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Combat Log "Huh? This isn't the path to safety. What's the meaning of this?" "Safety? Now let me see... Nope, I don't think we got that around here. Too bad!" "HEEEEEEEEEEEEEEEEEELP!" "Hush, sis. We're already in a big enough mess as is, I believe you're only making things worse. Wait psst, do you hear that? I believe a big group of Pokémon passing by close. We might be in luck." "A cry for help! A damsel in distress shouldn't be ignored according to the Explorer's Code. Let's go team, quick! We can try to beat them with that special Sandwich Ambush Strategy™ we learned about!" You are challenged by the Marshians! |
oh shit a swamp map
Question though: How exactly do things go with the Espeon on Umbreon here? Can we recruit them to our side or no? Does the map objective involve keeping them alive? |
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And you don't have to keep them alive. But who knows... maybe doing so will net you a nice reward. ;) |
So I'm clicking on the new enemies and I get no info/profile as to what level they are/gender/etc. Our characters are fine(I get a profile back) but the enemies appear to be bugged or not working. *Edit* Nvm, looking at them now.
Also yay for Swamp/Marsh lol. Good thing I got me Jetpack. I'll start at H2 since I don't like the Water Types up at the top(plus there's lots of Bug and Grass Pokemon down south and I'll be closer to that). Electric Types are going to not like this Battle though. All the Water Types(except Surskit and Shellos) are part Ground so Grass Types, time for you to shine. Lots of Poison Types though. I'll begin formulating strategy over next 24 hours with placement/suggested moves. You're all welcome to make your placement choices. Do know we can't all be grouped together so we'll have to split up into two teams. I recommend a Grass Type or two start up north to handle the Woopers. Looks like Coral will be doing Rollout again with all the Bug Types. |
I think I will have my starting position as I22.
There's a few Grass Pokemon on the map I can't do anything to but also some Ground Pokemon which I should be able to defeat after a couple of Growths. |
Ok so here's what I'd suggest(remember its tentative and not set in stone nor to be followed).
North Group: Lily at I22; First target will likely be Wooper-C seeing as you have x4 on it. Should KO it after Cuddles moves. Cuddles at I21; First target will likely be Wooper-C(you'll be going first to weaken it while getting out on the water). Felix at G21; First target likely will be Paras-B to remove the Bug threat Solstice at H21; First target will likely be Wooper-B as you have x4 on it Krakanos at G22; First target will likely be Paras-B to remove the Bug threat Mags at H22; Use Light Screen to boost Special Defense <- you move first to give everyone the effect Elwind at G23; Use Double Team or target Paras-B? Mercy at H23; Use Double Team so as to save your ability(move out front to cover Solstice from Poison/Flying moves) South Group: Rinnia at F1; Confusion on Croagunk-A seeing as you have x4 on it Hit at G2; Target Skorupi-A with Wing Attack or Rock Throw(Flying more reliable with accuracy) Linus at H1; Target Wooper-A seeing as you have x4 on it with Razor Leaf Mozilla at H2; Target Paras-A seeing as I have x4 on it with Ember Meta at F2; Target Skorupi-A or Croagunk-A to finish either one off. Flying movement won't impede you in Swamp. Nah at J2; Target Wooper-A to remove the Water threat if Linus doesn't take it down WooWoo at J1; Target Dratini with Night Shade to weaken it(I miss Glacier already) Robin at G1; Use Reflect to boost everyone's Defense. <- move first to give everyone the effect Priscilla at I2; Target Surskit or wait? Your partner in crime is WooWoo with Nuzzle/Hex combination Coral at I1; Use Helping Hand? <- if so move first to give everyone the effect Alex at D2; Grab item nearby? Quote:
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So here are move suggestions going off the suggested placements I have in previous post. Again these are tentative and do not have to be followed. Heck I welcome feedback/alternative suggestions.
