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Other very popular non-Nuzlocke challenge is Time Warp, where your types to choose from are limited based on time periods like Egyptian Era, Ancient Rome, The Post- Apocalyptic Future and more. Another one is called Trainer Personality Examination, where you'll be assigned 3 Pokémon and few missions based on a survey. Then there are many challenges based on some TV shows like Alfheim Online or Steven Universe. There are also few challenges created when some Pokémon game were announced like Let's GO or Galar Football Championship. Those take some aspect of new games and put them in older titles. I hope you'll find challenge best suited for you and have fun. |
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I'm actually almost finished with the Time Era challenge (Pirate Golden Age in OR). The reason I didn't sign up since I don't like to keep a log of everything I do. Same thing with the Trainer Personality Exam. Alfheim Online and Steven Universe challenges seem interesting, and I like how ALO challenge has a small format for updates instead of making you write a whole chapter for each badge. Let's GO seems like it restricts your team too much. Galar Football seems really cool. I'll probably sign up soon. Thanks! |
Here's a Challenge,
Beat Gen 1 with a single Mewtwo, but it can only use Psywave (A move that can be powerful, but is mostly unreliable) |
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Fair Point. I'm more curious of how chaotically frustrating the run would be. It'd be fun to see Pikaspray or Mah-Dry-Bread do it, but I wouldn't wanna try lol
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I don't know if anyone is willing to commit to reviving something like this, but this Egg Salad was by far my favorite challenge: https://www.pokecommunity.com/showthread.php?t=255975
tldr: one person or the previous person creates 6 eggs for someone, and there is a condition to each of the 6 team members. |
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So I just completed a Nuzlocke on White today, and that had me wondering, with certain games having the hyper foes everyone knows are tough, like Cynthia’s Garchomp and Ghetsis’ Hydreigon (in BW, of course). They’re very strong and have seen quite a few adventures denied completion at those hands. So, for those who HAVE completed Nuzlockes or Wedlockes in these games, I’m curious - how did you defeat them?
In the White Nuzlocke in question, I had Umbridge, my Reuniclus, burn his Cofagrigus’ Full Restore after a critical hit Psychic got him to 1 HP, and weaken him again before I brought in Rocket, my Haxorus, who got in a Dragon Dance with ease as I gave it a Pecha Berry to say screw you to his Toxic, then picked him off. Hydreigon came next and was promptly destroyed. I was on Set mode with three healing items per battle. In my Platinum Nuzlocke I’m also doing, I have eight Pokémon in rotation, but none of them have a particular advantage for Garchomp. Maybe I’ll end up pulling something out by then. I haven’t had a death since Jupiter which is pretty amazing really. |
i haven't done a standard challenge in so long, i can hardly remember the strategies i put forward in fighting those mega-trainers. i haven't been playing pokemon as regularly as i did in years prior, but i have started to implement some levels of challenge into my standard gameplay, like no items in battle.
also this year i've been watching youtubers like johnstone and mah-dry-bread take on challenges. and i'm like man that's so wild. i've been doing pokemon challenges just on my own since i was a kid, i coulda made some videos??? ahaha. i have some old videos of me doing the favorites challenge in black that are probably still on youtube but listed privately. and hardly even challenges bc i know my ass was using items. but still, it's neat to see challenges other than the nuzlocke get some play, like professor oak's challenge, solo runs, traded pokemon only, etc. i really enjoy that. and watching other people do it. makes me want to get back to the grind but you know, free time ain't so easy to come by anymore. |
I have a challenge idea but I am too lazy to run a thread so I am posting it here.
