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-   -   Red Shin Pokemon Red/Blue/Green/JP builds (Bugfix, AI, and QoL patch) (https://www.pokecommunity.com/showthread.php?t=427398)

JulianoFdeS July 12th, 2022 6:23 PM

Hey, I'm wondering what's the point of sleep and freeze clauses, I got what it does but not why it's here, I'm a hardcore player and I'm setting up all the options to make it harder, does applying both clauses is supposed to increase the difficult?

SPazzzi95 July 12th, 2022 8:33 PM

https://media.discordapp.net/attachments/452166186575200289/996543235214282772/unknown.png

Something i recently found on the Tcrf discord. The hole in the trashed house in Cerulean city should say this: > There's a hole in the wall!
> You can go outside here!

jojobear13 July 13th, 2022 7:16 AM

Quote:

Originally Posted by JulianoFdeS (Post 10526375)
Hey, I'm wondering what's the point of sleep and freeze clauses, I got what it does but not why it's here, I'm a hardcore player and I'm setting up all the options to make it harder, does applying both clauses is supposed to increase the difficult?

Sleep and Freeze are very powerful status conditions in gen-1 to the point of being easily abused.
  • Freeze had no random chance to thaw. It was effectively a K.O. unless you could weasel your way out of it.
  • Sleep could last up to 7 turns. A pokemon's sleep counter was preserved when switched out and would not decrement while inside its pokeball.
It was possible to cheese your opponent with these conditions and also be cheesed right back. Using a Parasect with Spore (100% accuracy) to put an entire team to sleep was a common example. Or even just being the unlucky recipient of multiple Ice Beams.

Sleep and Freeze clauses don't alter difficulty per se. You cannot abuse these conditions against the AI, so in that way it's a little harder. But it's also a little easier since AI also cannot abuse the conditions against you. It comes down to personal preference.

Quote:

Originally Posted by SPazzzi95 (Post 10526402)
https://media.discordapp.net/attachments/452166186575200289/996543235214282772/unknown.png

Something i recently found on the Tcrf discord. The hole in the trashed house in Cerulean city should say this: > There's a hole in the wall!
> You can go outside here!

Over 20 years later and I had no idea that there was dialogue for this exit. Confirmed that Team Rocket will use breaching charges to burglarize your house over a TM.

JulianoFdeS July 15th, 2022 5:17 PM

Metapod's description on the Pokedex is glitched on Shin Pokemon Red (J) version 1.23M!

https://i.postimg.cc/HHGky4LM/IMG-20220715-221310.jpg

jojobear13 July 15th, 2022 7:13 PM

Quote:

Originally Posted by JulianoFdeS (Post 10527392)
Metapod's description on the Pokedex is glitched on Shin Pokemon Red (J) version 1.23M!

https://i.postimg.cc/HHGky4LM/IMG-20220715-221310.jpg

I know. It's an issue with slightly different apostraphes. It's fixed in the beta dev patches.

JulianoFdeS July 16th, 2022 1:22 PM

Ok! So, I have not to worry about report any text issues in the Pokedex? And for curiosity, how much time it usually takes for the dev patches be released for the public?

I'm having too much fun playing this hack, this improved AI + hard settings + randomizer is the definitive Gen 1 experience in my opinion. I'll probably be playing the Red (J) Blue (J) and Green for the next 2 years. This hack have the potential to be my favorite Pokemon hack of all time, but I still need to play until the very end to confirm this.

Amazing work done so far! I love how it tries to improve the game difficulty without changing too much the vanilla experience. Please, keep up this great work! I'll try to contribute reporting any issue I can find.

erpster8 July 16th, 2022 2:26 PM

Quote:

Originally Posted by jojobear13 (Post 10526559)
It was possible to cheese your opponent with these conditions and also be cheesed right back. Using a Parasect with Spore (100% accuracy) to put an entire team to sleep was a common example. Or even just being the unlucky recipient of multiple Ice Beams.

though Parasect sometimes may not use Spore as the first move and the opponent might attack first since Parasect is a slow pokemon with weak speed stats (unless given a lot of carbos). wouldn't want to use parasect against flying & fire types

jojobear13 July 17th, 2022 2:48 PM

Quote:

Originally Posted by JulianoFdeS (Post 10527613)
Ok! So, I have not to worry about report any text issues in the Pokedex?

