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bro, tileset animator editor dont work
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Fix: For those who want to eliminate the error when trying to open the
base rom in the tile/port editor program, follow these steps: Go to offset A0ABD, and paste that: 68 00 69 00 28 04 D0 Go to offset A0AF9, and paste that: 68 40 69 00 28 04 D0 This will fix the problem of the base rom not being opened correctly in the tiles/port editor. This fix will be present in the next update, but i now make it available. |
How do I add the new items into the poke marts?
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where can I find all the itemIDs?
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Also does the doors for petalburg gym not work for anyone else? I'm kinda stuck in the room with Norman when testing it.
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Also instead of flash I got dive and strength is replaced with "New Item" which does nothing. Wally's dad does not show up when you beat Norman and Norman doesn't give you surf.
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Creator I've have a question is there a faster way to import all the crys at once because it told me over a month to complete and what to know if that's even possible for when I start my next hack?
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https://cdn.discordapp.com/attachments/348564348874129410/985569338889236520/SPEmeraldv2_1655048420951.png
The doors that should be at the bottom are gone and I can't leave. |
I also noticed something else, here is a normal vanilla rom
https://cdn.discordapp.com/attachments/348564348874129410/988935567729389678/PokemonEmerald_1655850996754.png and here is one with the rom base https://cdn.discordapp.com/attachments/348564348874129410/988935547340865546/unknown.png it also doesn't do the open animation when I go through. |
Hello i wanted to use this for my future rom hack so i downloaded it so i can patch it into my rom but i when i try to patch it gives me a checksum error im confused is it my rom if so what can i do make it compatible with the ups patch
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I have not been able to modify type effectiveness table, I cant find where it is located , could you explain me how to change that table on this base ?
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hi NSE isn't working, how can I change backsprites of trainers and intro?
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Well, recently my Hard Drive stopped working, and with it I lost all my files. My base rom, my rom I was creating, the rom hacking tools, sprites, icons, and various other personal search files I did, all were lost. To be honest, this has greatly demotivated me and I don't know if I will continue to update this post. I'm just warning you not to leave everyone expecting a new update of this post. I'll let everyone know anything new.
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Just curious our the new Pokemon and items already in the world or are do you have to place them using amap
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Would it be hard for me to remove the Gen 4+ pokemon from this? (I like it as a rombase but I wanna keep it 386)
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+ mons In the game |
Hey guys, thank you for this patch Li Yun.
I'm having this bug where the game inconsistently won't show the summary page. It seems viewing the summary in the PC and then exiting will cause it to fix itself temporarily, but most of the time it looks completely blank. I'd post a link but I've not had 5 posts yet. I thought it had to do with the Day and Night cycle but unpatching it didn't solve this issue. Any ideas? |
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Another alternative is to alter the sprite of the Gen 4+ Pokémon, and the "sprite?". To do this you can repoint the offset of the sprite and palettes by PGE, or by HxD manually. Quote:
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Rom base creator how do I use primal forms the red/blue orbs aren't working
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You can download Modexe Emerald from the link below my comment in my subscription. On my Hard Drive, I could have minimized the damage suffered if I performed backup's daily. But I'm very lazy, and in the end I ended up i paid too high. It is the natural course of things: nothing is left to seed. One hour everything will arrive at its end of life. |
To fix the door issue i had to add doors and the strength issue i had to modify the scripts and manual give it to my character with said scripts surf as well, it looks like some flags are broken
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Amazing work! But I can't seem to use PGE, specifically the Pokemon Editor. I can open the Item, Moves and Ability editor but not the Pokemon one. I followed all instructions, downloaded a clean emerald rom, used XSE to expand to 32mb, patched using RomPatcher, and then copied the rom with the same name as the ini in the same folder, but PGE still doesn't work. Am I missing a step? Or is it my clean rom not woking? Any help will be appreciated!https://imgur.com/zxecR1Y
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I was wondering if I can use an online hex editor?
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I tried to patch this with my emerald rom, but it was mismatched. How do I fix this?
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Could you explain me how do I change attack effects? I mean if I change the secondary eff on PGE when I choose deals non volátile status condition option, how do I choose if it will burn, or poisons or freeze ?
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Thank you for creating this for us to use! I'm just starting to learn how to hack pokemon games, but I've had a lot of fun just seeing what all is included in this base in PGE!