Minimum levels challenge. The aim of this challenge is to beat the main game with a team of pokemon as low Level as possible.No items in battle, no Cheating (except for trade evolutions) and no using pokemon unobtainable in the game (by trading). I might make a travel journal when I do this challenge. The aim of this challenge is to use Ev training,good movesets and stats,technical machines,cheesy strats and natures of pokemon to your advantage and beat games at a very low level.Have fun with this challenge!! :) |
First of all, I wanna say this is not an original idea
With that out of the way, I'm surprised to see this not been suggested before (I checked through just to make sure) but, this idea is a Pokemon Draft Challenge. If any of you are familiar with Fire Emblem drafts, a Pokemon Draft is essentially the same thing but with a different game. This is a group challenge in a sense, ideally you'd want at least 4 players (no more than 6, maybe 8 for games with a larger Pokedex like X/Y) who are COMMITTED to finishing the run. The aim is to be strategic about your Pokemon choices to either benefit yourself or to mess with your opponents (for example, in a game like Black/White 1, you could draft all the Water-types to mess up the other players due to the limited number of them). As the "cream of the crop" Pokemon start to get drafted, you will have to make new strategies and integrate the lesser-viable options into your teams. The drafting process almost always follows the snake draft format, which is traditionally used in like fantasy sports leagues. How a snake draft goes is like... You have 5 People, let's name them Person A - E,
The drafting process should be done in a private group chat (whether through Discord or the forums) to avoid flooding. Ideally, you would all coordinate timezones and draft at the same time but, life's not perfect and you could give each player a 24 hour notice to draft a Pokemon or else they'll just get a random Pokemon (for that round only). The main thread could pose as a sign up thread for groups (can also have free agents sign up where they are interested but don't have a group yet) and a place where people can log their runs if they want to. General rules of a draft are usually...
Anyways, thanks for coming to my TED Talk \(ㆁヮㆁ✿) (not really suggesting it, just wanna see how much traction/discussion it'll get) |
People have probably done this before, but this is the Mono-Ability Challenge! The rules would be simple-you can only use Pokémon that can legally have a certain ability of your choice! (Or, you could randomize it!) Bulbapedia has a multitude of ability pages. If you want to make it slightly harder, you could also have to breed/catch multiple of the same Pokemon until it has the ability you want. The goal, of course, is to finish the game.
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above post reminds me of the mono-species challenge...i did it in pearl with all bibarels. it was actually really fun and i don't tolerate bibarel hate lol.
so hey y'all consider pokedex completion in old games a challenge bc i'm gonna tackle emerald soon lol granted i have a huge head start in that emerald is my dumping grounds for when i complete gen 3 games so i have a decade's worth of pokemon from RSE/FRLG/Colo/XD just chillin out together there. but i know there are going to be a lot of gaps so it will still prove fun to take on. i don't know what i'm going to do about deoxys, mew, and celebi though. guess i'll die. shrug |
Plz suggest a challenge other than nuzelocke or any variant
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Something you could try may also be... completing a run without ever battling wild Pokémon for levels! I remember doing that but it's been a while since the last time I tried 🙃 btw: I see this is your only post, so here's a friendly reminder to introduce yourself in Meet & Greet <3 |
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Hey guys
I've never done a soul link before and wanted to find someone to do one with (perhaps BW2 or HG). I'm not the most experienced nuzlocker but I know what I'm doing, just want someone who's down for a laugh and a good time. We can screen share on discord and laugh (or cry) at our failures. I'm 22 from England add me if you're interested :) Discord = Temporal#9192 |
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Curious if this sounds like a good idea:
The Tri-Starter Challenge -You must complete one game three different times. -You must use one starter per run -No using the same starter in different runs -You cannot use any pokemon more than once between runs. IE If you use raticate in one run, you cannot use it in another. My Preferred Rules: -Set Battle Type -No using items in battle besides pokeballs |
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Here's my proposed challenge. A blind Radical Red rom hack nuzlocke. All I have to say is good luck!
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I'm doing grass type starter only run in radical red but am stuck at koga as his swellow out speed everyone and ohko plz suggest a strategy
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I'm doing quite a fun challenge right now. I am prohibiting myself from using any pokemon, any moves or any items (in battle) unless they are introduced in that generation. Starting in gen 2. With a level limit to stop overlevelling
This means I used 3 Unown to beat Falkner, Hidden Power was my only available gen 2 move. After Falkner my Cyndaquil could learn Mud-Slap! Also needed that same Unown with HP Fire to beat Bugsy... And to beat Morty I had to breed an Eevee, evolve it to Umbreon before level 16 to get Pursuit. So now I'm grinding that. My Return Granbull wrecks stuff, Quilava's best move is Rollout (until I get Flame Wheel) and Umbreon has Nightmare/Attract just to get rid of another 2 earlier gen moves This is harder than it seemed at first xD |
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i considered doing something like that at one point too but damn that really does take some dedication lol
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Honestly, it adds a proper challenge and some thinking to an otherwise easy game.
