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Ultimate Bug Monotype
Sun / 1st Entry / Melemele Island Complete [I'm trying not to hog the entire board, honest. I just am super hyped to keep pushing to complete the Bug ultimate.] Welcome to Gen 7, I guess. Gen 6 had 24 total, but here in Sun, I only get a max of like 11 or 12. After picking Rowlett, I finally got the chance to start picking up party members. Thankfully, it was near nighttime, because on Route 1, I get the chance to collect Caterpie and Grubbin at any time, but also Ledyba during the day and Spinarak at night. The biggest problem starting out is that Bugs are weak and a majority of the first battles that show up are Pikipek...which just sucks being Bug type. I ended up having to train on just Caterpie...and then eventually also on Ledyba/Spinarak. I had no real problems until the Trainer's School. The battle against the Teacher was a problem at first due to Magnemite. I ended up training my team to Level 8. This gave Grubbin Mud-Slap (L7) and Spinarak Infestation (L8). At first, I thought Magnemite was going to have Levitate, but I ended up using Mud-Slap and it was enough to knock out Magnemite. Then it was a matter of Infestation to finish up the battle. The Bug team I had at this point (Grubbin, Metapod, Ledyba, and Spinarak) went down quite fast to Magnemite's moves. One interesting thing that happened just after this is that I got really confused trying to figure out my IV only to realize my stats weren't lining up. I didn't even think about Pokerus until I got the message at a PokeCenter. I was completely caught off guard by it, especially this early in the game. I guess this is the game telling me to stop trying that and just enjoy the process. Rushing my way through Hau'oli City, I finish off the Zubat that hte Team Skull Grunt has, and then have to deal with Ilima and the Smeargle that has an attack with a move able to dish out damage to my Bugs. I use Grubbin to Mud-Slap the Yungoos a few times, then continue to deal more damage with Vice Grip. I attempt to do as many Mud-Slap to Smeargle as possible, but end up going down. I use Metapod and just spam Tackle...and end up winning and being rewarded with a nice new Butterfree evolution. Before Ilima's trial, I pick up a Cutiefly around the PokeCenter. The trial itself was fairly straightforward. I spam Gust with Butterfree, as it's a Special attack and Butterfree is a special attacker. Deals a lot more damage at this point. I hate to mention it, but this is also what ends up happening for the Grand Trial, as it's a Fighting trial and although Fighting is not strong against Bug, I don't want to take too much damage if I can help it. By this point, I'm around level 15, and ready to move onto the next island. I'm assuming Akala is going to be much harder due to having both the Fire and Rock trials. However, I will be lucky enough to get Surskit, Dewpider, and Paras at Brooklet Hill. Then there's also Pinsir at Lush Jungle and Wimpod at Route 8. I'll have options, at least. In the past, I've sort of picked a team and just stuck with it, even with other options. Perhaps, I'll swap my team around as I go for once. |
Update 6
Gyms Completed: Brock Misty Lt. Surge Erika Koga Sabrina Blaine Giovanni Current Team: Suki - Ninetales Magnus - Charizard Rusty - Flareon Slave - Ratatta Slave - Pikachu Slave - Lapras I went through Route 19, the Seafoam Islands, and Route 20, reaching Cinnabar Island. After going through the Pokémon Mansion and acquiring the Secret Key, I went into Blaine's gym, and fought him once I reached him using Rusty and Magnus. After beating Blaine, I skipped out on going to the Sevi Islands with Bill (that's for after I beat the Elite Four), and flew to Viridian City. I went into Giovanni's gym, and once I reached him, I fought him primarily using Rusty and Magnus. I called it a day and saved in the Viridian Pokémon Center after a failed attempt to beat my rival at Route 22. Apologies for the hiatus! |
1 Attachment(s)
User: Explorer of Time
Type: Flying Game(s): Red (Shin Pokemon Red romhack) Single / Ultimate: Single First and Final Update Spoiler:
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Ultimate Bug Monotype
Sun / 2nd Entry / Akala Island Complete I was actually worried about Akala, because half of the trials suck for me. You get the three starter type trials and then a Rock one. Rock and Fire suck against Bugs, proven by the fact each one took me a second attempt, while Water and Grass were straightforward. Before attempting the Water trial, I picked up a Paras, a Surskit, and a Dewpider in the main area of Brooklet Hill. Normally you can't catch stuff during a Trial, but I was able to get to the first patch of grass and pick those up. I went ahead and got them to around level 25, so all my Pokemon at this point were at their final evolutions (save for Charjabug, since I can't get it to Vikavolt yet). For the Trial itself, just a quick blurb. I put Paras out there due to its Grass typing. This was a very stupid one - first round was Fury Cutter on the Totem, then Fury Cutter on the ally that it called on turn two, then final round was a Critical Fury Cutter on the Totem. Works for me. The second trial required the use of two Pokemon to take it down: Masquerain and Araquanid. Araquanid basically spammed Bubblebeam until the Totem Pokemon knocked it out, and then I switched over to Masquerain to clear out the last bit of the Totem's HP. It sort of irks me that Surskit loses it's Water typing upon evolving and just becomes another Bug/Flying, but at least it has the ability to learn a Water type move. I debated on keeping it Surskit until 30 so it could learn Aqua Jet, but decided against it. My Masquerain has higher Special than Attack, so Aqua Jet wouldn't be a very powerful option in the end. I was able to pick up a Wimpod on the way to the third trial, which, being a Grass trial, was fairly easy. Once that was done, I went back in and picked up a Pinsir. Not much to say about moving from that trial to the Rock one. I notice I spend a lot of time fighting trainers, not really to clear them out, but just as quick experience. The final trial on Akala wasn't bad, either. I have Araquanid with Bubble and Bubble Beam, Masquerain with Bubble Beam, Pinsir with lots of Fighting-type moves, and Ledian with Mach Punch. I did end up having to use Mach Punch, as Araquanid was able to take out much of Olivia's team. Her Nosepass was first and it took two turns to take down due to it having Sturdy. Lycanroc was sent out second and Araquanid took quite a beating but had single-digit HP after getting the Z-Move in its face. Lycanroc hung on with a small bit of health before it took Araquanid out. That's when I let Ledian use Mach Punch. Boldore was more like Bol-snore after Lycanroc. So, now I have a selection of ten Pokemon, and I believe this is all that I can get before beating the Elite Four. I believe I can pick up a Scyther after that in postgame on my way to the Battle Tree, but with that being a bit of a ways off, I'm happy I don't have to try and catch anything else. Got a little burned out on that during Gen 6. My plan is to level everything up to 30 (as that's the level Wimpod evolves), and then move on from there. |
User: Explorer of Time
Type: Ground Game(s): Gold Single / Ultimate: Single Veteran George, Update 1 (New Bark Town to Violet City): Time for my next monotype. I started off by using the Version Exclusive clause to hack in a Level 5 Phanpy, which I'm treating as my starter. (My actual starter, Totodile, is boxed for now but will eventually be used for HMs.) My Phanpy defeated my rival's Chikorita, and I caught a Geodude and moved on to the first gym. None of the trainers up until the gym gave me any trouble, but Falkner spammed Mud Slap a lot and I had a hard time hitting him. By the end of the battle, my Geodude had fainted and my Phanpy was close to fainting as well, though I still had one potion in my bag. Then, after beating the gym, I went up to Sprout Tower. I had to go back to the Pokemon Center after each trainer, as my Phanpy was a high enough level to tank one Bellsprout trainer, but not enough to fight consecutive trainers. Finally, I went south and caught a Wooper! I haven't had the time to train it yet, but it fainted one of my Pokemon while I was trying to catch it, so I think it's going to go places. Current Team: Spoiler:
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Been a while since I've posted an update on here, but my mono dragon run is still going strong.
