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Get-Together Feedback
After a really fun two weeks, 2020's Get-Together has come to a close. At the end of each year's GT, we ask those who ran and participated in the various events to provide feedback on how the GT was run so we can apply that feedback to future Get-Togethers and make each one better than the last. We would appreciate it if you could provide feedback on any elements of this year's GT that you particularly liked or disliked here for us to reference when we plan the next. We'll try to respond to your posts here as best we can as well, although we do ask that feedback be constructive and related to the GT as a whole more than on individual events. |
The last Get-Together I participated in was the one from 2018, so I can't really make any direct comparisons to anything I can remember.
Anyway, I think the event was pretty well organized. I think some very unfortunate things happened and affected how the event was to be hosted. Obviously this stuff is out of control and I can understand how certain events or morale may be affected. I ended up writing too much so I will put these in spoilers. Sorry. I don't know why I wrote so much, probably cuz no one else wrote anything. Jackbox: Spoiler:
Other events: Spoiler:
I think GT was pretty well hosted and organized. Again, unfortunate that IRL stuff happened. I don't know how realistic a contingency plan is since one of the main hosts was affected and it obviously impacted a lot of events. I think the Island Challenge event was going great and was extremely fun and was a great topic of conversation as well, and it sucks that things happened the way they did. I don't know how much the IRL stuff affected this, but I do kind of wish the theme was more prevalent during the event. It kind of felt like there was no identity to most of the events other than the Island Challenge. Was not really certain what the buildings were used for. I do remember there being an Ultra Beast contest in 2017 and I think that those kind of events are really fun since they're "on-topic" and also allow users to bring out something creative. Make-a-Mega in 2018 was also good as an event since people from different teams got to all come together to work on something that was more creative. I think something like that was missing this year. Anyways, great event. I had a lot of fun. Thanks for reading. |
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I think going forward, we should be more thorough in estimating how quickly points will accrue for GT themes where we have a threshold system of points like this year. For more standard point systems where the points don't unlock anything and just count for themselves, I don't think this would be quite as big of an issue. Although, you're not the only one who has voiced that it seemed a little odd that small daily events technically earned far more points than long-standing events. |
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This GT was cursed. At least for me. From the moment we first started planning it all the way to its ending, there were problems following me in real life. And I'm sad it affected my events. And I'm sorry for everyone who participated in them for my sudden disappearance. I hope next year I'll have better luck.
But overall, I think the GT went well. There was really nice selection of events and a lot of active users. I think this was one of the most active GT in last few years. We (as GT hosts) underestimated how many points will each team earn and how fast they will earn it, which is something we'll probably should take in account next time. |
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It was still not as responsive as some of the earlier events (I fondly remember GT 2017, it felt more a "community" thing despite I would not be able to properly place the why into words at this point), but it was still very well organized in my participant opinion. Quote:
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I would certainly suggest that the event is better graded in future instances, in particular considering that a) participating in it consumes an important amount of focus and creative effort that then can not be well used in shorter / daily events and b) it *is* one of the events where literally you won't know any of your scoring or progress until the very end, unlike eg.: VGM Quiz where besides it being a semi-daily, you get some minor amount of feedback about how your team is doing, and thus is more "community-engaging". Quote:
Admittedly between SWC, 2020 and work in general I could not really participate in more events that were not SWC itself and the VG and VGM trivias, which has also been the case in previous years. But I'm glad that I got still enough juice to contribute to all three. |
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