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Battle Script Executor
Hello... does anyone know how to make that a battle script is called in an asm.. it has been done in overworld script to make a field item..
I know it may be dumb to asince why you'll call a battle script if that calls an asm that, technically speaking, calls a battle routine? Well, the reason for doing this is I will be implementing FBI's Battle by turn or something but it requires an ASM to be called... |
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Becaus in the Battle by turn hack, I want to implement something that plays an animation after some checks and I have no idea on how to ASM it... if possible, after some checks in ASM it jumps directly to a battle script.. or perhaps I misunderstood how the Battle by Turn Hack is being used hahaha.. so specifically I'll insert a routine in the table that makes some checking and if a valid value is found then it executes battle script. |
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there are things in Battle Script that I don't know how to translate in ASM like attackcanceler, graphicalhpupdate, playanimation, orword, damagecalc and etc... if there's a battle script executor, it would be easy to make some battle hacks using the battle by turn especially to those who are not so adept in ASMing |
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