To make a long story short: I've traveled through a large portion of Hoenn, picking up some new friends along the way. The second rival fight gave me more trouble than most gyms, mostly because I only had Eldes on my team at the time. Right now I'm about to go hunting down Team Aqua. Current team: Spoiler:
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Ultimate Bug Monotype
Sun / 3rd Entry / Ula'ula Island Complete Hey, let's go look at the Aether Paradise. Wow, that was fun. Nothing much to say here. Back to the Island Challenge. Ula'ula wasn't too hard, honestly. I did find that I'm a little unbalanced not because of my Pokemon, not because of my moves or stats, but because of my strategies. For the most part, I can redo a battle and use the same tactic and win a second time (which happened in both of the Trials on the island). I've basically settled on my team of Ribombee, Pinsir, Parasect, Araquanid, Golisopod, and Masquerain...so I know I'm getting XP focused on just them. However, I'm finding that I'm just barely keeping up with the trainers I'm facing...and that becomes very obvious when I return to Aether Paradise. A quick run down on the trials. The Electric trial at the Observatory wasn't too bad. Vikavolt, one of my favorite Bug types in the game, kinda stinks though. I only just realized that Vikavolt has a boost in stages to all of its stats...and it is the first one of the Totems to do that. Which explains why the first time I got my Pokemon handed to me. I got it down to about 20%, but then had to rush back to the nearby Center. A second pass, however, let me fly by, only losing a couple of my mons in the Process. For me, it was just a matter of doing as much damage as possible. The first round, I had tried to be semi-smart by using Smack Down to negate Levitate, and then spam Bulldoze to do some damage before going on. Because of how Electric and Bug interact, though, I ended up making the decision to brute force this battle instead. The second trial, the Ghost trial at the supermaket...was quick to get through to the Totem. The problem here is that I didn't think I really had any good moves...until I did some research and realized my decently high attack stat Golisopod can learn Shadow Claw. So...it learned Shadow Claw, and the second time through, I pulled off the victory focusing on using that. After Golisopod had to use Emergency Exit, I just focused on doing as much damage as possible. Wasn't that hard, just a nice bit of damage and then back to chipping away. The Skull Hideout was kind of...meh. It wasn't hard. I healed up at their center once after finishing the initial set of battles just to get in, but then I quickly went through the whole hideout in one shot...skipping most of the trainers. In hindsight, this is why trainer Pokemon have caught up to my level. Something to keep in mind going forward. Being a Bug type trainer, Guzma was relatively easy. No second attempt needed here. Heading off to leave the Island, Nanu is all like "c'mon, dude, fight me". Fortunately, I had the chance to heal after the fight with Gladion...which I barely managed to survive. This was the sort of wake-up call to start fighting everything to gain levels. Nanu sucked because his Sableye and Persian spammed Power Gem, and our levels were about the same. If his Pokemon weren't weak to Dark moves, I probably would have lost, but I did make it through. And then the return to Aether Paradise...which is literally me fighting every single trainer possible. It's not a hard set of battles at all; just a lot of them, which is good due to the fact I needed levels. Lots of story and dumb moments of "we need to get rid of you kids, but if you beat us, we won't, so yay you win". Finishing that and letting Gladion take me to Poni Island, I end this post with where my team is now, since I haven't really done that this gen: Bacon, the L39 Pinsir Smack Down / Bulldoze / Storm Throw / X-Scissor Mayo, the L45 Ribombee Draining Kiss / Bug Buzz / Dazzling Gleam / Pollen Puff Portabella, the L41 Parasect Hidden Power (Ice) / Spore / Slash / Fury Cutter Pickles, the L42 Araquanid Crunch / Hidden Power (Electric) / Leech Life / Bubble Beam Onion, the L41 Masquerain Silver Wind / Quick Attack / Bubble Beam / Air Slash Patties, the L42 Golisopod Sucker Punch / Shadow Claw / Leech Life / Venoshock |
Pokemon Gold: Mono-Ground
Veteran George, Update 2 (Violet City -> Azalea Town): I made my way down to Union Cave. Most of the trainers here were easier than Sprout Tower, so I took the opportunity to train my Wooper up to the level of my other Pokemon. Once at Union Cave, I caught a Sandshrew and Onix and started training them up as well. Onix has been extremely useful at this point of the game, with most normal-type moves only doing one point of damage to it, and Screech has been amazing against my opponents' Pokemon. Union Cave's trainers were pretty easy, but Hiker Anthony on Route 33 was very tough. His Geodude went down quickly to my Wooper, but his Machop fainted my Wooper, my Sandshrew, and nearly fainted my Phanpy. Afterwards, I went down to Slowpoke Well, fighting Team Rocket there. I mostly used my two new Pokemon, my Sandshrew and Onix, to level them up more. I didn't have much trouble, so I went straight to the Gym. Again, I used the early trainers to level my weakest Pokemon. Amy and May's Spinarak actually fainted my Sandshrew, but the other trainers were mostly pushovers. For Bugsy, I immediately went all-out with Geodude because I did not want Scyther to get the chance to build up Fury Cutter. Rock Throw 2HKOed all three of his Pokemon, and I got my second Gym Badge. Current Team: Spoiler:
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Ultimate Bug Monotype
Sun / 4rd Entry / Poni Island Complete Poni Island is very short, when you think about it. The quick rundown: - Push through plot, and head out to Poni Wilds - Grind a little on all the trainers here - Go back to Seafolk Village and pick up all of the TMs - Do Hapu scene with her running off to the Ruins of Hope - Get Machamp in Ride Pager - Watch Hapu cutscene in Ruins of Hope - Go to Exeggutor Island and got Flute - Swapped Masquerain for Charjabug - Defeated the Team Skull Grunts and picked up the Poisonium Z - Defeated Hapu thanks to Bubble Beam on Araquanid and Liquidation on Golisopod, and her Gastrodon went down to Parasect's Giga Drain - Charjabug evolved to Vikavolt - Got the Fairium Z from Mina - Fought the Dragon Totem and picked up the Dragonium Z - Did the whole flute thing and brought Lusamine back - Backtracked to get the Flying and Psychic Z-Crystals - Pushed through Mount Lanakila, fighting both Gladion and Hau And thus, that's the quick version to get me to the Elite Four. First up, Hala. Why? He's the easiest to beat because I can throw Ribombee at him. Which I did. Hariyama comes out and I have Ribombee use Quiver Dance. Next turn, I try a Dazzling Gleam, but it's not doing all that much, so I do two more turns of Quiver Dance. I'm getting hit by Close Combat, but doesn't really matter. Next attack I did was Draining Kiss, and it crit. So, that's 2/3 of Hariyama's HP and I'm back to full health. From there, it's a one shot for each of the remaining four Pokemon. I know I'm going to be likely having a hard time against Rock and Flying, so if I have to grind on the E4, I know who is first each time. I head to Acerola's Ghost team next, and start with Golisopod. Her Sableye goes down to a couple of Liquidation, but I do get confused and do a bit of damage to myself