Right now it's almost casual, just not having optimal movesets and coverage with my 4 Pokemon. I'm considering catching Skarmory, but it will suck until Kanto when it gets Steel Wing. it's not that great, maybe I'll stick with Typhlosion, Granbull, Umbreon and Lanturn |
Alchemy Run Challenge
1. Any Pokémon that faints is considered dead, and must be released or put in the Pokémon Storage System permanently (or may be transferred to another game, as long as the Pokémon is never able to be used again during this run). 1a. Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's first law of Equivalent Exchange. To revive a dead Pokemon, you must give up a Pokemon of equal level, or a Pokemon who's levels add up to that dead Pokemon's level. 1b. Reviving a Pokemon may only be done once. Optional: Pokemon revived by this method may have a restriction, such as only three moves, no using held items, etc. 2. The player may only catch the first wild Pokémon encountered in each area, and none else. If the first wild Pokémon encountered faints or flees, there are no second chances. If the first encounter in the area is a double battle, the player is free to choose which of the two wild Pokémon they would like to catch but may only catch one of them. This restriction does not apply to Pokémon able to be captured during static encounters, nor to Shiny Pokémon. 3. The player must nickname all of their Pokémon, for the sake of forming stronger emotional bonds. 4. The player may only use Pokémon they have captured themselves. 5. The player may not voluntarily reset and reload the game whenever things go wrong. Being able to do so would render all of the other rules pointless. |
Thoughts on a dual type challenge and ways to make it interesting? Here are some of my ideas:
1. Must always have the same distribution of types on your team, except when using one pokemon (ie one pokemon with type 1 and one with type 2, one pokemon with type 1 + one pokemon with type 2 + one pokemon with both types, etc). You can catch pokemon and put them in your pc for later, but cannot battle with them until your type distribution is even. 2. Obviously set rotation/no auto switching Also, I was thinking about a "Theme" challenge where you choose a tv show, game, or book you really like or are currently interested in and another person will come up with a type/theme requirement for your run/challenge based on it. Additionally, you could specify if you want to do a specific character from that book/game/show etc or a theme based on the entire work, but if you choose a character perhaps the other user chooses which it would be? Tbh, I am really only interested in doing this due to my current hyper fixation on the game omori and want to do challenges based on what I believe each character's type preferences would be. |
anyone doing anything fun that doesn't have a challenge thread lately? i've been streaming a couple of challenges. doing 1st route pokemon only in emerald which has been really fun and not as hard? except for the wattson fight lol fuck that. and then i'm doing no move left behind in yellow which has been interesting too. forces me to use pokemon i normally wouldn't, which i always appreciate in a challenge. there is a thread for it somewhere years ago that i made, but i didn't want to revive it aha.
i do intend to play through each gen in both challenges though, i'm really looking forward to how difficult gen 4 1st route will be considering that's just. what? starly, bidoof, and MAYBE kricketot? hahaha. i'm in danger :) |
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I've put your original message in this thread instead of in the new post you made, as per the rules and FAQs of this section! It works way better in here and keeps the section clutter-free. ----- That said, if you're looking for rage-inducing challenges, nuzlockes seem to be your best bet. Add in some random events such as the ones in the Switchlocke or Apocalocke variants, or consider playing some games blind, and you have a pretty nice recipe! There are, of course, many other difficulty hacks that aren't as hard on you as Emerald Kaizo but still worth checking out, such as the Drayano hacks (for example, Blaze Black / Volt White). |
Hello! Does anyone know if the current manager of the Monotype thread is still open/active?