I think I got everything that was related to apostraphes. Let me know if any other characters are wrong (such as text going outside the window).

Quote:

And for curiosity, how much time it usually takes for the dev patches be released for the public?
I used to do it about every month, but v1.24 is going to be a big update. I've decided to do another full playthrough before I release it just for playtesting everything (viewable on Youtube). I've already found and fixed a number of problems doing this. It also gives me time to receive bug reports and player feedback.

Quote:

I'm having too much fun playing this hack, this improved AI + hard settings + randomizer is the definitive Gen 1 experience in my opinion. I'll probably be playing the Red (J) Blue (J) and Green for the next 2 years. This hack have the potential to be my favorite Pokemon hack of all time, but I still need to play until the very end to confirm this. Amazing work done so far! I love how it tries to improve the game difficulty without changing too much the vanilla experience. Please, keep up this great work!
Glad you're enjoying it.

Quote:

I'll try to contribute reporting any issue I can find.
Please do.

Quote:

Originally Posted by erpster8 (Post 10527623)
though Parasect sometimes may not use Spore as the first move and the opponent might attack first since Parasect is a slow pokemon with weak speed stats (unless given a lot of carbos). wouldn't want to use parasect against flying & fire types

Reminds me of the cruel goddess that was Agatha a few versions back. I had to specifically alter the AI just to keep her from putting everything to sleep with perfect play.

Slowbro91 July 18th, 2022 3:42 PM

How do I evolve trademons in this? also do I have the latest version? i'm a little overwhelemed by all the text I've been reading for this hack and I'm not even sure if I have the latest version..it says v.1.23m?

jojobear13 July 18th, 2022 4:10 PM

Quote:

Originally Posted by Slowbro91 (Post 10528341)
How do I evolve trademons in this? also do I have the latest version? i'm a little overwhelemed by all the text I've been reading for this hack and I'm not even sure if I have the latest version..it says v.1.23m?

Trademons evolve by trade as usual or at level 45. Whichever comes first.

1.23M is the latest release. There is also a beta-test patch in the master_dev branch that has some bugfixes and new features but is still being playtested.

Slowbro91 July 18th, 2022 4:11 PM

Quote:

Originally Posted by jojobear13 (Post 10528346)
Trademons evolve by trade as usual or at level 45. Whichever comes first.

1.23M is the latest release. There is also a beta-test patch in the master_dev branch that has some bugfixes and new features but is still being playtested.



I'm really liking your hack so far. I never knew how badly I needed 60FPS for this game lol, it looks great. Are you going to do gen2 or know of a hack that's similar to yours but for gen 2?

jojobear13 July 18th, 2022 6:01 PM

Quote:

Originally Posted by Slowbro91 (Post 10528347)
I'm really liking your hack so far. I never knew how badly I needed 60FPS for this game lol, it looks great. Are you going to do gen2 or know of a hack that's similar to yours but for gen 2?

A hypothetical Shin Crystal is, as of this moment, nothing more than an Excel spreadsheet and a text file full of notes to myself. I don't know when/if I'll ever do anything with it since Gen 2 is such well-covered territory.

I think I answered this in your other thread, but I tend to recommend Perfect Crystal 2020 Update as a follow-up to Shin Pokemon.

Slowbro91 July 19th, 2022 5:08 PM

Would you recommend keeping it to set mode? I only have 1 pokemon so far and I'm already level 19 at Mt.Moon. I feel like I'm a bit overleveled for that early in the game.

jojobear13 July 19th, 2022 10:58 PM

Quote:

Originally Posted by Slowbro91 (Post 10528661)
Would you recommend keeping it to set mode? I only have 1 pokemon so far and I'm already level 19 at Mt.Moon. I feel like I'm a bit overleveled for that early in the game.

You will always be over-leveled if you bulldoze through the game with only your starter. If you are going to do this, but still want a challenge, go back to Oak's lab and turn on level-scaling.

Gotowork2004 August 6th, 2022 10:11 AM

Hi jojobear13. First off, just wanted to say that I love this game, thank you so much for making it!