first. Dhelmise comes out and I smack a good Sucker Punch, but get taken down below half so Emergency Exit kicks in. Since it's weak to Ice, I bring in Parasect for Hidden Power. It's not doing a lot but I got it down to red health. Parasect gets knocked out, so I bring Pinsir in and start slamming it with Brutal Swing. Obviously, the first Brutal Swing came after a Full Restore, but I did manage to take it out. Froslass comes out and knocks Pinsir out. I switch to Araquanid since it does have Crunch, so I'm gonna give that a try. I get hit by a Confuse Ray, and in return Froslass still gets hit by Crunch, taking it down to just above half. Next turn, Shadow Ball hits Araquanid to bring it down to about 2/3 health, and then Crunch takes it out. Palossand comes out, and takes a Crunch, lowering the Defense, just in time for it to use Iron Defense and up it instead. Same thing turn after. Next turn was another Crunch, but a Z-move in response from Palossand. I bring Ribombee out for Dazzling Gleam, and it does a bit of damage, but so does Shadow Ball. I misclick, and hit another Dazzling Gleam. Was hoping to use Draining Kiss. Darn. So, I start the attack against Drifblim with Draining Kiss. It fires off Amnesia. I risk Quiver Dance. It uses Focus Energy. Another Draining Kiss...and I realize I've more than likely won. It can only fire off Ominous Wind, and unless it crits, I win. I do go ahead and bump up a couple more Quiver Dance to hopefully avoid red health, which does happen, thankfully. Two E4 down. Now it's a question of Rock or Flying. I choose Rock, since I have Parasect's Giga Drain and the Water moves of Golisopod and Araquanid. Parasect takes a Yawn but does Spore against Relicanth. Next turn, it falls asleep after OHKO with Giga Drain. Lycanroc comes out and one shots with Stone Edge. Pinsir comes out for a Storm Throw, which does decent damage, but Stone Edge knocks it out. I put Vikavolt out, and I get hit with the Z-Move. So much for that. Araquanid goes out and is one shot. You see where this is going...or do you? Golisopod is apparently faster than I thought, and takes the rest of Lycanroc's health out with Liquidation. Carbink goes down in two hits of Liquidation, but threw up Reflect...then uses Power Gem. A couple of turns later, I've brought back Parasect, and we're in a circle of Spore and Giga Drain to take out Carbink. Probopass gets put to sleep, and I switch back over to Golisopod. Liquidation takes it down to low yellow, and then Power Gem knocks out Golisopod. Back to Parasect, and I Spore again, then bring Golisopod back, and then heal it up. One more Giga Drain and then Probopass takes Parasect out. Rest easy. Back to Golisopod, and Liquidation finishes Probopass off. Golem is the last one left. I do Liquidation. It did Thunder Punch. We are both barely above half...and it wins the battle with like 2 HP left. The good news is that this proves I can grind on the E4. Next post, hopefully, will be the final one for the main game, and then it's just a matter of getting to the second end, which I believe is getting access to the Battle Tree. But we'll get there. Time to grind. |
And, finally, the completion of Sun!
I ended up training against Hala and Acerola, since I could reliably get through them for the E4. Eventually, I was able to start using Vikavolt to take out a few of the Flying team, and then I reached a point where I could get all the way through everyone except Olivia's team. Bit by bit, I managed to work my way through her team, but the problem here is the Lycanroc. Relicanth goes down easy to Giga Drain, and everything else is pretty easy with Liquidation. Eventually, I manage to level up enough to get through Lycanroc. So, it's on to the final battle with Kukui to become Champion. This was a bit of luck. I died a couple of times, and even my son joined in on trying to come up with some level of plan that would be consistent. The winning run went like this: Start with Golisopod and I use Liquidation to one shot Lycanroc, but after Stealth Rock. Braviary comes out and it uses Tailwind and I hit it with a Liquidation that takes it just below half. Next turn starts and I out speed somehow and knock it out with a second Liquidation. Magenzone is next, and I manage to hit a Liquidation as it Thunder Waves me, then Golisopod goes down. I bring out Parasect and get another Thunder Wave, but Magnezone gets put to sleep. I swap to Pinsir and continue spamming Storm Throw, which knocks out Magenzone. Incineroar comes out, and I lose my Pinsir to the Z-move, but I bring in Ribombee and use Draining Kiss. It does a LOT of damage (about 70%), so I manage to take out Incineroar with that. Snorlax is next, and I use the time to sacrifice a few mons to bring Pinsir back to full health. I swap to Parasect, using Spore on Snorlax, and then I use Storm Throw. Snorlax does do a Body Slam and somehow I survive with a couple HP, and I do enough damage to get to Ninetales, I go ahead and heal up to full on Pinsir and use a couple more Storm Throw. I lose Pinsir, but a switch to Ribombee and a single Draining Kiss wins me the title! But we're not done yet - time to do the Ultra Beasts and the battle to get into the Battle Tree. Ultra Beasts are stupidly easy - go into area, save game, throw balls. The fight with Nanu was easy, but Mina was a little hard. Granbull is a wall, but I outlasted Stone Edge firing off Revives, but then I got through the rest. I taught Sludge Wave to Golisopod as super-effective damage, which did help. I caught the final Ultra Beast, but to ensure I didn't backtrack much, I went ahead and got to the Battle Tree and chose to defeat Red. Pikachu knocked itself out due to repeated Volt Tackle. Charizard comes out and I have Vikavolt out so I'm able to use Thunderbolt to take it out. Venusaur comes out next, and I try to use some Bug Buzz on it, but I end up having to sacrifice a few more to finally get to Lapras. Lapras gets the pleasure of facing my Araquanid...which was interesting because Psychic was a 4HKO on me. So, I took the opportunity to bring my entire team back and to full health. Best thought ever. Lapras goes down to a bunch of Hidden Power Electric, and Snorlax comes out. I try to Spore it, but Snorlax is pulled out immediately and Blastoise comes out. Okay, fine - so I spam Giga Drain. Blastoise, at one point, tried Hydro Pump, which is kinda silly since my Parasect still has Dry Skin. Ice Beam knocks out Parasect, but I switch to Pinsir and start another Storm Throw and X-Scissor run. Eventually, it's just a matter of continuing to fire off moves. To end it all, I bring in Ribombee, this run's MVP, and a Dazzling Gleam ends the battle. To end the run, I go and turn in the final UB mission, and then get my P1,000,000. A nice save after the cutscene, and the run is complete. Oh jeez, what a way to end the weekend. Scared my wife when I went "YES!!!!!!!!!!!!" beating Kukui. Perfect. This means I've now completed Gens 1, 2, 3, 5, 6, and 7 now! I'm going to end up doing Gen 4 on the Switch since I think my DS cart has proven I shouldn't even try there a third time. It might get switched from Diamond to Shining Pearl, or it might still be Brilliant Diamond. Either way, I'll next post after I've finished the first two gyms. Hopefully, I'll have a decent team! One more game! Exciting! |
Gen 4 begins...for hopefully the final time. There are a few things that I'm doing for this attempt, and it's going to be Diamond...BRILLIANT DIAMOND! So, perhaps I should say "Sinnoh run begins" instead?
