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Speaking of challenge ideas, I do have one, but it's still unknown whether it has been taken by someone else or not. This challenge is called String Hexalocke (a.k.a. String Hexad-locke / Sextet-locke, as sextet and hexad are the same thing). A string sextet in real life is a group of six people playing string instruments, especially from the violin family. This challenge tries to emulate the typical string sextet which consists of two violins, two violas, and two cellos.
Rules: 1. Only first encounter per area can be caught.
3. Just like the real-life string sextet, the maximum capacity of your party is six: 2 violinists (violin players), 2 violists (viola players), and 2 cellists (cello players). And no, this isn't a Wedlocke, so you're allowed to shuffle the members around as long as they don't break the formation. As for which Pokemon is which, see here: Spoiler:
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4. A Pokemon breaks its instrument upon fainting. If that happens, it must be retired. (this is basically the "death" rule in a regular Nuzlocke, just worded differently)
6. Shiny and legendary Pokemon can be considered as virtuosos, so they can be caught regardless of rule #1. However, only a virtuoso per instrument can be in the party at the same time (total up to 3 virtuosos).
8. All these rules only kick in after receiving your first Pokeballs.
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I’ve been thinking of something new and interesting to spice things up, and I think I have a promising lead with the Lottery Challenge.
You start the game without any specific rules. Of course, things that make the game too easy (mainly using Legendary Pokemon, trades for anything other than evolution, and Gen 6/7 Exp Share) are heavily frowned upon. Also no hacks and no glitches, of course. Every time you beat a Gym, you get an extra restriction – a Challenge Element. Every time you reach a new city with a Gym, you have to beat the Gym before moving on to anything else. If you fail to do so, you can only train on routes you have visited before. For example, in Kanto, you can choose whether you go to Saffron or Fuchsia first after beating Erika, but once you reach either of those cities you have to beat the Gym there before visiting the other city. Which Elements you get is random (use the number generator on random.org). There are two modes, Planning Mode (easy) and Full Random Mode (hard). In Planning Mode, you generate 8 numbers before you start and you can plan a strategy immediately. In Full Random Mode, you generate a new number every time you beat a Gym (no duplicate numbers), so you will get unpleasant surprises! I’ve thought of a number of Challenge Elements: 1. Can only use normal Poke Balls 2. Can no longer use items in battle to heal your Pokemon (Held items are fair game) 3. Can no longer use held items 4. Can no longer use X Items and similar battle items (Dire Hit etc) 5. Can no longer use items outside of battle to heal your Pokemon 6. Can only use each Pokemon Center you haven’t visited once (and no PC you have) 7. Can no longer use Grass, Fire or Water type Pokemon 8. Can no longer use Psychic, Ghost or Dark type Pokemon 9. Can no longer use Electric, Ice, Dragon or Fairy type Pokemon 10. Can no longer use Flying, Fighting, Bug or Poison type Pokemon 11. Can no longer use Rock, Ground or Steel type Pokemon 12. Can no longer evolve Pokemon 13. Can no longer use gift Pokemon (including starters and prizes), ingame trades or stationaries 14. Must use SET mode 15. Can only capture one Pokemon per route you haven’t done so (and none anywhere else) 16. Must release/permanently box a Pokemon when it faints 17. Can no longer capture duplicate Pokemon 18. Can no longer buy items at Poke Marts 19. Can no longer run from wild encounters or buy Repels (finding and using Repels is fair game) 20. Can no longer use TMs or move tutors (including the relearner) 21. Can no longer use Normal type moves 22. Can no longer use status moves such as Toxic and Spore (secondary effects are fair game) 23. Can no longer use stat changing moves such as Growth and Growl 24. Can no longer use moves with less than 100% accuracy 25. Can no longer use moves with less than 60 Base Power 26. Can no longer use moves with more than 90 Base Power 27. Must keep all levels below the level of the ace of the next Gym or the Champion Of course, many elements come from existing challenges such as Nuzlocke, Time Warp, Scramble et cetera. Do you guys have any suggestions on Challenge Elements to add? Or maybe alterations to existing ones? |
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You could also try making the rules more general, and have the player roll again to make the rule more specific, to get greater variety without adding a bunch more rules (e.g., for Janp's suggestion of "Can only use Pokemon that weigh more than X" the player could roll again (with max and min set to a reasonable range) to determine the weight) |
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The other five could work. :) Maybe I'll reword the last three so it says 'Can't use two Pokemon of the same X' so that they're not too restrictive. Quote:
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For the "no gift" and "only gift" rule you can either forbade both of them from being in play or make it so if one rule conflicts with another rule the latter rule can overide it idk. Whichever works better.
