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sethealingplace 0x1 sends me to map 0 bank 0 x 0 y 0
I have a map script in the first room setting the healing place to the players house (0x1). I know it's executing correctly, because the mom script plays upon white out.
https://cdn.pbrd.co/images/HrIvd6J.png I'm using JPAN's engine which clears out scripts and person events. Does this have something to do with it? Additionally, I read here that the mom script is at 0x081A8D97 but XSE doesn't allow an offset that long. How do I edit this script? |
Yes it has to do with JPANS engine. It rewrote how the sethealingsplaces work. Check the hacked engine manual, it's explained pretty well how to use it.
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To be honest it's kind of redundant in this case because you normally can't edit RAM addresses in a hex editor. If FireRed were bigger, then it would be necessary to have the 08, since some addresses would need 09 because is bigger than 16 mb. But it isn't, so just pretend the 08 doesn't exist for your purposes here. It's good to know what the 08 is because sometimes people will write the addresses that way (and in some cases it is necessary to specify that it's a ROM address). |
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