For this run, I'm now playing it on the Switch, and I'm only doing one attempt at each Honey Tree. It took way to long to get more from them, so I'm hoping I don't have to luck out for any given Pokemon. This does limit me for normally found Pokemon to Kricketune, Dustox, and Beautifly. As of the end of this post, that's where I'm at. Going into this with a Gen 4 mentality is mostly okay, but the nicest thing with upgrading to the remake is that Kricketot now gets some good moves. I decided from the start that I was going to hold off until it learned Bug Bite at level 16 to evolve to Kricketune, and this turned out to be the right move. I was quite worried going into the battle with Roark, but it wasn't as much of a problem as I thought it would be. Bug Bite does a lot of damage, such that the first use takes the first Geodude down to about 40% before it does a Defense Curl. Okay, not bad. Another use, however, doesn't do a lot, putting it in Red and another Defense Curl. Roark uses a Potion, and I use Bug Bite again just to crit and finish off the Geodude. The Onix comes out, and I continue the onslaught. Bug Bite down to about 55%, but I get Rock Throw my way but it misses. We both do the same moves again, but Rock Throw hits this time and only deals 14 HP. A third Bug Bite knocks out the Onix. Time for the final Pokemon of Roark's: Cranidos. Bug Bite drops it even further than the Geodude went after the first hit, and I get Headbutt in return. Kricketune sits at 21/53, but I'm not worried. One final Bug Bite, and I've won. I started that battle at level 16, right after learning Bug Bite and evolving. Super nice. Badge #1 complete. From here, it's a quick push back up to Floaroma Town and the Valley Windworks stuff to free the little girl's dad. Going up against Commander Mars, I'm now level 18. Zubat is a two-shot with Pound (Bug moves won't do much to it), and the Purugly was also a quick knock out, though it did fire off a Fake Out to delay Kricketune's onslaught. Going through Eterna Forest, I caught 4 Wurmples, and managed to get the right set to now have a Beautifly and Dustox. I also did the first three Honey Trees, and none of them gave me what I needed. One was even an Aipom. Urgh. I trained the Beautifly and Dustox while going through the Forest, getting them to about level 17ish before exiting. I went straight after the gym (following a pit-stop at the PokeCenter). After getting through all of the trainers in the gym, it's time for Gardenia. Dustox is L18, Beautifly is L19, and Kricketune is L23. My Dustox is first up, going up against Cherubi. I use Gust, and Cherubi uses Safeguard. Another Gust, and I get a Dazzling Gleam. One more Gust, and Cherubi is down. Turtwig next, and it responds with a Razor Leaf to my Gust. Next turn, same thing. I decide to Moonlight, so that heals me up a little, and the Razor Leaf crits for like 3 damage. Another Gust, and Turtwig is down. Roserade is out, and I go for Gust again, but Stun Spore hits me first. Gust does maybe 1/6 damage. Before Dustox goes down, I get off a few more uses of Gust, but nothing I can really do. So, I swap in Beautifly, which Gust is STAB for. One use of Gust causes Gardenia to use a Super Potion. However, two more Gusts knocks it out and earns me badge #2. I let it learn Air Cutter at L20 as a result of the battle. Feels good to push through this. |
Pokemon Gold: Mono-Ground
Veteran George, Update 3 (Azalea Town -> Goldenrod City): Immediately after beating Bugsy, I tried fighting my rival. His Bayleef utterly stomped my party by spamming Razor Leaf and I lost. Then I tried again, this time spamming Mud Slap with my Phanpy and Screech with my Onix to weaken his Bayleef's accuracy and defense stats. I lost several more times before eventually getting lucky and beating it. Neither of my rival's other Pokemon gave me much trouble. Afterwards, I made my way up through Goldenrod, did a lot of Game Corner slot machine stuff to get a Blizzard and Thunder TM, and got a bunch of TMs from the department store. I also went and caught a male Nidoran from Route 35, and quickly evolved it into a Nidorino. I don't have a Moon Stone as of yet, but I should be able to get the one in Tohjo Falls as soon as I can get Surf, since I think it's before the big waterfall. After beating the trainers north of Goldenrod, and getting the Dig TM from National Park, I went down to the gym and fought Whitney. Rollout ended up being very, very deadly, and my Phanpy utterly crushed both her Pokemon with it before she even did much of anything. One more thing. I did a bit of very basic hacking to make some TMs re-purchasable from Pokemarts, after frustration that several of my ground types were not learning any STAB moves at all. I am not purchasing any TM before it can be found in vanilla Gold/Silver, but my team as a whole does have a couple duplicate TM moves that can't be obtained without trading in the original games. Current Team: Spoiler:
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Ultimate Bug
2nd Entry / Brilliant Diamond I'm now four gyms in, but it feels different. I was reminded that I might be able to get some additional Bug-type Pokemon in the Underground, so I looked, and right now I can find Scyther and Combee...so, that's what I went after. The problem with catching them was their levels. I was early 20s, but they were late 20s. I had to find a way to stay alive long enough to just chuck endless Poke Balls at them. Whole ordeal probably took about 30 minutes, but I ended up with a female level 25 Combee and a level 25 Scyther. They were three levels above my Pokemon, so I made the decision that I wasn't going to use them until all of the ones that I caught on the overworld were level 25. As it turns out, that wouldn't take long - since I got there before the next gym leader. I also evolved Combee to Vespiquen, and we were ready for the next gym. The third gym is fighting type, but I had a couple of tricks up my sleeve: Flying and Psychic type moves. Vespiquen knows Air Slash by the time I get to the gym, and Dustox has Psybeam and Beautifly has Psychic. Between these moves, it wasn't too bad to knock out the gym. However, I will say that I had to attempt the gym leader twice, because the first time I Beautifly didn't have Psychic, and I was trying to get through with PoisonPowder/Venoshock as a combo from Dustox, which is rather powerful. The fourth gym was...lame. Beautifly had Mega Drain, and I was alternating between that and Psychic (since Mega Drain wouldn't do much on a Wingull). However, along the way, I picked up Giga Drain, and replaced Leech Life with it. I decided to replace Leech Life because I'll get Bug Buzz soon, and wanted to ensure I had the power to get through Crusher Wake. I did get through it. It was easier than the fighting gym. My Pokemon are now in the low-30s, and are a team comprised of Scyther, Vespiquen, Beautifly, Dustox, and Kricktune. I'm honestly sort of hesitant to try and mess with the Honey trees anymore. I could pick up a Skorupi, but it wouldn't be allowed to evolve. That's honestly the only new thing I could get from Grand Underground before getting the National 'dex. I'm likely going to end up just moving on with what I currently have, and only go after a Burmy or so if the situation arises where it might help. |
Ultimate Bug
Brilliant Diamond Post #3 Since I got a lot done today, I went ahead and decided to just sum it up all in one post. First, the fifth gym only took me one shot. Relatively easy even though Ghost type Pokemon aren't hurt much by Bug. However, Fantina's Pokemon aren't too hard. Drifblim is weak to Vespiquen's Power Gem, Gengar is weak to Psychic/Psybeam of Beautifly/Dustox, and Mismagius is just a matter of just whittling down the HP. The sixth gym, however, was a different story. I got through all of the trainers in the gym with relative ease, but I spent two hours on Byron. Usually, with Steel, I can use special category moves to take them out easier. It also does help that Bug is 1x against Steel. However, the Bastiodon just was a pain point due to Stone Edge hitting OHKO on everything. I was still running with a Scyther, though, so I realized that if I evolved it to Scizor, Stone Edge would be 1x effective instead of 4x effective on it. In order to do so, I replaced Scyther's Reversal with Thief, and went after the Bronzor in Wayward Cave in order to get a Metal Coat. After the twelfth Bronzor, I got it. The next attempt on Byron was Scizor just using Bullet Punch...after Bullet Punch...after Bullet Punch. I got pretty far, but then I didn't make it. I decided to use a couple uses of Double Team, and that let me go the entire way. A couple of Super Potions helped out, also. It's nice that Sandstorm wasn't doing anything to Scizor, and that they would waste turns getting Sandstorm going. Free turns for damage for me. Jumping up to the Snowpoint Gym, it also wasn't that bad. Everything but her Medicham is weak to Bug-type moves, and her Medicham is weak to Flying, so I do as much damage as I can with Scizor before it goes down and then switch to Vespiquen to take out the rest. I had replaced my main Bug attack on Vespiquen with Attack Order, so it was nice to get some use out of that. The Galatic Hideout wasn't hard. A bunch of 2HKO battles later, and I'm up against Cyrus, and he's quite the pushover. Even his subordinates are. So, yeah, it's time to head up Mount Coronet...which is a long haul up. Took me about 40 minutes to get up to where Cyrus is, but I'm ready to go. Yeah, I really need to start stocking up on Repels, because the "move 5 blocks and get a battle" kinda gets painful and slows things down. Anyways, I made it to the top and now I'm writing this up to catch us all up on where I am. Other than Vespiquen (L47), my entire party is level 48 (Scizor, Kricketune, Dustox, and Beautifly). This is probably the team I'm going to try to complete the rest of the run with...even though I'm probably not going to enjoy the idea of gym refights. |
