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[Fire Red] I modified a script and now some other don't occur as supposed to
I changed Oak's script in his lab.
Here it is: Spoiler:
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#dynamic 0x800000 #org @start lock faceplayer checkflag 0x2 if 0x1 goto @snippet1 compare 0x4055 0x9 if 0x1 goto @snippet2 compare 0x4055 0x8 if 0x1 goto @snippet3 checkflag 0x828 if 0x0 goto @snippet4 checkitem 0x15D 0x1 if 0x0 goto @snippet5 compare 0x4055 0x5 if 0x0 goto @snippet5 if 0x1 goto @snippet6 compare 0x4055 0x3 if 0x1 goto @snippet7 call @snippet8 closeonkeypress end '--------------- #org @snippet1 msgbox @string1 MSG_KEEPOPEN '"Thank you, [player]!\nSincerely, t..." release end '--------------- #org @snippet2 call @snippet8 checkflag 0x2F4 if 0x1 goto @snippet9 release end '--------------- #org @snippet3 msgbox @string2 MSG_KEEPOPEN '"POKéMON around the world wait for\..." release end '--------------- #org @snippet4 msgbox @string3 MSG_FACE '"OAK: Now, [player].\pInside those ..." release end '--------------- #org @snippet5 msgbox @string4 MSG_KEEPOPEN '"OAK: [player], raise your young\nP..." release end '--------------- #org @snippet6 msgbox @string5 MSG_KEEPOPEN '"OAK: Oh, [player]!\nHow is my old ..." textcolor 0x3 fanfare 0x105 preparemsg @string6 '"[player] delivered OAK'S PARCEL." waitmsg waitfanfare removeitem 0x15D 0x1 closeonkeypress pause 0x46 textcolor 0x0 msgbox @string7 MSG_KEEPOPEN '"Ah! \nIt's the custom POKé BALL!\p..." closeonkeypress pause 0x1E textcolor 0x0 msgbox @string8 MSG_KEEPOPEN '"Ah, your timing is perfect,\n[play..." goto @snippet10 '--------------- #org @snippet7 msgbox @string9 MSG_KEEPOPEN '"OAK: If a wild POKéMON appears,\ny..." release end '--------------- #org @snippet8 special 0x187 compare LASTRESULT 0x2 if 0x1 goto @snippet11 special 0x188 checkflag 0x2F4 if 0x1 call @snippet12 checkflag 0x2F4 if 0x0 call @snippet13 call @snippet14 return '--------------- #org @snippet9 closeonkeypress pause 0x28 preparemsg @string10 '"Wroooooooaaaaaarrrr!" waitmsg compare PLAYERFACING 0x2 if 0x1 call @snippet15 compare PLAYERFACING 0x1 if 0x1 call @snippet16 compare PLAYERFACING 0x4 compare PLAYERFACING 0x3 if 0x1 call @snippet17 applymovement 0x4 @move1 waitmovement 0x0 closeonkeypress pause 0x46 msgbox @string1 MSG_KEEPOPEN '"Thank you, [player]!\nSincerely, t..." setflag 0x2 release end '--------------- #org @snippet10 msgbox @string11 MSG_KEEPOPEN '"My friend PROF. ELM just came to\n..." closeonkeypress compare PLAYERFACING 0x2 if 0x1 call @snippet18 compare PLAYERFACING 0x1 if 0x1 call @snippet19 compare PLAYERFACING 0x4 if 0x1 call @snippet20 compare PLAYERFACING 0x3 if 0x1 call @snippet20 textcolor 0x0 msgbox @string12 MSG_KEEPOPEN '"[rival]: Hey, I heard that!\pGramp..." fadedefault textcolor 0x0 msgbox @string13 MSG_KEEPOPEN '"OAK: I know, I know.