I have a friend circle that really enjoys playing randomizers, and this looks like it could be fun to randomize. What would be the best way to go about doing that with this base? If nothing else, can you point me to where I'd need to go to figure out how to do that? |
Does the Level Cap from your modexe works on this base?
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Hello everyone here I have a question is there ash greninja here?
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How do these rom bases work?
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They don't do anything by themselves you do the work manually like mapping gyms trainers the league etc but always credit the maker
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No new story is entered, it's the same story as the traditional Emerald. Everything remains the mesm, except for the updated mechanics, new items, Pokémon, etc. It is worth remembering that nothing on the map has changed, so you would have to edit the items that the NPC's deliver, edit the wild Pokémon, trainers, etc. |
Hello! It looks like the PGE link has expired and going to the PGE GitHub also breaks the pokemon editor. I've done everything else correct, I'm just missing the version of PGE with "Pokemon Emerald Liberate - Base v1.0.ini" because of the broken link. I have gotten everything else to work, nice hack! Having that link updated would be awesome.
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Link below: PGE Releases |
Thanks! I used PGE version 3.7 and it worked
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I wanna make 2 changes to the base using your modexe(remove the dns system and add exp.all) however both of them are yellow on the modexe and I'm worried they're gonna cause problems.Do you know if they might break something?
EDIT:ok I noticed that the exp all is already in but what about removing dns? |
Owner of the base I added a scorbunny to my game but its moves are all messed up and are water type
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EDIT:Ok turns out the dns is removed but removing it this way makes it stuck in night mode. EDIT2:I don't mind keeping the seasons part of the dns so If you know how to tell me to make it basically day all the time(using the program you told me, I'd like it) EDIT3:Ok I found out how to do it so don't mind me xD |
Would it be too much trouble to make a .toml file for HMA?
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hi can I add custom moves to this?
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Hello! How can i add more pokemon slots to the rom? I want add 8 gen and hisui
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When i try to edit moves with attack editor on both GT3 and PGE, the attack effects are all wrong
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Move the file attached in this comment into the txt folder of PGE version 3.8.1. Image: Spoiler:
Then open your rom on it and you can correctly see the effects of the moves. I don't recommend using PGE version 3.8.1 to edit Pokémon, because clicking on the Pokémon Editor tab the PGE will crash. Note: For some reason this attached file is compatible only with the most current version of PGE. It will not work in previous versions. Maybe it's some mismatch of the tool, or maybe this was meant to be compatible only with the most current version. |
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Hi!
I have done as you instructed. However, this fixed all moves from Gen IV onwards. Now the Gen III moves do not have the correct move effect applied (Attack 1 - 354 I believe). Spoiler:
Thank you for all your help. The ROM base is amazing and I am so grateful to you! EDIT I have fixed my initial problem. It opened one of the Back up ROMS that I had and it loaded as you intended. I have noticed a few things: -I re-read the thread and I downloaded the links that you posted. However, they did not load the ROM correctly or at all (I made sure that the ini and the gba were in the same folder with the same name) -PGE 3.8.1 would not allow the Pokemon Editor to open (3.7 did). -GT3 will not load any of the functions available for my ROM -Norman's gym doors do not function correctly. They allow you through, but do not allow you back through, even after beating Norman! I manually added these doors, but the event/script for Surf does not trigger as mentioned in other posts. Is there a way to make this event happen? Once again, thank you for the amazing ROM Base. It was really fun to play through and all the hard work that went into it is really appreciated! |
Hiiii, I used your base rom to create mine and added a few new eeveelutions, I saw your post where you explain the location and functionality of the eeveelutions table, but is there a way to add more evolutions to that table?
Also, is there a way to change the confusión condition rate? I mean right nos I think its 1/3 chance of a confused pokemon to hit himself, I would like to change that to 1/2, is it complicated to do this fix? Thanks!!! |
Is there any patches for adding back the cries, so I don't have to manually add all the cries back.
Also is there a way I can add back the rival and evil leader theme back too? |
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Not sure if it's due to something I've done here, but I've noticed when I try and change the Pokedex text for a mon, when I load the game up and get that mon it is not added to the pokedex - have I done something wrong here or? TIA!
