The PokéCommunity Forums

The PokéCommunity Forums (https://www.pokecommunity.com/index.php)
-   Pokémon Gaming Central (https://www.pokecommunity.com/forumdisplay.php?f=13)
-   -   HMs - do you really want them back or should they stay gone? (https://www.pokecommunity.com/showthread.php?t=418307)

Zero-G April 14th, 2019 9:23 PM

^Defog useless? Somebody likes their hazards around...

on a more serious note, HMs need to do one of two things. Either stay gone forever and for good*, or become properly deletable like many, many ROMhacks make them. While I'm not opposed to using a HM slave it always stings in my heart when I have to drop a valuable and powerful team member just so that I can progress through a cave because somebody put two rocks in my way >_>

*alternatively, just create a group of Key Items that retains the same effects without wasting a valuable move slot. Why can't we have an inflatable kajak or something to travel across Water routes or a grappling hook to pull Strength stones out of my way? Items like those would definitely make me feel more like actually being on an adventure with my pokemon instead of an assisted excursion with so-called friends that become obsolete at one point or another >_>

Qibli April 14th, 2019 10:59 PM

There some HMs that are more handful than good (Defog, Surf and Waterfall) and some are just plain awful also stick like a glue unless you talk to move remover. I prefer they are gone since some are essential and some arent, what I really mean if HM are merely just for shortcuts and other are for storyline progressions.

_pheebee April 20th, 2019 9:58 AM

I like the idea of Rider Pokémon, as opposed to HMs being unforgetable moves till you find someone who, i presume, hypnotises your pokémon into forgetting.

Though, i'm not opposed to Field Items. (surfboard, diving gear, sickle, flashlight, pickaxe, rock climber's kit, Strong Glove) to do the HM stuff.

Raticate128 April 22nd, 2019 1:27 PM

Not only should they stay gone, but if they ever re-release any of the older games on newer platforms, they should make items or something that replace HMs. And while they're at it, make TMs reusable xD.

bobandbill April 23rd, 2019 3:28 AM

Quote:

Originally Posted by Sckewi (Post 10009544)
Not only should they stay gone, but if they ever re-release any of the older games on newer platforms, they should make items or something that replace HMs. And while they're at it, make TMs reusable xD.

They had ported gen 1 and 3 to the 3DS with none of that, but... I'm fine with that personally. Preserve the games as they were and all, sans a couple things that I suppose needed to be done for one reason or another (e.g. Jynx sprite).

RileyXY1 May 3rd, 2019 1:17 PM

HMs should stay gone. They limited team building and forced players to use designated "HM Slaves", especially in Hoenn and Sinnoh which were heavily HM reliant. Removing HMs was one of my favorite things about Sun & Moon.

Rivvon May 4th, 2019 4:49 AM

They should take the gen 5 approach for them: not required but still there. HMs are, in the end, just roadblocks, and people hate those. Removing necessary HMs removes all those roadblocks--they only provide extra exploration and as a bonus rewards players who are keeping HMs on their party by allowing them to explore more as they go along without having to backtrack later. It's essentially the best of both worlds, taking the good of the PokéRide system (in that you don't need HMs) and the good of the HM system (in that you're using your own Pokémon and not some creepy rented Machamp who princess-carries you around).

Sydian May 6th, 2019 11:39 AM

i'm with rivvon on this. i don't mind them for exploration in optional areas and while they are annoying, i think there are better ways to have a roadblock or something to keep the player from advancing than HMs. they've proved they're capable of that. just have HMs be a thing, but not something you have to force on your main party members and be unable to delete. better yet -- now that TMs and HMs are both able to be used more than once, why even have HMs be undeletable? just let the move function as it should in the field, but retain the normal qualities of a move and be able to be deleted. i know this bumps into the 'what if you get stuck somewhere that requires HMs' and with gen 7 allotting for pokemon to be swapped upon catching a new pokemon while with a full party, that poses a problem. instead of saying you can't delete the move, why not just like. you can't transfer a pokemon with an HM. i know that will raise its own problems though but lol. i'll take that over being stuck with something that has flash until i can reach a move deleter near the end of the game.

lilaë21 May 8th, 2019 11:56 PM

Quote:

Originally Posted by Sydian (Post 10014981)
i'll take that over being stuck with something that has flash until i can reach a move deleter near the end of the game.

