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i considered doing something like that at one point too but damn that really does take some dedication lol
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Honestly, it adds a proper challenge and some thinking to an otherwise easy game.
Right now it's almost casual, just not having optimal movesets and coverage with my 4 Pokemon. I'm considering catching Skarmory, but it will suck until Kanto when it gets Steel Wing. it's not that great, maybe I'll stick with Typhlosion, Granbull, Umbreon and Lanturn |
Alchemy Run Challenge
1. Any Pokémon that faints is considered dead, and must be released or put in the Pokémon Storage System permanently (or may be transferred to another game, as long as the Pokémon is never able to be used again during this run). 1a. Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's first law of Equivalent Exchange. To revive a dead Pokemon, you must give up a Pokemon of equal level, or a Pokemon who's levels add up to that dead Pokemon's level. 1b. Reviving a Pokemon may only be done once. Optional: Pokemon revived by this method may have a restriction, such as only three moves, no using held items, etc. 2. The player may only catch the first wild Pokémon encountered in each area, and none else. If the first wild Pokémon encountered faints or flees, there are no second chances. If the first encounter in the area is a double battle, the player is free to choose which of the two wild Pokémon they would like to catch but may only catch one of them. This restriction does not apply to Pokémon able to be captured during static encounters, nor to Shiny Pokémon. 3. The player must nickname all of their Pokémon, for the sake of forming stronger emotional bonds. 4. The player may only use Pokémon they have captured themselves. 5. The player may not voluntarily reset and reload the game whenever things go wrong. Being able to do so would render all of the other rules pointless. |
Thoughts on a dual type challenge and ways to make it interesting? Here are some of my ideas:
1. Must always have the same distribution of types on your team, except when using one pokemon (ie one pokemon with type 1 and one with type 2, one pokemon with type 1 + one pokemon with type 2 + one pokemon with both types, etc). You can catch pokemon and put them in your pc for later, but cannot battle with them until your type distribution is even. 2. Obviously set rotation/no auto switching Also, I was thinking about a "Theme" challenge where you choose a tv show, game, or book you really like or are currently interested in and another person will come up with a type/theme requirement for your run/challenge based on it. Additionally, you could specify if you want to do a specific character from that book/game/show etc or a theme based on the entire work, but if you choose a character perhaps the other user chooses which it would be? Tbh, I am really only interested in doing this due to my current hyper fixation on the game omori and want to do challenges based on what I believe each character's type preferences would be. |
anyone doing anything fun that doesn't have a challenge thread lately? i've been streaming a couple of challenges. doing 1st route pokemon only in emerald which has been really fun and not as hard? except for the wattson fight lol fuck that. and then i'm doing no move left behind in yellow which has been interesting too. forces me to use pokemon i normally wouldn't, which i always appreciate in a challenge. there is a thread for it somewhere years ago that i made, but i didn't want to revive it aha.
i do intend to play through each gen in both challenges though, i'm really looking forward to how difficult gen 4 1st route will be considering that's just. what? starly, bidoof, and MAYBE kricketot? hahaha. i'm in danger :) |
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I've put your original message in this thread instead of in the new post you made, as per the rules and FAQs of this section! It works way better in here and keeps the section clutter-free. ----- That said, if you're looking for rage-inducing challenges, nuzlockes seem to be your best bet. Add in some random events such as the ones in the Switchlocke or Apocalocke variants, or consider playing some games blind, and you have a pretty nice recipe! There are, of course, many other difficulty hacks that aren't as hard on you as Emerald Kaizo but still worth checking out, such as the Drayano hacks (for example, Blaze Black / Volt White). |
Hello! Does anyone know if the current manager of the Monotype thread is still open/active?
Only asking because I'm a huge fan of monotypes and I want to participate, and it would be rather hard without someone to register my participation in the first place, LOL. |
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That said, actually being listed isn't really that big a deal here, so feel free to just to sign up and start doing the challenge. They'll get around to editing you in the OP eventually |
Hey guys, newbie here. I came up with an Avatar themed challenge I've been testing myself and so far it has been pretty interesting and balanced, but I'm open to suggestions to polish the challenge even further.
ATLA Challenge
Extra settings: Before battling the Elite 4 the HM Slave may be replaced with a legendary. They may as well be spirits aiding you in your quest. |
Hello guys i have one idea for lucky randomize pokemon challange(also for nuzlocking)
It should be call color and number challange Idea:Colors are gona be types and numbers are gona be for pokedex Basicly u put number of pokemons in ur pokedex and randomize it after that u randomize color and for example u get 47 yellow and after that u are able to use electric type but here is a catch 47 number u can go in ur pokedex and see if there is any pokemon available 5 numbers above 47 and 5 numbers below of pokedex and if there is closest electric type between those numbers u are able to use that pokemon and this challange can be done by a lot of ways For exampe every route u roll and see if u get lucky and thru ur run u are able to catch that pokemon |
This seems to be the random challenge but with extra steps on how you do the randomizing.
And unlike the uniform-ish distribution you'd get in the normal random challenge (or at least most variants like Random monotypes, Random monocolors, Random Uniforms, etc.), this has a weirdly skewed distribution. Which means that in general I'd expect this to skew hard for "no catch" or to skew even harder towards the more prevalent types / colors like Water, Flying, Normal, Blue, Brown, etc. So that's a bit meh in my opinion, because I feel part of the fun of a random challenge is bringing out the more unusual Pokémon (although I do agree that having different distributions handy like the "Double Uniform" or something like "Inverse Rarity" could be fun) |
Is there a thread for Proffesor Oak's challenge?