Either way this sounds like a really fun challenge!! |
Janp, thanks for the input! I really like these two from the Halloween one, so I'll add those.
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New list: 1. Can only use normal Poke Balls 2. Can no longer use items in battle to heal your Pokemon (Held items are fair game) 3. Can no longer use held items 4. Can no longer use X Items and similar battle items (Dire Hit etc) 5. Can no longer use items outside of battle to heal your Pokemon 6. Can only use each Pokemon Center you haven’t visited once (and no PC you have) 7. Can no longer use Grass, Fire or Water type Pokemon 8. Can no longer use Psychic, Ghost or Dark type Pokemon 9. Can no longer use Electric, Ice, Dragon or Fairy type Pokemon 10. Can no longer use Flying, Fighting, Bug or Poison type Pokemon 11. Can no longer use Rock, Ground or Steel type Pokemon 12. Can no longer evolve Pokemon 13. Can no longer use gift Pokemon (including starters and prizes), ingame trades or stationaries 14. Must use SET mode 15. Can only capture one Pokemon per route you haven’t done so (and none anywhere else) 16. Must release/permanently box a Pokemon when it faints 17. Can no longer capture duplicate Pokemon 18. Can no longer buy items at Poke Marts 19. Can no longer run from wild encounters or buy Repels (finding and using Repels is fair game) 20. Can no longer use TMs or move tutors (including the relearner) 21. Can no longer use Normal type moves 22. Can no longer use status moves such as Toxic and Spore (secondary effects are fair game) 23. Can no longer use stat changing moves such as Growth and Growl 24. Can no longer use moves with less than 100% accuracy 25. Can no longer use moves with less than 60 Base Power 26. Can no longer use moves with more than 90 Base Power 27. Must keep all levels below the level of the ace of the next Gym or the Champion 28. Can only use Pokemon with a height above 3 feet 29. Can only use Pokemon with a weight below 220 lbs 30. Can no longer use two or more Pokemon from the same Egg Group 31. Can no longer use two or more Pokemon with the same Body Style 32. Can no longer use two or more Pokemon with the same color 33. Must release/permanently box a Pokemon when it falls asleep 34. Can no longer use four direct damaging moves on a single Pokemon 35. Can only use five Pokemon on a team instead of six |
Lottery Challenge - playtesting report
I have been playtesting the Lottery Challenge with the 35 challenge elements in my previous post. I decided on Soul Silver, since I haven’t played it in a while. The first number I got was number 5, which means I could not heal outside of battle during the entire game. Since the first rule was probably one of the easier ones, I was a bit scared of the next rule that might come up, so I decided to just catch as many different usable Pokemon as possible before the first Gym. I caught Hoothoot, Geodude, Gastly, Wooper, Bellsprout and Mareep, trained Gastly a bit in Sprout Tower, also trained Geodude until it learned Rock Throw, and went to Falkner. Geodude destroyed him, so the first badge was mine. The second number I got was number 8, outlawing Ghost, Dark and Psychic type Pokemon. Sadly, I had to box the Gastly. I decided to train Mareep and Bellsprout, since my remaining team of Cyndaquil and Geodude was pretty weak to Water. With these four and the Togepi egg I traversed Union Cave. The ‘no healing outside of battle’ rule didn’t really bother me too much. With Mareep, Cyndaquil and Geodude in my team the second Gym was pretty easy, so I defeated Bugsy and got my third challenge element, number 23. Now I could no longer use stat changing moves, so I had to overwrite Growth on Bellsprout, Smokescreen on Quilava and a couple of others as quickly as possible. Luckily, I didn’t make the mistake of actually using the moves until I could delete them not much later. I got through Ilex Forest and reached Goldenrod, where I sadly could not capture Abra or Drowzee since they were outlawed by Element 8. I did capture a Poliwag and a Zubat in Ilex Forest, and I decided to train them both, first with the Day Care and then on their own. I added them to my team and challenged and defeated Whitney when everyone was around level 20 (Quilava, Flaaffy, Geodude, Bellsprout, Poliwag, Zubat). Geodude