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Personally, I've never done Soul Link and probably never will, because that would mean playing at the same pace as someone else and at the same time. And I prefer to either not play at all or run through the big chunk of the game in one go. |
I feel like that kind of stuff can't work well unless like...you do that with your roommate or SO or someone you see almost daily and they have to be just as invested as you are, but even then, everyone plays at different paces, so that's still hard to match. It's fun in theory, but in practice when you actually try to make it work? It just gets too complicated, I feel.
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I think Soul Link challenge sounds intriguing but probably is too hard to orchestrate unless you basically live together, yeah.
It's been ages since I did a simple Nuzlocke, hmm... |
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Due to my ADHD creative thoughts go through my head frequently so I wanted to write this challenge down before it gets lost in the sea of thoughts, aka my mind.
This one will require a bit of playtesting to perfect. I'm already playing three pokemon games as well as FE: Shadows of Valentia and Radiant Historia: Perfect Chronology, so I personally don't think I can take on another game ATM but if enough people like this idea I can get around to testing it once I'm done with one of the games. Anyways, enough of my ranting... In this challenge, you are an illegal pokemon dealer! Essentially, my idea is that your playthrough is by default limited thoroughly. As previously mentioned, it will require playtesting and honestly more intense thought than I am giving it now, but here are some ideas. Keep in mind this is only how you start the game. 1. Only two pokemon on your team 2. Your money is limited, I don't know how much yet 3.1 trip to pokemon center after you get pokeballs 4. you are default on set mode etc. Keep in mind you can always catch any amount of pokemon, but you must move them to your unspent or undealed or whatever-you-want-to-call-them-boxes if your team spaces are limited ATM. As you can see it won't really be a fun challenge ATM. But this is where your illegal dealing helps you! If only you could get into that slowpoke tail dealing, you could make a ton... By converting pokemon you catch to a box titled "dealed" or something or releasing them, you can slowly gain overall perks or temporary boosts. For instance, you could release, let's say, two pokemon for a trip to the pokemon center (I know the amount of pokemon you normall catch differs by game- right now I'm mainly playing gen 1-2 so that's where my mind naturally goes) or release eight to gain a third party slot permanently. You can release some to use more of your money, release some to permanently switch the battle mode to switch, etc. Another rule is that you can only catch pokemon on the highest-level available route you can train on. For example, if I have three gym badges in pokemon blue, I can't go back to route 1 for easy pokemon catching. This balances it because you gradually get more money as the game progresses and buying 99 pokeballs to go on a catching spree is absolutely broken in this challenge. So that's what I'm thinking of right now, I might have a bajillion edits like normal but that's what I recall from my previous thoughts of the challenge. Please leave feedback and I hope you all have successful challenge runs! A second idea I had, and this post will be much smaller, thank Arceus. My schedule can't handle all this. I had the idea of a nuzlocke where after you gain a badge/complete a trial or something you trade your team off to another player who completed the same badge/trial and is waiting for a trade-off. After your next badge/trialoh screw it call it a checkpoint!- you trade off your newer team to someone else or the same person. It'd be really cool seeing how others train your pokemon and how they build movesets, nickname, etc.. This challenge, if it comes to fruition, will be a test of how far your dependance and trust will go! Getting angry at the person who accidentally killed off half of your team is part of the fun, folks. Anyways, please leave feedback if you like because I'd really like to see this idea come to life! Hope your challenges do well in the meantime :) |
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Anyway, I like the ideas, but would probably do something little bit different. For the 1st idea: I fear that the whole mechanic of catching endless number of Pokémon to do anything would quickly become chore and will be boring. Allowing only 2 Pokémon at the start is good, as well as limited money. But limiting Pokécenters is something not as challenging as much as annoying. I would probably borrow one of the essences of the Nuzlocke and let people catch only 1 Pokémon on each Route. That way, you can set prizes the way it will "hurt" the player, because they would need to choose one or another. I think all the games have at least 30 encounters, so you can go with something like: Trade 5 Pokémon for new slot on your team, 1 for about 5 000 Poké Dollars, 4-6 for a Switch mode, maybe even limit the player to only their starter + Poison and Dark-Types (you know, the types that criminal would use) and they can unlock more types for selling Pokémon or trade 1 Pokémon so they can learn a TM to their Pokémon. But it would probably need more testing. And 2nd idea: I already said what I think about this type of Challenges only a little higher in this thread, so the short version: I think this Challenge can work great while playing with someone you know in person, because here, you might not even find someone playing on the same gen as you or in the near timezone. Or even worse, they can disappear from the forum and you won't have a partner to trade with. It can work, but I fear that not that many people would join. |
I actually saw these videos like a week ago and wanted to see if anyone would be interested in trying something like this. They're long videos boiling down how they made the run possible (pretty interesting imo, but idk if it's something people would want to try for themselves)
I think the Ditto-only run would be slightly more interesting, as a lot of the "technique" involved in the Magikarp run is just letting your PP for Splash run out and then banking on Struggle being able to take out the opponent (and just sheer dedication/time wasting :p). Ditto did run into a wall that made the run impossible to complete in RBY though. But yeah, doesn't necessarily have to be these two Pokemon - if I do make this challenge, I might try to make it something like a gimmicky-Pokemon only run, if something like that doesn't already exist. You would need to cheat in these Pokemon early in, though. |
I had these videos in my recommendations for a while but never watched them, because I can guess how they will go.
But as far as I remember, you can't beat RBY only with Magikarp, because of a single Pokémon line - Ghastly/Haunter/Gengar. In Gen I, Struggle is consider Normal-Type, so Magikarp can't hit them. As for Ditto, I can't think of anything that could stop it. Final battle with the Rival could be a problem because Ditto will always transform in Pidgeot and Rival has Rhydon. I did Rattata only run with Nuzlocke rules thrown in on Fire Red just to make it interesting and plan on doing more like beating XY only with Bunnelby or DPPt with only Buneary (Because Bidoof is OP, everyone knows that). Wobbuffet and Pyukumuku are other Pokémon I consider for solos. |
Fire Red Nuzocke Question
Hey guys I’m doing a Nuzlocke for Fire Red and I wasn’t sure about one thing. So I bought a Scyther at the Celedon Game Corner as my catch in the city. Later I accidentally found the free Eevee you get at the top of one of the buildings (thought it was going to be a TM or something before I picked up the pokeball) and I was wondering, is it legal to use this eevee as an event pokemon and scyther a catch (even though I bought her), or are both Scyther and Eevee considered event pokemon?