Ultimate Bug
Brilliant Diamond Post #4 Urgh. My clock currently says 31h, but I made it to the Elite Four just after 20h. In short, I am now the champion. But...let's at least go everything. First, the battles against the best of the best of Galatic at the top of Mt. Coronet are...relatively easy...though Cyrus can suck. Three of his Pokemon are part-Flying, so it's just a matter of pushing through repeatedly until I finally got lucky enough to make it through. Even the next gym is relatively simple. Was a nice break after the run up Mt. Coronet. The entire gym was relatively easy enough. However, after the rush through Victory Road, I get to the Elite Four in the high-50s. This turns out to be the pain point. Why? My successful run that got through Cynthia ended with my team being about 73. So...what happened in between the first run and the last run? The simplest way to break this down is what are the painful Pokemon in each of the Elite Four's team? Aaron: Heracross Bertha: Hippowdon Flint: Infernape Lucian: Bronzong I did some grinding in the Grand Underground via Celestic Town, where I can fight a bunch of Dark/Psychic type Pokemon. It's always nice to see Girafarig and, every so often, an Absol or two. In the meantime, I was attempting to get some Heart Scales, because my end goal was to teach Scizor Wing Attack and Beautifly Air Cutter. I was going to use one to swap Bullet Punch for Metal Claw when it came to Scizor, but after getting the Heart Scale, I tried to turn it in and went "oh, that might be good for Heracross". Also, while I was trying to get Heart Scales, I got myself a nice bonus: a Claw Fossil, which gives me an Anorith. I get the Lucky Egg from the Grand Underground and buy a bunch of vitamins to boost some Attack and Defense, but then it's all about grinding. So, by the time I am ready for another attempt (after some money grinding from the duo east of Celestic that grant me 26k with the Amulet coin so I can restock Revives and Max Potions), my team is in the low 70s. After each battle, I use Revives and Max Potions as needed. For Aaron, it's a matter of plopping Scizor out there and spamming Wing Attack. Drapion is the only one not weak to it, so I use Bullet Punch once to offset in the hopes of avoiding a Full Restore, and then a couple of X-Scissors end the battle. For Bertha, plopping Beautifly out there with Giga Drain is key. It rips through the first four, other than Golem, on which I take a risk and use Air Cutter to try to break the Sturdy issue, and survive with just a few HP from Stone Edge. Next turn is a massive Giga Drain to get me a lot of HP back. I had thought of starting with Giga Drain, but I had made it here before and knew it had Sturdy so this setup gets me more HP out of the battle. Hippowdon does take down Beautifly due to Ice Fang, but it took a lot of damage from Giga Drain. I opt to bring in Dustox, as it's my fastest. A quick Psychic and Hippowdon is gone. For Flint, this is the worst to try and get through. I start with Vespiquen and begin spamming Power Gem (and I have a Hard Stone to help boost it). Two hits takes out Ponyta, though the two Flame Charges don't do much. I'm barely above half HP, only for Lopunny to come out. I have lost multiple attempts to this Fire Punching Lopunny. This time, however, Attack Order hits once normally and then crits on the second attempt, knocking out Lopunny. Sweet. I take the next turn to Max Potion since it's Steelix. I spend a few turns using Air Slash, but Vespiquen does go down. I swap in Dustox, and start using Bug Buzz, and two turns later, I'm at 1 HP (due to the affection system, I think, since it didn't want me to be sad)...and Steelix is down. Infernape comes out, and I'm like "oh great, here we go". I get outsped and down goes Dustox. I bring out Beautifly and get off one Psychic to do some decent damage before it also goes down. I bring out Scizor and use Double Team - which sounds weird but it was a shot in the dark. I survive again with 1 HP so I'm not sad and I use a Max Potion. The next turn, I do another Double Team, and I manage to evade Fire Punch and get my evasion to +2, which is insane. At this point, I use Wing Attack, dealing a lot of damage and knocking out Infernape (after getting another Fire Punch to the face and surviving with 4 HP). Finally, here comes Drifblim. I Max Potion and it's just a matter of using Wing Attack until I win. (You might ask why I didn't use my now Armaldo...I would have, since it does have Brine, but it's only high-50s right now so I'm planning on using it as more of a backup plan. Won't be that way in the endgame during the refights.) For Lucian...it's just a matter of Kricketune using X-Scissor...then X-Scissor...then X-Scissor...then maybe a Max Potion or two. Bronzong is one of those Pokemon I caught a lucky break on, because the Pokemon before, Girafarig, was near death so I used Fell Stinger to knock my attack up to +3. From there, I decide to go ahead and use Fury Cutter and a couple of turns later, I'm through Lucian. Lucian can hit hard so I kept Dustox out of the line of fire...well, the line of Psychic. Okay, Cynthia is up next. I've lost this battle multiple times due to two Pokemon: Milotic because of stupid Recover, and Lucario because it's Lucario. I saved before and tried multiple ways to get through this, but even though I'm at 72ish for my team (other than Armaldo), my best bet is to power through and break through Lucario as fast as possible. If it can get off enough Nasty Plot, I can't win. So, I use Spiritomb to set up six Double Team on Scizor, and then start using X-Scissor. That takes it down. Gastrodon comes out and it's a few hits to knock it out with X-Scissor, and I'm running low so take the opportunity to use an Ether. Next is Roserade, which is a OHKO with Wing Attack. And, finally, Milotic comes out. This turns into a twenty-some turn back and forth until it runs out of Recover after repeatedly hitting me with Scald (I think it hit three times, but that still seems insane with +6 evasion). Finally, I take it out. Out comes Lucario, and...one, two, three Wing Attacks takes it out. I do get hit with Aura Sphere twice. No avoiding that, but a Max Potion later, Garchomp tried to Earthquake but missed. At this point, I tried to use X-Scissor only to realize I'm out again. I have one Elixir, and I decide it's now or never, so I use it on Scizor. I keep firing off X-Scissor, and after Cynthia uses the last Full Restore, I bring Garchomp down to less than a quarter HP. So, what do I do? I end the run in some level of style using Bullet Punch to take it out. And that's where I'm at. I need a break. That was painful. However, I have one more thing to do before the Ultimate Bug run is done - the refights against all gym leaders and the Elite Four. I'm hoping I won't have to get up to 100, but who knows at this point. I know they are at about the level I'm at now. Prayers are welcome for this last leg. |
Pokemon Gold: Mono-Ground
Veteran George, Update 4 (Route 37 -> Ecruteak City + a lot of Surfable areas): After defeating Whitney and getting the SquirtBottle, I went up and caught Sudowoodo, though I can't actually use it because it's not a ground type. When I arrived in Ecruteak City, I immediately challenged the Kimono Girls to get the Surf HM, evolving my Wooper into a Quagsire and teaching it Surf. Then I challenged Morty, expecting him to be a cakewalk because of the type advantage, even with the level difference. Big mistake. I didn't stock enough healing items or Awakenings/Full Heals, and Morty kept outspeeding and hypnotizing my Pokemon. I only barely pulled through with a single Pokemon left. Afterwards, I immediately went all the way back to New Bark Town, then went to Tohjo Falls to get the Moon Stone and evolve my Nidorino into a Nidoking. Then, I went and explored every new surfable area I could, most notably the new floors of Union Cave, where I evolved my Geodude into a Graveler (and then traded it back and forth to make it a Golem), and my Sandshrew into a Sandslash. Some of the trainers here were very difficult since everyone but Quagsire was weak to water. Then, to evolve my Onix, I caught way too many Magnemite on Route 38 until I got a Metal Coat, then evolved Onix into Steelix. Then, finally, I evolved my Phanpy into Donphan once I no longer needed it to have the perfect stats to easily catch Magnemite. This team is almost what I'm planning on keeping for the rest of the game, though Sandslash is planned to be swapped out for a Piloswine once I get to Ice Path. I also swept my rival's Burned Tower team with my Nidoking. Razor leaf isn't anywhere near the threat it used to be back in Azalea, now that I have all my weaknesses covered. Current Team: Spoiler:
