

a) Probably not. Having all Pokémon to scale would be nearly impossible because of huge Pokémon like Wailord, legendaries, etc. Admittedly, this would make said Pokémon look terrible when following you, but it's something that I can definitely see GameFreak doing (heck, they already massively downscaled Wailord in battle).

b) I highly doubt all the models would be the same size, as it would create some weirdly sized Pokémon when they could be easily smaller. But I'm not sure I understand what you're really saying here, so correct me if I'm wrong,

Jonothon August 16th, 2017 9:10 PM

I think most people would love to have the feature return but I'm not gonna get my hopes up. :(

Somewhere_ August 16th, 2017 9:22 PM

S/M wasnt super optimized for the 3ds and it took up a ton of space in terms of data, so while the animations exist, I dont have super high hopes for it. And S/M did not have the feature... why would the sequel suddenly have it? Finally, US/M is coming out in just a couple months- you would think such an appealing feature would at least be in some sort of trailer by now.

That being said, I would LOVE to have my pokemon following around throughout my adventures in Alola!

clbgolden August 18th, 2017 5:21 AM

New trailer confirms walking Pokémon are returning! :D

It only showed Rockruff, and he was traveling kind of far behind the trainer compared to HGSS when the Pokémon was basically right behind the trainer. Might have something to do with larger Pokémon...

Somewhere_ August 18th, 2017 5:27 AM

Quote:

Originally Posted by clbgolden (Post 9734309)
New trailer confirms walking Pokémon are returning! :D

It only showed Rockruff, and he was traveling kind of far behind the trainer compared to HGSS when the Pokémon was basically right behind the trainer. Might have something to do with larger Pokémon...

I was thinking the same thing. I'm really hyped for this.

blue August 18th, 2017 5:52 AM

I'm thinking it's either an optional feature that you can switch on/off or the scene we saw was a specific section that allows Pokémon (or just Rockruff) to run around with the player.


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