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I would like some help with Dizzy's Hacked Engine, please. [solved]
I have implemented Dizzy's Hacked Engine (here) and it is working, though I am in need of some help with the Shiny Charm. I left the default value for it in the build.py line 48:
Spoiler:
The item in question, 0x70, is an empty item normally and upon looking at said item in both PGE and Gen 3 Tools it is still an empty item. Is there another step necessary to implement this item? I looked into the offsets.ini and on line 18 it says: Spoiler:
and that is the only reference I can find to this particular feature. Am I missing something? |
It's been a while since I've used them, but IIRC Dizzy Egg's old binary repos don't include sprites, and don't modify data tables either, so you'll have to add the shiny charm sprite and fill out its info yourself.
Might not be remembering this correctly either, but I think the hacked engine just checks to see if the player has the shiny charm in their bag to alter shiny rates, so that's why it needs to know which item number it is. |
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https://uploaddeimagens.com.br/images/002/700/639/full/Sem_t%C3%ADtulo.png
You just need to set the item equal to the image, and that's it. No additional edits are required. Just set up the item correctly and have it in your bag for the effect of the item to work. |
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