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Ultimate Bug
Brilliant Diamond Post #5 - Final Post of Ultimate Bug! YAY Here's the easy way to beat the rematches: Buy LOTS of X Items. The list of Gym Leaders I could manage to pull it off without the X Items: Roark, Gardenia, and Crusher Wake. Everyone else turned into a fest of spamming X Def and X Sp Def items and then every so often using Max Potions as needed. I only needed one Pokemon per gym to do this: Beautifly for Maylene (higher Special Attack for Air Slash), Armaldo with Metal Claw for Fantina (because, honestly, at +6 Attack why not), Armaldo for Byron, Armaldo for...well, the rest of them. The one thing I don't like about these gyms is that you have to do the puzzles again. I tried to do everyone without items, and I even went and farmed until my team was in the early 80s...other than Scizor, who was 93 when I started all of this. I went over the to one trainer that has Ambipom, Rapidash, and Chansey...and farmed XP for a few hours. But in the end, I let Armaldo shine through rematching Aaron and Flint. For Bertha, I used Beautifly. For Lucian, it was Vespiquen, and then Scizor when a nasty crit broke through. Oh wells. To end the run, and to celebrate the end, I actually rolled a six-sided die to figure out what Pokemon to use. Whatever number it landed on was who I was going to defeat Cynthia with (or at least start, cause who knows how this will end). Armaldo was the start. Armaldo has been a powerhouse once trained up. Thanks for being available in this version! Since Cynthia's Spiritomb was up first, I spammed 3 X Sp Def. Two of them were met with Sucker Punch fails. I then fired off 3 X Def and 3 X Attacks. Then, a nice Max Potion and the onslaught begins. X-Scissor for Spiritomb. Bulldoze for Lucario. X-Scissor for Milotic. X-Scissor for Roserade. Smack Down for Togekiss...and X-Scissor, one of the nicest Bug moves ever, for the final hit on Garchomp. With that, the Bug Ultimate is complete! However, I will say that I have a big appreciation for Bug types that I didn't have before. Some Gens were rougher than others, but dang, they can deal more of a hit than they can take at times. For my next one, I wanna do Rock! Hopefully, now that I know the goal is not Generations but Regions, this works: User: StenirRPG Type: Rock Game(s): FireRed (Kanto), HeartGold (Johto), Omega Ruby (Hoenn), Brilliant Diamond (Sinnoh), White 2 (Unova), Y (Kalos), Ultra Sun (Alola) Single / Ultimate: Ultimate (you know it!) |
Ultimate Rock
Kanto/FireRed #1 Straight in from the Bug Ultimate, I start a Rock one...and I have to give myself a Geodude instead of the Charmander in the first selection. I wanted Adamant, but I got Brave. I'll run with that. My name in these runs will be Rocky, and my rival will be Apollo. No clue why I did that. Per request, I am using car insurance companies as the naming convention, so my Geodude named Geico helps me trounce Apollo's Squirtle. I looked ahead so I know the remaining Pokemon options are an Onix (from Rock Tunnel), Rhyhorn (Safari Zone), Kabuto/Omanyte and Aerodactyl (via Fossils). My first challenge is going to be Brock...since I start with Tackle and Defense Curl. I get Rock Throw @ 11, but won't get another move until 16 when I get Magnitude. That might be nice to have for Brock, but we'll see where I'm at when I get there, eh? And after getting through the forest and making it to Pewter, I'm already level 14. For Mr. Light Years, the trainer, it's just Rock Throw like crazy to do more damage from stab. I can already tell that I'm going to be heading back to the Pokemon Center before taking on Brock. That battle gets me to 15, so I decide to just farm a little to reach 16 and get Magnitude. When fighting Brock, I'm looking pretty ready, and it's just as easy with Magnitude as we all probably think it is. His Geodude goes down to a Magnitude 9. Onix tanks a Magnitude 6, but retaliates with only a light Tackle. Next turn, Geico the Geodude knocks out Onix with a Magnitude 7, and that signals the first gym leader battle over. Not bad so far. But I know I'm coming up on Misty next. Fought every trainer on Route 3. Fought every trainer and picked up every item in Mt. Moon. Grabbed the Dome Fossil for later. Exited at level 24. Got to Cerulean and fought the trainers in the gym. Barely didn't get enough to level, so fought a few fodder Pokemon in Route 4 to level me up to 25 and get the evolution. I knew there was no way I'd be able to take on Misty right now. Now that I have a Graveler, I tried the Misty fight once. Staryu one shot me with Water Pulse. Time to go after the Nugget Bridge, I guess! One of two things will have to happen - either I'm going to need to be faster than the Staryu or be able to take a hit. The problem here is that Staryu is fast, and will probably be around 40 speed...which is quite a bit away for me. Starmie is even faster, probably around 60, if I'm doing the math right. This ain't looking good, but I asked for it! Geico (Geodude->Graveler) --Level 16 (after Brock) to Level 25 (arriving at Cerulean) --Item: N/A --Nature: Brave --Ability: Rock Head --43HP/38ATK/39DEF/16SATK/15SDEF/12SPD -> 70HP/66ATK/67DEF/29SATK/28SDEF/26SPD --Tackle / Defense Curl / Magnitude / Rock Throw |
Ultimate Rock
Kanto/FireRed #2 I went through the entirety of Nugget Bridge and the route out to Bill's house. Got that stuff done, then came back and picked up the TM for Dig. Decided to go ahead to Vermillion, and when there, I trained for a few levels (if by few, I mean going from 25 to 32) on Drowzee to get some SpDef EVs. I came back and decided to go ahead and try Misty again, with Rollout. In order to make it work, Staryu has to not hit me - I can outspeed it and hit the first of Rollout, but I need that first turn to be Staryu using anything by Water Pulse. I can tank the hit from Staryu, but if Starmie uses Water Pulse as well, I lose. I finally get one battle where I use Rollout, Staryu does Harden, then Rollout 2nd Turn, and then Starmie is out. It does use Water Pulse, but from full HP I drop to 12. That's a range, I know, because the previous run I got this far and got OHKO from Water Pulse. However, this is enough to net me the win. From there, I go after every trainer in the S.S. Anne, defeat Rival Apollo, and then get Cut. I grab the Farfetch'd to be able to use Cut (and later Fly), and then I take on every trainer in the gym before Lt. Surge. Surge, of course, goes down easy to Magnitude. I held off on teaching Dig, because I knew Onix was coming up...and, in hindsight, it didn't matter because I completely forgot you can buy Dig at Celadon. I know I'm getting high up in levels, and I'm going to want to spend some time leveling Onix, so I head as straight as possible to Rock Tunnel, and it takes me a LOT of attempts to finally catch Onix. It doesn't help that my Graveler is sitting at 38 and the Onix are around 13. I finally get one, and naming it W-Allstate (y'know, because it's a massive rock wall of a Pokemon), I start the grind. I get up to level 25 with Onix, and then decide to head to Celadon. There, I pick up a second Dig (which is okay, since I might want the other copy for Rhyhorn) and let Onix learn it. It's at this point that I realize Onix is defensive, not offensive. You'll see in my stats at the end. I give the grass gym a single attempt. Most trainers aren't that bad, and I learn very quickly that Rock Throw is outpowering Dig. It takes two trips back to the PC before I'm ready for Erika. The one trainer I did not like was the one with the Psychic Eggs From Non-Heaven. Confusion is very painful against my Onix, knocking it out. I was able to crit Rock Throw from Graveler to knock it out. The battle against Erika. I decided to swap and not start with Onix, but rather Graveler. First, I'm up against Victreebel, and my first hit is a Magnitude 6...which comes close but does not get the knock out. I get a Giga Drain for my trouble. Okay, so I need something higher than Mag6. Next try, Mag8 hits and knocks it out. So, that's good to know. However, on Vileplume, another Mag6 and it's just barely not enough. The Mag6 are just killing me. From there, fun things start happening: - The fourth attempt, I get a crit Mag5, which knocks out Victreebel. Then I get a Mag4 on Vileplume. - The fifth attempt, Mag10 on Vileplume. Crit Mag6 on Vileplume. Mag9 on Tangela. WIN. Basically, what I learned is, at my level, I needed at least Mag7 to knock out everything. For all three, that kinda sucks since it means I only have about a 30% chance of making it through. But, I did. It wasn't too rough, compared to some things I've been through, at least. Up next for Trainer Rocky is the Rocket Hideout, getting the ability to have the PokeFlute, and heading down to the Safari Zone to get myself a Rhyhorn. My plan for the four remaining gym leaders is to do them in the order of Koga, Blaine (after getting Aerodactyl and Kabuto/Kabutops), Sabrina, and then Giovanni. Geico (Graveler) --Level 43 / Brave / Rock Head --115 HP / 113 ATK / 115 DEF / 50 SATK / 48 SDEF / 47 SPD --Tackle / Rollout / Magnitude / Rock Throw W-Allstate (Onix) --Level 27 / Hasty / Sturdy --60 HP / 34 ATK / 89 DEF / 21 SATK / 36 SDEF / 56 SPD --Rage / Dig / Bind / Rock Throw |
User: Poke Fan Number 489.