\nOf course I ..." compare PLAYERFACING 0x2 if 0x1 call @snippet21 compare PLAYERFACING 0x3 if 0x1 call @snippet22 textcolor 0x3 msgbox @string14 MSG_KEEPOPEN '"PROF. OAK took both POKéDEX\nunits..." closeonkeypress call @snippet23 compare PLAYERFACING 0x2 if 0x1 call @snippet24 compare PLAYERFACING 0x1 if 0x1 call @snippet25 compare PLAYERFACING 0x4 if 0x1 call @snippet26 compare PLAYERFACING 0x3 if 0x1 call @snippet27 showsprite 0x9 showsprite 0xA pause 0x1E msgbox @string15 MSG_KEEPOPEN '"[.] [.] [.] [.] [.] [.]\p[.] [.] [..." closeonkeypress hidesprite 0x9 hidesprite 0xA pause 0x1E compare PLAYERFACING 0x2 if 0x1 call @snippet28 compare PLAYERFACING 0x1 if 0x1 call @snippet29 compare PLAYERFACING 0x4 if 0x1 call @snippet30 compare PLAYERFACING 0x3 if 0x1 call @snippet31 textcolor 0x3 fanfare 0x13E preparemsg @string16 '"[player]'s POKéDEX was upgraded!" waitmsg waitfanfare call @snippet23 special 0x16F textcolor 0x0 msgbox @string17 MSG_KEEPOPEN '"Oh! And have you ever heard of the..." setvar 0x4076 0x5 additem 0x170 0x1 setflag 0x846 textcolor 0x3 fanfare 0x13E preparemsg @string18 '"[player] recieved the RAINBOW PASS..." waitmsg waitfanfare fanfare 0x13E call @snippet32 textcolor 0x0 msgbox @string19 MSG_KEEPOPEN '"With this pass you can take a\nfer..." textcolor 0x0 msgbox @string20 MSG_KEEPOPEN '"Now, [player] and [rival]!\pYou re..." textcolor 0x0 msgbox @string21 MSG_KEEPOPEN '"[rival]: Gramps, calm down.\nDon't..." closeonkeypress playsong 0x13C 0x0 compare PLAYERFACING 0x2 if 0x1 call @snippet33 compare PLAYERFACING 0x1 if 0x1 call @snippet34 compare PLAYERFACING 0x4 if 0x1 call @snippet34 compare PLAYERFACING 0x3 if 0x1 call @snippet34 hidesprite 0x8 fadedefault setvar 0x4055 0x8 releaseall end '--------------- #org @snippet11 release end '--------------- #org @snippet12 msgbox @string22 MSG_KEEPOPEN '"OAK: Ah, welcome!\pTell me, how is..." return '--------------- #org @snippet13 msgbox @string23 MSG_KEEPOPEN '"OAK: Now let's see[.]\nHow is your..." return '--------------- #org @snippet14 setvar 0x8004 0x1F special 0x17E special 0x17D setvar 0x8004 0x0 special2 LASTRESULT 0xD4 copyvar 0x8008 0x8005 copyvar 0x8009 0x8006 copyvar 0x800A LASTRESULT buffernumber 0x0 0x8008 buffernumber 0x1 0x8009 msgbox @string24 MSG_KEEPOPEN '"The amount of progress you've made..." checkflag 0x2FF if 0x0 call @snippet35 call @snippet36 compare 0x800A 0x0 if 0x1 goto @snippet37 setvar 0x8004 0x1 special2 LASTRESULT 0xD4 copyvar 0x8008 0x8005 copyvar 0x8009 0x8006 buffernumber 0x0 0x8008 buffernumber 0x1 0x8009 msgbox @string25 MSG_KEEPOPEN '"And your NATIONAL POKéDEX is:\p[bu..." special2 LASTRESULT 0x1B0 compare LASTRESULT 0x0 if 0x1 goto @snippet38 compare LASTRESULT 0x1 if 0x1 goto @snippet39 end '--------------- #org @snippet15 applymovement 0x4 @move2 waitmovement 0x0 return '--------------- #org @snippet16 applymovement 0x4 @move3 waitmovement 0x0 return '--------------- #org @snippet17 applymovement 0x4 @move4 waitmovement 0x0 return '--------------- #org @snippet18 movesprite2 0x8 0x5 0xA showsprite 0x8 playsong 0x13B 0x0 applymovement MOVE_PLAYER @move5 applymovement 0x8 @move6 waitmovement 0x0 return '--------------- #org @snippet19 movesprite2 0x8 0x6 0xA showsprite 0x8 playsong 0x13B 0x0 applymovement 0x4 @move7 applymovement 0x8 @move6 waitmovement 0x0 return '--------------- #org @snippet20 movesprite2 0x8 0x6 0xA showsprite 0x8 playsong 0x13B 0x0 applymovement 0x4 @move7 applymovement MOVE_PLAYER @move8 applymovement 0x8 @move6 waitmovement 0x0 return '--------------- #org @snippet21 applymovement MOVE_PLAYER @move9 waitmovement 0x0 return '--------------- #org @snippet22 applymovement MOVE_PLAYER @move10 waitmovement 0x0 return '--------------- #org @snippet23 copyvar 0x8012 0x8013 return '--------------- #org @snippet24 applymovement 0x4 @move11 waitmovement 0x0 return '--------------- #org @snippet25 applymovement 0x4 @move12 applymovement MOVE_PLAYER @move13 applymovement 0x8 @move13 waitmovement 0x4 return '--------------- #org @snippet26 applymovement 0x4 @move11 applymovement MOVE_PLAYER @move14 waitmovement 0x4 return '--------------- #org @snippet27 applymovement 0x4 @move11 waitmovement 0x0 return '--------------- #org @snippet28 applymovement 0x4 @move15 waitmovement 0x0 return '--------------- #org @snippet29 applymovement 0x4 @move16 waitmovement 0x0 return '--------------- #org @snippet30 applymovement 0x4 @move15 applymovement MOVE_PLAYER @move17 waitmovement 0x0 return '--------------- #org @snippet31 applymovement 0x4 @move15 waitmovement 0x0 return '--------------- #org @snippet32 copyvar 0x8012 0x8013 return '--------------- #org @snippet33 applymovement MOVE_PLAYER @move8 applymovement 0x8 @move18 waitmovement 0x0 return '--------------- #org @snippet34 applymovement 0x8 @move18 waitmovement 0x0 return '--------------- #org @snippet35 textcolor 0x0 return '--------------- #org @snippet36 copyvar 0x8004 0x8009 special 0xD5 waitmsg compare LASTRESULT 0x0 if 0x1 call @snippet40 compare LASTRESULT 0x1 if 0x1 call @snippet41 waitfanfare waitkeypress return '--------------- #org @snippet37 special 0x17F return '--------------- #org @snippet38 msgbox @string26 MSG_KEEPOPEN '"I'll be looking forward to seeing\..." goto @snippet37 '--------------- #org @snippet39 setflag 0x2F4 msgbox @string27 MSG_KEEPOPEN '"Finally[.]\pYou've finally complet..." goto @snippet37 '--------------- #org @snippet40 fanfare 0x13D return '--------------- #org @snippet41 fanfare 0x103 return '--------- ' Strings '--------- #org @string1 = Thank you, [player]!\nSincerely, thank you!\lYou've made my dream a reality! #org @string2 = POKéMON around the world wait for\nyou, [player]! #org @string3 = OAK: Now, [player].\pInside those three POKé BALLS are\nPOKéMON.\pWhich one will you choose for\nyourself? #org @string4 = OAK: [player], raise your young\nPOKéMON by making it battle.\pIt has to battle for it to grow. #org @string5 = OAK: Oh, [player]!\nHow is my old POKéMON?\pWell, it seems to be growing more\nattached to you.\pYou must be talented as a POKéMON\nTRAINER.\pWhat's that?\nYou have something for me? #org @string6 = [player] delivered OAK'S PARCEL. #org @string7 = Ah! \nIt's the custom POKé BALL!