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Team Grant: Needs Rating
My team of toughness has served me well in the past. The problem is, I have only had two opponents, so I can't say just how good or bad my team is. If you have the time, please rate my team. I've gathered this group of heroes through Sapphire, Leaf Green, and now Emerald. Each one is level 100, and has been raised to the best of my abilities. Another note of interest, my friends and I made a pact to never use any legendaries. Keep that in mind as you rate!
Manectric (Sparky) [Ability: Static] Nature: Bashful Item: Magnet Thunderbolt Crunch Iron Tail Thunder (want to change, but can't think of anything) Tyranitar (Doom) [Ability: Sand Stream] Nature: Adamant Item: Black Glasses Crunch Earthquake Flamethrower Brick Break Rhydon (Tank) [Ability: Rock Head] Nature: Adamant Item: Leftovers Double-Edge Earthquake Megahorn Brick Break Swampert (Neptune) [Ability: Torrent] Nature: Lax Item: Mystic Water Ice Beam Earthquake Toxic Surf Ludicolo (Lilly) [Ability: Rain Dish] Nature: Naughty Item: Miracle Seed Surf Ice Beam Giga Drain Solar Beam (Want to change, but again, I can't think of anything.) Blaziken (Fire Star) [Ability: Blaze] Nature: Lax Item: Charcoal Flamethrower Rock Tomb Sky Uppercut Earthquake Each of these Pokemon were hand-raised (No Rare Candies here) by me, and have been taught the best moves I could think of. Comments and suggestions will be happily noted. |
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I'm just curious, but why Blaze Kick over Flamethrower? Flamethrower is plenty accurate, and has a nice power. Isn't Blaze Kick a little weaker?
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For Blaziken I'd say Earthquake is Pretty unnecessary since Sky Uppercut takes care of Rock types and Rock Tomb (Might be a good idea to replace it with Rock Slide by the way) takes care of Fire types (Electrics aren't that much of a hazard imo), try putting in a support move like Substitute, Endure, or Focus Energy instead since all out attackers are bound to get their posteriors handed to them by counter attackers (E.g. Wobbuffet). For Manectric I'd suggest trying this: Item: Leftovers/Shell Bell Crunch Hidden Power [Water] Thunder (It gets 100% accuracy when it rains) Rain Dance (Boosts Hidden Power's damage and Thunder's Accuracy) Or for a less weather dependent one: Item: Leftovers/Shell Bell Crunch Hidden Power [Water/Grass/Ice] Thunderbolt Attract/Thunder Wave The hidden power type of a Pokémon is randomly decided (I think), so save before testing. Generally, I'd suggest steering away from physical (Normal, Rock, Ground, Steel, Ghost, Fighting, or Flying type) attacks with Mantectric since its Sp. Attack is far supperior to its Attack. For Rhydon, maybe: Item: King's Rock/Focus Band Double Edge (To make use of its Special Ability) Rock Slide (STAB Damage and Flinching) Earthquake (STAB again, also complements the other moves nicely) Counter (For massive returned damage against Earthquakers and the like) For Svampert I'd prefer to have Mirror Coat instead of Toxic, but it's an egg move so I'd say leave Svampert as it is. And finally Tyranitar: Item:Scope Lens/Leftovers Earthquake (Steel types are a potential hazard) Aerial Ace/Hidden Power [Flying] (To counter fighting types) Rock Slide (STAB, good against fliers) Thunder Wave Dragon Dance would be a better choice for the last move but it can only be gained through breeding. Generally, I'd say that it's a good idea to keep at least one move that doesn't do direct damage in each moveset so you won't get svamped by counter attackers. |
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also boah could be useful [email protected] sub bolt FP crunch |
Boah it's good but it needs perfect IVs to work
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Fixes in bold.
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Flamethrower: Accuracy:100 Power:95 PP:10 Blazekick: Accuracy:90 Power:85 PP:10, High Critical hit ratio Hope this helps!:D |
Most of these things I'm sure are nice, but I really don't want to raise an entirely new one of a Pokemon for its nature and such. If I have the time (very rainy day or something.), I probably will search for/raise Pokemon with those natures. The moves, however, I will take heed of. A lot of my team have movesets I'm not too impressed with.
Thanks for the suggestions, I'm really appreciating all of your guys' help. Maybe now I'll be able to get a symbol in the Battle Frontier. |
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Crunch TB TW HP Ice/Grass BTW- type-boosting moves are hella lame. Lefties, King's Rock, Shell Bell>magnet Quote:
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Ludicolo (Lilly) [Ability: Rain Dish] Nature: Naughty Item: Miracle Seed Surf Ice Beam Giga Drain Solar Beam (Want to change, but again, I can't think of anything.)[/quote] SB=Rain Dance GD=Leech Seed Miracle Seed=Lefties Quote:
FT=Overheat... use against high Def guys, physical resistant guys, or as a semi-explosion. You can also add Swords Dance or Endure/Reversal somewhere in there. Some of your natures are pretty bad... Eg: Lax. Your hold items can be changed to anything that isn't what they are now... Lefties, stat-berries, Shell Bell, Choice Band (nods at blaziken), maybe even a scope lens or king's rock would do. |
I'm just curious, what does BOAH stand for? (I'm reeaally new here, so you'll have to dumb that one down for me.)
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really i don't know, i think chaos and jumpman just made up that name, and it stuck :)
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Okay, so what does it mean, exactly? I need to know what you guys are suggesting, after all! :D
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It's just a name that Chaos and Jumpman came up with. Boahtar is a T-tar that can cover it's weaknesses.:D
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Okay. Now I feel better. Just wanted to know.
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That's good. Bleep posted the set earlier in the thread, he include EVs or nature, I forgot them though so meh. It has to have 31 IVs in all stats to work perfectly though.:dead:
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Great moves!
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But still, its amazing! |
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