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[Emerald] When I'm trying to put a pokéball item into a map, the script activates at the top left corner instead of the position of the item
Here is the item that I am talking about:
https://cdn.discordapp.com/attachments/561296209529274380/806611434057498724/unknown.png And here's the current script I have: (The 40 TM01s are just a test.) '--------------- #org 0x2910B4 giveitem 0x121 0x40 MSG_FIND setflag 0x040F end When I boot up the modded game, the script shows up here, at the top left of the screen: https://cdn.discordapp.com/attachments/561296209529274380/806611751600259072/unknown.png Also, the pokéball does not appear at all. And the script works the way I want it to, but I can move back and forth and the thing reappears. According to other giveitem pokéballs in other Pokémon Emerald maps, you don't need a green−S script tile on top of the person event. Someone please help. I can provide more information if needed. |
A level script is probably moving the pokeball, also, make the unknown value 00, 03 probably interferes with the pokeball.
Also, in your script add this command before setflag: hidesprite 0x9. Try changing the person event number of the pokeball if else fails and if you do, adjust it in the script as well (hidesprite 0x(personeventnumber)). Oh, and I just noticed the look around movement type, try setting that to no movement because you're using a pokeball sprite. |
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