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Advice For Someone Who Struggles With Nuzlockes?
Whenever I try to do a nuzlocke it fails miserably. I'll run into a Pokemon that sweeps my team without warning (Sigilpyh in Black, Hawlucha in X) and I'm forced to end the challenge. How have you worked around this, and what advice would you give someone who is bad at nuzlockes like myself?
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Hello there,
after beated US, to make replay more fun, I made some own rules mixed with nuzlocke. Main idea is make it more challenging but also still fun and not frustrating. So: -All encounters/trainers randomized by BST (Recommended) -Trainers etc mons lvl x1.25 (or more) -No share xp -No revives in combat -Deaths in main fights (trails/rivals/main characters) = release -Max 1 catch per location, (Optional) only shiny (chance to find 20%) (like in nuzlocke, but first found shiny) -(Optional) Amount of z-crystals you have = max amount of pokemons in your team + starter -(Optional) You can only have pokemons with type (at least 1 of types) of z-crystals u have + starter Last 2 are making this more difficulty and interesting, what do u think? btw I didn't look over all posts if there were some similar ideas |
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But the whole idea looks like a fun run. |
Introducing a new idea: The Budgetlocke!
This is a redesign of my older idea where you are a pokemon dealer and you trade in pokemon for perks throughout your run. However, after some contemplation and feedback it seemed more of a chore than a fun run. Hopefully this one will pique someone's interest. It may be a world of pokemon, but that's no reason to be getting hundreds of dollars each time you defeat someone. No more happy-go-lucky shopping sprees of 99 potions, you have a limited budget this time around and trainers aren't so willing to donate hundreds of dollars to passerby 11 year olds. If only it were that way in real life... Starting Restrictions: -You start out with a TBD amount of money that you keep track of out of game -This is a nuzlocke challenge at its core, so the nuzlocke rules apply here -You have a limited number of pokemon on your team, lets say two for now - Limited trips to poke center -limited level cap -and so on. I think you get the idea, there will be a lot of restrictions. To keep track of them, if this challenge comes to fruition, I could whip up a chart that you could print off to keep track of everything Spending Money: Money is your lifelink in this game (and in real life) if you don't spend money you are almost guaranteed to lose. You probably will have no chance of winning, actually. Money can be used lift certain restrictions and do a lot of other things. The full list is not fleshed out, but for example: -To catch a wild pokemon you spend 10 dollars (it must be the first on the route, like a normal nuzlocke) -A new party slot costs 50 dollars -Another trip to the pokecenter costs 10 dollars -Using a healing item costs 5 dollars -Raising level cap costs 10 dollars ...and so on. Earning Money: Earning money is relatively simple. You get a certain amount for each gym you beat, a certain amount for each trainer you beat, and so on. Another way to earn money is by completing challenges (I will make these if this challenge gets approved). You have a certain number of challenges that cycle out and completing them awards you money. For example: Skip catching pokemon until next gym: 50 dollars Set loose 2 pokemon: 40 dollars The challenges will fit to your current situation and for now I'm thinking of them being replenished at every badge you get. They may also differ by game. I also thought of gambling, but I don't want to add too much to make this thing extremely complicated, so I'll end it at here. I'd appreciate feedback on how I can develop it! |
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What about.... the Alphalocke?
One of your pokemon can be the designated alpha of your team, or pack. The pack consists of one type of pokemon but the alpha can be anything. The alpha It can level up 3-4 times per gym badge and the rest of the pack stays below the alpha's level. If the alpha raises another level past the limit, you must kill a random member of the pack that is not the alpha. If another pack member reaches the level of the alpha, roll a die. 1-2: the daring pack member kills the alpha and becomes the new alpha, 3-6: The alpha kills the member and stays in its position. The first pokemon you find past the gym you just beat/ found after you get pokeballs for the first time is the pokemon that your pack will consist of. Immediately catch four more to complete the pack of six, alpha included. Important: After catching the first pack member (other than the alpha) whenever you come across another of the same pokemon you must catch it unless you have a full team. In other words, you can't dawdle and try to get the highest level pokemon of the same type, once you find one you gotta catch it. Your starter starts as the alpha. You must catch the pack first thing, and if you level up in the process it's fine, just prioritize catching and nothing else. Now that all six members are in place, the rule with alpha-past-level-limit applies and if you want to level it past the cap you must kill a random member afterwards. Once you fill your team of six, you cannot catch any more pokemon until the next badge, period. If you run out of pokemon, you failed the pack. You're as good as dead. Once you acquire a new gym badge, release your entire pack, save the alpha. Now, rinse and repeat: When you find a pokemon for the first time after the badge, catch it, immediately catch five others. Continue on your way. You may switch into your alpha during battle, but your alpha may not switch out. If your alpha dies, the entire pack runs away, except for the lowest level pack member. It becomes the new alpha, but you may not catch any more pokemon until the next badge is acquired. If it levels past the limit, you lose. Tough luck. I think that's all, feedback appreciated! |
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This is a random idea I had the other day regarding a challenge but I find it adds an interesting wrinkle to say the least. I call it the Rock, Paper, Scissors Challenge and here's how it works. You first pick a starter and that counts as Pokemon#1. You must defeat the first Gym Leader using nothing but your starter. After defeating the first Gym Leader, you may capture a 2nd Pokemon but the Pokemon must follow a certain pattern. Namely it must either crush your starter(Rock), be weak to your starter(Paper) or be similar to your starter(Scissors). To determine what type of Pokemon you catch, you roll a six sided die with 1 and 4 corresponding to Rock, 2 and 5 corresponding to Paper and 3 and 6 corresponding to Scissors.