North Group: Mags stays at H22 and uses Light Screen <- boosting Sp.Def of all nearby allies Cuddles I21 to L21; Use Astonish on Wooper-C Lily stays at I22; Use Magical Leaf on Wooper-C <- finishing it off Solstice H21 to I19; Use Vine Whip on Wooper-B Felix G21 to E18; Use Spark on Croagunk-B Krakonos(I don't know why I keep spelling it with an "a") G22 to E21(marsh be damned); Use Cut on Paras-B Elwind G23 to E22; Use Feint on Paras-B <- KO? Let's pray for a Critical Hit! Mercy to H19; Use Double Team while covering Solstice's left flank(won't protect him from Pidove though) or G23 to H19; Use Shadow Sneak on Wooper-B <- finishing it off most likely South Group: Robin stays at G1; Use Reflect to raise Defense of nearby allies Coral stays at I1; Use Helping Hand Rinnia F1 to D1; Use Confusion on Croagunk-A Hit G2 to G4; Use Wing Attack on Skorupi-A Meta F2 to G3; Use Quick Attack on Skorupi-A <- KOing it if Hit doesn't; else use Agility because mobility is awesome Alex D2 to C2; Grab item or D2 to D3; Use Quick Attack on Croagunk-A <- KO if Rinnia doesn't OHKO Mozilla H2 to N1; Use Ember on Paras-A Nah J2 to I5; Use Dragon Rage on Wooper-A Linus H1 to J2; Use Razor Leaf on Wooper-A <- KO it WooWoo J1 to K2; No Action Priscilla I2 to H7; Use Spark on Surskit <- Helping Hand boost may be enough to KO it with Spark but you can also do Nuzzle. Almost positive he has Effect Spore ability for Paras(Dry Skin with me on the field? Oh hell no). Meaning Krakonos might be in for a rude awakening on the Cut attack. Should try and refrain from using Water Type moves until that Shellos is removed. Storm Drain ability would be wicked.... |
Coral will start at I1, and will right away use Helping Hand without moving.
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welp. i found a computer, and i must say, those sprites are nice.
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Been looking at enemy pokemon and their abilities and if I was Lycan, I'd give the Woopers Water absorb ability so as to make them immune to water moves(which do normal damage thanks to their Ground Typing). Meaning I'll have to change Cuddles move to Astonish since its a more sure fire move to work heh. Also, looking at enemy Pokemon is a pain when the map is on page 24(at end) and enemy profile page is on page 25. Hence I have to view the map in post reply mode to see the past posts. Therefore an update(with them together would help a lot).
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Alrighty, let's have Solstice start at H21! That Wooper is soooo going down. :D
https://i.imgur.com/ROrSIv7.gif Quote:
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After everyone selects their starting spots, we can get this battle started. Spirit Shackle should be available tomorrow, as will Clover I think.
Also everyone should read up on this: PMD ability guide Considering all the Pokemon with varying abilities(some of which I've never seen since I haven't played Gen 3 onward), this ought to help determine what abilities the enemy may have. Croagunk has Dry Skin because its other ability is effectively useless :D |
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So ok then I'll start at J2, but I'll wait on the Grass types attacking the Woopers before making my move. It's possible they can OHKO them, so I can save my move for something else if need be. |
I Suppose I will let Woowoo start at C11, so that we can get to the south quickly.
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Will Magical Leaf be strong enough to take out Wooper C without a Growth Boost? I think it will with any prior damage.
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Allright, Mercy will start at G23 and move to H19, hoping to finish off Wooper B with Shadow Sneak ~
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I will start with D2.
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Edit* Didn’t have to delete your post though. Can always edit like me lol. |
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I’ll also add that for those new to the game, we have Battle#1 as a reference for you to look at, including the starting placement decision process. |
Swamp level? That's just great! As I already wasn't fed up with them from playing Fire Emblem: Echoes nonstop these last few days. At least it doesn't hurt us.
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Anyway, I think I'll start at G22 as suggested. |
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I'll start at J1 then.
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