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-   -   Chit-Chat Challenges Ideas & Discussion (https://www.pokecommunity.com/showthread.php?t=396868)

Janp May 17th, 2020 5:06 AM

Quote:

Originally Posted by Dinosnake76 (Post 10158957)
Are there any cool challenge runs I should do? I want something that is difficult but not too difficult. I don't like the theme of a pokemon dies permanently. Every time I try a Nuzlocke of some sort, my best pokemon ends up dying and I get salty and just continue on, still using that dead pokemon. Something that can make the game interesting and mixes things up a bit. I would do a randomizer but gens 4 and 5 I have already done multiple times and have gotten bored of them. I would love to do a randomized gen 6 or 7 game, alongside some sort of challenge but it's just too hard to randomize.

If you aren't sure what challenge to play, I recommend checking up Bingo Challenge, where you'll get a bingo card filled with various challenges. Those challenges are very beginner's friendly and have you usually put together a team based on some theme.

Other very popular non-Nuzlocke challenge is Time Warp, where your types to choose from are limited based on time periods like Egyptian Era, Ancient Rome, The Post- Apocalyptic Future and more.

Another one is called Trainer Personality Examination, where you'll be assigned 3 Pokémon and few missions based on a survey.

Then there are many challenges based on some TV shows like Alfheim Online or Steven Universe.

There are also few challenges created when some Pokémon game were announced like Let's GO or Galar Football Championship. Those take some aspect of new games and put them in older titles.

I hope you'll find challenge best suited for you and have fun.

Dinosnake76 May 17th, 2020 9:57 AM

Quote:

Originally Posted by 11wildy (Post 10159094)
You could do gen 7 by catching 6 mons and wonder trading them. What you get is your new team! (Or 5 if you want to keep your starter)

If any of them are too high level, box them until they are fair to use or wonder trade again

I would do this but I use an emulator and they don't connect to the internet in-game. Also, I'm not willing to delete my save file on my game cartridge, since I don't have Pokemon Bank and I have some gift pokemon on it.
Quote:

Originally Posted by Janp (Post 10159107)
If you aren't sure what challenge to play, I recommend checking up Bingo Challenge, where you'll get a bingo card filled with various challenges. Those challenges are very beginner's friendly and have you usually put together a team based on some theme.

Other very popular non-Nuzlocke challenge is Time Warp, where your types to choose from are limited based on time periods like Egyptian Era, Ancient Rome, The Post- Apocalyptic Future and more.

Another one is called Trainer Personality Examination, where you'll be assigned 3 Pokémon and few missions based on a survey.

Then there are many challenges based on some TV shows like Alfheim Online or Steven Universe.

There are also few challenges created when some Pokémon game were announced like Let's GO or Galar Football Championship. Those take some aspect of new games and put them in older titles.

I hope you'll find challenge best suited for you and have fun.

Honestly, I would love to do the Bingo Challenge, but I'm just worried that I'll get something too hard or I would start doing a challenge that seems easy, but turns out to be really difficult and I just give up.

I'm actually almost finished with the Time Era challenge (Pirate Golden Age in OR). The reason I didn't sign up since I don't like to keep a log of everything I do. Same thing with the Trainer Personality Exam.

Alfheim Online and Steven Universe challenges seem interesting, and I like how ALO challenge has a small format for updates instead of making you write a whole chapter for each badge.

Let's GO seems like it restricts your team too much. Galar Football seems really cool. I'll probably sign up soon.

Thanks!

8Bit_Otter May 18th, 2020 9:51 AM

Here's a Challenge,
Beat Gen 1 with a single Mewtwo, but it can only use Psywave (A move that can be powerful, but is mostly unreliable)

Janp May 18th, 2020 10:44 AM

Quote:

Originally Posted by 8Bit_Otter (Post 10159534)
Here's a Challenge,
Beat Gen 1 with a single Mewtwo, but it can only use Psywave (A move that can be powerful, but is mostly unreliable)

To be honest, that doesn't really sound like a challenge, but more like a mindless click-fest with no skill required.

8Bit_Otter May 18th, 2020 1:18 PM

Fair Point. I'm more curious of how chaotically frustrating the run would be. It'd be fun to see Pikaspray or Mah-Dry-Bread do it, but I wouldn't wanna try lol

iloveanne June 9th, 2020 7:08 PM

I don't know if anyone is willing to commit to reviving something like this, but this Egg Salad was by far my favorite challenge: https://www.pokecommunity.com/showthread.php?t=255975

tldr: one person or the previous person creates 6 eggs for someone, and there is a condition to each of the 6 team members.

Janp June 10th, 2020 12:20 AM

Quote:

Originally Posted by iloveanne (Post 10168455)
I don't know if anyone is willing to commit to reviving something like this, but this Egg Salad was by far my favorite challenge: https://www.pokecommunity.com/showthread.php?t=255975

tldr: one person or the previous person creates 6 eggs for someone, and there is a condition to each of the 6 team members.

That surely sounds interesting. I think it might work with several people distributing eggs, so it's not so huge commitment for one person.

iloveanne June 16th, 2020 9:27 PM

Quote:

Originally Posted by Janp (Post 10168531)
That surely sounds interesting. I think it might work with several people distributing eggs, so it's not so huge commitment for one person.

I agree, it would have to be a group of people. It was a fun challenge, but I dont know how feasible it would be to get a group of people

Pendraflare June 19th, 2020 4:49 PM

So I just completed a Nuzlocke on White today, and that had me wondering, with certain games having the hyper foes everyone knows are tough, like Cynthia’s Garchomp and Ghetsis’ Hydreigon (in BW, of course). They’re very strong and have seen quite a few adventures denied completion at those hands. So, for those who HAVE completed Nuzlockes or Wedlockes in these games, I’m curious - how did you defeat them?

In the White Nuzlocke in question, I had Umbridge, my Reuniclus, burn his Cofagrigus’ Full Restore after a critical hit Psychic got him to 1 HP, and weaken him again before I brought in Rocket, my Haxorus, who got in a Dragon Dance with ease as I gave it a Pecha Berry to say screw you to his Toxic, then picked him off. Hydreigon came next and was promptly destroyed. I was on Set mode with three healing items per battle.

In my Platinum Nuzlocke I’m also doing, I have eight Pokémon in rotation, but none of them have a particular advantage for Garchomp. Maybe I’ll end up pulling something out by then. I haven’t had a death since Jupiter which is pretty amazing really.

Sydian June 26th, 2020 10:33 AM

i haven't done a standard challenge in so long, i can hardly remember the strategies i put forward in fighting those mega-trainers. i haven't been playing pokemon as regularly as i did in years prior, but i have started to implement some levels of challenge into my standard gameplay, like no items in battle.

also this year i've been watching youtubers like johnstone and mah-dry-bread take on challenges. and i'm like man that's so wild. i've been doing pokemon challenges just on my own since i was a kid, i coulda made some videos??? ahaha. i have some old videos of me doing the favorites challenge in black that are probably still on youtube but listed privately. and hardly even challenges bc i know my ass was using items. but still, it's neat to see challenges other than the nuzlocke get some play, like professor oak's challenge, solo runs, traded pokemon only, etc. i really enjoy that. and watching other people do it. makes me want to get back to the grind but you know, free time ain't so easy to come by anymore.

