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Gen 3 (fire red) I want to make status moves deal damage with their effects, any idea how to do it?
Hello, currently at wit's end here I'm working on a rom hack of pokemon fire red (replacing types, physical/special split, etc). I wanted to edit aspects of certain moves, and I couldn't figure out with current tools (g3t, pge) or hex editing how to make move effects (like sing's effect) deal damage to a target.
Can someone help me better understand the system here and how I can change things like this (I don't own ASM btw and I'd like to avoid it if I can). |
I think there's a tutorial somewhere on PokeCommunity about editing/creating your own moves. Here
Just look at moves that already exist like that and tweak their effects I think is the general advice from that tute. A program like Battle Script Pro might help you understand some ASM routines better too |
(oh my god, a response)
Fair enough, I might look into battle scrip pro, but my issue is mostly that some of the existing effects are hard to tweak due to weird syntax that I haven't found help with (like with sing). I might explain batter later. |
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