So for example, lets say you start off with a Fire Starter. If you defeat the first Gym Leader and roll Rock, you'd have to catch a Pokemon that crushes Fire Types. Namely Water, Rock or Ground. Conversely, if you roll Paper, you must catch Grass, Bug, Ice or Steel. Finally with Scissors, you must catch another Fire Type or a Type that is neutral to your starter(basically any type not in the Rock or Paper category). You then repeat this process with the next Pokemon in your list until you fill your Roster. Luck will determine how balanced or unbalanced your team happens to be. To demonstrate a hypothetical team, lets examine Pokemon Yellow. I start with Pikachu so that means I have to defeat Brock with just him(difficult but not impossible). You then roll a die and I rolled Rock so that means I had to catch a Ground Type. Seeing as Mount Moon has Sandshrew, that makes it ideal run so far. After Misty, I roll Paper so a Pokemon Ground is strong against. I opted for Vulpix but I can't acquire her just yet. After defeating Lt.Surge with Dig, I roll again, this time with Vulpix as the barometer. I roll Scissors so I have to choose something that is neutral to Fire. Psychic meets that parameter so I choose to catch an Abra. Repeat the process until you have a full team. If the Pokemon you want to catch isn't available just yet, you must go without it until you can but still base Rock, Paper, Scissor decisions off of it. You can add additional rules or stipulations such as a Rock, Paper or Scissor approach to Gym Leaders. Namely if you roll Rock, you may only use Pokemon that crushes the Gym Leader. Paper roll is the exact opposite(only Pokemon who are weak to the Type prevalent at the Gym) while Scissor necessitates a neutral approach. Again this is just an idea and if anyone wants to roll with it, customize it and what not then they can so long as credit is given. |
I have (yet another) idea. Sorry about all the spontaneous ideas I post here, maybe someone who is interested in them can smooth out the many wrinkles that plague them. Anyways, this is more idea-like and not very fleshed out. I think it's an interesting concept. My idea:
Integrating a gacha-like system into a pokemon run. If you don't know what gacha is, it's a mechanic apparent in many Japanese free-to-play game titles. Generally, it goes like this: Once you have enough in-game currency, you can try your luck at random RNG rolls for heroes or whatnot. Usually it's designed to get the consumers to pay. I think it has potential. I'm willing to sort through many pokemon and divide them into viability ranks, just like how gachas are sorted into worse, common characters and better, rarer characters. I'm not quite sure what the best incarnation of this would be for pokemon challenges; it could be a nuzlocke, standard run, or over multiple generations. I brainstormed some ideas of how to acquire these gachamon, and the rules of how the pokemon themselves will work. 1. First of all I'd like to share an important rule I came up with for how the gachamon operate. Once you acquire it, through whatever method is final, it has a certain level cap and cannot evolve. There may be other limitations involved depending on the rarity of the pokemon in the gacha. Maybe hacking could be involved with IV caps and stuff. For the level limits, it'll probably depend on where you are in the game and the rarity of the pokemon. Once its past its cap, you get rid of it and maybe depending on how you did with it you get points towards your next gacha roll. 2. Obtaining points. Points could be obtained by maxing pokemon levels, acquiring gym badges, and defeating trainers. Once you have a certain amount of points you can enter the gacha. You get more points on average the further you get in the challenge and therefore can participate in higher level gacha rolls that are worth more points. That's essentially it for now. It needs a lot of smoothing out and I'd really like it if someone who is interested in creating this can help flesh it out. I like the idea of acquiring pokemon through a gacha mechanic for a challenge and I think it can be done. |
Forgive me if I'm late to the party on this, but what happened to the Hall of Fame thread that was in Challenge Logs?
I haven't been around for quite a while (read: months and months), so I have no way of knowing if its disappearance was a result of the forum overhaul or if it was gone before that. I know Necrum was the one who started the thread, did they maybe delete it a while ago and I just haven't checked in a while? I was able to find a snapshot of it through the Wayback Machine, so all is not lost if it's gone on purpose. I would be sad if this was intentional though, I took pride in keeping my post in it updated and it was nice to have after the completed challenges part of profiles was taken out. |
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EDIT: Looks like Hall of Fame is up again and it should be up to date. |
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https://www.pokecommunity.com/showthread.php?t=416419&utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+PokeCommunity+%28The+PokeCommunity+Forums%29&utm_content=FeedBurner |
A list of ideas:
1. A challenge based of Pokken Tournament could work, where you can only use pokemon in that game and their moveset must be completely special or completely physical... idk. It'd be a cool run if it could be expanded upon more. 2. How about the Ranger Challenge? Once one of your pokemon runs out of health it dies, and no healing items are allowed meaning that it will most likely inevitably die. You can catch as many pokemon as you want, but only one of each species, even if you've had that species die in the past. In the games with a large amount of pokemon there could be a limit to each route. 3. A challenge where your pokemon hate each other! It could be a nuzlocke but when one of your pokemon levels up past your max pokemon's level, they fight. You roll a die: 1-3 the higher level pokemon kills the pokemon it just surpassed, 4-5 the previous level-setter kills the new one, and 6 they end up in a tie but cannot ever switch into each other. |
Let's Go Pikachu/Eevee nuzocke
I can expand more on challenge difficulty if this gets accepted if the basic nuzlocke is too easy for some rules: -The first pokemon you encounter on each route is the only one you can keep for that route. If it flees, too bad. A harder challenge would be to limit the amount of pokeballs you can use per encounter. To keep it random, the first pokemon that shows up that is either swirling red or blue is the one that is considered your first encounter. -Nickname all pokemon -When a pokemon faints, it dies forever- send it to Oak and force feed the carcass(candies) to your pokemon and MAKE THEM SUFFER FROM YOUR FAILURE TO PROTECT THEIR FRIEND (or get a boost in stats...) -any pokemon can be caught, but any aside from your first encounter must be sent to the professor or boxed. Note that you cannot use the candy from them if you send them to the prof. -no gift pokemon. Yes, this includes your starter. They are OP. Besides, if your starter faints, it kinda breaks the fourth wall and stays with you. Just think of it as a companion that doesn't want to fight. There's not much more I can think of other than creating additional rulesets for the hardcore players such as only two pokeball throws per encounter or something. edit: Another completely different challenge: Sudden Deathlocke. After catching a full team with standard nuzlocke rules you cannot catch any more for the rest of the game. |
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Just some thoughts. I know the LP games are a but different than the standard games so I understand it will take some adjustment to the normal ruleset to make it viable. |
Speaking of challenge ideas, I do have one, but it's still unknown whether it has been taken by someone else or not. This challenge is called String Hexalocke (a.k.a. String Hexad-locke / Sextet-locke, as sextet and hexad are the same thing). A string sextet in real life is a group of six people playing string instruments, especially from the violin family. This challenge tries to emulate the typical string sextet which consists of two violins, two violas, and two cellos.