SpeedySlowpoke July 30th, 2020 4:58 AM

I have a challenge idea but I am too lazy to run a thread so I am posting it here.
Minimum levels challenge.
The aim of this challenge is to beat the main game with a team of pokemon as low Level as possible.No items in battle, no Cheating (except for trade evolutions) and no using pokemon unobtainable in the game (by trading).
I might make a travel journal when I do this challenge.
The aim of this challenge is to use Ev training,good movesets and stats,technical machines,cheesy strats and natures of pokemon to your advantage and beat games at a very low level.Have fun with this challenge!! :)

Wuzzy August 1st, 2020 2:33 AM

First of all, I wanna say this is not an original idea

With that out of the way, I'm surprised to see this not been suggested before (I checked through just to make sure) but, this idea is a Pokemon Draft Challenge.

If any of you are familiar with Fire Emblem drafts, a Pokemon Draft is essentially the same thing but with a different game. This is a group challenge in a sense, ideally you'd want at least 4 players (no more than 6, maybe 8 for games with a larger Pokedex like X/Y) who are COMMITTED to finishing the run. The aim is to be strategic about your Pokemon choices to either benefit yourself or to mess with your opponents (for example, in a game like Black/White 1, you could draft all the Water-types to mess up the other players due to the limited number of them). As the "cream of the crop" Pokemon start to get drafted, you will have to make new strategies and integrate the lesser-viable options into your teams.

The drafting process almost always follows the snake draft format, which is traditionally used in like fantasy sports leagues. How a snake draft goes is like...
You have 5 People, let's name them Person A - E,
  • Person A drafts Charmander first (thus making Charmander unusable for the other 4 players), and the drafting goes in order to until Person E
  • The order then reverses for Round 2, where Person E will draft first, while Person A will draft last (to give equal opportunity for those in the last few slots to not be stuck with a disadvantage)
  • For Round 3, Person A will draft 2 Pokemon because they will end Round 2 and start Round 3 of drafting (likewise Person E will draft 2 Pokemon during Round 4)
  • Cycle repeats until you hit a cap (usually around 8-10 mons per person depending on the game) which then concludes the drafting process
https://www.playdailyfantasysports.com/what-is-a-snake-draft/ this website breaks it down more if you're still confused on what a snake draft is.

The drafting process should be done in a private group chat (whether through Discord or the forums) to avoid flooding. Ideally, you would all coordinate timezones and draft at the same time but, life's not perfect and you could give each player a 24 hour notice to draft a Pokemon or else they'll just get a random Pokemon (for that round only). The main thread could pose as a sign up thread for groups (can also have free agents sign up where they are interested but don't have a group yet) and a place where people can log their runs if they want to.

General rules of a draft are usually...
  • Everyone plays the same game, groups should come to a consensus on what game they plan on drafting
  • Starter is free (though you can put the starters into the drafting pool and force people to draft early game Pokemon)
  • If the starter is not free, then players can use a starter (for Pokemon XD, Teddiursa) until they can catch their earliest available Pokemon
  • Any Pokemon a player has drafted will be unusable for everyone else
  • Any leftover/undrafted Pokemon will be banned from being used
  • The goal is to beat the Champion, Red in HGSS/GSC, Greevil in XD, Agnol/Evice in Colosseum
  • Optional! SOYO drafts (Screw Over Your Opponent) are basically the same thing but, you draft for the player in front/behind you with the goal of making it harder for them to complete the game (it's fun in a game like Colosseum where like 75% of the available Pokemon aren't great to begin with)
This can be a competitive challenge, ideally the winner of the group will be the one with the lowest play time (though you could do stuff like least amount of party KOs as well but, that'll be annoying to keep track). However, I have been apart of casual drafts where the aim is just for players to use Pokemon they would almost never use, without the random nature of like a Scramble challenge since players have some agency over their choices.

Anyways, thanks for coming to my TED Talk \(ㆁヮㆁ✿) (not really suggesting it, just wanna see how much traction/discussion it'll get)

SingMeloetta August 22nd, 2020 7:35 AM

People have probably done this before, but this is the Mono-Ability Challenge! The rules would be simple-you can only use Pokémon that can legally have a certain ability of your choice! (Or, you could randomize it!) Bulbapedia has a multitude of ability pages. If you want to make it slightly harder, you could also have to breed/catch multiple of the same Pokemon until it has the ability you want. The goal, of course, is to finish the game.

Sydian September 25th, 2020 5:24 PM

above post reminds me of the mono-species challenge...i did it in pearl with all bibarels. it was actually really fun and i don't tolerate bibarel hate lol.

so hey y'all consider pokedex completion in old games a challenge bc i'm gonna tackle emerald soon lol granted i have a huge head start in that emerald is my dumping grounds for when i complete gen 3 games so i have a decade's worth of pokemon from RSE/FRLG/Colo/XD just chillin out together there. but i know there are going to be a lot of gaps so it will still prove fun to take on. i don't know what i'm going to do about deoxys, mew, and celebi though. guess i'll die. shrug

Dj770 November 21st, 2020 12:33 AM

Plz suggest a challenge other than nuzelocke or any variant

Eleanor November 21st, 2020 5:18 AM

Quote:

Originally Posted by Dj770 (Post 10233226)
Plz suggest a challenge other than nuzelocke or any variant

Maybe a Monotype or Monocolor challenge? Only allows you to use a few Pokémon, but those are yours to keep until the end of the game! And I guess the same could be said about a Solo run :)
Something you could try may also be... completing a run without ever battling wild Pokémon for levels! I remember doing that but it's been a while since the last time I tried 🙃

btw: I see this is your only post, so here's a friendly reminder to introduce yourself in Meet & Greet <3

Sydian November 21st, 2020 8:41 AM

Quote:

Originally Posted by Dj770 (Post 10233226)
Plz suggest a challenge other than nuzelocke or any variant

try a random challenge. make it harder by including NFE pokemon in the shuffle. you could also try limiting yourself like. each pokemon you catch can only gain a max of 20 levels, similar to the last event we had here. or you could do some weird shit like a challenge where u get to pick your team, but your movesets are randomized and you have to work with what you get.

Temporalx November 21st, 2020 9:17 AM

Hey guys

I've never done a soul link before and wanted to find someone to do one with (perhaps BW2 or HG). I'm not the most experienced nuzlocker but I know what I'm doing, just want someone who's down for a laugh and a good time. We can screen share on discord and laugh (or cry) at our failures. I'm 22 from England add me if you're interested :)

Discord = Temporal#9192

Janp November 21st, 2020 12:35 PM

Quote:

Originally Posted by Dj770 (Post 10233226)
Plz suggest a challenge other than nuzelocke or any variant

One of my favourites is The Time Warp Challenge.

