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I have been thinking for quite some time how much I wanted to replay gen 1 if not for it being completely busted... and now I've found Shin Pokemon, I can start a new, less broken adventure on this game I used to love so much. After I play the heck out of the original Shin Red, I'd love to try out the Random Nuzloke beta! Thank you so much for all of the hard work you've been putting into this project, it's amazing!!!
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how about to release 2 versions for JP build one with english logo and other wilh japanese and i have sample for jp shin red
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Okay, so I started playing Shin Pokemon Green on my phone and I'm not sure if this is a result of the emu or the rom itself but there are a couple of bugs as shown in this video. The original back sprites still show up, not sure if that's supposed to happen in Green, but the crash with the potions happens when I try to buy pokeballs as well.
https://www.dropbox.com/s/1us6b2f51s9dm6p/Shin%20Green%20Bugs.mov?dl=0 |
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The japanese-style patches (green, redjp, bluejp) are intended to replicate the original jp-release aesthetic as closely as possible. They will all use the original back sprites. Your video shows a graphic glitch in the gengar vs nidorino intro that has been reported before. This is caused by erroneously applying the green patch to a red base rom (my reproduction is attached). Green needs to be patched onto blue. |
Awesome, I'll make sure to use Blue as a base instead, and that makes sense about the green version sprites, thanks!
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So I'm doing a playtest to get ready for the next version release. I thought it might be fun to stream it. I got my old channel set up again at twitch.tv/7evenforce. If this sounds interesting to you, come give me a follow so you get notified.
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Excuse me, so to play pokemon green I need to apply it to Blue (jp or us) rom? I did try to patch it to pokemon green and it doesn't seen playable (bgb).
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Great. Thanks for the input and amazing work so far.
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Stream 1 is on youtube. I'll be posting the series over in the Travel Journals thread. Already found a few things I need to fix.
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I have a suggestion about the back sprites, there's some that date back to very early builds of gold and silver, even older than Spaceworld 97. When they were still called pokemon 2. Could some of the Kanto mons (Pokemon 2) only the back sprites in the GREY replace the current spaceworld 97 back sprites for even more consistency? Because thier a 1 to 1 with the blue front sprites.
https://tcrf.net/Development:Pokémon_Gold_and_Silver/Sprites/CBB_Scratchpads https://media.discordapp.net/attachments/452166186575200289/960310927742365706/unknown.png |
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metapod pikachu vulpix ninetails zubat psyduck golduck rhydon |
Given that this only has the 1st gen Pokemon, you could implement a habitat limitation for the randomizer. Habitats are a classification system that is exclusive to FRLG, so you could make it so wild Pokemon are only replaced by Pokemon in that same habitat. You'd need the space to add that detail to every Pokemon, though.
By the way, I was also wondering how the trainer randomization works. It says it only affects trainers with no roster customization. What does this mean? |
Thats true i was only considering the ones that further match thier blue fronts. Some of them like you said cloyster and mr mime are very wonky in thier style. As in that stage of development, mid 1996 they were still trying to figure out how the newer back sprites would pan out going foward from the enlarged pixels in red and green.
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No-name trainers, the regular shmucks hanging out on routes and in caves, are formatted such that all their Pokémon share one level value. Gamefreak did this as a space-saving measure. These folks get randomized. |
Here's a suggestion for an interesting feature: is it possible to add color to trainer sprites like the Pokémon ones?
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I created an account (been a lurker for years) to thank you for these amazing QoL changes!
I appreciate these the most:
I do have suggestions:
In conclusion, though, it's still a top-tier hack. Thanks for your dedication! |
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Gen 2 has a very different atmosphere from 1. If you really want those graphics, you can play a backport of R/B on the gen 2 engine. There is one that gives it full colors, which I find to very soulless l and why I like this hack better.
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Edit: I found a bug. I'm playing the master development patch 1.23.04. This is how you reproduce the bug:
That's it. Nothing game-breaking, but I thought to mention. |
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It was made as an experiment in circumventing the one-save-file restriction. All your boxed mons and Pokédex info is preserved. This way you can play fresh without losing your old team. This also means you can smash your way through Kanto with an over leveled team, play with your old boxed Pokémon from the beginning, or activate scaling to make things interesting. |
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