Type: Fire Game: Radical Red Single Fun Fact: I am writing this while playing this game. I am scared. I name myself Pyro and my rival Mix-up. I turn on minimal grinding mode and easy mode, because come on I'm still going to have a worse time than most. I now have a hell of a option, what region do I pick from. The real question is quite odd if I'm honest as the question isn't which fire type, but do I a flying, dark, fighting, psychic. Then I noticed something funny Kanto isn't on the list and only blaziken has a mega. :Milestone 1 reached "It's dangerous to go alone, take this": Fight One: Mix-Up Oak's Lab. This fight isn't really interesting. However we now have to say hello to KFC, The Kicking Fire Chicken, and beat Mix's little lizard into the tiles or I would say that, but turns out he has a turtle. Lmao. Fight start now, so let's go. Nothing much to say, but squirtle has false swipe some reason, and got a crit with it. Still won cause KFC is a chad and doesn't get beaten by turtles. :Milestone 2 reached "I hate turtles": Nothing much to say until the milestone, but KFC learned quick attack. Then I went in a pokemon center and unlocked following mons. :Milestone 3 reached "Follow Me": I unlock the old rod, bet that's gonna be super useful. I also get the parcel and become an errand boy. I then get the pokedex. :Milestone 4 reached "Incomplete useless feat": Map time :Milestone 5 reached "I'm the map": I talk to the old man, but he doesn't bother teaching me to catch, because this is a difficulty hack. Grind time. I come across a panpour, but I don't do NFTs, so I kill it. I also find a applin. I love apple sauce, so I smash it. I can't tell jokes about all the thing I killed, but I did run from like fifty roggenrolas. I don't fight the optional rival battle. i get the dexnav, and the national dex. plus a bunch of oran berries. I replace ember with incinerate. ayo what the :Redacted:. It's secondary rival time. Brenden. I am already overleveled. nice. I gain exp share, and a stat scanner. I then smash the dreams of a bug catcher. :Milestone 6 reached "Bug Catcher meet Dream Smasher": I repeat this many times. even a surskit falls to the chicken invader, and the forest falls to the might of incinerate. I find a pikachu, and in a unrelated note I have beaten a pikachu. I then learn peck, because this isn't enough of a sweep. I come across a none bug trainer, in fact they hate bugs she had a togepi, with a stupid high defense. Pain. and a audino. pain 2. I hate this game, I just got confusion hacked into oblivion. In viridian forest. I decide to fight my optional rival fight. I win. I have a plan to murder the lass. Find an ally and switch away my confusion. I find many cool mons, none fire. UNTIL I FIND A HOUNDOUR. I catch it and name them Blaze. But I need to end here. It's late, and I'm tired. good night this is poke fan. Signing off. |
Pokemon Gold: Mono-Ground
Veteran George, Update 5 (Route 38 -> Cianwood City): Two gyms in one update! I went all the way to Cianwood City, and fought Chuck. His Primeape was a pushover, going down to my Sandslash. His Poliwrath, on the other hand, OHKOed both my Sandslash and my Steelix. Then it inexplicably wasted most of its turns on Mind Reader and the occasional failed Hypnosis, allowing my Donphan to get off five Mud Slaps and then Headbutt it to win me my fifth gym badge. Jasmine's Magnemite were both pushovers, but her Steelix managed to OHKO my Golem with Iron Tail. My Quagsire KOed it with Surf though. Not too exciting, but I'm expecting Pryce to be an interesting boss fight for the next update. Current Team: Spoiler:
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Pokemon Gold: Mono-Ground
Veteran George, Update 6 (Route 42 -> Ice Path): Another short update. I went up through Route 42 through Mahogany, then went to fight the Red Gyarados. Since I have no use for a non-ground type, I fainted it with my Nidoking's ThunderPunch. It was tough enough to survive the first ThunderPunch despite the 4x electric weakness, but it went down to the second. The Team Rocket HQ was mostly a pushover as well. Pryce ended up being easier than I expected. His Seel went down to my Nidoking, but his Dewgong fainted my Nidoking. I tried using my Quagsire against his Dewgong, but the combination of my +6 Special Defense boost from Amnesia and his Rest made this matchup a total stalemate. I switched to Steelix, and Iron Tail managed to take down Dewgong and Piloswine. Speaking of Piloswine, I immediately rushed to Ice Path to catch a Swinub, replacing Donphan (which has really underperformed compared to the rest of my team). Now I have my full team for the rest of the game! Current Team: Spoiler:
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Quick update, since I'm just waiting for some work stuff to process, but wanted to catch up.
