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-   -   Help Me Start Therian Landorus based team (https://www.pokecommunity.com/showthread.php?t=405022)

Piloswine January 11th, 2018 7:44 AM

Therian Landorus based team
 
Hi everyone. I got this Therian Landorus from giveaway and wanted to build a team with it on SM OU. Ideas on how to begin?

Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 252 Def / 4 Spe
- Stealth Rock
- Earthquake
- Hidden Power [Ice]
- U-turn

Rapture11 January 11th, 2018 12:27 PM

It's all your choice but personally I'd go with
[email protected] X
Nature: Jolly
EVs: 252 speed EVs, 252 attack EVs, 4 special defense EVs
Moves:
Fire Punch
Dragon Claw
Earthquake/Brick Break
Dragon Dance

Tapu [email protected] Z
Ability: Electric Surge
Nature: Timid
EVs: 252 speed EVs, 252 special attack EVs, 4 defense EVs
Moves:
Discharge
Dazzling Gleam
Hidden Power Ice
Calm Mind/Volt Switch

Other Suggestions:

[email protected]
Ability: Intimidate
Nature: Jolly
EVs: 252 speed EVs, 252 attack EVs, 4 HP EVs
Moves:
Waterfall
Crunch
Earthquake
Dragon Dance

PlatinumDude January 11th, 2018 4:27 PM

Quote:

Originally Posted by Rapture11 (Post 9824344)
It's all your choice but personally I'd go with
[email protected] X
Nature: Jolly
EVs: 252 speed EVs, 252 attack EVs, 4 special defense EVs
Moves:
Fire Punch
Dragon Claw
Earthquake/Brick Break
Dragon Dance

Tapu [email protected] Z
Ability: Electric Surge
Nature: Timid
EVs: 252 speed EVs, 252 special attack EVs, 4 defense EVs
Moves:
Discharge
Dazzling Gleam
Hidden Power Ice
Calm Mind/Volt Switch

Other Suggestions:

[email protected]
Ability: Intimidate
Nature: Jolly
EVs: 252 speed EVs, 252 attack EVs, 4 HP EVs
Moves:
Waterfall
Crunch
Earthquake
Dragon Dance

Koko doesn't have much use for Discharge, as fishing for paralysis is pretty redundant with its high Speed. It's better off using Thunderbolt as a consistent Electric STAB.

Rapture11 January 11th, 2018 4:44 PM

Quote:

Originally Posted by PlatinumDude (Post 9824500)
Koko doesn't have much use for Discharge, as fishing for paralysis is pretty redundant with its high Speed. It's better off using Thunderbolt as a consistent Electric STAB.

It's just my suggestion, discharge has a 30% chance of paralysis and has a chance of opponent doing nothing when it's paralyzed which is useful and thunderbolt has 10% chance of paralysis and only 10 more base power but discharge has saved me lots of times with paralyzing opponents.

PlatinumDude January 11th, 2018 9:02 PM

Quote:

Originally Posted by Rapture11 (Post 9824514)
It's just my suggestion, discharge has a 30% chance of paralysis and has a chance of opponent doing nothing when it's paralyzed which is useful and thunderbolt has 10% chance of paralysis and only 10 more base power but discharge has saved me lots of times with paralyzing opponents.

Koko is rather frail to try to fish for paralysis. It's better all-out attacking. That, and Thunderbolt achieves a few KOs that Discharge can fall short on more easily:

252 SpA Tapu Koko Thunderbolt vs. 248 HP / 0 SpD Rotom-Wash in Electric Terrain: 169-199 (55.7 - 65.6%) -- guaranteed 2HKO after Leftovers recovery

252 SpA Tapu Koko Discharge vs. 248 HP / 0 SpD Rotom-Wash in Electric Terrain: 150-177 (49.5 - 58.4%) -- 66.8% chance to 2HKO after Leftovers recovery

252 SpA Tapu Koko Thunderbolt vs. 248 HP / 16 SpD Scizor-Mega in Electric Terrain: 177-208 (51.6 - 60.6%) -- guaranteed 2HKO

252 SpA Tapu Koko Discharge vs. 248 HP / 16 SpD Scizor-Mega in Electric Terrain: 156-184 (45.4 - 53.6%) -- 41% chance to 2HKO

Nah January 12th, 2018 6:58 AM

Landorus-T is the kind of 'mon that can fit onto almost team, so instead of building a team around it, one can build a team around something else and just slot it in somehow.

The set you have there is a common one since it fits a bunch of good stuff (SR support, Intimidate+physical bulk, Ground+Electric immunities, slow U-Turn) onto one teamslot. It generally can check physical attackers that are Earthquake or HP Ice weak, or are just rather frail.

So one idea would be to use a (set-up) sweeper that pairs well with it, particularly something that threatens what (defensive) Lando tends to draw in (fat/fast Water or Ice types, Skarm/Celes, Tapu Bulu, etc) . The aforementioned Mega Gyarados and Tapu Koko do that (Koko in particular), as well as maybe stuff like Keldeo or Gunk Shot (Ash?)Greninja. Maybe.