Only asking because I'm a huge fan of monotypes and I want to participate, and it would be rather hard without someone to register my participation in the first place, LOL. |
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That said, actually being listed isn't really that big a deal here, so feel free to just to sign up and start doing the challenge. They'll get around to editing you in the OP eventually |
Hey guys, newbie here. I came up with an Avatar themed challenge I've been testing myself and so far it has been pretty interesting and balanced, but I'm open to suggestions to polish the challenge even further.
ATLA Challenge
Extra settings: Before battling the Elite 4 the HM Slave may be replaced with a legendary. They may as well be spirits aiding you in your quest. |
Hello guys i have one idea for lucky randomize pokemon challange(also for nuzlocking)
It should be call color and number challange Idea:Colors are gona be types and numbers are gona be for pokedex Basicly u put number of pokemons in ur pokedex and randomize it after that u randomize color and for example u get 47 yellow and after that u are able to use electric type but here is a catch 47 number u can go in ur pokedex and see if there is any pokemon available 5 numbers above 47 and 5 numbers below of pokedex and if there is closest electric type between those numbers u are able to use that pokemon and this challange can be done by a lot of ways For exampe every route u roll and see if u get lucky and thru ur run u are able to catch that pokemon |
This seems to be the random challenge but with extra steps on how you do the randomizing.
And unlike the uniform-ish distribution you'd get in the normal random challenge (or at least most variants like Random monotypes, Random monocolors, Random Uniforms, etc.), this has a weirdly skewed distribution. Which means that in general I'd expect this to skew hard for "no catch" or to skew even harder towards the more prevalent types / colors like Water, Flying, Normal, Blue, Brown, etc. So that's a bit meh in my opinion, because I feel part of the fun of a random challenge is bringing out the more unusual Pokémon (although I do agree that having different distributions handy like the "Double Uniform" or something like "Inverse Rarity" could be fun) |
Is there a thread for Proffesor Oak's challenge?
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I don't think so, you can make the thread if you want, although to be honest, I don't think it's gonna be that popular.
I've tried my hand at that once and outside of LGP/E it's really a lot of grinding and trawling. Still, I'm sure there are other people in the forums that are probably going to be into that. In the meantime, if you want to document your playthrough you can use the Travel Journal forums. |
I have an idea for a Nuzlocke for Sword and Sheild
Basic rules: A fainted Pokemon MUST be released. Only Catch the first encountered Pokemon in an area. Because of the wild area Max Raids are Prohibited to be caught. Each section of the wild area is a seperate area. Use a random number generator for your starter No purposely running into wild Pokemon on the surface, only grass random encounters. Masterball can only be used on a legendary No DLC areas Before starting your run choose if you want to start over at your last save or restrart the run when you black out. Name all Pokemon Special Rules: Wonder Trade ever other Pokemon you catch. For example, When I catch Pokemon A, Pokemon B is wonder traded. Starter does not count for this. Eternatus can't be used against Leon. Pokemon can only evolve one time. So if you catch a Rookidee, it can only evolve into Corvisquire, or be traded away. Pokemon that were Wonder traded must be around the same level. So trading a level 21 it has to be 18,19,20,21,22,or 23 or be retraded. Shinies can be used or transfered but are still released when they faint. No Major Glitches For every 6th Pokemon caught you must release one of the Pokemon IN YOUR PARTY!(including the sixth pokemon) After each gym battle you can attempt to catch one of the strong Pokemon in the Wild Area or choose a surface Pokemon to catch. You get three tries to catch whatever you choose. No fishing.(except for when the above applys) Optional: No Lake of Outrage No Unnesacary battling No Curry Reply If you would like to do this! |
Here are some things that came to mind while seeing these rules:
"Masterball can only be used on a legendary" - There's only one legendary you can catch before the post-game without an Expansion Pass: Eternatus ... which you're guaranteed to catch anyways. And if memory serves me, is obtained just before the Leon battle, where it can't be used. So you may as well just ban Master Balls altogether. Or even ban Legendaries too, unless you're cool with people lucking out in a Wonder Trade. "Wonder Trade ever other Pokemon you catch. For example, When I catch Pokemon A, Pokemon B is wonder traded. Starter does not count for this." - Wonder Trade is locked behind the Nintendo Online subscription, so if you do post this, there are going to be less people capable of doing this challenge. "Start over at the last gym when you black out." - This seems like a logistical nightmare, because - as far as I know - there isn't a convenient way to just change save files on the fly in the Switch. So you'd basically need to do a tedious process of backing up saves (assuming you even can, because it looks like Save Data Backup is locked behind Nintendo Online) for every leg of the journey. It also feels like a bit of a cop-out to me, at least: if you don't like your catches / wonder trades or lost a Pokémon you wanted to keep, you can always force a black out and try again. And I'd say it's against the broader Nuzlocke spirit (it's a challenge in which you can fail and losing a Pokémon is permanent). "Shinies can be used but still have to be released when they faint." - Did you mean the standard Shiny Clause here? ("You may catch and use any Shiny Pokémon you see"). "Pokemon that were Wonder traded must be around the same level. So trading a level 21 it has to be 18,19,20,21,22,or 23 or be retraded." - Why is there a bias towards lower levels (3 levels below) compared to higher levels (2 levels higher) ? Also, considering Exp Candies are very easy to get and you'll probably be grinding a lot anyways, because Nuzlocke, why do you need to trade underleveled Pokémon (as opposed to it being an option convenience) ? Personally, I'm not the biggest fan of Nuzlockes but it seems Nuzlocke variants are popular in the broader Challenge community, so it'd probably get some hits, yeah. |
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Usually you want your ruleset to be as small and concise as possible*, if only because it's easier for everybody involved to make sure they're not breaking any rules. * There are some exceptions but it's usually a good rule of thumb. Quote:
Or maybe this is a communication problem. The standard shiny clauses (at least none of the common versions as far as I'm aware) don't supersede "If it faints it's dead", they just supersede "You may only catch the first Pokémon in each route". That's why they usually come as addendum to the catching rule, alongside Dupes and First Ball / Static First Encounter clauses when applicable. (Also, was the lack of Dupes Clause intentional?) Quote:
Traditionally, a wipeout in Nuzlockes mean all the Pokémon in the party are dead and must be permaboxed / released, and you gotta make do with whatever you have laying around in the box. Restarting at your last save is essentially a get out of jail free card - just force a wipe out whenever you want and voilà. Maybe that escape valve is what you wanted? |
Ok so your helping me a lot here
The shiny clause I saw made it so that it was transferred when dead. I was saying that it had to be released, so maybe a standard is what I was looking for all along The escape valve was not what I wanted but the only saves should probably be forced saves so maybe a restart but I wanted it to be slightly easier because it’s gonna be my first nuzlocke. And yes, the lack of dupes clause was intentional. |
How well do you think it would work in pokemon Y? With the rules modified to be more general I think it could work.
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The core of the challenge seems to be:
- half Wonderlocke + half normal Nuzlocke - Notepad Clause-ish - Shiny Clause-ish Which are all transferrable concepts, yes. |
With this info soon I am probably starting a Pokemon Y modified Nuzlocke. I post what happens in a travel journel thread right?
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A modded run were you get a legendary for a starter, but only that legendary (and a hm slave but they don't get to fight)
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If you want to write whole stories about it, I think you could also post on FF&W but I'm not completely sure. Probably a good idea to check with a mod there because posting if you want to go the prose route. Quote:
Still, you could probably revive it (or make a new thread) if you want. |
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An Idea I had while taking a shower.
Pokemon Fire Dead, play though a pokemon game only using the least popular ones like simisear(aka the dead mons). Doesn't have to be fire red, I only did it for the pun. |
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Nevertheless, good job with the pun, I suppose :woop: |
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A bit early, but ... with the impending release of P:LA I've been thinking of what to do it in the challenge threads I'm hosting.
Do I consider it not core series, do I consider Hisui it's own region (and if yes, should it be optional for Ultimates?), do I consider it as a Sinnoh stand-in for Ultimate challenges? What do you guys think and if you're into leaks and already have a better idea of the gameplay, what would you guys do? |
Im interested in doing some more challenges, but outside of a few (random, monotype, solo), Im not sure which are fun. I wanted to see which challenges you all would recommend/enjoy!