CelloX January 4th, 2021 10:10 AM

Curious if this sounds like a good idea:

The Tri-Starter Challenge
-You must complete one game three different times.
-You must use one starter per run
-No using the same starter in different runs
-You cannot use any pokemon more than once between runs. IE If you use raticate in one run, you cannot use it in another.

My Preferred Rules:
-Set Battle Type
-No using items in battle besides pokeballs

Duck January 4th, 2021 10:43 AM

Quote:

Originally Posted by CelloX (Post 10255953)
Curious if this sounds like a good idea:

The Tri-Starter Challenge
-You must complete one game three different times.
-You must use one starter per run
-No using the same starter in different runs
-You cannot use any pokemon more than once between runs. IE If you use raticate in one run, you cannot use it in another.

My Preferred Rules:
-Set Battle Type
-No using items in battle besides pokeballs

The second and third rule seem a bit redundant. That said, I think it could be interesting.

Squirtlenator January 10th, 2021 9:38 AM

Here's my proposed challenge. A blind Radical Red rom hack nuzlocke. All I have to say is good luck!

Dj770 January 11th, 2021 2:53 AM

I'm doing grass type starter only run in radical red but am stuck at koga as his swellow out speed everyone and ohko plz suggest a strategy

Squirtlenator January 28th, 2021 7:16 PM

Quote:

Originally Posted by Dj770 (Post 10259859)
I'm doing grass type starter only run in radical red but am stuck at koga as his swellow out speed everyone and ohko plz suggest a strategy

Do you know what Swellow's move set is?

11wildy February 23rd, 2021 2:55 AM

I'm doing quite a fun challenge right now. I am prohibiting myself from using any pokemon, any moves or any items (in battle) unless they are introduced in that generation. Starting in gen 2. With a level limit to stop overlevelling

This means I used 3 Unown to beat Falkner, Hidden Power was my only available gen 2 move. After Falkner my Cyndaquil could learn Mud-Slap!

Also needed that same Unown with HP Fire to beat Bugsy...

And to beat Morty I had to breed an Eevee, evolve it to Umbreon before level 16 to get Pursuit. So now I'm grinding that.

My Return Granbull wrecks stuff, Quilava's best move is Rollout (until I get Flame Wheel) and Umbreon has Nightmare/Attract just to get rid of another 2 earlier gen moves

This is harder than it seemed at first xD

Janp February 23rd, 2021 4:01 AM

Quote:

Originally Posted by 11wildy (Post 10291410)
I'm doing quite a fun challenge right now. I am prohibiting myself from using any pokemon, any moves or any items (in battle) unless they are introduced in that generation. Starting in gen 2. With a level limit to stop overlevelling

This means I used 3 Unown to beat Falkner, Hidden Power was my only available gen 2 move. After Falkner my Cyndaquil could learn Mud-Slap!

Also needed that same Unown with HP Fire to beat Bugsy...

And to beat Morty I had to breed an Eevee, evolve it to Umbreon before level 16 to get Pursuit. So now I'm grinding that.

My Return Granbull wrecks stuff, Quilava's best move is Rollout (until I get Flame Wheel) and Umbreon has Nightmare/Attract just to get rid of another 2 earlier gen moves

This is harder than it seemed at first xD

That's some dedication. Good luck with finishing it.

Sydian February 24th, 2021 7:34 PM

i considered doing something like that at one point too but damn that really does take some dedication lol

11wildy March 1st, 2021 1:13 AM

Honestly, it adds a proper challenge and some thinking to an otherwise easy game.
Right now it's almost casual, just not having optimal movesets and coverage with my 4 Pokemon. I'm considering catching Skarmory, but it will suck until Kanto when it gets Steel Wing. it's not that great, maybe I'll stick with Typhlosion, Granbull, Umbreon and Lanturn

transwiththeplans March 17th, 2021 8:01 PM

Alchemy Run Challenge

1. Any Pokémon that faints is considered dead, and must be released or put in the Pokémon Storage System permanently (or may be transferred to another game, as long as the Pokémon is never able to be used again during this run).
1a. Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's first law of Equivalent Exchange. To revive a dead Pokemon, you must give up a Pokemon of equal level, or a Pokemon who's levels add up to that dead Pokemon's level.
1b. Reviving a Pokemon may only be done once.
Optional: Pokemon revived by this method may have a restriction, such as only three moves, no using held items, etc.

2. The player may only catch the first wild Pokémon encountered in each area, and none else. If the first wild Pokémon encountered faints or flees, there are no second chances. If the first encounter in the area is a double battle, the player is free to choose which of the two wild Pokémon they would like to catch but may only catch one of them. This restriction does not apply to Pokémon able to be captured during static encounters, nor to Shiny Pokémon.

3. The player must nickname all of their Pokémon, for the sake of forming stronger emotional bonds.

4. The player may only use Pokémon they have captured themselves.

5. The player may not voluntarily reset and reload the game whenever things go wrong. Being able to do so would render all of the other rules pointless.

CelloX March 19th, 2021 8:30 PM

Thoughts on a dual type challenge and ways to make it interesting? Here are some of my ideas:

1. Must always have the same distribution of types on your team, except when using one pokemon (ie one pokemon with type 1 and one with type 2, one pokemon with type 1 + one pokemon with type 2 + one pokemon with both types, etc). You can catch pokemon and put them in your pc for later, but cannot battle with them until your type distribution is even.

2. Obviously set rotation/no auto switching

Also, I was thinking about a "Theme" challenge where you choose a tv show, game, or book you really like or are currently interested in and another person will come up with a type/theme requirement for your run/challenge based on it. Additionally, you could specify if you want to do a specific character from that book/game/show etc or a theme based on the entire work, but if you choose a character perhaps the other user chooses which it would be? Tbh, I am really only interested in doing this due to my current hyper fixation on the game omori and want to do challenges based on what I believe each character's type preferences would be.

Sydian April 3rd, 2021 5:25 AM

anyone doing anything fun that doesn't have a challenge thread lately? i've been streaming a couple of challenges. doing 1st route pokemon only in emerald which has been really fun and not as hard? except for the wattson fight lol fuck that. and then i'm doing no move left behind in yellow which has been interesting too. forces me to use pokemon i normally wouldn't, which i always appreciate in a challenge. there is a thread for it somewhere years ago that i made, but i didn't want to revive it aha.

i do intend to play through each gen in both challenges though, i'm really looking forward to how difficult gen 4 1st route will be considering that's just. what? starly, bidoof, and MAYBE kricketot? hahaha. i'm in danger :)

Eleanor May 19th, 2021 4:26 AM

Quote:

Originally Posted by Stephin112 (Post 10358109)
Hi,

Please give me a challenge for a youtube series.
Maybe something rage inducing for the content.
Also something not too hard like the emerald kaiso hardcore nuzlocke.

Thank you

-----

I've put your original message in this thread instead of in the new post you made, as per the rules and FAQs of this section! It works way better in here and keeps the section clutter-free.