Second, I had a question regarding trainer pokemon over level 100. For some reason it seems like trainer pokemon that are exactly level 100 (or 101) are stronger than those over 101. I don't have any hard data to back this up, but I did around 20 battles against Misty with my level 100 Starmie (full stat exp, 9 speed DV) and it was only ever outsped by opposing Starmie that were level 100 or 101 (maybe there one that was one level 102 or 103 that outsped, cant remember for sure). The Starmie that were level 104+ never outsped and just seemed weaker in general. Could just be a coincidence or in my head, but I wanted to bring it up.

jojobear13 August 6th, 2022 3:06 PM

Quote:

Originally Posted by Gotowork2004 (Post 10535221)
Hi jojobear13. First off, just wanted to say that I love this game, thank you so much for making it!

Second, I had a question regarding trainer pokemon over level 100. For some reason it seems like trainer pokemon that are exactly level 100 (or 101) are stronger than those over 101. I don't have any hard data to back this up, but I did around 20 battles against Misty with my level 100 Starmie (full stat exp, 9 speed DV) and it was only ever outsped by opposing Starmie that were level 100 or 101 (maybe there one that was one level 102 or 103 that outsped, cant remember for sure). The Starmie that were level 104+ never outsped and just seemed weaker in general. Could just be a coincidence or in my head, but I wanted to bring it up.

No you're not crazy. From your description it sounds like an error with stat exp overflowing. Sure enough, I overlooked adding a level cap in the function that gives stat exp to enemy trainers. The function grants 65,448 stat exp at level 101, but overflows at level 102 to a mere 560 stat exp. Suddenly all the enemy trainers have 64 less stat points and you start out-speeding everything like you're playing in SHIFT mode.

I'll add it to my pile of fixes for the next version.

Gotowork2004 August 6th, 2022 4:24 PM

I thought it was something like that, but wasn't sure. Excited to play the new update, sounds like it will be a good one!

jojobear13 August 8th, 2022 12:40 PM

Hi everyone. On a tangentially-related note, Vortiene has released Pokemon PureRGB which takes advantage of several advances made by Shin Pokemon. Go give it some love if you get a chance. It gives me the warm fuzzies to see that my contributions are helping others to make cool stuff!

triassicranger August 13th, 2022 8:07 AM

This is my favourite Gen 1 ROM Hack. I picked the Blue Version to play . Thank you jojobear13 for putting the effort into making it. I like that you can rebattle trainers whenever you want, as I went on a few grinding sessions to train some Pokemon to beat some gym leaders, and it's also useful to get more money as well. I also liked the "randomize trainer's Pokemon" option as well as the option for weaker Pokemon to get more experience. I'm currently grinding Pokemon to beat the Elite 4 + the Rival.

However, I'd like to point out an odd glitch. About halfway through the playthrough, the music starts sounding scratchy. I'm not sure when it started, but it was happening by the time I got to Fuschia City. And more recently, there's been instances of music not stopping playing when it should. E.g.:
- The Victory music (when you beat a trainer) keeps playing when you return to the Overworld. (This started happening when I was doing rebattles in Giovanni's gym)
- The Pokemon Centre music keeps playing after you've exited it. (This happened one time exiting Fuschia City's Pokemon Centre)
- I enter Viridian City's shop and the town music keeps playing instead of the Pokemon Centre theme.

jojobear13 August 13th, 2022 9:35 AM

Quote:

Originally Posted by triassicranger (Post 10537741)
This is my favourite Gen 1 ROM Hack. I picked the Blue Version to play . Thank you jojobear13 for putting the effort into making it. I like that you can rebattle trainers whenever you want, as I went on a few grinding sessions to train some Pokemon to beat some gym leaders, and it's also useful to get more money as well. I also liked the "randomize trainer's Pokemon" option as well as the option for weaker Pokemon to get more experience. I'm currently grinding Pokemon to beat the Elite 4 + the Rival.