Rules: 1. Only first encounter per area can be caught.
3. Just like the real-life string sextet, the maximum capacity of your party is six: 2 violinists (violin players), 2 violists (viola players), and 2 cellists (cello players). And no, this isn't a Wedlocke, so you're allowed to shuffle the members around as long as they don't break the formation. As for which Pokemon is which, see here: Spoiler:
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4. A Pokemon breaks its instrument upon fainting. If that happens, it must be retired. (this is basically the "death" rule in a regular Nuzlocke, just worded differently)
6. Shiny and legendary Pokemon can be considered as virtuosos, so they can be caught regardless of rule #1. However, only a virtuoso per instrument can be in the party at the same time (total up to 3 virtuosos).
8. All these rules only kick in after receiving your first Pokeballs.
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I’ve been thinking of something new and interesting to spice things up, and I think I have a promising lead with the Lottery Challenge.
You start the game without any specific rules. Of course, things that make the game too easy (mainly using Legendary Pokemon, trades for anything other than evolution, and Gen 6/7 Exp Share) are heavily frowned upon. Also no hacks and no glitches, of course. Every time you beat a Gym, you get an extra restriction – a Challenge Element. Every time you reach a new city with a Gym, you have to beat the Gym before moving on to anything else. If you fail to do so, you can only train on routes you have visited before. For example, in Kanto, you can choose whether you go to Saffron or Fuchsia first after beating Erika, but once you reach either of those cities you have to beat the Gym there before visiting the other city. Which Elements you get is random (use the number generator on random.org). There are two modes, Planning Mode (easy) and Full Random Mode (hard). In Planning Mode, you generate 8 numbers before you start and you can plan a strategy immediately. In Full Random Mode, you generate a new number every time you beat a Gym (no duplicate numbers), so you will get unpleasant surprises! I’ve thought of a number of Challenge Elements: 1. Can only use normal Poke Balls 2. Can no longer use items in battle to heal your Pokemon (Held items are fair game) 3. Can no longer use held items 4. Can no longer use X Items and similar battle items (Dire Hit etc) 5. Can no longer use items outside of battle to heal your Pokemon 6. Can only use each Pokemon Center you haven’t visited once (and no PC you have) 7. Can no longer use Grass, Fire or Water type Pokemon 8. Can no longer use Psychic, Ghost or Dark type Pokemon 9. Can no longer use Electric, Ice, Dragon or Fairy type Pokemon 10. Can no longer use Flying, Fighting, Bug or Poison type Pokemon 11. Can no longer use Rock, Ground or Steel type Pokemon 12. Can no longer evolve Pokemon 13. Can no longer use gift Pokemon (including starters and prizes), ingame trades or stationaries 14. Must use SET mode 15. Can only capture one Pokemon per route you haven’t done so (and none anywhere else) 16. Must release/permanently box a Pokemon when it faints 17. Can no longer capture duplicate Pokemon 18. Can no longer buy items at Poke Marts 19. Can no longer run from wild encounters or buy Repels (finding and using Repels is fair game) 20. Can no longer use TMs or move tutors (including the relearner) 21. Can no longer use Normal type moves 22. Can no longer use status moves such as Toxic and Spore (secondary effects are fair game) 23. Can no longer use stat changing moves such as Growth and Growl 24. Can no longer use moves with less than 100% accuracy 25. Can no longer use moves with less than 60 Base Power 26. Can no longer use moves with more than 90 Base Power 27. Must keep all levels below the level of the ace of the next Gym or the Champion Of course, many elements come from existing challenges such as Nuzlocke, Time Warp, Scramble et cetera. Do you guys have any suggestions on Challenge Elements to add? Or maybe alterations to existing ones? |
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You could also try making the rules more general, and have the player roll again to make the rule more specific, to get greater variety without adding a bunch more rules (e.g., for Janp's suggestion of "Can only use Pokemon that weigh more than X" the player could roll again (with max and min set to a reasonable range) to determine the weight) |
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The other five could work. :) Maybe I'll reword the last three so it says 'Can't use two Pokemon of the same X' so that they're not too restrictive. Quote:
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For the "no gift" and "only gift" rule you can either forbade both of them from being in play or make it so if one rule conflicts with another rule the latter rule can overide it idk. Whichever works better.
Either way this sounds like a really fun challenge!! |
Janp, thanks for the input! I really like these two from the Halloween one, so I'll add those.