\pI had it on order.\nThank you! #org @string8 = Ah, your timing is perfect,\n[player]!\lI need you to listen closely. #org @string9 = OAK: If a wild POKéMON appears,\nyour POKéMON can battle it.\pWith it at your side, you should be\nable to reach the next town. #org @string10 = Wroooooooaaaaaarrrr! #org @string11 = My friend PROF. ELM just came to\nvisit me with his pockets full of\lnew data!\pWith these your POKéDEX will be\lmore... #org @string12 = [rival]: Hey, I heard that!\pGramps, what's with favoring\n[player] over me all the time?\pI went and collected more POKéMON,\nand faster, too.\pYou should just let me handle\neverything. #org @string13 = OAK: I know, I know.\nOf course I need your help, too.\pNow, I need to see both your\nPOKéDEXES. #org @string14 = PROF. OAK took both POKéDEX\nunits. #org @string15 = [.] [.] [.] [.] [.] [.]\p[.] [.] [.] [.] [.] [.]\p[.]And that's done!\pNow these units can record data on\na lot more POKéMON. #org @string16 = [player]'s POKéDEX was upgraded! #org @string17 = Oh! And have you ever heard of the\nHMs?\pNowadays you don't need to teach\nthem anymore. Just fill your party\pwith different types of POKéMON\nand see what they can do.\pI will give you a RAINBOW PASS as\nwell. #org @string18 = [player] recieved the RAINBOW PASS! #org @string19 = With this pass you can take a\nferry in VERMILION CITY and sail\pacross the SEVII ISLANDS!\pOur POKéMON world is endless, go\nexplore it all! #org @string20 = Now, [player] and [rival]!\pYou really must work towards\nfilling your POKéDEXES.\pI urge you to make them the best\nand the most complete of all time!\pTruly, this is a monumentally great\nundertaking in POKéMON history! #org @string21 = [rival]: Gramps, calm down.\nDon't get so excited.\pI'll get the POKéDEX completed,\ndon't you worry about a thing.\pAnyways, I'm outta here! #org @string22 = OAK: Ah, welcome!\pTell me, how is your POKéDEX\ncoming along?\pWahaha!\pActually, I know how it is, but I\nlove seeing it anyway!\pLet's see[.] #org @string23 = OAK: Now let's see[.]\nHow is your POKéDEX coming along?\pHere, let me take a look. #org @string24 = The amount of progress you've made\non your POKéDEX is:\p[buffer1] POKéMON seen and\n[buffer2] POKéMON owned.\p\c\h06ÁPROF. OAK's rating: #org @string25 = And your NATIONAL POKéDEX is:\p[buffer1] POKéMON seen and\n[buffer2] POKéMON owned. #org @string26 = I'll be looking forward to seeing\nyou fill the NATIONAL POKéDEX! #org @string27 = Finally[.]\pYou've finally completed the\nPOKéDEX!\pIt's magnificent!\nTruly, this is a fantastic feat! '----------- ' Movements '----------- #org @move1 #raw 0x4A 'Face Player #raw 0xFE 'End of Movements #org @move2 #raw 0x25 'Step on the Spot Down (Faster) #raw 0x29 'Step on the Spot Down (Fastest) #raw 0x25 'Step on the Spot Down (Faster) #raw 0x25 'Step on the Spot Down (Faster) #raw 0x29 'Step on the Spot Down (Fastest) #raw 0x25 'Step on the Spot Down (Faster) #raw 0xFE 'End of Movements #org @move3 #raw 0x26 'Step on the Spot Up (Faster) #raw 0x2A 'Step on the Spot Up (Fastest) #raw 0x26 'Step on the Spot Up (Faster) #raw 0x26 'Step on the Spot Up (Faster) #raw 0x2A 'Step on the Spot Up (Fastest) #raw 0x26 'Step on the Spot Up (Faster) #raw 0xFE 'End of Movements #org @move4 #raw 0x28 'Step on the Spot Right (Faster) #raw 0x2C 'Step on the Spot Right (Fastest) #raw 0x28 'Step on the Spot Right (Faster) #raw 0x28 'Step on the Spot Right (Faster) #raw 0x2C 'Step on the Spot Right (Fastest) #raw 0x28 'Step on the Spot Right (Faster) #raw 0xFE 'End of Movements #org @move5 #raw 0x2D 'Face Down (Delayed) #raw 0x1C 'Delay5 #raw 0x1C 'Delay5 #raw 0x1C 'Delay5 #raw 0x1C 'Delay5 #raw 0x1C 'Delay5 #raw 0x1B 'Delay4 #raw 0x2F 'Face Left (Delayed) #raw 0xFE 'End of Movements #org @move6 #raw 0x11 'Step Up (Normal) #raw 0x11 'Step Up (Normal) #raw 0x11 'Step Up (Normal) #raw 0x11 'Step Up (Normal) #raw 0x11 'Step Up (Normal) #raw 0x11 'Step Up (Normal) #raw 0xFE 'End of Movements #org @move7 #raw 0x2D 'Face Down (Delayed) #raw 0xFE 'End of Movements #org @move8 #raw 0x1A 'Delay3 #raw 0x2D 'Face Down (Delayed) #raw 0xFE 'End of Movements #org @move9 #raw 0x2E 'Face Up (Delayed) #raw 0xFE 'End of Movements #org @move10 #raw 0x2F 'Face Left (Delayed) #raw 0xFE 'End of Movements #org @move11 #raw 0x11 'Step Up (Normal) #raw 0x12 'Step Left (Normal) #raw 0x2E 'Face Up (Delayed) #raw 0x1C 'Delay5 #raw 0x1A 'Delay3 #raw 0xFE 'End of Movements #org @move12 #raw 0x12 'Step Left (Normal) #raw 0x12 'Step Left (Normal) #raw 0x11 'Step Up (Normal) #raw 0x1C 'Delay5 #raw 0x1A 'Delay3 #raw 0xFE 'End of Movements #org @move13 #raw 0x1C 'Delay5 #raw 0x1B 'Delay4 #raw 0x2F 'Face Left (Delayed) #raw 0xFE 'End of Movements #org @move14 #raw 0x1C 'Delay5 #raw 0x1B 'Delay4 #raw 0x2E 'Face Up (Delayed) #raw 0xFE 'End of Movements #org @move15 #raw 0x13 'Step Right (Normal) #raw 0x10 'Step Down (Normal) #raw 0xFE 'End of Movements #org @move16 #raw 0x10 'Step Down (Normal) #raw 0x13 'Step Right (Normal) #raw 0xFE 'End of Movements #org @move17 #raw 0x1C 'Delay5 #raw 0x1B 'Delay4 #raw 0x30 'Face Right (Delayed) #raw 0xFE 'End of Movements #org @move18 #raw 0x10 'Step Down (Normal) #raw 0x10 'Step Down (Normal) #raw 0x10 'Step Down (Normal) #raw 0x10 'Step Down (Normal) #raw 0x10 'Step Down (Normal) #raw 0x10 'Step Down (Normal) #raw 0xFE 'End of Movements And now two things went wrong: - Rival don't come to fight the player anymore on Route 22 - The Old Man in Viridian City stays drunk af and don't let me pass anymore even when I have the Pokédex. I know I should change the map scripts on Route 22 and Viridian for the events to happen again but I don't know how. The best would be to check the flag 0x846 set when Oak gives me the Rainbow Pass in his lab, but I don't know exactly how. Could someone help me? Thanks a whole lot! EDIT: I found out! Damn I feel like I'm getting better at this shit! |
My thread is sinking.
I'm still trying to modify the scripts by myself but nothing works. |
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