-----

That said, if you're looking for rage-inducing challenges, nuzlockes seem to be your best bet. Add in some random events such as the ones in the Switchlocke or Apocalocke variants, or consider playing some games blind, and you have a pretty nice recipe! There are, of course, many other difficulty hacks that aren't as hard on you as Emerald Kaizo but still worth checking out, such as the Drayano hacks (for example, Blaze Black / Volt White).

Heemi May 21st, 2021 10:54 AM

Hello! Does anyone know if the current manager of the Monotype thread is still open/active?

Only asking because I'm a huge fan of monotypes and I want to participate, and it would be rather hard without someone to register my participation in the first place, LOL.

Duck May 21st, 2021 12:14 PM

Quote:

Originally Posted by Heemi (Post 10361148)
Hello! Does anyone know if the current manager of the Monotype thread is still open/active?

Only asking because I'm a huge fan of monotypes and I want to participate, and it would be rather hard without someone to register my participation in the first place, LOL.

They seem to be active yeah, they were online like 3 hours ago.

That said, actually being listed isn't really that big a deal here, so feel free to just to sign up and start doing the challenge.

They'll get around to editing you in the OP eventually

Neiratina June 14th, 2021 8:38 PM

Hey guys, newbie here. I came up with an Avatar themed challenge I've been testing myself and so far it has been pretty interesting and balanced, but I'm open to suggestions to polish the challenge even further.

ATLA Challenge
  1. Locked Starter (that's the Avatar)
    • must be always present in the team
    • must have one move from each nation as soon as possible
    Additional rule: Ash Mode. Starter can not evolve past their initial stage (in case they're already evolved when obtained if you're playing a randomizer for example).
  2. One slot saved for HM slave, always in the team, of course does not participate in battles and can be from any nation because they are the token non-bender.
  3. Four additional team members, one for each nation of the Avatar universe:

    Water - Water, Ice, Grass, Poison
    Earth - Ground, Rock, Fighting, Steel
    Fire - Fire, Electric, Dark, Dragon
    Air - Flying, Bug, Psychic, Ghost

    • Normal and Fairy types (the non-benders and Avatar reincarnations respectively) can represent any nation.
    • Dual types represent both nations. So if their typing matches two different nations,
    too bad, better find a Normal or Fairy type to compensate the empty spot.

    • Should one team member faint during a main battle (trainers, gym leaders, etc.) they must be replaced with other Pokemon from the same nation type(s).
    • That fainted Pokemon is locked / banned from all following battles until the next badge is obtained. If all pokemon faint, you must restart the whole battle (this isn't a Nuzlocke after all)

Extra settings: Before battling the Elite 4 the HM Slave may be replaced with a legendary. They may as well be spirits aiding you in your quest.

Pashaloni123 June 23rd, 2021 8:46 AM

Hello guys i have one idea for lucky randomize pokemon challange(also for nuzlocking)
It should be call color and number challange
Idea:Colors are gona be types and numbers are gona be for pokedex
Basicly u put number of pokemons in ur pokedex and randomize it
after that u randomize color and for example u get
47 yellow and after that u are able to use electric type but here is a catch
47 number u can go in ur pokedex and see if there is any pokemon available 5 numbers above 47 and 5 numbers below of pokedex and if there is closest electric type between those numbers u are able to use that pokemon and this challange can be done by a lot of ways
For exampe every route u roll and see if u get lucky and thru ur run u are able to catch that pokemon

Duck June 23rd, 2021 4:18 PM

This seems to be the random challenge but with extra steps on how you do the randomizing.

And unlike the uniform-ish distribution you'd get in the normal random challenge (or at least most variants like Random monotypes, Random monocolors, Random Uniforms, etc.), this has a weirdly skewed distribution.

Which means that in general I'd expect this to skew hard for "no catch" or to skew even harder towards the more prevalent types / colors like Water, Flying, Normal, Blue, Brown, etc.

So that's a bit meh in my opinion, because I feel part of the fun of a random challenge is bringing out the more unusual Pokémon (although I do agree that having different distributions handy like the "Double Uniform" or something like "Inverse Rarity" could be fun)

Banz June 25th, 2021 6:22 AM

Is there a thread for Proffesor Oak's challenge?

Duck June 25th, 2021 7:15 AM

I don't think so, you can make the thread if you want, although to be honest, I don't think it's gonna be that popular.

I've tried my hand at that once and outside of LGP/E it's really a lot of grinding and trawling. Still, I'm sure there are other people in the forums that are probably going to be into that.

In the meantime, if you want to document your playthrough you can use the Travel Journal forums.

AMP017 August 30th, 2021 5:25 AM

I have an idea for a Nuzlocke for Sword and Sheild
Basic rules:
A fainted Pokemon MUST be released.
Only Catch the first encountered Pokemon in an area. Because of the wild area Max Raids are Prohibited to be caught. Each section of the wild area is a seperate area.
Use a random number generator for your starter
No purposely running into wild Pokemon on the surface, only grass random encounters.
Masterball can only be used on a legendary
No DLC areas
Before starting your run choose if you want to start over at your last save or restrart the run when you black out.
Name all Pokemon
Special Rules:
Wonder Trade ever other Pokemon you catch. For example, When I catch Pokemon A, Pokemon B is wonder traded. Starter does not count for this.
Eternatus can't be used against Leon.
Pokemon can only evolve one time. So if you catch a Rookidee, it can only evolve into Corvisquire, or be traded away.
Pokemon that were Wonder traded must be around the same level. So trading a level 21 it has to be 18,19,20,21,22,or 23 or be retraded.
Shinies can be used or transfered but are still released when they faint.
No Major Glitches
For every 6th Pokemon caught you must release one of the Pokemon IN YOUR PARTY!(including the sixth pokemon)
After each gym battle you can attempt to catch one of the strong Pokemon in the Wild Area or choose a surface Pokemon to catch. You get three tries to catch whatever you choose.
No fishing.(except for when the above applys)
Optional:
No Lake of Outrage
No Unnesacary battling
No Curry

Reply If you would like to do this!

Duck August 31st, 2021 10:59 AM

Here are some things that came to mind while seeing these rules:

"Masterball can only be used on a legendary"
- There's only one legendary you can catch before the post-game without an Expansion Pass: Eternatus ... which you're guaranteed to catch anyways. And if memory serves me, is obtained just before the Leon battle, where it can't be used.

So you may as well just ban Master Balls altogether. Or even ban Legendaries too, unless you're cool with people lucking out in a Wonder Trade.

"Wonder Trade ever other Pokemon you catch. For example, When I catch Pokemon A, Pokemon B is wonder traded. Starter does not count for this."
- Wonder Trade is locked behind the Nintendo Online subscription, so if you do post this, there are going to be less people capable of doing this challenge.