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I'd personally suggest the Ones that Got Away challenge or the Lampent Challenge, which are great for using Pokémon you may have overlooked in a normal playthrough or you may have just skipped. Of course, there's also the evergreen Nuzlocke challenge and variations thereof (like the Apocalocke or the Randomlocke), and some other variations on monotypes such as the Time Warp Challenge ♥ Hope that makes for a nice selection to choose from! |
I have an idea for a challenge I wanted to share, a Triple Starter run. Basically you complete the game using all three of the starters from the region, and you can't let any of them get more than two levels higher than the others. I tried doing this on my X game, but I still haven't pinned down some of the rules I want to enforce, so do anyone have suggestions? (No, this is NOT supposed to be a nuzlocke.)
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If you would like, I can try and test your challenge in different gens. |
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Rule 1: No starter may exceed another by more than one level. Breaking this means you must immediately sell all your Pokeballs sparing up to five normal ones and the Master ball, if applicable, and can not buy more or catch another Pokemon until this is fixed. Rule 2: All starters must stay in the party at all times. Breaking this means you must immediately sell all TMs (and TRs for Gen 8) you have. Rule 3: Other party Pokemon, even if used for battling, are allowed. Rule 4: In games with HMs you must have the same amount of them on your Pokemon. Breaking this means you must immediately sell all healing items sparing one Potion, berries included, and can not buy more until this is fixed. Rule 5: In games with triple battles you must complete one starting with your three starters once possible to before entering your next gym/facing the Elite Four. Rule 6: In games that are randomizers the starter you receive in the cutscene must abide to Rule 2, but doesn't have to follow the others. Rule 7: None of the starters can be used for Mega Evolution, Z-Moves or Dynamaxing in the games where this is possible. Modifiers: - Until the first (up to the fourth) gym you can only use Grass, Fire, Water and Normal type Pokemon. - An applicable penalty of benching all your current non-starter Pokemon, unable to use them until facing your next gym/defeating the champion. - Aside from Sword and Shield due to the mechanics of the Exp. Share you must rotate which starter you use to battle until it levels up, in a fixed order. - Tightening certain rules such as 3 or 6. - All three starters must evolve to their final evolution after the same battle. About the hacking thing, I do approve of it for those games as a viable option as long as they're legal and at the level you would get them as a starter. Free feel to test it out and tell me what game you want to do first, I personally recommend the Gen 5 and 6 games since most of the rules can be applied there, and feel free to recommend other rules/modifiers I could tack on as well. |
So, this seems like a pretty simple idea so I wouldn't be surprised if its already a challenge or wouldn't even count as a challenge, but a sort of cross game living national dex challenge? Essentially you'd go through every generation filling out a living dex of only that generation's Pokemon so that you end up with a dex of all the new Pokemon in a generation(IE, you have Bulbasaur to Mew in any gen 1 game, Chikorita to Celebi in any gen 2 game, so on so forth).
