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Thanks
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The update looks awesome and I appreciate all the hard work! Would it be possible to have a master branch ips with the vanilla sprites included in the downloads? I'm awful with github stuff and can never seem to figure that out. The previous releases were with the og sprites so I was hoping that would be an option. I'm really glad you're still pushing updates! Cheers
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Thank you so much JoJobear! I really appreciate it. Have a good day my friend.
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You're welcome.
I plan on continuing to support Shin Pokemon as problems are discovered. But updates are going to be less frequent unless there's some show-stopper bug that's found. Queuing up little things in the issue log over a few months then knocking them all out at once is easier to manage. |
i can't go viridian forest => pewter city
in shin green 1.22M version just loof route 2 gate = viridian forest exit |
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EDIT: I switched the forest tileset back to an inside area until I can find out why this breaks certain warp tiles. |
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Hello,
How to add ''tm names'' into marts in LITE version? like, TM X - ICE BEAM is it too hard? |
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Hey Jojobear
I noticed a small graphical glitch. I rematched the first bug catcher in viridian forest, on his second pokemon (caterpie) I used flamethrower and half of the attack changed to the colour green. I tried this on wild caterpie and it didn't happen. |
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Looks like I neglected to clear out and reset the OBP0 palette settings when the attack colors are set. It gets overwritten when trainers send out a new pokemon, and this causes the wrong colors to display for the attack objects. Also I did a workaround for Fly and Teleport in the forest tileset. So that's back in. The forest tileset is still considered indoors, but Fly and Teleport now have a hard-coded exception. Fingers crossed this didn't break anything else. This is why professional game developers spend money on hiring a QA team. |
No more green flamethrower? 😭
Love this hack. Just updated a couple days ago and was able to carry over my save from 1.19. I'm thoroughly enjoying challenging the trainers with different 'mons each battle. Kudos! |
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You should probably ask eshasunrise who recently got this working in Retyped Red. |
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Weird visual bug with obtaining any TM that starts with 0. (Ex: TM 06) In both cases I've experienced, since the new update, it displays them in a glitch name.
Also, upon receiving HM04, it said I got "Gary" instead. Name looks fine in bag though. |
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The ListName address needed to be set to ITEM_LIST when using GetItemName on machines in order to work with an extra check I added to GetName. |
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Also, I don't remember for sure, but didn't one of the updates address the critical hit nerf when you raise offensive stats? Asking because the crit rate would destroy me sometimes when in battle after I used Amnesia at least twice. Also, is there anything that can be done in Red's code (not for this hack) to address the game always soft resetting once going out of bounds? Like, would the game still glitch up? Was curious what would've happened. |
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The act of going out of bounds results in loading garbage data into the map functions. Like how missingno's appearance is the result of feeding garbage data into the battle sprite renderer. You aren't soft resetting so much as you are jumping to a random address and crashing the game. |
Bug report: Graveller learns Headbutt at level 29, should be Harden.
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My bad, that's what I meant :)
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So I made a few adjustments to ‘mons that learn explosion moves to try to play nicer with the ai. The issue is that the gen-1 move learning function can’t pick up multiple moves learned at the same level. So I have to do something about that. |
Some other notes I had while playing:
- The sunbathing blocker Pokemon at Vermillion should probably say something like "It's staring curiously at the S.S Anne" to make it obvious that's the leave condition. When I saw it for the first time it really confused me. - I think the Eevee lines are better off using their RB movesets instead of yellow's. Yellow was balanced around the rival's Eevee, so it learns important moves before level 25, making them impossible to get in vanilla. The most egregious example is Jolteon, who because of this can never learn Thundershock. - The spaceworld back sprites are placed too far up for some pokemon. Nidoking for example looks awkwardly cut off. |
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