Or, while we're at it... I don't understand why we should still have the same restrictions as Gen II and there couldn't be a move deleter every two cities (or even every city) instead of one per region.

Fairy May 9th, 2019 1:48 AM

HMs are an archaic and unnecessary mechanic that should have been put away a long time ago. Glad they’re gone, hope to never see them again.

Megan May 9th, 2019 5:02 AM

I like looking at HMs from a story point instead of a technical one. When playing the game, having the members of a team be important in certain battle scenarios is one thing. Another thing is that they also need to fullfil a role during world traversion.

There's one thing that I liked in older RPGs. It's something, that unfortunately stopped being relevant a while ago due to streamlining and stuff.
Assume that you play an RPG and you hit a road block. You explore a bit, get further in the story, etc. At some point a new party member joins. The catch is: that party member has an ability that you can use to get past the road block. This ability is only his, so you will never find any other character that can help you in those situations. It makes him unique, gives him purpose beyond the battlefield.

HMs are kinda the same. You try to build a diverse team that can get you through different situations. But battles are not your only enemy. The land itself challenges you with its road blocks, but that's ok. Your team got you covered.

But they're not perfect. Having a way to deal with the world, comes at the cost of a moveslot. Suddenly, your options are limited and you're forced to make plans as you can't get another op move on one of your team members. Your creativity is challenged by the limits of the game. But in return your Pokemon got a unique role and therefor becomes unique in the story that plays out in front of you.

When they got rid of HMs, they also got rid of the one thing that allowed your party to interact with the world you're traversing. I don't mind them existing, though it would be cool to see them back, but a lot more diverse. Do we really need 3 HM moves that are Water-Type based in one and the same game?

Sydian May 10th, 2019 10:30 AM

Quote:

Originally Posted by lilaë21 (Post 10016183)
Or, while we're at it... I don't understand why we should still have the same restrictions as Gen II and there couldn't be a move deleter every two cities (or even every city) instead of one per region.

also a great point. for some reason, the first thing that came to mind in my original post was gen III. you're six badges in by the time you get to the move deleter. and as i recall, you're just plain shit out of luck in gen I and II (bar crystal). i'm pretty sure that the move deleter only started to become a staple in crystal and even then...you had to wait until blackthorn city...7 badges in. lol and i think there's another in kanto, but i may be mistaken.

i would say abolish the move deleter entirely, but i think it would still have its uses, even if you can delete HMs yourself. but at least make them appear earlier in the game and/or more frequently. maybe like the eevee/pikachu move tutor in LGPE. just have one stationed in every pokemon center.

this got long, my bad. lol


All times are GMT -8. The time now is 10:53 AM.


Like our Facebook Page Follow us on Twitter © 2002 - 2018 The PokéCommunity™, pokecommunity.com.
Pokémon characters and images belong to The Pokémon Company International and Nintendo. This website is in no way affiliated with or endorsed by Nintendo, Creatures, GAMEFREAK, The Pokémon Company or The Pokémon Company International. We just love Pokémon.
All forum styles, their images (unless noted otherwise) and site designs are © 2002 - 2016 The PokéCommunity / PokéCommunity.com.
PokéCommunity™ is a trademark of The PokéCommunity. All rights reserved. Sponsor advertisements do not imply our endorsement of that product or service. User generated content remains the property of its creator.

Acknowledgements
Use of PokéCommunity Assets
vB Optimise by DragonByte Technologies Ltd © 2023.