![]() |
Quote:
The master_dev branch is where I do all my iterative development. It updates as I push new code. I may or may not accidentally break things here. I do keep a changelog from 1.23 up to date. Anyway, it prints whatever is stored in wDamage. That’s determined by the battle engine. While the hp bar goes down, it is the absolute damage of the attack. I’m just lucky that this matches what is done in other RPGs. If it KOs the Pokémon, it switches to the hp deducted from the hp bar (prevents underflowing the hp). I did set it up so that the display is cleared if either Pokémon has zero hp in order to clean it up a bit. But the deducted value stays on screen for a little bit if a new Pokémon is replacing one that was KO’ed. |
Been playing a bit of pokemon pure red and really liked the options menu and also xp bar had a a cleaner implementation.
Would be better for difficulty settings and fps options. |
Quote:
Harder difficulty is toggled by setting switch to set in options. There's also an "experimental" 60 FPS setting. I forget how it activates but it describes it on the main post. |
Hey, did you happen to "fix" the crit damage? I know it normally ignores stat changes but it seems like it's been doing more when I use Amnesia or Swords Dance with a crit.
Also, I encountered a weird vanilla bug that I figured was fixed. I was in Poke Mansion and it randomly said "Ding Dong. Time's up"! Then warped me back to Safari entrance. I had been to the Safari Zone but I didn't do the Glitch City trick. I can try to reproduce it. I'm still on the version where the tilesets im Viridian Forest and others don't really allow you to leave upon trying to exit. I know you fixed that in a newer version though. I appreciate all your work JoJo. I'm actually about to complete a dex fully. In my 15 years of playing mods, I've never finished the dex. Never thought it would be through a Gen 1 mod. |
I've come across a pretty insignificant glitch, not even sure its worth fixing but i thought i would mention it. I updated my game to 1.23.09 last night and the playtime for my game, which was previously maxed out at 255:00, now shows up as 32767:00. I used speed up a lot, but I don't think I have played the game for over 32 thousand hours, and the playtime has stopped going up.
For background, I'm playing on shin blue with the original back sprites. The original .sav file was from a vanilla blue save, which I transferred over to Shin blue around version 1.23.06. |
Quote:
|
Quote:
|
Thanks for the response! I might just leave it as it because it is pretty funny seeing such a high playtime.
|
Small oversight I noticed. The fossil sprites in Pewter Muesem still display thier blue sprites in Red Jp.
|
Quote:
|
2 Attachment(s)
|
I just noticed a bug with vitamins. They are no longer increasing stats/stat exp. Even on pokemon that don't have any stat exp or low stat exp. When i use the vitamins, both stat exp and stats remain the same.
Most of the time, the dialogue still shows up as normal ("bulbasaur's attack increased"), there are just no effects. Sometimes, the "it won't have any effect" dialogue box will appear even for pokemon with non maxed stats, but ive noticed that it only appears when trying to give vitamins to pokemon in the 5th spot in your party. I did not have this issue in the previous version (1.23M) so I think this is a problem that came recently (maybe with 1.23.09). |
Quote:
Quote:
This is the last extra patch I'm doing. |
I think that fixed it!
|
My Social Anxiety Disorder made me delete that. Really what's a dude like me obsessed with 26 year old game lol.
Anyways thanks for the patch! |
2 Attachment(s)
[ATTACH]Attachment 103590[/ATTACH]
There seems to be a glitch with the Rival's Squirtle on route 23. Whenever I attacked it, the game goes nuts and it spams moves like clamp etc. The squirtle was also using the same moves as my pikachu who fought it, the graphics also became corrupted with flowers. After I won the battle the game froze and kept playing rhyhorn's cry. I believe this probably has something to do with the 60 fps mode? |
Quote:
|
It was the latest master dev version.
|
Quote:
Sure enough, I found an instance where a push with no pop can happen under certain conditions. I rebuilt and re-upped the 1.23.10 beta patches. Give it a try now. |
Thanks looks like it works now
|
Great hack, very welcome and much needed changes and additions.
I'm at victory road right now and I enjoyed this more than I thought I would. Thanks for making this, really appreciate the effort. The only "criticism" I have would be that because of all the togglable features I always end up toggling on or off something because I can't leave my buttons alone, nothing major just a minor annoyance on my part. |
I am a big fan of this hack and was thinking of using the disassembly to make some minor changes. However the current master branch wont compile (version 1.18 however compiles just fine in cygwin). Error message is .end in /scripts/safarizoneentrance.asm is not defined. To my novice eyes it looks like a indentation error on line 341. However, when i modify this I instead get the error:
ERROR: wram.asm(3380) -> sram.asm(17): 'wSpriteDataEnd - wSpriteDataStart' not defined make: *** [Makefile:60: wram_red.o] Error 5 Which doesn't make sense to me at all. So my question is more or less how should I proceed to compile the code? |
Quote:
Then do a git pull to make sure your local master branch is updated with the remote master branch. |
I apologize if this has been asked a billion times, but the trainers won't do anything and after my turn the next round starts. I'm playing Shin Green v1.22. Wild Pokémon attack and Gym Leader's Pokémon attack but just regular trainers don't do anything. Any idea?
Thanks |
Quote:
|
| All times are GMT -8. The time now is 8:52 AM. |
![]()
© 2002 - 2018 The PokéCommunity™, pokecommunity.com.
Pokémon characters and images belong to The Pokémon Company International and Nintendo. This website is in no way affiliated with or endorsed by Nintendo, Creatures, GAMEFREAK, The Pokémon Company or The Pokémon Company International. We just love Pokémon.
All forum styles, their images (unless noted otherwise) and site designs are © 2002 - 2016 The PokéCommunity / PokéCommunity.com.
PokéCommunity™ is a trademark of The PokéCommunity. All rights reserved. Sponsor advertisements do not imply our endorsement of that product or service. User generated content remains the property of its creator.
Acknowledgements
Use of PokéCommunity Assets
vB Optimise by DragonByte Technologies Ltd © 2023.