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I don't think so, you can make the thread if you want, although to be honest, I don't think it's gonna be that popular.
I've tried my hand at that once and outside of LGP/E it's really a lot of grinding and trawling. Still, I'm sure there are other people in the forums that are probably going to be into that. In the meantime, if you want to document your playthrough you can use the Travel Journal forums. |
I have an idea for a Nuzlocke for Sword and Sheild
Basic rules: A fainted Pokemon MUST be released. Only Catch the first encountered Pokemon in an area. Because of the wild area Max Raids are Prohibited to be caught. Each section of the wild area is a seperate area. Use a random number generator for your starter No purposely running into wild Pokemon on the surface, only grass random encounters. Masterball can only be used on a legendary No DLC areas Before starting your run choose if you want to start over at your last save or restrart the run when you black out. Name all Pokemon Special Rules: Wonder Trade ever other Pokemon you catch. For example, When I catch Pokemon A, Pokemon B is wonder traded. Starter does not count for this. Eternatus can't be used against Leon. Pokemon can only evolve one time. So if you catch a Rookidee, it can only evolve into Corvisquire, or be traded away. Pokemon that were Wonder traded must be around the same level. So trading a level 21 it has to be 18,19,20,21,22,or 23 or be retraded. Shinies can be used or transfered but are still released when they faint. No Major Glitches For every 6th Pokemon caught you must release one of the Pokemon IN YOUR PARTY!(including the sixth pokemon) After each gym battle you can attempt to catch one of the strong Pokemon in the Wild Area or choose a surface Pokemon to catch. You get three tries to catch whatever you choose. No fishing.(except for when the above applys) Optional: No Lake of Outrage No Unnesacary battling No Curry Reply If you would like to do this! |
Here are some things that came to mind while seeing these rules:
"Masterball can only be used on a legendary" - There's only one legendary you can catch before the post-game without an Expansion Pass: Eternatus ... which you're guaranteed to catch anyways. And if memory serves me, is obtained just before the Leon battle, where it can't be used. So you may as well just ban Master Balls altogether. Or even ban Legendaries too, unless you're cool with people lucking out in a Wonder Trade. "Wonder Trade ever other Pokemon you catch. For example, When I catch Pokemon A, Pokemon B is wonder traded. Starter does not count for this." - Wonder Trade is locked behind the Nintendo Online subscription, so if you do post this, there are going to be less people capable of doing this challenge. "Start over at the last gym when you black out." - This seems like a logistical nightmare, because - as far as I know - there isn't a convenient way to just change save files on the fly in the Switch. So you'd basically need to do a tedious process of backing up saves (assuming you even can, because it looks like Save Data Backup is locked behind Nintendo Online) for every leg of the journey. It also feels like a bit of a cop-out to me, at least: if you don't like your catches / wonder trades or lost a Pokémon you wanted to keep, you can always force a black out and try again. And I'd say it's against the broader Nuzlocke spirit (it's a challenge in which you can fail and losing a Pokémon is permanent). "Shinies can be used but still have to be released when they faint." - Did you mean the standard Shiny Clause here? ("You may catch and use any Shiny Pokémon you see"). "Pokemon that were Wonder traded must be around the same level. So trading a level 21 it has to be 18,19,20,21,22,or 23 or be retraded." - Why is there a bias towards lower levels (3 levels below) compared to higher levels (2 levels higher) ? Also, considering Exp Candies are very easy to get and you'll probably be grinding a lot anyways, because Nuzlocke, why do you need to trade underleveled Pokémon (as opposed to it being an option convenience) ? Personally, I'm not the biggest fan of Nuzlockes but it seems Nuzlocke variants are popular in the broader Challenge community, so it'd probably get some hits, yeah. |
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Usually you want your ruleset to be as small and concise as possible*, if only because it's easier for everybody involved to make sure they're not breaking any rules. * There are some exceptions but it's usually a good rule of thumb. Quote:
Or maybe this is a communication problem. The standard shiny clauses (at least none of the common versions as far as I'm aware) don't supersede "If it faints it's dead", they just supersede "You may only catch the first Pokémon in each route". That's why they usually come as addendum to the catching rule, alongside Dupes and First Ball / Static First Encounter clauses when applicable. (Also, was the lack of Dupes Clause intentional?) Quote:
Traditionally, a wipeout in Nuzlockes mean all the Pokémon in the party are dead and must be permaboxed / released, and you gotta make do with whatever you have laying around in the box. Restarting at your last save is essentially a get out of jail free card - just force a wipe out whenever you want and voilà. Maybe that escape valve is what you wanted? |
Ok so your helping me a lot here
The shiny clause I saw made it so that it was transferred when dead. I was saying that it had to be released, so maybe a standard is what I was looking for all along The escape valve was not what I wanted but the only saves should probably be forced saves so maybe a restart but I wanted it to be slightly easier because it’s gonna be my first nuzlocke. And yes, the lack of dupes clause was intentional. |
How well do you think it would work in pokemon Y? With the rules modified to be more general I think it could work.
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The core of the challenge seems to be:
- half Wonderlocke + half normal Nuzlocke - Notepad Clause-ish - Shiny Clause-ish Which are all transferrable concepts, yes. |
With this info soon I am probably starting a Pokemon Y modified Nuzlocke. I post what happens in a travel journel thread right?
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A modded run were you get a legendary for a starter, but only that legendary (and a hm slave but they don't get to fight)
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If you want to write whole stories about it, I think you could also post on FF&W but I'm not completely sure. Probably a good idea to check with a mod there because posting if you want to go the prose route. Quote:
Still, you could probably revive it (or make a new thread) if you want. |
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