"Start over at the last gym when you black out."
- This seems like a logistical nightmare, because - as far as I know - there isn't a convenient way to just change save files on the fly in the Switch. So you'd basically need to do a tedious process of backing up saves (assuming you even can, because it looks like Save Data Backup is locked behind Nintendo Online) for every leg of the journey.

It also feels like a bit of a cop-out to me, at least: if you don't like your catches / wonder trades or lost a Pokémon you wanted to keep, you can always force a black out and try again. And I'd say it's against the broader Nuzlocke spirit (it's a challenge in which you can fail and losing a Pokémon is permanent).

"Shinies can be used but still have to be released when they faint."
- Did you mean the standard Shiny Clause here? ("You may catch and use any Shiny Pokémon you see").

"Pokemon that were Wonder traded must be around the same level. So trading a level 21 it has to be 18,19,20,21,22,or 23 or be retraded."
- Why is there a bias towards lower levels (3 levels below) compared to higher levels (2 levels higher) ?
Also, considering Exp Candies are very easy to get and you'll probably be grinding a lot anyways, because Nuzlocke, why do you need to trade underleveled Pokémon (as opposed to it being an option convenience) ?

Personally, I'm not the biggest fan of Nuzlockes but it seems Nuzlocke variants are popular in the broader Challenge community, so it'd probably get some hits, yeah.

AMP017 September 1st, 2021 4:25 AM

Quote:

Originally Posted by Cubchoo (Post 10401186)
Here are some things that came to mind while seeing these rules:

"Masterball can only be used on a legendary"
- There's only one legendary you can catch before the post-game without an Expansion Pass: Eternatus ... which you're guaranteed to catch anyways. And if memory serves me, is obtained just before the Leon battle, where it can't be used.

So you may as well just ban Master Balls altogether. Or even ban Legendaries too, unless you're cool with people lucking out in a Wonder Trade.

"Wonder Trade ever other Pokemon you catch. For example, When I catch Pokemon A, Pokemon B is wonder traded. Starter does not count for this."
- Wonder Trade is locked behind the Nintendo Online subscription, so if you do post this, there are going to be less people capable of doing this challenge.

"Start over at the last gym when you black out."
- This seems like a logistical nightmare, because - as far as I know - there isn't a convenient way to just change save files on the fly in the Switch. So you'd basically need to do a tedious process of backing up saves (assuming you even can, because it looks like Save Data Backup is locked behind Nintendo Online) for every leg of the journey.

It also feels like a bit of a cop-out to me, at least: if you don't like your catches / wonder trades or lost a Pokémon you wanted to keep, you can always force a black out and try again. And I'd say it's against the broader Nuzlocke spirit (it's a challenge in which you can fail and losing a Pokémon is permanent).

"Shinies can be used but still have to be released when they faint."
- Did you mean the standard Shiny Clause here? ("You may catch and use any Shiny Pokémon you see").

"Pokemon that were Wonder traded must be around the same level. So trading a level 21 it has to be 18,19,20,21,22,or 23 or be retraded."
- Why is there a bias towards lower levels (3 levels below) compared to higher levels (2 levels higher) ?
Also, considering Exp Candies are very easy to get and you'll probably be grinding a lot anyways, because Nuzlocke, why do you need to trade underleveled Pokémon (as opposed to it being an option convenience) ?

Personally, I'm not the biggest fan of Nuzlockes but it seems Nuzlocke variants are popular in the broader Challenge community, so it'd probably get some hits, yeah.

This is my first time even attempting something like this but my point for using the master ball on Eternatus was to waste it. The shiny part wasn't a standard shiny clause, but supposed to be similar. You can transfer it out instead of using it but If it faints its dead. I kinda forgot about how stupid switch save files are so Instead its going to be you black out you can either (at the start of the run oc) choose to restart at your last save, or you start over completely. The wonder trade thing was kinda the focal point of the challenge and realized less people might do it but it is kindof the main part. It's basically a modified wonderlocke that I'm planning on doing. The trading a level 21 part was more a guidlinge and I'm an idiot and didn't relise there was a bias.

Duck September 1st, 2021 11:01 AM

Quote:

Originally Posted by AMP017 (Post 10401480)
This is my first time even attempting something like this but my point for using the master ball on Eternatus was to waste it.

Oh, OK, crafting more intricate rulesets and seeing how they all interact can be tough without some playtesting. Although if your point is to waste the Master Ball, why not just ban the Master Ball?

Usually you want your ruleset to be as small and concise as possible*, if only because it's easier for everybody involved to make sure they're not breaking any rules.

* There are some exceptions but it's usually a good rule of thumb.

Quote:

The shiny part wasn't a standard shiny clause, but supposed to be similar. You can transfer it out instead of using it but If it faints its dead.
Sure, it's just that if you can't use any shiny you see or have the shiny replace that route's capture (like you would with the standard-ish versions of the shiny clauses) then shinies just behave like any other Pokémon. The extra rule doesn't really change anything, now does it?

Or maybe this is a communication problem. The standard shiny clauses (at least none of the common versions as far as I'm aware) don't supersede "If it faints it's dead", they just supersede "You may only catch the first Pokémon in each route". That's why they usually come as addendum to the catching rule, alongside Dupes and First Ball / Static First Encounter clauses when applicable.

(Also, was the lack of Dupes Clause intentional?)

Quote:

I kinda forgot about how stupid switch save files are so Instead its going to be you black out you can either (at the start of the run oc) choose to restart at your last save, or you start over completely.
"Black out = game over" is a perfectly valid and somewhat common rule, yes. Although I'd personally suggest either making that a hard and fast rule or just not even mentioning the restart.

Traditionally, a wipeout in Nuzlockes mean all the Pokémon in the party are dead and must be permaboxed / released, and you gotta make do with whatever you have laying around in the box. Restarting at your last save is essentially a get out of jail free card - just force a wipe out whenever you want and voilà.

Maybe that escape valve is what you wanted?

AMP017 September 1st, 2021 1:18 PM

Ok so your helping me a lot here
The shiny clause I saw made it so that it was transferred when dead. I was saying that it had to be released, so maybe a standard is what I was looking for all along

The escape valve was not what I wanted but the only saves should probably be forced saves so maybe a restart but I wanted it to be slightly easier because it’s gonna be my first nuzlocke.

And yes, the lack of dupes clause was intentional.

AMP017 September 2nd, 2021 6:34 AM

How well do you think it would work in pokemon Y? With the rules modified to be more general I think it could work.

Duck September 2nd, 2021 3:08 PM

The core of the challenge seems to be:
- half Wonderlocke + half normal Nuzlocke
- Notepad Clause-ish
- Shiny Clause-ish

Which are all transferrable concepts, yes.

AMP017 September 2nd, 2021 3:28 PM

With this info soon I am probably starting a Pokemon Y modified Nuzlocke. I post what happens in a travel journel thread right?

Poke fan number 489 September 5th, 2021 3:51 PM

A modded run were you get a legendary for a starter, but only that legendary (and a hm slave but they don't get to fight)

Duck September 5th, 2021 3:59 PM

Quote:

Originally Posted by AMP017 (Post 10402114)
With this info soon I am probably starting a Pokemon Y modified Nuzlocke. I post what happens in a travel journel thread right?