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New list: 1. Can only use normal Poke Balls 2. Can no longer use items in battle to heal your Pokemon (Held items are fair game) 3. Can no longer use held items 4. Can no longer use X Items and similar battle items (Dire Hit etc) 5. Can no longer use items outside of battle to heal your Pokemon 6. Can only use each Pokemon Center you haven’t visited once (and no PC you have) 7. Can no longer use Grass, Fire or Water type Pokemon 8. Can no longer use Psychic, Ghost or Dark type Pokemon 9. Can no longer use Electric, Ice, Dragon or Fairy type Pokemon 10. Can no longer use Flying, Fighting, Bug or Poison type Pokemon 11. Can no longer use Rock, Ground or Steel type Pokemon 12. Can no longer evolve Pokemon 13. Can no longer use gift Pokemon (including starters and prizes), ingame trades or stationaries 14. Must use SET mode 15. Can only capture one Pokemon per route you haven’t done so (and none anywhere else) 16. Must release/permanently box a Pokemon when it faints 17. Can no longer capture duplicate Pokemon 18. Can no longer buy items at Poke Marts 19. Can no longer run from wild encounters or buy Repels (finding and using Repels is fair game) 20. Can no longer use TMs or move tutors (including the relearner) 21. Can no longer use Normal type moves 22. Can no longer use status moves such as Toxic and Spore (secondary effects are fair game) 23. Can no longer use stat changing moves such as Growth and Growl 24. Can no longer use moves with less than 100% accuracy 25. Can no longer use moves with less than 60 Base Power 26. Can no longer use moves with more than 90 Base Power 27. Must keep all levels below the level of the ace of the next Gym or the Champion 28. Can only use Pokemon with a height above 3 feet 29. Can only use Pokemon with a weight below 220 lbs 30. Can no longer use two or more Pokemon from the same Egg Group 31. Can no longer use two or more Pokemon with the same Body Style 32. Can no longer use two or more Pokemon with the same color 33. Must release/permanently box a Pokemon when it falls asleep 34. Can no longer use four direct damaging moves on a single Pokemon 35. Can only use five Pokemon on a team instead of six |
Lottery Challenge - playtesting report
I have been playtesting the Lottery Challenge with the 35 challenge elements in my previous post. I decided on Soul Silver, since I haven’t played it in a while. The first number I got was number 5, which means I could not heal outside of battle during the entire game. Since the first rule was probably one of the easier ones, I was a bit scared of the next rule that might come up, so I decided to just catch as many different usable Pokemon as possible before the first Gym. I caught Hoothoot, Geodude, Gastly, Wooper, Bellsprout and Mareep, trained Gastly a bit in Sprout Tower, also trained Geodude until it learned Rock Throw, and went to Falkner. Geodude destroyed him, so the first badge was mine. The second number I got was number 8, outlawing Ghost, Dark and Psychic type Pokemon. Sadly, I had to box the Gastly. I decided to train Mareep and Bellsprout, since my remaining team of Cyndaquil and Geodude was pretty weak to Water. With these four and the Togepi egg I traversed Union Cave. The ‘no healing outside of battle’ rule didn’t really bother me too much. With Mareep, Cyndaquil and Geodude in my team the second Gym was pretty easy, so I defeated Bugsy and got my third challenge element, number 23. Now I could no longer use stat changing moves, so I had to overwrite Growth on Bellsprout, Smokescreen on Quilava and a couple of others as quickly as possible. Luckily, I didn’t make the mistake of actually using the moves until I could delete them not much later. I got through Ilex Forest and reached Goldenrod, where I sadly could not capture Abra or Drowzee since they were outlawed by Element 8. I did capture a Poliwag and a Zubat in Ilex Forest, and I decided to train them both, first with the Day Care and then on their own. I added them to my team and challenged and defeated Whitney when everyone was around level 20 (Quilava, Flaaffy, Geodude, Bellsprout, Poliwag, Zubat). Geodude was the MVP here with Selfdestruct finishing off Miltank. I got element number 17 after this Gym, one of the more forgiving ones – no more duplicate Pokemon. No problem. After this I managed to get one of the rarest encounters in the game, a Yanma on the route above Goldenrod. Naturally I captured it, as well as a Scyther in the Bug Catching Contest. They were both put in the Day Care before I continued my journey. Bellsprout and Zubat evolved around the time I captured Sudowoodo. Upon reaching Ecruteak, I was going to train a bit in Mt Mortar before challenging the Gym, but after beating one or two trainers there I decided that it was against the spirit of the challenge, so I challenged Morty with a slightly underleveled team. Golbat did a lot of work with Bite, but still fell to Gengar. Eventually Flaaffy’s Thunder Wave combined with slowly whittling down its HP was successful. I rolled element number 22, outlawing status inducing moves, so that was the last time I used Thunder Wave. Poliwag’s Hypnosis also had to go. Since Weepinbell was now almost completely useless, I just dropped it completely and continued with my team of 5. I tried to check if I could somehow enter Blackthorn early to reach the Move Deleter, but got stuck in Mahogany (I didn’t remember the exact storyline tbh). The Red Gyarados was also still off-limits. Naturally, I went west to Olivine and then Cianwood, trained my team a bit in the Lighthouse and around the Whirl Islands, and challenged the Cianwood Gym. After beating Chuck, the game dropped the bomb on me. Element 12: can no longer evolve Pokemon. That’s not something you want to see with a level 29 Flaaffy, a Poliwhirl that longs for a Water Stone, a Graveler that wants to be traded and a Golbat holding a Soothe Bell on your team. In fact, since my fifth member was Quilava, I was either going to be stuck with all middle evolutions or I would need to overhaul my team completely. Interestingly, with elements 8 and 12 now active, this is almost a full Christian Challenge, except I can still use Ghost/Dark/Psychic moves and I don’t have to care about the more obscure rules. The first thing I did was Fly back to Goldenrod and pick up Scyther from the Day Care. Scyther without Swords Dance was going to be a bit sad, but Technician-boosted moves could still do some damage even without stat-ups. It had Agility, which was illegal, so I gave it U-Turn with a TM instead. I also picked up Yanma, even though it kind of sucks without evolving, but I didn’t really have anything better