So a simple rule list would be something like this 1. This challenge goes from Gen 1 to Gen 7, with optionally adding Gen 8 or PLA. PLA counts as a Gen 4 game. You must catch and store all new Pokemon in every region, including regional forms(Store them in their region, IE store Alolan Sandslash in your Gen 7 save.), variants(4 Oricorios), and gender variants(male/female Combee). 2. Remakes count as their original generation, and you may catch a Pokemon outside of its home region if it meets these conditions; A. It is not obtainable in any of its original generation games without an event(events that are item-triggered do not count). Example, Mew is not available in R/B/Y/FR/LG and meets this condition. Jirachi, Manaphy*, Phione*, Keldeo, Meloetta, Genesect, Diancie, Hoopa, Volcanion, Marshadow, Zeroara, Zarude** *Only if you do not play PLA. **Since Gen 8 is on Switch, Zarude may be left out from the challenge if you decide to include Gen 8. 3. Emulation is allowed, and using means such as PkHex to "simulate" trading or moving a Pokemon is allowed, as long as said trade would be again be possible by official means(I can't "trade" a Pokemon from Sapphire directly to Red) 4. Cheating event items in to trigger events like the previously mentioned Old Sea Map is allowed, otherwise no cheating, glitches, or hacking. 5. Trading with anyone other than yourself is not allowed. 6. The challenge ends immediately when you have all of the new Pokemon in a generation stored in one game for every generation(IE, all of my Gen 1 Pokemon have to be on Red, not half on Red and half on Blue.) I might have missed something simple, but basically the idea is that you end up with every Pokemon available in a generation in one of those games. Some afterthought notes: The fact that you can only obtain Mew in FR/LG means that you have to choose one of them as the "Storage" save for Gen 1. I'm worried I might have made it sound a little confusing, and I'm not even sure if this is a good idea. Anyway, thank you for reading and any input you may give! I'm more than willing to do this challenge myself but I'm just not sure if this is an already existing challenge idea or if it is even a good challenge idea at all. |
challenge suggestions
So I know when people play their mons games they like to use different ways to make it harder like nuzlocke. However if you really want to make the games harder, here is one rule that makes it challenging. Only use the same number of Pokemon as your opponent. Why should you get to use 6 for their one Pokemon. Now I usually have 4 or 5 mons on my team at a time and I dont go deposit those Pokemon into the box or anything, I simply only use the same number they use. Sometimes Ill save before a battle so if i lose i start over. Sometimes I just use another Pokemon but all we understanding is that you had to pull an Ash Ketchum and use Pikachu against a guy who defeated your Bulbasaur with his Marowak in order to win.
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This scenario generator might be a good place to get started if you want inspiration for a challenge. It will randomly generate a game title, modifiers, and Pokemon typings to you. Anyway ever tried this?
https://scenariogenerator.net/generators/pokemon |
Nuzlocke HARDCORE with Artlocke is what I play.
I love Pokemon art. Just started with Pokemon White 2 : https://www.youtube.com/channel/UCNZSe04GJBqZb6zpRGDur8w |
Is there a challenge that's like "Same Type Attack Bonus" but it's the sort-of-reverse: "Same Types Are Bad"? You can't use anything that would grant you STAB There would be obvious caveats:
- If you start with only a damaging move that is a STAB move, you can continue to use it until you first gain a damaging non-STAB move, then you must no longer use that move. - If you have a Pokemon that learns a move of a given type that would be STAB in a future evolution, you can use that move until you evolve. - Status moves of any type may be used. - Due to compatibility of some HMs, they can be taught to Pokemon of the same type. However, those moves cannot be used in battle if those Pokemon are part of the normal team. That is, a Lapras may be used for HMs, but it cannot use Surf during battle. - Pokemon are ONLY allowed to use moves that are STAB if they cannot learn any other move, but you may only have up to one of these Pokemon on your team. For example, a Normal type that can only learn Normal type moves is allowed, but only one of them. - Pokemon that have two types are still eligible. When signing up, people will have to choose between either "Semi-STAB" (only the primary type is a type you can't use) or "Pure-STAB" (both types cannot be used) Exceptions: - Keeping in mind that Smeargle can Sketch any move, if ends up Sketching a move that is Normal, that move is ineligible. - Given the unreliability of Metronome, any Pokemon that can learn it is eligible to. Just don't turn it into a Metronome run if at all possible. If this doesn't exist, or if I can't be pointed at it, then I will look to start up a thread about the "Same Types Are Bad" Challenge. |
I've seen it as an added rule in Nuzlockes (sometimes used in conjunction with "No SE moves allowed") where the penalty for screwing up is death, but I don't think I've seen either by itself.