For less offensive/more defensive options, AssVest Tangrowth and Tapu Fini should partner reasonably well with it, I think.

Piloswine January 13th, 2018 7:10 PM

You guys are awesome!
Here is how my team is now:
I've added Ceslesteela for defensive coverage, Kartana to Defog and additionally it can sweep, and Volcarona to Revenge Kill. What do you think?

Landorus-Therian @ Leftovers
Ability: Intimidate
Shiny: Yes
EVs: 252 HP / 252 Def / 4 Spe
- Stealth Rock
- Earthquake
- Hidden Power [Ice]
- U-turn

Tapu Koko @ Fairium Z
Ability: Electric Surge
Shiny: Yes
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Dazzling Gleam
- Hidden Power [Ground]
- Volt Switch

Gyarados-Mega @ Gyaradosite
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Waterfall
- Crunch
- Earthquake
- Dragon Dance

Celesteela @ Leftovers
Ability: Beast Boost
EVs: 252 HP / 98 Def / 158 SpD
Sassy Nature
- Heavy Slam
- Fire Blast
- Leech Seed
- Protect

Kartana @ Fightinium Z
Ability: Beast Boost
EVs: 252 Atk / 4 SpD / 252 Spe
- Defog
- Leaf Blade
- Sacred Sword
- Swords Dance

Volcarona @ Choice Scarf
Ability: Flame Body
EVs: 4 HP / 252 SpA / 252 Spe
- Flare Blitz
- Psychic
- Giga Drain
- U-turn

Rapture11 January 13th, 2018 8:15 PM

Quote:

Originally Posted by Piloswine (Post 9825999)
You guys are awesome!
Here is how my team is now:
I've added Ceslesteela for defensive coverage, Kartana to Defog and additionally it can sweep, and Volcarona to Revenge Kill. What do you think?

Landorus-Therian @ Leftovers
Ability: Intimidate
Shiny: Yes
EVs: 252 HP / 252 Def / 4 Spe
- Stealth Rock
- Earthquake
- Hidden Power [Ice]
- U-turn

Tapu Koko @ Fairium Z
Ability: Electric Surge
Shiny: Yes
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Dazzling Gleam
- Hidden Power [Ground]
- Volt Switch

Gyarados-Mega @ Gyaradosite
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Waterfall
- Crunch
- Earthquake
- Dragon Dance

Celesteela @ Leftovers
Ability: Beast Boost
EVs: 252 HP / 98 Def / 158 SpD
Sassy Nature
- Heavy Slam
- Fire Blast
- Leech Seed
- Protect

Kartana @ Fightinium Z
Ability: Beast Boost
EVs: 252 Atk / 4 SpD / 252 Spe
- Defog
- Leaf Blade
- Sacred Sword
- Swords Dance

Volcarona @ Choice Scarf
Ability: Flame Body
EVs: 4 HP / 252 SpA / 252 Spe
- Flare Blitz
- Psychic
- Giga Drain
- U-turn

Kartana is outspeed by some and has low defenses so i wouldn't give it swords dance unless there was a wall, I would give it a coverage move and also give it a life orb instead and Volcarona is better used with a focus sash and giving it heat wave, bug buzz, giga drain and quiver dance but again it's all up to you.

PlatinumDude January 14th, 2018 12:38 AM

Quote:

Originally Posted by Rapture11 (Post 9826109)
Kartana is outspeed by some and has low defenses so i wouldn't give it swords dance unless there was a wall, I would give it a coverage move and also give it a life orb instead and Volcarona is better used with a focus sash and giving it heat wave, bug buzz, giga drain and quiver dance but again it's all up to you.

You’re underestimating Swords Dance Kartana. It may be frail, especially in the special side, but its physical bulk is decent. Swords Dance is one of Kartana’s best sets because it can set up on a passive wall like Skarmory then break past it with All Out Pummeling. Swords Dance also compensates for the not very impressive base power moves Kartana usually runs. Kartana also has the option of running Defog to clear away entry hazards on your field. Kartana is reasonably good at forcing switches so it gets opportunities to remove hazards. You don’t have to set up Swords Dance if the time isn’t right; you only set it up when there’s an opportunity. In other words, OP’s moveset is fine the way it is.

Changing Volcarona to Quiver Dance, I agree on. But the alternative item should be Charti Berry to let Volcarona take a (non-STAB) Rock move when setting up. Focus Sash isn’t particularly good with all the priory and hazards running around. Heat Wave is outclassed by Fire Blast because of the latter’s raw power; it’s only good in doubles:
-Quiver Dance
-Bug Buzz
-Fire Blast
-Psychic/Hidden Power (Ground)
Nature: Timid
EVs: 252 SAtk/4 SDef/252 Spe
Item: Charti Berry
Ability: Flame Body

Piloswine January 15th, 2018 9:46 AM

Thanks! I'll test this team now!


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