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Guys what helped me the most was the rom hack planner
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HOW DO I USE IT.
I AM NEW TO ROM BASE PLEASE HELP |
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Hey, had any luck fixing your problem? I'm having the same one and it's really, really weird. It's not just the first move you add, too. Every single new one transforms into Breakneck Blitz for some reason.
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Sorry i have commented wrong Now i am watching tutorials for this |
No, no luck so far.
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Is step
03D. Paste this immediately after and before [ITEM_EXPERT_BELT]: [ITEM_RUSTED_SWORD] = ITEM_TYPE_HELD_ITEM, [ITEM_RUSTED_SHIELD] = ITEM_TYPE_HELD_ITEM, In itemtables necessary? (It already exists) |
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Can someone please help me...
I've followed all of the steps up until you're meant to run the make.py through cmd... Problem is, a black screen flashes but literally nothing happens. I'm thinking the files are simply in the wrong directory, or the command does not know which files to start compiling. Can someone please let me know where the DPE master folder ought to be when running make.py? Alternatively - I really just want a version of the rom base that has all the mons with the .ini. That's really all I'm wanting - but I'm kinda stuck right now |
I set the asm_defines correctly as well, is there any other stuff i need to configure to fully setup new moves.
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my pokemons don't evol, how to fix?
and how to activate mega ev? |
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Does anyone know why this CFRU compiling errors show up? I didn't change the overworld.c file or anything with "HM05_Dive".
I tried to apply CFRU to the previously successfully compiled test.gba (DPE compile) and also to a vanilla Fire Red. https://i.imgur.com/mpLKBi0.png Errors: Quote:
EDIT: I solved the problem by disabling (commenting out) the following line in src/config.h : Quote:
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Alright I'm still having the problem, others had with the damage calculation and trainer_secret_base being undeclared.
I've got everything else going but that, I followed guides, got dpe going, I just need this to work so I can get CFRU patched to it. Attachment 95377 |
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Go to src config.h and make sure to carefully read through the requirements of the things you're commenting, like 1 line required I put a value in, based on the value I had in another field but +8. After I got that all in line things ran smoothly. I recommend anyone trying this to get familiar with the repo i.e look around through the folders read through the files in notepad, before they actually try anything. Doing that will greatly help you figure out where you've gone wrong as you'll understand what links to what a bit better. Also when making your paths, copy the pathway to your arm45 bin folder. then in windows go to control panel, system, advance system settings, then environmental variables. In the system variables window at the bottom, click path and edit. When everyone says "add your path to the end" what you need to do is click new, then paste in the path to the bin folder you copied at the start. That's it, then just click ok on all the windows to confirm and close them out. The final and most important thing you need to do is RESTART YOUR COMPUTER. Then you'll (should) be able to compile no problem. |
is this base compatible with dynamic overworld palettes?
or should i add dynamic overworld first? since the patch offset when I put the DPE is already in use. |
Forgive me for bothering, but I'm using this ROM Base, and the Intro Editor is missing 3 offsets in the .ini, file, being "Pokemon Names", "PokemonImageTable", "PokemonPaletteTable". If anyone is able to help me find the offsets, let me know.
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@Mc Roger
Dynamic Overworld Palettes is one of the features that is already present in the CFRU iirc. |
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One thing I'm confused about that hopefully someone more knowledgeable can clear up. The guides say to do all scripting and trainer editing before adding CFRU. But for me none of the pokemon moves show up until after CFRU is added.
Attachment 95509 Is it alright to edit trainer data after CFRU or have I done something wrong? |
I've run into a slight roadblock trying to figure out how to use this. I managed to get the patch installed (not intending to use DPE/CFRU. just the ROM Base itself, since the post seems to make it clear that DPE/CFRU are not mandatory?) and using the INIs provided, G3T cannot read really anything correctly. Specifically, it doesn't show proper names for Pokémon past Chimecho, and attempting to load any of them throws a ton of errors, causing G3T itself to basically have its own little panic attack. Other comments in this thread have been saying that the INIs need to be manually edited, but how do I find the offset values I need to replace the ones in the INI with? I would think the INI being provided specifically for the ROM base would mean it'd at least be configured for the base (that is, not requiring DPE or CFRU?)? This is quite confusing.
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Is there any way to get that without needing to learn an entire new coding language? |
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