However, I'd like to point out an odd glitch. About halfway through the playthrough, the music starts sounding scratchy. I'm not sure when it started, but it was happening by the time I got to Fuschia City. And more recently, there's been instances of music not stopping playing when it should. E.g.:
- The Victory music (when you beat a trainer) keeps playing when you return to the Overworld. (This started happening when I was doing rebattles in Giovanni's gym)
- The Pokemon Centre music keeps playing after you've exited it. (This happened one time exiting Fuschia City's Pokemon Centre)
- I enter Viridian City's shop and the town music keeps playing instead of the Pokemon Centre theme.

I can’t tell what’s going on without more details.

Which version number? Which emulator? Does a hard reset fix things?

triassicranger August 13th, 2022 1:32 PM

Quote:

Originally Posted by jojobear13 (Post 10537774)
I can’t tell what’s going on without more details.

Which version number? Which emulator? Does a hard reset fix things?

Version 1.23 of Shin Pokemon Blue (the one based on US Blue, not Japanese Blue). Emulator is Pizza Boy (not the paid version) running on an Android phone.

What's a hard reset? If you mean exiting the game and app, and then reloading the app and game, the scratchy music didn't go away (although turning my phone's volume on and off repeatedly seems to fix the problem). As for the wrong music playing, I'll try seeing if turning everything off and on fixes that.

jojobear13 August 13th, 2022 3:02 PM

Quote:

Originally Posted by triassicranger (Post 10537852)
Version 1.23 of Shin Pokemon Blue (the one based on US Blue, not Japanese Blue). Emulator is Pizza Boy (not the paid version) running on an Android phone.

What's a hard reset? If you mean exiting the game and app, and then reloading the app and game, the scratchy music didn't go away (although turning my phone's volume on and off repeatedly seems to fix the problem). As for the wrong music playing, I'll try seeing if turning everything off and on fixes that.

This sounds like an issue with Pizza Boy and its interactions with your device. I'm a bit concerned that it fails about half the timing tests compared to the results of retroarch-mgba. Still, the best results are going to be seen using a GBC-dedicated emulator. I use BGB for its accuracy and dev-friendly debugger, but the most accurate android solution looks like it might be GBC.emu or retroarch-gambatte

Quote:

What's a hard reset?
Turn everything off and turn it back on again.

JulianoFdeS August 13th, 2022 4:21 PM

Excuse-me, I can confirm this is a Pizza Boy issue.
I paid the pro version of both Pizza Boy GBC and GBA, this is an issue that only happens in GBC.
Usually, I use Android's Retroarch Gambatte to play my GB games for best accuracy emulation, but for people who want to trade with Cable Link feature, there's only two options, My Oldboy! and Pizza Boy GBC Emulator, even with this audio issue, I guess Pizza Boy is still the best overall standalone GBC emulator in the Android market, I have no regrets of buying it, and I use it as well to play this hack, and to be honest, this issue still didn't happened to me playing it, but it's very common in other games that the same music repeat a lot in loop like Tetris or any other game with almost few music transition along the gameplay.
Our only option for Link Cable users is await for the Pizza Emulator's dev fix this issue anytime in the future, if this bothers you too much you can switch to My Oldboy! in the meantime.

erpster8 August 13th, 2022 6:39 PM

Quote:

Originally Posted by jojobear13 (Post 10536055)
Hi everyone. On a tangentially-related note, Vortiene has released Pokemon PureRGB which takes advantage of several advances made by Shin Pokemon. Go give it some love if you get a chance. It gives me the warm fuzzies to see that my contributions are helping others to make cool stuff!

no probs. I'll give PureRGB a try later this month but I'll get it from the romhacking net site instead as there were a few recent updates of that one

triassicranger August 14th, 2022 8:32 AM

Quote:

Originally Posted by jojobear13 (Post 10537867)
This sounds like an issue with Pizza Boy and its interactions with your device.

Quote:

Originally Posted by JulianoFdeS (Post 10537874)
Excuse-me, I can confirm this is a Pizza Boy issue.

Thank you both of you.

So I tried playing the game again this morning. The music playing in the wrong places glitch was still there, and even had the wrong sound effects playing. The funniest (IMO) instance of this was at the Pokemon Centre when the balls were being loaded onto the machine and being lit up. There were battle sound effects instead of the normal sounds.

Anyway, onwards to beat Elite 4...


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