at that point. I decided to drop Flaaffy and Quilava, since they were going to be useless without evolving and they were my weakest team members already, having almost no good moves. When I was grinding Scyther on the water routes near Cianwood, it occurred to me that I had captured Tentacool, but not Tentacruel, so I could add one of those to my team without having to evolve it. The highest leveled ones could be obtained south of Violet, with a maximum of 36, so I Repelled with my Golbat (level 28) in front. It took some time, but I found a lv 36 Tentacruel eventually. I removed Poliwhirl from my team for it. Tentacruel had one illegal move, Barrier, which I replaced with Surf right away. With Tentacruel now on my team, I figured Jasmine should be doable. She was. Graveler destroyed both Magnemite, and Tentacruel killed Steelix who would have been problematic otherwise. I rolled Element 27, so I must keep all levels below the level of the ace of the next Gym or the Champion. Fair enough. Sadly, I can’t use my Tentacruel right now until I get another Gym Badge, since Mahogany’s Gym only goes up to level 34. Afterwards, I can use it again as long as it doesn’t reach level 41, the level of Clair’s Kingdra. For the League, I can go up to level 49, since Lance has a level 50 Dragonite. With Tentacruel temporarily illegal, I decided to capture some new potential team members in the new area near the Safari Zone. Steelix is a very rare encounter in the cave there, but I decided to try it anyway, and it appeared after 30 encounters, which is pretty nice. Tauros showed up pretty much immediately in the grass. I couldn’t actually enter the Safari Zone, since Baoba wants me to catch a Geodude, which is illegal due to Element 17, so I continued with the storyline. I captured the Red Gyarados in Lake of Rage and an Electrode in Rocket Hideout, which was easy. My new team now looked like Scyther/Gyarados/Steelix/Electrode/Tauros/Golbat. With this team I decided to take on Pryce, which wasn’t easy but I succeeded. The thing was that I had been grinding Electrode a bit, but forgot I wasn’t allowed to used Screech, so I had to reset to a point before I ever used the move. Afterwards, I couldn’t be bothered grinding again, so I beat Pryce with a slightly underleveled team. I got Element 28, which means I could no longer use Pokemon below 3 feet. This was inconsequential, since all of my Pokemon were pretty tall. After the seventh Gym, it was time for some Team Rocket pounding. Steelix started to level like a madman, being resistant or immune to almost everything the Rocket grunts could throw at him, and somewhere in Goldenrod he caught up with Scyther at level 34. Tentacruel rejoined the team instead of Tauros, who had been underwhelming and underleveled, and Scyther and Steelix caught up with him at level 37 by the time I had destroyed the Rocket bosses. I traversed the Ice Path and beat the final Gym, the only battle in the game I struggled with since I had neither the best answer to Gyarados nor to Kingdra. In the end, I beat Clair third try using my Electrode with Charge Beam, who could two-shot Gyarados even while underleveled. My final Challenge Element was number 25, Can no longer use moves with less than 60 Base Power. Since Charge Beam was now illegal and Electrode was already underleveled, I dropped him in the box. I caught a decently leveled Miltank (lv 35) on Route 47, in the waterfall area to replace him. I replaced Rock Throw with Rest on Steelix and removed Pursuit for Roost on Scyther, both to remove illegal moves and to make element 5 (no items outside of battle) a bit easier on me for the League. I traversed the route to Kanto and Victory Road, grinded a bit, taught the final moves (Hidden Power Fire for Tentacruel, Focus Punch for Miltank, and Ice Fang and Earthquake for Steelix, not bad) and started the League with Tentacruel, Steelix, Scyther and Miltank at level 44. I hadn’t trained Gyarados after the last Gym fight, partially because he’s not that great if Dragon Dance is illegal and partially because he provided a lot of redundancy type-wise and Tentacruel is a better fit for my team since it’s Special Attack oriented. Still, he entered the League alongside my main team, just like Golbat who had been demoted to Fly slave some time ago. The League was actually surprisingly easy, I didn’t have as much trouble with it as with the final two Gyms and beat it first try. I did have to be a bit creative with healing since I couldn’t heal between battles, but I had 5 Max Revives (exactly enough) to use during battles. I also had healing moves on Scyther, Steelix and Miltank, allowing me to start battling Lance at almost full health. Both Tentacruel and Steelix carried multiple Super Effective moves to make short work of Lance. Rule list for this challenge (in order of appearance): 5. Can no longer use items outside of battle to heal your Pokemon 8. Can no longer use Psychic, Ghost or Dark type Pokemon 23. Can no longer use stat changing moves such as Growth and Growl 17. Can no longer capture duplicate Pokemon 22. Can no longer use status moves such as Toxic and Spore (secondary effects are fair game) 12. Can no longer evolve Pokemon 27. Must keep all levels below the level of the ace of the next Gym or the Champion 28. Can only use Pokemon with a height above 3 feet 25. Can no longer use moves with less than 60 Base Power Final team: Scyther (Christian) lv 46 @ Shell Bell – Wing Attack, X-Scissor, Night Slash, Roost Steelix (Styro) lv 45 @ Wide Lens – Earthquake, Iron Tail, Ice Fang, Rest Tentacruel (JellyBelly) lv 45 @ Choice Specs – Surf, Blizzard, Poison Jab, Hidden Power [Fire] Miltank (Queen Moo) lv 44 @ Silk Scarf – Body Slam, Zen Headbutt, Focus Punch, Milk Drink Gyarados (Albinodos) lv 33 @ Wacan Berry – Strength, Waterfall, Ice Fang, Rock Smash [illegal] Golbat (Sonia) lv 28 @ Yache Berry – Confuse Ray, Fly, Bite, Wing Attack Evaluation of the challenge: + Lots of suspense after each Gym battle + Challenging, but not too ridiculous + Rewards variety and creativity when team building - Sometimes difficult to track which rules to follow, making mistakes fairly likely - Not all Elements are equal and some combinations could be almost impossible (but I guess that’s why it’s a Lottery) All in all, I had a lot of fun. I might tweak some rules a little bit before I open an official topic here, but overall I feel that it works well enough. If anyone else wants to try it already, feel free to do so. :) |
I am looking for a challenge to play against a friend. So basically both of us are playing under the same rules (which may or may not interact with each other) and occasionally do a battle.