If you want to document it, yes. I think we have a Nuzlocke and/or Wonderlocke threads around here somewhere but I'm not sure how friendly they would be to your modded clauses.

If you want to write whole stories about it, I think you could also post on FF&W but I'm not completely sure. Probably a good idea to check with a mod there because posting if you want to go the prose route.

Quote:

Originally Posted by Poke fan number 489 (Post 10403147)
A modded run were you get a legendary for a starter, but only that legendary (and a hm slave but they don't get to fight)

That seems like a Solo challenge. Which I just realized was last posted almost 9 months ago :o
Still, you could probably revive it (or make a new thread) if you want.

Poke fan number 489 September 5th, 2021 4:01 PM

Quote:

Originally Posted by Cubchoo (Post 10403150)
If you want to document it, yes. I think we have a Nuzlocke and/or Wonderlocke threads around here somewhere but I'm not sure how friendly they would be to your modded clauses.

If you want to write whole stories about it, I think you could also post on FF&W but I'm not completely sure. Probably a good idea to check with a mod there because posting if you want to go the prose route.



That seems like a Solo challenge. Which I just realized was last posted almost 9 months ago :o
Still, you could probably revive it (or make a new thread) if you want.

Thanks I make one

Poke fan number 489 October 14th, 2021 8:43 PM

An Idea I had while taking a shower.
Pokemon Fire Dead, play though a pokemon game only using the least popular ones like simisear(aka the dead mons).
Doesn't have to be fire red, I only did it for the pun.

Eleanor October 14th, 2021 11:54 PM

Quote:

Originally Posted by Poke fan number 489 (Post 10417142)
An Idea I had while taking a shower.
Pokemon Fire Dead, play though a pokemon game only using the least popular ones like simisear(aka the dead mons).
Doesn't have to be fire red, I only did it for the pun.

This kinda sounds like the Ones that got away challenge! Maybe that is close enough to your idea.
Nevertheless, good job with the pun, I suppose :woop:

Poke fan number 489 October 15th, 2021 10:36 AM

Quote:

Originally Posted by Eleanor (Post 10417183)
This kinda sounds like the Ones that got away challenge! Maybe that is close enough to your idea.
Nevertheless, good job with the pun, I suppose :woop:

Thanks, I'll check it out

Duck January 26th, 2022 5:00 AM

A bit early, but ... with the impending release of P:LA I've been thinking of what to do it in the challenge threads I'm hosting.

Do I consider it not core series, do I consider Hisui it's own region (and if yes, should it be optional for Ultimates?), do I consider it as a Sinnoh stand-in for Ultimate challenges?

What do you guys think and if you're into leaks and already have a better idea of the gameplay, what would you guys do?

GrassN April 11th, 2022 2:27 PM

Im interested in doing some more challenges, but outside of a few (random, monotype, solo), Im not sure which are fun. I wanted to see which challenges you all would recommend/enjoy!

Eleanor April 12th, 2022 10:52 AM

Quote:

Originally Posted by GrassN (Post 10492082)
Im interested in doing some more challenges, but outside of a few (random, monotype, solo), Im not sure which are fun. I wanted to see which challenges you all would recommend/enjoy!

Hello!
I'd personally suggest the Ones that Got Away challenge or the Lampent Challenge, which are great for using Pokémon you may have overlooked in a normal playthrough or you may have just skipped. Of course, there's also the evergreen Nuzlocke challenge and variations thereof (like the Apocalocke or the Randomlocke), and some other variations on monotypes such as the Time Warp Challenge ♥ Hope that makes for a nice selection to choose from!

Adam's IQ May 28th, 2022 8:40 PM

I have an idea for a challenge I wanted to share, a Triple Starter run. Basically you complete the game using all three of the starters from the region, and you can't let any of them get more than two levels higher than the others. I tried doing this on my X game, but I still haven't pinned down some of the rules I want to enforce, so do anyone have suggestions? (No, this is NOT supposed to be a nuzlocke.)

Janp May 29th, 2022 11:05 AM

Quote:

Originally Posted by Adam's IQ (Post 10509152)
I have an idea for a challenge I wanted to share, a Triple Starter run. Basically you complete the game using all three of the starters from the region, and you can't let any of them get more than two levels higher than the others. I tried doing this on my X game, but I still haven't pinned down some of the rules I want to enforce, so do anyone have suggestions? (No, this is NOT supposed to be a nuzlocke.)

I don't think there are any special rules needed for such challenge. Maybe specify if other starters can be hacked in for older gens, where trading is hard to acomplish nowadays. I personally like the detail of not letting starters have big level difference. On the other hand, I feel like allowing only starters is limiting the teambuilding, preparations and executions of the run. I feel like no matter what, each player will face the same obstacles and most likely will solve them in a same way, because there simply won't be room for different solutions.

If you would like, I can try and test your challenge in different gens.

Adam's IQ May 29th, 2022 8:20 PM

Quote:

Originally Posted by Janp (Post 10509406)
I don't think there are any special rules needed for such challenge. Maybe specify if other starters can be hacked in for older gens, where trading is hard to accomplish nowadays. I personally like the detail of not letting starters have big level difference. On the other hand, I feel like allowing only starters is limiting the teambuilding, preparations and executions of the run. I feel like no matter what, each player will face the same obstacles and most likely will solve them in a same way, because there simply won't be room for different solutions.

If you would like, I can try and test your challenge in different gens.

Thank you for your interest. I did want to mention you don't have to use only the three starters, although if you want to you can to challenge yourself. While I was off I did drafts some rules I wanted to use and modifiers to make it more challenging. Here's what I have so far:

Rule 1: No starter may exceed another by more than one level. Breaking this means you must immediately sell all your Pokeballs sparing up to five normal ones and the Master ball, if applicable, and can not buy more or catch another Pokemon until this is fixed.

Rule 2: All starters must stay in the party at all times. Breaking this means you must immediately sell all TMs (and TRs for Gen 8) you have.

Rule 3: Other party Pokemon, even if used for battling, are allowed.

Rule 4: In games with HMs you must have the same amount of them on your Pokemon. Breaking this means you must immediately sell all healing items sparing one Potion, berries included, and can not buy more until this is fixed.

Rule 5: In games with triple battles you must complete one starting with your three starters once possible to before entering your next gym/facing the Elite Four.

Rule 6: In games that are randomizers the starter you receive in the cutscene must abide to Rule 2, but doesn't have to follow the others.

Rule 7: None of the starters can be used for Mega Evolution, Z-Moves or Dynamaxing in the games where this is possible.

Modifiers:
- Until the first (up to the fourth) gym you can only use Grass, Fire, Water and Normal type Pokemon.
- An applicable penalty of benching all your current non-starter Pokemon, unable to use them until facing your next gym/defeating the champion.
- Aside from Sword and Shield due to the mechanics of the Exp. Share you must rotate which starter you use to battle until it levels up, in a fixed order.
- Tightening certain rules such as 3 or 6.
- All three starters must evolve to their final evolution after the same battle.