was the MVP here with Selfdestruct finishing off Miltank. I got element number 17 after this Gym, one of the more forgiving ones – no more duplicate Pokemon. No problem. After this I managed to get one of the rarest encounters in the game, a Yanma on the route above Goldenrod. Naturally I captured it, as well as a Scyther in the Bug Catching Contest. They were both put in the Day Care before I continued my journey. Bellsprout and Zubat evolved around the time I captured Sudowoodo. Upon reaching Ecruteak, I was going to train a bit in Mt Mortar before challenging the Gym, but after beating one or two trainers there I decided that it was against the spirit of the challenge, so I challenged Morty with a slightly underleveled team. Golbat did a lot of work with Bite, but still fell to Gengar. Eventually Flaaffy’s Thunder Wave combined with slowly whittling down its HP was successful. I rolled element number 22, outlawing status inducing moves, so that was the last time I used Thunder Wave. Poliwag’s Hypnosis also had to go. Since Weepinbell was now almost completely useless, I just dropped it completely and continued with my team of 5. I tried to check if I could somehow enter Blackthorn early to reach the Move Deleter, but got stuck in Mahogany (I didn’t remember the exact storyline tbh). The Red Gyarados was also still off-limits. Naturally, I went west to Olivine and then Cianwood, trained my team a bit in the Lighthouse and around the Whirl Islands, and challenged the Cianwood Gym. After beating Chuck, the game dropped the bomb on me. Element 12: can no longer evolve Pokemon. That’s not something you want to see with a level 29 Flaaffy, a Poliwhirl that longs for a Water Stone, a Graveler that wants to be traded and a Golbat holding a Soothe Bell on your team. In fact, since my fifth member was Quilava, I was either going to be stuck with all middle evolutions or I would need to overhaul my team completely. Interestingly, with elements 8 and 12 now active, this is almost a full Christian Challenge, except I can still use Ghost/Dark/Psychic moves and I don’t have to care about the more obscure rules. The first thing I did was Fly back to Goldenrod and pick up Scyther from the Day Care. Scyther without Swords Dance was going to be a bit sad, but Technician-boosted moves could still do some damage even without stat-ups. It had Agility, which was illegal, so I gave it U-Turn with a TM instead. I also picked up Yanma, even though it kind of sucks without evolving, but I didn’t really have anything better at that point. I decided to drop Flaaffy and Quilava, since they were going to be useless without evolving and they were my weakest team members already, having almost no good moves. When I was grinding Scyther on the water routes near Cianwood, it occurred to me that I had captured Tentacool, but not Tentacruel, so I could add one of those to my team without having to evolve it. The highest leveled ones could be obtained south of Violet, with a maximum of 36, so I Repelled with my Golbat (level 28) in front. It took some time, but I found a lv 36 Tentacruel eventually. I removed Poliwhirl from my team for it. Tentacruel had one illegal move, Barrier, which I replaced with Surf right away. With Tentacruel now on my team, I figured Jasmine should be doable. She was. Graveler destroyed both Magnemite, and Tentacruel killed Steelix who would have been problematic otherwise. I rolled Element 27, so I must keep all levels below the level of the ace of the next Gym or the Champion. Fair enough. Sadly, I can’t use my Tentacruel right now until I get another Gym Badge, since Mahogany’s Gym only goes up to level 34. Afterwards, I can use it again as long as it doesn’t reach level 41, the level of Clair’s Kingdra. For the League, I can go up to level 49, since Lance has a level 50 Dragonite. With Tentacruel temporarily illegal, I decided to capture some new potential team members in the new area near the Safari Zone. Steelix is a very rare encounter in the cave there, but I decided to try it anyway, and it appeared after 30 encounters, which is pretty nice. Tauros showed up pretty much immediately in the grass. I couldn’t actually enter the Safari Zone, since Baoba wants me to catch a Geodude, which is illegal due to Element 