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Methods For Improving In-Game Difficutly
I'm not the first to say that Pokemon has had lackluster difficulty for veteran players. Sure, the Set Battle Style + No Items combo helps a little bit, but even then I was still hungering for a bit more challenge. Over the last couple of years or so i've been trying to think of new ways to spicen up a casual playthrough, and I think it would be cool to share it with you all. I'm a bit unsure whether this post should instead be in the Challenges forum, so let me know if it should go there. Anyway, here are some of my favorite personal rules for my runs:
1. In gym battles, you may only use a number of Pokemon equal to the ammount they are using. This was the first of my rules, which I started using after a run of Black 2 Challenge mode. The only issue I had with that run is that despite the Gyms having really good teams I could always win by simply outlasting them with more Pokemon in my party. This rule also adds a bit of strategy on who to bring to a gym fight. 2. You cannot save in between Elite Four members or the Champion. I wouldn't be suprised if some of you already use this one, epecially because I got it from Jrose11's videos. Definitely a good one if you want to stop gimmicky strategies that require a lot of luck. 3. Once you enter a Gym, you must complete it before you can heal at a Pokemon Center. This is my most recent idea, but also the only one of the three that is 100% untested. I think it definitely has potential, but it might not be that enjoyable to play with. Anyway, what are your thoughts? I really hope nobody has thought of the first one yet. |
Number 1 isn't exactly common but also not unheard of in challenge communities, unfortunately.
Usually paired with something like a level cap (must match the ace's level or a small number of levels above that such as 2 or 3). I usually see them in Nuzlocke variants since the Nuzlocke people are usually the ones that care the most about difficulty. |
Hey I was wondering if there's already a thing for "true solo challenges" where the use of HM slaves isn't allowed? I did one in HG recently to see if I could. Afaik they should be possible in all games that feature HMs except for DPPt because Victory Road requires 5 HMs and they're trivial in BW.
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Hey everyone! I'm very interested in team composition challenges, and I've noticed a lack of region-based ones.
I know a lot of people already challenge themselves to use only new Mons, but what about the opposite? I'd like to see challenges where one doesn't use any of the new Pokémon from the Generation in which the game was released. For example, if I wanted to run through X/Y, I would not use Kalos Pokémon. That would mean I would have to ditch the Kalos starter, but I would be free to use the Kanto starter that Sycamore gives out in his Lab. Similarly, if I did such a run of any of the Alola games, the starter would be off-limits, but I could catch a Pichu just outside my home and use it as my starter instead. Of course this challenge would be impossible in a Gen I game or remake of such, and I admit I don't quite know what the standing of regional forms would be, but it would be interesting to try. Another one I thought of would be a challenge where one may use only one Mon from each Generation (in ROM hacks and fan games with Fakemon, their newcomers would count as a Generation.) For example, in a Sword/Shield run, I can keep the starter in the team, but cannot use any other Galar Pokémon beyond that point. Then, I'd have to select one from each region; such a final team could be Cinderace (Gen VIII), Raichu (Gen I), Excadrill (Gen V), Mimikyu (Gen VII), Ninjask (Gen III) and Weavile (Gen IV). This challenge would only be possible in games beyond Gen V at the earliest (as well as ROM hacks and fan games that cover Mons up to said Generation), but hey, the above was my team in my last run of Shield up to the point where I replaced Ninjask with Falinks, so it's doable. Any thoughts on this? Have you done any challenges like these? |
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A friend and I are doing a "Soul Link" Nuzlocke with randomized wild Pokémon, and I'm wondering if I would be allowed to post it and where.
He's playing Ruby, and I'm playing Sapphire. The wild Pokémon are randomized but not the trainers.There is also a house rule that each gym leader is a "checkpoint" we can restart from, so if we beat Wattson and then wipe out at Mt. Chimney, we can restart from right after Wattson. There's also a "static encounter" clause where, even though the static encounter is random, it doesn't count as the only Pokémon from that route (though we'd still have to both successfully catch it in order to use it). The full rules will be included in my first post where I put it. Thank you for your time and consideration. |
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I have no objection to that. I just didn't want to break the rule about "one thread per challenge," but now I think I misunderstood that meant. In any case, thank you.
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Anyone remember the NPC Trainer Class challenge? Am I allowed to post in it or does it need to be revived? I think it goes back to like 2017 since it was last posted in lol.
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So the limit to revive threads would be one year?
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Not necessarily but it's a good rule of thumb in general?
I really don't think anyone will mind if you make a new thread if the challenge is from that long ago, but things might get murkier with newer stuff. When in doubt ask a mod. |
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