About the hacking thing, I do approve of it for those games as a viable option as long as they're legal and at the level you would get them as a starter. Free feel to test it out and tell me what game you want to do first, I personally recommend the Gen 5 and 6 games since most of the rules can be applied there, and feel free to recommend other rules/modifiers I could tack on as well.

Striscia La Magicienne July 13th, 2022 12:00 AM

So, this seems like a pretty simple idea so I wouldn't be surprised if its already a challenge or wouldn't even count as a challenge, but a sort of cross game living national dex challenge? Essentially you'd go through every generation filling out a living dex of only that generation's Pokemon so that you end up with a dex of all the new Pokemon in a generation(IE, you have Bulbasaur to Mew in any gen 1 game, Chikorita to Celebi in any gen 2 game, so on so forth).

So a simple rule list would be something like this
1. This challenge goes from Gen 1 to Gen 7, with optionally adding Gen 8 or PLA. PLA counts as a Gen 4 game. You must catch and store all new Pokemon in every region, including regional forms(Store them in their region, IE store Alolan Sandslash in your Gen 7 save.), variants(4 Oricorios), and gender variants(male/female Combee).

2. Remakes count as their original generation, and you may catch a Pokemon outside of its home region if it meets these conditions;

A. It is not obtainable in any of its original generation games without an event(events that are item-triggered do not count). Example, Mew is not available in R/B/Y/FR/LG and meets this condition.
B. It can be traded to a game in its original generation by official means(PokeTransporter, PokeBank, direct trade). Again, Mew meets this condition since while you cannot get it in a game that can trade to R/B/Y, it is obtainable in Pokemon Emerald via the Old Sea Map event and can be traded to FR/LG.

Since the only Pokemon that don't meet those conditions are mythical Pokemon which all had an event at some point, editing in a duplicate of an event Pokemon is allowed for the following:
Jirachi, Manaphy*, Phione*, Keldeo, Meloetta, Genesect, Diancie, Hoopa, Volcanion, Marshadow, Zeroara, Zarude**
*Only if you do not play PLA.
**Since Gen 8 is on Switch, Zarude may be left out from the challenge if you decide to include Gen 8.

3. Emulation is allowed, and using means such as PkHex to "simulate" trading or moving a Pokemon is allowed, as long as said trade would be again be possible by official means(I can't "trade" a Pokemon from Sapphire directly to Red)

4. Cheating event items in to trigger events like the previously mentioned Old Sea Map is allowed, otherwise no cheating, glitches, or hacking.

5. Trading with anyone other than yourself is not allowed.

6. The challenge ends immediately when you have all of the new Pokemon in a generation stored in one game for every generation(IE, all of my Gen 1 Pokemon have to be on Red, not half on Red and half on Blue.)

I might have missed something simple, but basically the idea is that you end up with every Pokemon available in a generation in one of those games.

Some afterthought notes:
The fact that you can only obtain Mew in FR/LG means that you have to choose one of them as the "Storage" save for Gen 1.
I'm worried I might have made it sound a little confusing, and I'm not even sure if this is a good idea.


Anyway, thank you for reading and any input you may give! I'm more than willing to do this challenge myself but I'm just not sure if this is an already existing challenge idea or if it is even a good challenge idea at all.

eishiba August 7th, 2022 6:50 PM

challenge suggestions
 
So I know when people play their mons games they like to use different ways to make it harder like nuzlocke. However if you really want to make the games harder, here is one rule that makes it challenging. Only use the same number of Pokemon as your opponent. Why should you get to use 6 for their one Pokemon. Now I usually have 4 or 5 mons on my team at a time and I dont go deposit those Pokemon into the box or anything, I simply only use the same number they use. Sometimes Ill save before a battle so if i lose i start over. Sometimes I just use another Pokemon but all we understanding is that you had to pull an Ash Ketchum and use Pikachu against a guy who defeated your Bulbasaur with his Marowak in order to win.

VisionofMilotic September 5th, 2022 7:25 AM

This scenario generator might be a good place to get started if you want inspiration for a challenge. It will randomly generate a game title, modifiers, and Pokemon typings to you. Anyway ever tried this?

https://scenariogenerator.net/generators/pokemon

RealPokeSwapper October 9th, 2022 9:10 AM

Nuzlocke HARDCORE with Artlocke is what I play.
I love Pokemon art.
Just started with Pokemon White 2 : https://www.youtube.com/channel/UCNZSe04GJBqZb6zpRGDur8w

StenirRPG November 8th, 2022 6:03 PM

Is there a challenge that's like "Same Type Attack Bonus" but it's the sort-of-reverse: "Same Types Are Bad"? You can't use anything that would grant you STAB There would be obvious caveats:

- If you start with only a damaging move that is a STAB move, you can continue to use it until you first gain a damaging non-STAB move, then you must no longer use that move.
- If you have a Pokemon that learns a move of a given type that would be STAB in a future evolution, you can use that move until you evolve.
- Status moves of any type may be used.
- Due to compatibility of some HMs, they can be taught to Pokemon of the same type. However, those moves cannot be used in battle if those Pokemon are part of the normal team. That is, a Lapras may be used for HMs, but it cannot use Surf during battle.
- Pokemon are ONLY allowed to use moves that are STAB if they cannot learn any other move, but you may only have up to one of these Pokemon on your team. For example, a Normal type that can only learn Normal type moves is allowed, but only one of them.
- Pokemon that have two types are still eligible. When signing up, people will have to choose between either "Semi-STAB" (only the primary type is a type you can't use) or "Pure-STAB" (both types cannot be used)

Exceptions:
- Keeping in mind that Smeargle can Sketch any move, if ends up Sketching a move that is Normal, that move is ineligible.
- Given the unreliability of Metronome, any Pokemon that can learn it is eligible to. Just don't turn it into a Metronome run if at all possible.

If this doesn't exist, or if I can't be pointed at it, then I will look to start up a thread about the "Same Types Are Bad" Challenge.

Duck November 9th, 2022 7:37 AM

I've seen it as an added rule in Nuzlockes (sometimes used in conjunction with "No SE moves allowed") where the penalty for screwing up is death, but I don't think I've seen either by itself.

ForsetiMaster06 November 22nd, 2022 7:42 PM

Methods For Improving In-Game Difficutly
 
I'm not the first to say that Pokemon has had lackluster difficulty for veteran players. Sure, the Set Battle Style + No Items combo helps a little bit, but even then I was still hungering for a bit more challenge. Over the last couple of years or so i've been trying to think of new ways to spicen up a casual playthrough, and I think it would be cool to share it with you all. I'm a bit unsure whether this post should instead be in the Challenges forum, so let me know if it should go there. Anyway, here are some of my favorite personal rules for my runs:

1. In gym battles, you may only use a number of Pokemon equal to the ammount they are using. This was the first of my rules, which I started using after a run of Black 2 Challenge mode. The only issue I had with that run is that despite the Gyms having really good teams I could always win by simply outlasting them with more Pokemon in my party. This rule also adds a bit of strategy on who to bring to a gym fight.