17, so I continued with the storyline. I captured the Red Gyarados in Lake of Rage and an Electrode in Rocket Hideout, which was easy. My new team now looked like Scyther/Gyarados/Steelix/Electrode/Tauros/Golbat. With this team I decided to take on Pryce, which wasn’t easy but I succeeded. The thing was that I had been grinding Electrode a bit, but forgot I wasn’t allowed to used Screech, so I had to reset to a point before I ever used the move. Afterwards, I couldn’t be bothered grinding again, so I beat Pryce with a slightly underleveled team. I got Element 28, which means I could no longer use Pokemon below 3 feet. This was inconsequential, since all of my Pokemon were pretty tall. After the seventh Gym, it was time for some Team Rocket pounding. Steelix started to level like a madman, being resistant or immune to almost everything the Rocket grunts could throw at him, and somewhere in Goldenrod he caught up with Scyther at level 34. Tentacruel rejoined the team instead of Tauros, who had been underwhelming and underleveled, and Scyther and Steelix caught up with him at level 37 by the time I had destroyed the Rocket bosses. I traversed the Ice Path and beat the final Gym, the only battle in the game I struggled with since I had neither the best answer to Gyarados nor to Kingdra. In the end, I beat Clair third try using my Electrode with Charge Beam, who could two-shot Gyarados even while underleveled. My final Challenge Element was number 25, Can no longer use moves with less than 60 Base Power. Since Charge Beam was now illegal and Electrode was already underleveled, I dropped him in the box. I caught a decently leveled Miltank (lv 35) on Route 47, in the waterfall area to replace him. I replaced Rock Throw with Rest on Steelix and removed Pursuit for Roost on Scyther, both to remove illegal moves and to make element 5 (no items outside of battle) a bit easier on me for the League. I traversed the route to Kanto and Victory Road, grinded a bit, taught the final moves (Hidden Power Fire for Tentacruel, Focus Punch for Miltank, and Ice Fang and Earthquake for Steelix, not bad) and started the League with Tentacruel, Steelix, Scyther and Miltank at level 44. I hadn’t trained Gyarados after the last Gym fight, partially because he’s not that great if Dragon Dance is illegal and partially because he provided a lot of redundancy type-wise and Tentacruel is a better fit for my team since it’s Special Attack oriented. Still, he entered the League alongside my main team, just like Golbat who had been demoted to Fly slave some time ago. The League was actually surprisingly easy, I didn’t have as much trouble with it as with the final two Gyms and beat it first try. I did have to be a bit creative with healing since I couldn’t heal between battles, but I had 5 Max Revives (exactly enough) to use during battles. I also had healing moves on Scyther, Steelix and Miltank, allowing me to start battling Lance at almost full health. Both Tentacruel and Steelix carried multiple Super Effective moves to make short work of Lance. Rule list for this challenge (in order of appearance): 5. Can no longer use items outside of battle to heal your Pokemon 8. Can no longer use Psychic, Ghost or Dark type Pokemon 23. Can no longer use stat changing moves such as Growth and Growl 17. Can no longer capture duplicate Pokemon 22. Can no longer use status moves such as Toxic and Spore (secondary effects are fair game) 12. Can no longer evolve Pokemon 27. Must keep all levels below the level of the ace of the next Gym or the Champion 28. Can only use Pokemon with a height above 3 feet 25. Can no longer use moves with less than 60 Base Power Final team: Scyther (Christian) lv 46 @ Shell Bell – Wing Attack, X-Scissor, Night Slash, Roost Steelix (Styro) lv 45 @ Wide Lens – Earthquake, Iron Tail, Ice Fang, Rest Tentacruel (JellyBelly) lv 45 @ Choice Specs – Surf, Blizzard, Poison Jab, Hidden Power [Fire] Miltank (Queen Moo) lv 44 @ Silk Scarf – Body Slam, Zen Headbutt, Focus Punch, Milk Drink Gyarados (Albinodos) lv 33 @ Wacan Berry – Strength, Waterfall, Ice Fang, Rock Smash [illegal] Golbat (Sonia) lv 28 @ Yache Berry – Confuse Ray, Fly, Bite, Wing Attack Evaluation of the challenge: + Lots of suspense after each Gym battle + Challenging, but not too ridiculous + Rewards variety and creativity when team building - Sometimes difficult to track which rules to follow, making mistakes fairly likely - Not all Elements are equal and some combinations could be almost impossible (but I guess that’s why it’s a Lottery) All in all, I had a lot of fun. I might tweak some rules a little bit before I open an official topic here, but overall I feel that it works well enough. If anyone else wants to try it already, feel free to do so. :) |
