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Preventing a wild Pokemon from being caught [gen 3]
You know how in Black 2 and White 2 you are unable to capture the wild fused Kyurem? I want to do something like that in my hack, where you have to battle a legendary Pokemon but aren't allowed to catch them. Has someone figured out a way to do so? All I could think of is setting the catch rate to zero but that would still allow the player to (uselessly) throw Pokeballs.
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EDIT: this is for FR. I'm not sure what the hook would be for emerald currently. Spoiler:
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Wow, I didn't expect such a quick response. Thank you very much.
Truthfully I don't know assembly language, though if that's what's needed to add this feature then I'll have to learn it. I'm still in the planning stages of figuring out everything I want to do with my hack, still teaching myself the basics. I'll be sure to remember this code once I do get to the point that I can use it. |
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If you want to learn a new coding language going forward, it might help to understand assembly, but all of the dissasembly projects are done in C, so that would be more beneficial. Good luck with your hack! |
You could also use this routine made by Squeetz: https://pastebin.com/fH4z4PCS
It allows you to toggle the capturability of Pokemon by setting a flag. |
Well at least there is one of these for FR. Honestly, Fire Red gets to much attention, which is a good thing, and a BAD thing
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