Anyone got a fun idea that's not like a nuzlocke? |
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Your first element should be number 37, Strategic Victory: Must keep all levels below the level of the ace of the next Gym or the Champion. That way you can keep fair battles after every Gym, neither of you will be overleveled. The 8 elements you get after every Gym battle can be randomized, and they apply to both of you. |
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Good suggestion though. The idea we went with is... We're gonna swap save files a few times. So we shouldnt pick too strong pokemon, because then the other also gets to use em! |
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Can you elaborate some more (here or in the Lottery Challenge topic) about what it is exactly you're going to do? I'm very curious! |
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But I'm also curious about the Challenge you came up with, 11wildy. |
With a group of friends, we sometimes do a kind-of speedrun challenge, where everyone starts a new game of the same generation, while we all sit together and play as fast as we can to build a team to battle with at the end. So you need Pokemon that run through the game fast, but also are strong in battle.
As a twist, we are combining this with the lottery. After every gym, someone will get one of the added rules (Modified and added some more). So maybe he is no longer allowed to catch a water type for the rest of the game, which could ruin his planned team balance! Or maybe he will have a difficult time beating the next gym if he cannot use any stab moves... Better be quick in finding a solution, or else you will run behind the opponents ;) |
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I interestingly enough didn't find a thread of this locke variant, which surprised me. So I think I'll be the first to ask about it here, would it be okay to host a Wonderlocke thread here? I'll explain:
Originally made by Marilland, It's been a rather interesting and fun way to play gen 6 and 7 games. Gen 6 and 7 in particular due to them having the special Wonder Trade feature. The rules are simple regarding Nuzlockes: Rule 1: all fainted Pokemon are considered dead and under no circumstances are they allowed to be revived. Rule 2: You can only catch the first Pokemon of any route or new area. Rule 3: one of the added on rules for this, any Pokemon caught or given must be traded via wonder trade for a new Pokemon to use in its place. Imagine this being like an Egglocke, where instead of replacing the catch with an egg, you replace it with a traded Pokemon from the Wonder Trade system. One of the exceptions to this is that you cant wonder trade your starter until you have caught a second Pokemon. A final exception is that, if you get an overleveled Pokemon that is pretty much unusable, you are allowed to wonder trade it again until you obtain a usable Pokemon. A good example of usable would be the level or below of the next gym leader's ace or totem Pokemon/kahunas ace. That's the method I usually use at least. Other than that there is pretty much not much else new besides the Wonder Trade feature. It can be fun to replay, if giving it a chance that is. and if it isn't fit for a thread here, then that's perfectly okay too. |
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Say, about the ultimate challenge, does it really have to be all regions? I found this one sign-up in a challenge where they missed a region in their sign-up (in this case, Kalos), so I'm wondering if it's okay.
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In the end I would say it's on the host to decide what is needed for completing Ultimate run for their Challenge. Speaking of the one in String Hexalocke, I think that user either forgot to include one game for Kalos. EDIT: I should send the messages right away instead of leaving them open for several hours and doing something else. I noticed the problem was already resolved. |
You might've noticed it, but some of the challenges were labeled with "Challenge" prefix. And new type of threads appeared - Discussion. In an attempt to make this forum place where you can not only put your challenge journals/logs, challenge's ideas, but to also discuss this topic outside the Chit-Chat, we decided to try putting discussions in here. Feel free to create your own discussion threads.
And with that we had to update rules, so check them out before posting. |
I wanna make a piano/ukulele challenge. I don't know how to execute that though.
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could also consider having to have sound based moves? and everyone has to have a chatot on the team or smth. but that's more music inspired than specifically piano or ukulele. i think a sound based challenge could work as a more broad thing, but you create some harder perimeters if you limit it by instrument. this got longer than expected whoops. |
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i have a lot of free time lately between being jobless and our internet fizzling out constantly and i keep getting this light urge to play pokemon, but i just never know what i wanna do. i'm trying to comb through the challenges here and see if anything ignites me, but lately every time i've restarted a pokemon game for either a challenge or a simple playthrough, i just get really bored. any suggestions that might keep me entertained?
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Hey,
Are some of you interested by a Dual-Type Challenge ? Think of Monotype but with two types instead of one I'm seriously thinking about making a thread and I just wanted to know if people actually like the idea. Speaking of ideas, I've already designed 18 trainer classes for the occassion (one for each type) and I have other surprises too |
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Also I'm looking forward to the surprises. |
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lowkey thinking about asking for ultrasun for my birthday and doing a random challenge on it. i'm just worried i'll get bored with it since gen VII isn't all that exciting to me, yet for some reason, i have been wanting to play USUM lately. i'm not restarting my UM bc nah fam. lol i was working on my dex but idk why i should continue to bother with that when new games are on the horizon.
speaking of, i wonder what swsh hold in store for how challenges will work. like obviously you can do your standard monotypes, randoms, lockes, what have you, but i'm wondering if anything new will be brought to the table here, like how gen VI gave us the wonderlocke. |
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yeah especially if dynamaxing only lasts a few turns and you can only do it once per battle. i'm hoping wonder trade sticks around too though like. they really struck gold with that feature. it's a fun way to get stuff for the dex and also if you're a breeder or shiny hunting, it's an excellent way to get rid of your stock. i feel bad just releasing a bunch of pokemon off into the wild, but if i can wonder trade it away for someone else to enjoy or potentially use to start a shiny hunt, then that's pretty awesome.
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I am looking for a new challenge to replay my Pokemon Platinum, but I havent found one to my liking yet. Maybe anyone here has an idea!
I got plenty of experience with challenges, so it is allowed to be difficult. I like being limited move-wise or pokemon-wise, but the challenge has to involve me thinking about movesets or my team, so saying "1 move per pokemon" isn't really what I'm looking for. "No stab moves" would be a better restriction then. Lastly, I don't want to keep track of a lot like a nuzlocke, I just gotta be able to play it all without using anything to track stuff or constantly having to look up something Does anyone have a good/new/creative challenge to spare? Or maybe a combination of a few things would be cool too. |
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This does sound like such a fun idea! I could get screwed over big time though xD.