I am looking for a challenge to play against a friend. So basically both of us are playing under the same rules (which may or may not interact with each other) and occasionally do a battle.
Anyone got a fun idea that's not like a nuzlocke? |
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Your first element should be number 37, Strategic Victory: Must keep all levels below the level of the ace of the next Gym or the Champion. That way you can keep fair battles after every Gym, neither of you will be overleveled. The 8 elements you get after every Gym battle can be randomized, and they apply to both of you. |
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Good suggestion though. The idea we went with is... We're gonna swap save files a few times. So we shouldnt pick too strong pokemon, because then the other also gets to use em! |
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Can you elaborate some more (here or in the Lottery Challenge topic) about what it is exactly you're going to do? I'm very curious! |
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But I'm also curious about the Challenge you came up with, 11wildy. |
With a group of friends, we sometimes do a kind-of speedrun challenge, where everyone starts a new game of the same generation, while we all sit together and play as fast as we can to build a team to battle with at the end. So you need Pokemon that run through the game fast, but also are strong in battle.
As a twist, we are combining this with the lottery. After every gym, someone will get one of the added rules (Modified and added some more). So maybe he is no longer allowed to catch a water type for the rest of the game, which could ruin his planned team balance! Or maybe he will have a difficult time beating the next gym if he cannot use any stab moves... Better be quick in finding a solution, or else you will run behind the opponents ;) |
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I interestingly enough didn't find a thread of this locke variant, which surprised me. So I think I'll be the first to ask about it here, would it be okay to host a Wonderlocke thread here? I'll explain:
Originally made by Marilland, It's been a rather interesting and fun way to play gen 6 and 7 games. Gen 6 and 7 in particular due to them having the special Wonder Trade feature. The rules are simple regarding Nuzlockes: Rule 1: all fainted Pokemon are considered dead and under no circumstances are they allowed to be revived. Rule 2: You can only catch the first Pokemon of any route or new area. Rule 3: one of the added on rules for this, any Pokemon caught or given must be traded via wonder trade for a new Pokemon to use in its place. Imagine this being like an Egglocke, where instead of replacing the catch with an egg, you replace it with a traded Pokemon from the Wonder Trade system. One of the exceptions to this is that you cant wonder trade your starter until you have caught a second Pokemon. A final exception is that, if you get an overleveled Pokemon that is pretty much unusable, you are allowed to wonder trade it again until you obtain a usable Pokemon. A good example of usable would be the level or below of the next gym leader's ace or totem Pokemon/kahunas ace. That's the method I usually use at least. Other than that there is pretty much not much else new besides the Wonder Trade feature. It can be fun to replay, if giving it a chance that is. and if it isn't fit for a thread here, then that's perfectly okay too. |
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Say, about the ultimate challenge, does it really have to be all regions? I found this one sign-up in a challenge where they missed a region in their sign-up (in this case, Kalos), so I'm wondering if it's okay.
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