Short version: I now have all eight badges, and a full team of Golem, Onix, Rhydon, Kabutops, and Aerodactyl. Now for the slightly longer version: - Rocket Hideout = meh. Just a bunch of free experience, really. - Pokemon Tower = meh. Same as above. Rival is kinda lame right now. - Avoided a lot of trainers on the way down the east side from Lavender to Fuschia...because I'm dumb and didn't get the bike. - Got the Rhyhorn and Surf from the Safari Zone. - Attempted to get the Exp Share to plop on Rhyhorn...only to remember it's 50 caught, not seen. Spend a few hours catching enough to reach 50, and get the Exp Share. I give myself an hour of farming Mankey on Route 22 to get as many Attack EVs as possible on Rhyhorn. - Fuschia Gym: Sucks until Koga...because it's mostly a Psychic gym pretending to be a Poison gym. Psychic hurts. Poison doesn't. Koga was, obviously, fairly easy. If I could hit it with Ground moves, I did. Otherwise, Graveler goes for Rollout. - Ensure I have a Vaporeon for Surf. Fly to Pallet Town and surf down to Cinnabar. - Get Aerodactyl and Kabuto. Yay. - Fly BACK to Viridian. Each of the two newbies get an hour to grind Mankey. Sweet sweet Attack EVs. - Fly BACK to Cinnabar, and do the Mansion to get the Secret Key to do the gym. - Do the gym. It was super easy, though Fire tends to do quite some damage compared to everything else. - Fly to Saffron. Fight every single trainer in Silph Co. Graveler wipes the floor with Rival Fival. Giovanni is Gio-GONE-ee, though this won't last (see below). - Grind in the Pokemon Mansion for a day. Rhyhorn becomes Rhydon. Kabuto becomes Kabutops. Aerodactly becomes sad. - Saffron City Gym. If something is faster than the Pokemon there, I can usually OHKO. The only ones that really ticked me off happened to be all the Mr. Mime. They all took two hits and would usually frustrate me with whatever they choose to do in the one turn they survived. Sabrina was basically Kabutops showing how much of a boss he can be. Slash/Mud Bomb/Surf just wipes everything. - Back to Viridian. All the trainers were easy in the gym, but I had to attempt Giovanni twice. I got close but lost Kabutops early the first time around due to a couple of crits. Second time, I started with Graveler. If it dropped, that's fine, I guess. Can switch into Kabutops to perform cleanup duties. But Giovanni did stink a little here, because 80% of my team is weak to Ground. Made it through on the second attempt, though. As payment for his long service, Graveler is rewarded with a surprise evolution ceremony that the whole team attends. - The final pre-E4 Rival is trivial, other than Blastoise. Yay. Pidgeot drops to a Rock move (Rock Blast or Rollout). Rhyhorn to Ground. Exeggcute to whatever. Gyarados to a couple of Slash. Alakazam to one Slash. Blastoise to two Earthquakes. Next up: Victory Road and the Endgame. And levels on Aerodactyl. Lots of them. Geico (Golem) --Level 52 / Brave / Rock Head --166 HP / 158 ATK / 160 DEF / 72 SATK / 80 SDEF / 70 SPD --Earthquake / Rollout / Magnitude / Rock Throw W-Allstate (Onix) --Level 38 / Hasty / Sturdy --81 HP / 60 ATK / 125 DEF / 29 SATK / 49 SDEF / 82 SPD --Sandstorm / Dig / Dragonbreath / Rock Throw State Farm (Rhydown) --Level 43 / Hardy / Rock Head --157 HP / 146 ATK / 112 DEF / 54 SATK / 49 SDEF / 50 SPD --Dig / Stomp / Take Down / Rock Blast Nationwide (Aerodactyl) --Level 27 (yeah, I know) / Hasty / Pressure --87 HP / 84 ATK / 37 DEF / 42 SATK / 49 SDEF / 88 SPD --Wing Attack / Agility / Bite / Supersonic Liberty (Kabutops) --Level 45 / Gentle / Swift Swim --Slash / Mud Shot / Surf / Absorb |
Ultimate Rock
Kanto/FireRed Final Elite Four is a pain. I ended up fighting Lorelei and Bruno a bunch of times to build up resources, both in level and in items. Lorelei is generally weak to Rock, except her Slowbro. In order to get past that, I give Kabutops the TM for Giga Drain, which actually does a bit of damage, despite my low Special Attack. Big issue is that if Slowbro gets off two or more Amnesia, that's basically useless...unless I use a bunch of X Special at the start. Bruno is another chance for Kabutops to shine. I take out the Onix with Surf. When Kabutop is knocked out, in comes Aerodactyl to finish the job, using Fly. It takes two uses of Fly to knock out Machamp, but I got lucky and Cross Chop missed. A little bit more of a challenge than usual for me. Agatha took some doing. I tried to get off Rollout, and barely was able to take out Gengar, Golbat, and Arbok. For the last two, that other Haunter and Gengar, it was just whatever I could do to knock them out. I got so tired of retrying this fight (4 attempts in all), because these two like to have 100% accurate Hypnosis followed by Dream Eater or Nightmare. Neither of which I like, for obvious reasons. Lance was actually easier than Agatha. One attempt, though I was expecting more. I set up Golem with +6 Defense and +6 Attack while Gyarados was out. Which I thought was interesting, because that Gyarados knows no Water moves. Best place I could think of to setup. Then it was a matter of Rollout. It took two turns to knock out the Gyarados (because Golem decided to miss the first turn). From there, any leftover Pokemon I had (i.e., the Dragonite because final hit on Rollout missed)...Rock Throw to knock them out. And then it was time to heal up for the Final Battle. I'd think that after 7 regional runs with Bug, the Final Battle wouldn't make me feel so anxious, but it always does. Well...one final save, and here we go. Because I took "Charmander" at the start, Apollo here is going to have Blastoise/Arcanine, but first up is Pidgeot. Pidgeot hits Golem with two Sand-Attacks, but I manage to get two Rock Throws in to KO it. Rhydown is next, and I manage to eek out one Earthquake before Golem goes down to the same. I send out Kabutops to use Surf, which knocks it out. Of course, Exeggutor is next, so I just do as much Mud Shot damage as I can, knowing I'm going to go down. When I do, Aerodactyl is out to finish it out with Fly. Blastoise then comes out, uses Rain Dance, then proceeds to miss two Hydro Pumps. It finally hits one, taking Aerodactyl out. I bring out Onix, and use Sandstorm, to which it responds with a missed Hydro Pump. Then I revive Kabutops while Blastoise uses Rain Dance. I use Sandstorm again, to which is tries one final time to use Hydro Pump...and it knocks out Onix. From there, I swap to Rhydon. I use the turn to Max Potion on Kabutops, while Blastoise uses Rain Dance again...for some reason. I end up doing a bit of damage with Rock Blast (not a lot, it was only a 3x hit), but finally am taken down. (Yeah, both my Rhydon and Onix seem to be rather low IV in Defense and Attack respectively.) Out comes Kabutops, who uses a single Surf during Rain Dance to take the last sliver of HP off Blatoise...as a crit. Alakazam comes out, and two Mud Shots take it out. Arcanine is last, and I hit Surf hoping it doesn't miss or do some stupid range...and it knocks out Arcanine. That...was a bit of a ride. I've definitely learned the bigger thing I need to be worried about is IV ranges and ensuring I keep a healthy stock of revive, potions, and X items. But I made it. Kanto done - time to get ready for Johto! |
Pokemon Gold: Mono-Ground
Veteran George, Update 7 (Radio Tower -> Dragon's Den): First off, I evolved my Swinub into a Piloswine along Route 45. (I also caught a Gligar, not that I really want to use it given its abysmal movepool in this generation.) Then, since I couldn't challenge the gym, I flew to Goldenrod City and fought Team Rocket. My rival, again, was swept by my Nidoking, and all of the Team Rocket executives put up even less of a fight due to my type advantage over them. Clair though... Clair was the second trainer to actually KO my entire team. I tried leading with Piloswine first, fainted a Dragonair, and then she sent out Kingdra and swept my whole team with Surf. Quagsire put up some resistance, but not enough to do any serious damage, and the other Pokemon were all 1HKOed or 2HKOed. Then, I immediately reset and rechallenged her, swapping my Quagsire to the front of the party. This match went, way, way differently. Quagsire fainted the first Dragonair with two Ice Punches, then the second Dragonair was frozen, allowing me to set up Amnesia and max out my Special Defense, and heal with a Hyper Potion and Full Heal. Fainting this Dragonair leveled Quagsire up one level and taught it Earthquake. The third Dragonair, again, went down to a pair of Ice Punches, and Kingdra went down to three STAB Earthquakes, with it unable to bypass my ultra-high special defense. Current Team: Spoiler:
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