![]() |
CoroCoro reveals Necrozma Z-moves and Rotom Dex features
This months issue of CoroCoro has started to leak revealing special Z-moves for the mascot legendaries in Ultra Sun & Ultra Moon.
The issue reveals that the signature moves of both Dusk Mane Necrozma and Dawn Wings Necrozma will receive powered up Z-moves known as "Sunshine Smasher" and "Moonlight Blaster" respectively. Both forms can also learn a new move called "Photon Geyser". Spoiler:
It also states that the Rotom Dex will have more features in Ultra Sun & Ultra Moon and Z-Power Rotom is a new mechanic that powers up Z-moves if the player has strong compatibility with the Rotom Dex. Spoiler:
|
I’m so excited to know more about this! Can’t wait!!! ^_^
|
Nice to see more new info about Necrozma's new forms! Especially the new Z-Moves, which I think will be definitely epic once a trailer shows them off, and I wouldn't be surprised if said trailer drops within a few days.
Anyways, for being the last CoroCoro before release it made sense to save something good for last. |
What kind of features for Rotom Dex though? Potentially could be some good stuff.
also lol it powering up Z-moves, as if those fucking things need to have more power |
So much news! I love this so much!
|
Z-Moves do not count as news ._.
Given the lack of use of the Rotom Dex though, it'd be nice to see them flesh this out properly. A way to turn off the annoying dialogue boxes and control the map zoom level at least would be nice. |
Rotom Dex can power up Z-Moves now? What is this?
|
Just to make sure what they mean by 'power up Z-Moves', cause I checked an article about this on PokeJungle before coming here...
They mean you can use A SECOND Z-MOVE. Welp, time to say goodbye to the meta, I guess. Only thing you can hope for is that this is disabled in multiplayer. Oh, and here's said article, in case you are wondering. Guess the other thing to note is that one of the new features related to Rotom Dex is something called 'Rotopon' which 'is probably a play on Gachapon, the capsule machines in Japan.' |
Quote:
Anyways, the Dusk Mane and Dawn Wings Necrozma forms retain regular Necrozma's Prism Armor ability. Figured that may help the Dawn Wings better than Shadow Shield helped Lunala since the former weakens damage taken from super-effective hits, even if the only weaknesses for the Psychic/Ghost typing were both 4x weaknesses. |
Quote:
|
Quote:
Also, I guess this is a perfect time to mention something that I found out just now: The Rotopon feature thing is basically US/UM's version of O-Powers from Gen 6. From Serebii: 'Rotom will also help you to get items & powers using a feature called Rotopon which access items in a feature listed as "Rotom Power" which do things such as boost experience.' Yeah, basically O-Powers. Also: 'You can also interact with the Rotom Pokédex more, answering questions from it and getting reactions.' |
I like all that is revealed here except for using multiple Z-moves in a battle. I think it will be broken unless NPC's can do it as well.
|
Quote:
Quote:
I'm more interested in the O-Powers returning, that's neat. |
If the Rotom Dex's ability to let us use Z Moves twice per battle carries over to online battles, some Pokemon would become pretty bonkers, like letting Z Conversion Porygon-Z and Clangorous Soulblaze Kommo-o set up again if their sweep got unfavorable at some point.
I'd say that Dusk Mane Necrozma can take better advantage of Prism Armor than Dawn Wings because Dawn Wings' weaknesses would still hurt a lot even with Prism Armor cushioning the blows. Psychic/Steel is also a decent defensive typing. I also can't wait to see what Photon Geyser, Sunshine Smasher, and Moonlight Blaster do. |
I wish we had gotten to see these in a trailer! No surprises here, though, cause we were told this game would have a lot of Z-moves; naturally the box legendaries would have some too.
More than one Z-move per battle, though? No wonder VGC is still using SM next year. |
Quote:
|
I'm not a big fan of being able to use multiple Z-Moves in one battle.
|
Two Z Moves, because winning a battle is not fun unless it's overkill.
The O-Powers returning seems okay, however in OR/AS the only O-Power I ever used was the Hatching Power. Considering that Su/Mo has the worst designed Day Care Center map of just about any other generation, I don't think that the Hatching Power is going to make that much of a difference to me. Increased hatching is always nice, but it's not that impressive considering OR/AS used it the best. Z-Moves for the Legends was sort of expected. Not a huge reveal, but it is nice to know that it is confirmed and we don't have to speculate on it. |
Quote:
If people are mistaking every pokemon not being identically powerful as one another as a bad battle system, they're clueless. The imbalance amongst strength is what makes it interesting. Using "under used" pokemon is only interesting because there are pokemon at the top to dethrone. Whether that be your blisseys in gen.3, or primals in gen.6. Now I'll fully admit there's a lot more they need to do if they want to make VGC an actual thing. Like, truly on the level of other online games such as Overwatch or Halo. But it's anything but an afterthought to them. |
Quote:
|
I’m thinking if the Z-Crystals for both Lunala and Solgaleo will become
game exclusive. I hope not. I like Lunala’s Z-move by the way! |
Linking the english trailer compiling this info in case anyone hasn't seen it yet. All I can say is Lunala, and by extension Dawn Wings Necrozma, might be my new favorite of the two this time around after seeing its Z-Move. BOI. And that new art of both forms is pretty sick too. I had a feeling that Rotom's special abilities were basically O-Powers. It's nice to see them return. That 2nd Z-Move thing might be kinda busted (but also allow for much more strategic play), especially if allowed in competitive play. But since it's tied to Rotom, I doubt that will be the case. |
Quote:
also see: literally every ice type in existence. ice is a great offensive typing, but every ice type to date except kyurem black/white (i think?) are defensive. please tell me how they care; because if they did, we'd have decent offensive ice types by now. |
Quote:
But yeah, if being able to reuse Z-moves becomes a thing in competitive, VGC (and for that matter, OU) will be screwed beyond belief. |
Quote:
bigger point being is that game freak doesn't prioritize competitiveness when designing pokemon. you work with what you have, and that's how always has been, from the best of my knowledge. |
| All times are GMT -8. The time now is 7:06 AM. |
![]()
© 2002 - 2018 The PokéCommunity™, pokecommunity.com.
Pokémon characters and images belong to The Pokémon Company International and Nintendo. This website is in no way affiliated with or endorsed by Nintendo, Creatures, GAMEFREAK, The Pokémon Company or The Pokémon Company International. We just love Pokémon.
All forum styles, their images (unless noted otherwise) and site designs are © 2002 - 2016 The PokéCommunity / PokéCommunity.com.
PokéCommunity™ is a trademark of The PokéCommunity. All rights reserved. Sponsor advertisements do not imply our endorsement of that product or service. User generated content remains the property of its creator.
Acknowledgements
Use of PokéCommunity Assets
vB Optimise by DragonByte Technologies Ltd © 2023.