2. You cannot save in between Elite Four members or the Champion. I wouldn't be suprised if some of you already use this one, epecially because I got it from Jrose11's videos. Definitely a good one if you want to stop gimmicky strategies that require a lot of luck.

3. Once you enter a Gym, you must complete it before you can heal at a Pokemon Center. This is my most recent idea, but also the only one of the three that is 100% untested. I think it definitely has potential, but it might not be that enjoyable to play with.

Anyway, what are your thoughts? I really hope nobody has thought of the first one yet.

Duck November 23rd, 2022 5:08 AM

Number 1 isn't exactly common but also not unheard of in challenge communities, unfortunately.
Usually paired with something like a level cap (must match the ace's level or a small number of levels above that such as 2 or 3).

I usually see them in Nuzlocke variants since the Nuzlocke people are usually the ones that care the most about difficulty.

Sacemd January 17th, 2023 8:50 AM

Hey I was wondering if there's already a thing for "true solo challenges" where the use of HM slaves isn't allowed? I did one in HG recently to see if I could. Afaik they should be possible in all games that feature HMs except for DPPt because Victory Road requires 5 HMs and they're trivial in BW.

Janp January 17th, 2023 9:14 AM

Quote:

Originally Posted by Sacemd (Post 10595873)
Hey I was wondering if there's already a thing for "true solo challenges" where the use of HM slaves isn't allowed? I did one in HG recently to see if I could. Afaik they should be possible in all games that feature HMs except for DPPt because Victory Road requires 5 HMs and they're trivial in BW.

There is Solo Challenge, in which you can do a run without HM slaves.

Mintaka☆ January 17th, 2023 3:44 PM

Hey everyone! I'm very interested in team composition challenges, and I've noticed a lack of region-based ones.

I know a lot of people already challenge themselves to use only new Mons, but what about the opposite? I'd like to see challenges where one doesn't use any of the new Pokémon from the Generation in which the game was released. For example, if I wanted to run through X/Y, I would not use Kalos Pokémon. That would mean I would have to ditch the Kalos starter, but I would be free to use the Kanto starter that Sycamore gives out in his Lab. Similarly, if I did such a run of any of the Alola games, the starter would be off-limits, but I could catch a Pichu just outside my home and use it as my starter instead. Of course this challenge would be impossible in a Gen I game or remake of such, and I admit I don't quite know what the standing of regional forms would be, but it would be interesting to try.

Another one I thought of would be a challenge where one may use only one Mon from each Generation (in ROM hacks and fan games with Fakemon, their newcomers would count as a Generation.) For example, in a Sword/Shield run, I can keep the starter in the team, but cannot use any other Galar Pokémon beyond that point. Then, I'd have to select one from each region; such a final team could be Cinderace (Gen VIII), Raichu (Gen I), Excadrill (Gen V), Mimikyu (Gen VII), Ninjask (Gen III) and Weavile (Gen IV). This challenge would only be possible in games beyond Gen V at the earliest (as well as ROM hacks and fan games that cover Mons up to said Generation), but hey, the above was my team in my last run of Shield up to the point where I replaced Ninjask with Falinks, so it's doable.

Any thoughts on this? Have you done any challenges like these?

Explorer of Time January 17th, 2023 4:55 PM

Quote:

Originally Posted by Mintaka☆ (Post 10595958)
This challenge would only be possible in games beyond Gen V at the earliest (as well as ROM hacks and fan games that cover Mons up to said Generation), but hey, the above was my team in my last run of Shield up to the point where I replaced Ninjask with Falinks, so it's doable.

This could actually be done in Gen V and earlier (Well, not in BW1 or Kanto). You'd just have less than six party members. It's entirely reasonable in B2W2 and Gen IV, especially with all the HMs you need. Though if someone wants a full team in an earlier Gen, you could possibly allow two Pokemon per Gen so long as you already have one from each Gen already, though this still obviously couldn't be done with BW1 or RBY/FRLG.

Reginald Cosmic January 29th, 2023 12:19 PM

A friend and I are doing a "Soul Link" Nuzlocke with randomized wild Pokémon, and I'm wondering if I would be allowed to post it and where.

He's playing Ruby, and I'm playing Sapphire. The wild Pokémon are randomized but not the trainers.There is also a house rule that each gym leader is a "checkpoint" we can restart from, so if we beat Wattson and then wipe out at Mt. Chimney, we can restart from right after Wattson. There's also a "static encounter" clause where, even though the static encounter is random, it doesn't count as the only Pokémon from that route (though we'd still have to both successfully catch it in order to use it). The full rules will be included in my first post where I put it.

Thank you for your time and consideration.

Eleanor January 29th, 2023 12:47 PM

Quote:

Originally Posted by Reginald Cosmic (Post 10599943)
A friend and I are doing a "Soul Link" Nuzlocke with randomized wild Pokémon, and I'm wondering if I would be allowed to post it and where.

He's playing Ruby, and I'm playing Sapphire. The wild Pokémon are randomized but not the trainers.There is also a house rule that each gym leader is a "checkpoint" we can restart from, so if we beat Wattson and then wipe out at Mt. Chimney, we can restart from right after Wattson. There's also a "static encounter" clause where, even though the static encounter is random, it doesn't count as the only Pokémon from that route (though we'd still have to both successfully catch it in order to use it). The full rules will be included in my first post where I put it.

Thank you for your time and consideration.

Hello there! For something like this I think I would make a thread in Travel Journals. It's the best way to simply update your progress on any run you want, even a challenge run, and have people follow along easily. Challenges as a section... well, the idea of it implies that if you create a thread in here, you're challenging us all to play along and let you know how we're doing 😇

Reginald Cosmic January 29th, 2023 2:02 PM

I have no objection to that. I just didn't want to break the rule about "one thread per challenge," but now I think I misunderstood that meant. In any case, thank you.

Captain Gizmo February 2nd, 2023 12:06 PM

Anyone remember the NPC Trainer Class challenge? Am I allowed to post in it or does it need to be revived? I think it goes back to like 2017 since it was last posted in lol.

Duck February 2nd, 2023 2:38 PM

Quote:

Originally Posted by Captain Gizmo (Post 10601133)
Anyone remember the NPC Trainer Class challenge? Am I allowed to post in it or does it need to be revived? I think it goes back to like 2017 since it was last posted in lol.

If it hasn't been updated in like a year or so, it's probably a good idea to make a new thread, yeah.

Captain Gizmo February 2nd, 2023 3:46 PM

So the limit to revive threads would be one year?

Duck February 2nd, 2023 4:13 PM

Not necessarily but it's a good rule of thumb in general?

I really don't think anyone will mind if you make a new thread if the challenge is from that long ago, but things might get murkier with newer stuff. When in doubt ask a mod.


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