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Any way to remove critical hits
I'm trying to remove critical hits, specifically from emerald, is there any way to do it? I haven't been able to find any info on this. Any help is appreciated!
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Well, there's the CH table on this post: https://www.pokecommunity.com/showthread.php?p=8495151#post8495151
It looks like the divider for Critical Hit chance (ex: 0x10 = 16, which means 1/16 for no CH modifiers). Maybe if you put 0xFF, you can make it 1/256, but I'm not sure. That's not 0, but 0,4% is nice. __________ There's also this routine that changes CH to 1.5x. Maybe you can use it to change it to 1, but probably it won't remove other effects from a Critical Hits (such as ignoring defensive status changes). https://www.pokecommunity.com/showthread.php?p=8497631#post8497631 |
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I no absolutely know nothing about editing so I have no idea how to do any of the routine stuff, I dont even know what I changed and why it works lol but it does lol. Thanks for the help! |
You're welcome! Actually, changing only the first value was expected to not work on your tests, because you were using Slash, which has a +1 CH modifier ^^
I recommend you to change that last 01 to FF as well, otherwise things like Farfetch'd + Stick + Dire Hit + Slash will always crit (100% to +4). Take a look at the table on Bulbapedia: https://bulbapedia.bulbagarden.net/wiki/Critical_hit ___ Btw, I'm not great with routines as well xD |
wonder if anyone knows how to do this for gen4/5
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While 1/256 fix is neat, it makes the same meme as "Gen 1 miss". It is rare, but since it's so unanticipated, it's a bummer when it happens from your opponent's side.
I wish there was a way to completely remove crits, at least for the first stage of the table. |
Just patch the function to increment the instruction pointer and set the multiplier to 1 instead of doing what it currently does. i.e.:
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pokeemerald.mapfile will tell you the offset if you make the function non-static) and replace the first non- pushinstruction with a branch directly to the gCritMultiplier = 1;line. EDIT: Also, instead of 1/256, looks like the table contains u16s so you could have a 1/65536 chance. But obviously that's not removing them. |
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