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Therian Landorus based team
Hi everyone. I got this Therian Landorus from giveaway and wanted to build a team with it on SM OU. Ideas on how to begin?
Landorus-Therian (M) @ Leftovers Ability: Intimidate EVs: 252 HP / 252 Def / 4 Spe - Stealth Rock - Earthquake - Hidden Power [Ice] - U-turn |
It's all your choice but personally I'd go with
[email protected] X Nature: Jolly EVs: 252 speed EVs, 252 attack EVs, 4 special defense EVs Moves: Fire Punch Dragon Claw Earthquake/Brick Break Dragon Dance Tapu [email protected] Z Ability: Electric Surge Nature: Timid EVs: 252 speed EVs, 252 special attack EVs, 4 defense EVs Moves: Discharge Dazzling Gleam Hidden Power Ice Calm Mind/Volt Switch Other Suggestions: [email protected] Ability: Intimidate Nature: Jolly EVs: 252 speed EVs, 252 attack EVs, 4 HP EVs Moves: Waterfall Crunch Earthquake Dragon Dance |
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252 SpA Tapu Koko Thunderbolt vs. 248 HP / 0 SpD Rotom-Wash in Electric Terrain: 169-199 (55.7 - 65.6%) -- guaranteed 2HKO after Leftovers recovery 252 SpA Tapu Koko Discharge vs. 248 HP / 0 SpD Rotom-Wash in Electric Terrain: 150-177 (49.5 - 58.4%) -- 66.8% chance to 2HKO after Leftovers recovery 252 SpA Tapu Koko Thunderbolt vs. 248 HP / 16 SpD Scizor-Mega in Electric Terrain: 177-208 (51.6 - 60.6%) -- guaranteed 2HKO 252 SpA Tapu Koko Discharge vs. 248 HP / 16 SpD Scizor-Mega in Electric Terrain: 156-184 (45.4 - 53.6%) -- 41% chance to 2HKO |
Landorus-T is the kind of 'mon that can fit onto almost team, so instead of building a team around it, one can build a team around something else and just slot it in somehow.
The set you have there is a common one since it fits a bunch of good stuff (SR support, Intimidate+physical bulk, Ground+Electric immunities, slow U-Turn) onto one teamslot. It generally can check physical attackers that are Earthquake or HP Ice weak, or are just rather frail. So one idea would be to use a (set-up) sweeper that pairs well with it, particularly something that threatens what (defensive) Lando tends to draw in (fat/fast Water or Ice types, Skarm/Celes, Tapu Bulu, etc) . The aforementioned Mega Gyarados and Tapu Koko do that (Koko in particular), as well as maybe stuff like Keldeo or Gunk Shot (Ash?)Greninja. Maybe. For less offensive/more defensive options, AssVest Tangrowth and Tapu Fini should partner reasonably well with it, I think. |
You guys are awesome!
Here is how my team is now: I've added Ceslesteela for defensive coverage, Kartana to Defog and additionally it can sweep, and Volcarona to Revenge Kill. What do you think? Landorus-Therian @ Leftovers Ability: Intimidate Shiny: Yes EVs: 252 HP / 252 Def / 4 Spe - Stealth Rock - Earthquake - Hidden Power [Ice] - U-turn Tapu Koko @ Fairium Z Ability: Electric Surge Shiny: Yes EVs: 4 Def / 252 SpA / 252 Spe Timid Nature IVs: 0 Atk - Thunderbolt - Dazzling Gleam - Hidden Power [Ground] - Volt Switch Gyarados-Mega @ Gyaradosite Ability: Intimidate EVs: 4 HP / 252 Atk / 252 Spe Jolly Nature - Waterfall - Crunch - Earthquake - Dragon Dance Celesteela @ Leftovers Ability: Beast Boost EVs: 252 HP / 98 Def / 158 SpD Sassy Nature - Heavy Slam - Fire Blast - Leech Seed - Protect Kartana @ Fightinium Z Ability: Beast Boost EVs: 252 Atk / 4 SpD / 252 Spe - Defog - Leaf Blade - Sacred Sword - Swords Dance Volcarona @ Choice Scarf Ability: Flame Body EVs: 4 HP / 252 SpA / 252 Spe - Flare Blitz - Psychic - Giga Drain - U-turn |
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Changing Volcarona to Quiver Dance, I agree on. But the alternative item should be Charti Berry to let Volcarona take a (non-STAB) Rock move when setting up. Focus Sash isn’t particularly good with all the priory and hazards running around. Heat Wave is outclassed by Fire Blast because of the latter’s raw power; it’s only good in doubles: -Quiver Dance -Bug Buzz -Fire Blast -Psychic/Hidden Power (Ground) Nature: Timid EVs: 252 SAtk/4 SDef/252 Spe Item: Charti Berry Ability: Flame Body |
Thanks! I'll test this team now!
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