I'd like to have a restriction on pokemon I can choose to use as well, because I suck at choosing. Anyone got an idea for that too? |
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and if you're still stuck on having pokemon and move restrictions, there used to be a challenge called the scramble challenge where, if memory serves, you do get to select your team, however you have to be assigned restrictions for each pokemon. say i was doing a scramble on emerald and i have blaziken, sableye, and ludicolo. i chose them, but someone else could assign restrictions like blaziken can only have moves with 60 base power or less, sableye must know detect and foresight, and lombre is not allowed to fully evolve into ludicolo until it learns hydro pump at level 49. again, this is an old one that i don't think has a current thread and i am possibly remembering it wrong as to whether or not you choose your team, but i do know that other people assign your move/item/whatever restrictions. |
Yeah I was planning to merge the "no move left behind" with a challenge to restrict the team. Something I never used before could be quite fun.
Im not a big fan of randomizing. Scramble challenges I've done plenty of, but they tend to get too easy or too annoying mostly. I'll probably choose a team of pokemon I never ever used, thank you for the suggestion! |
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so half my team in my sapphire random challenge is poison and it's making me want to do a monotype after i finish this + my normal playthrough of platinum. i'm considering playing black 2, but i don't know what type i want. any suggestions? preferrably a type i can make a full team of. shouldn't be too hard considering bw2 has a nice regional dex.
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Also I know I haven't been very active in here, but I was preparing Challenge for Get-Together. It's called Let's storm Rocket Hideout, they can't stop all of us! and I recommend you all to try it! |
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lol and i thought dustox vs roxie and brawly was hard. i'll consider dark, but idk if i hate myself enough for that. poison seems interesting too, but having just used a team half full of them, i can't say i'm all too interested. i considered water, but that leaves me with some boring choices if i'm being honest. hmmmm. maybe i could just do another random instead of a monotype since i don't think i'll be able to settle on one.
saw the challenge event and it looks great, but my plate is so heavily loaded between zines and commissions that i'm already slacking on. i'll probably end up not participating, but i wish everyone luck!! |
So I've been recently thinking about creating a challenge. I've got some ideas for a nuzlocke variant that still need developing, might share them another time. Has anyone here got a basic idea of what it takes for one to be accepted? And what the experience and duties of hosting it are?
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for hosting a challenge, my best advice would just be to be good about updating your thread and answering any questions you might get. you don't have to make the op flawless and perfectly coded or anything, just organized and easily understandable. some aesthetics are nice (sprites, colors, different font styles to highlight major points, etc) and make the op appealing to the eye, but aren't necessary. here are some of my threads that make ass examples, but should get the point across:
really simple and straightforward literally only the rules and participants graphic design is my passion this one is actually kinda cute |
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you should do it. i played that challenge as jasmine and my team was hella fun to use. i also worked really hard on those list of gym leader pokemon lol wouldn't take much to add in gen 7 probably to revive it, but hoo boy i don't feel like making THAT much effort.
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So the gist of it is it would be based on A Song of Ice and Fire (aka Game of Thrones), and besides normal nuzlocke rules, Pokémon would be sorted into one of the nine great houses (based on their nature, or something like that) that would have individual challenges tied to each of them. I was also thinking of adding "trainer classes" based on the trainer's ID, that would each also have a condition tied to them (maesters, septons/septas, members of the night's watch, red priests/priestess, etc.). Perhaps also after a significant point of the game, like a new badge obtained, or a trial completed, more challenges would be added. It's kind of similar to the Potterlocke Challenge.
There are still plenty of ideas I have in mind for it, I'm gonna keep thinking. |
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Took a quick look over it. It seems like choosing a house in the sign-up instead of sorting Pokémon into houses is better.
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Damn, it is hard to come up with nuzlocke rules. Can't really make type or move restrictions since the teams aren't completely chosen by the player.
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alright y'all i'm back on my bs what should i do. in-game trade pokemon only run in red/blue or mono-normal in ruby/sapphire
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While in-game trades in RB aren't bad, I think Normal mono run in RS is more interesting. Kecleon, Slakoth, Castform and Spinda on one team sounds great.
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I wish there was a challenge discord channel so I could actually regularly chat with people who are doing challenges just like I am and enjoy doing them..
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Say, is it allowed to multi-post (like double-post but multiple times) for updating challenges?
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Hey there, I have some questions about wheter a challenge is tied to a single playthrough or not.
Specifically, when I got back into pokémon I told myself that I wanted to try as many as possible for the sake of variety, so I started playing different games/hacks with a clause of not using the same pokémon twice. Later on it evolved into a challenge I posed to myself in which I try to use every pokémon ever created at least once to beat a game. I'm having fun with it since the difficulty increases with every playthrough and I wanna share what I'm doing, but I'm not sure wheter I could open a thread here for it and challenge other people to it, since the rules say "A challenge is just a playthrough of your Pokemon game with varying restrictions and rules". I've saw a couple of threads with cross-playthrough challenges (the legacy and the generational ones), does this mean mine would be welcome? |
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I also try to use as many Pokémon I can and not to repeat them often. It's pretty interesting and I think after 4 years I got pretty close to finish it. |
Thanks to both of you for the clarification! I'll get to it.
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Are there any cool challenge runs I should do? I want something that is difficult but not too difficult. I don't like the theme of a pokemon dies permanently. Every time I try a Nuzlocke of some sort, my best pokemon ends up dying and I get salty and just continue on, still using that dead pokemon. Something that can make the game interesting and mixes things up a bit. I would do a randomizer but gens 4 and 5 I have already done multiple times and have gotten bored of them. I would love to do a randomized gen 6 or 7 game, alongside some sort of challenge but it's just too hard to randomize.
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You could do gen 7 by catching 6 mons and wonder trading them. What you get is your new team! (Or 5 if you want to keep your starter)
If any of them are too high level, box them until they are fair to use or wonder trade again |
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