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Hello! Is there any way to edit type effectiveness for this rom base? There are several offsets that refer to type or damage in the battle engine file but even if I knew which offset/'s is correct, I doubt I could understand the hex values on my own. If editing the type advantages doesn't work then could it perhaps be possible to revert to the old way of creating the advantages?
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On the summary page, no text comes up for ability or anything
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Is there a randomizer that will work with this being updated into Kazio edition?
or will radomizer be able to work with this at all?? |
Hope youre having a good day, thank you for the base..
Looked through the questions to try to make sure someone hasnt already asked, sorry if i missed it and its already here somewhere. I'm putting custom forms of existing mons in the filler of the pokedex with PGE 3.7 and I have everything good with the exception of learnsets. On the filler slot for mons I dont see how to add more moves without using the "insert attacks at offset" button , and telling it how many moves i want , however it fills the slots with wild text and when i attempt to edit them to the desired moves PGE crashes. Right now the best solution ive come up with is to share the pointers of the alternate forms with the orignal mons, but then they might aswell have replaced the original mons in the first place. Id like for Pidgey A to have one moveset and Pidgey B to have a different one for example. Sorry if this is something super simple, and im just overlooking something dumb, or have been staring at it for too long. |
I'm not sure if this is a problem with G3T or something else, but I can only see trainers up to ID 734, so I can't edit things like the gym rematches and other misc. trainers. Is there a way to fix this or is their a trainer editor that allows me to change all of the trainers with the gen 4+ pokemon?
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Hello Li Yun,
I used ver2.4 rom base, and it is great! I noticed that the dynamic level trainer routine (0x1FFCD60) uses flag 0x280. By setting flag 0x280, the opponent’s pokemon level will match the highest level in the player’s party. Could you provide other flags or variables that control other things (if there are any) in v2.4? Thanks in advance. |
Hi, I'm having an issue with all the Pokemon past Alolan Marowak. Whenever, I set a cry to one mega Pokemon EVERY thing past Alolan Marowak gets set to that cry. I'm having a tough time figuring out why this is
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Hi, thanks for sharing this amazing ROM base. I'm having a problem with PGE, when I try to create a new Pokémon Moveset with the option "Insert attacks at offset". I followed your video, but what I get is the number of new moves inserted (listed as Pound) plus several others move slots glitched. I followed every step, the rom is in the same folder and has the same name as the ini file, plus I followed your video but I still get that result. What am I doing wrong?Attachment 103498
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Very nooby question but where would I set that flag to make all trainers scale with the player? Or would I have to set this flag on every trainer individually? |
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Hi I'm new to romhacking and I just wanted to say this rombase patch is great so far and it's highly appreciated. :D
Edit: Also did anyone happen to find a fix for the Norman's gym Doors disappearing issue? For me once you beat him you're just stuck. Wally's uncle doesn't come in and none of the doors show back up or anything and you're just trapped to spend quality time with Norman for eternity lol Edit2: so my little quickfix was to literally just insert welcome mat blocks like at the start of the map into all the spots where the exit doors for each room would be, and that let me move backwards through rooms as I pleased without ruining the gimmick of "the doors only go further in when you beat the trainer." Spoiler:
That said the event doesn't trigger, but I think you can just use a workaround by making Norman give you the HM for surf or placing it somewhere on the map. |
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On contrary, the flag must be cleared if you want to return to non-scaling trainer battle. The flag is not automatically cleared after battle. |
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0x1FFCD60 but gives me an error in case and only setting the flag puts and keeps both Pokemon at level 1 So I'm a tad confused on how and where I'm supposed to write out the script. |
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Don't add your script at 0x1FFCD60, because that address is where Li Yun's put the ASM code. By adding there, it means that you will overwrite the ASM code. Add setflag 0x280 in your own script in the free space. Try to add the following simple script at 0x9C9800 Code:
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So, I added the sample script to the offset in XSE but it didn't see to work when I checked to see on the rival fight. Considering I just want it permanent through the game when I went to check Littleroot Town in Advance Map and found the level script I might have used the wrong script as they're 3 different ones. Or did I need to add a new script in Littleroot Town? Sorry in advance this must be frustrating trying to explain. |
Hello! I just defeated Norman in your rombase, and for some reason, the doors leading to the exit have disappeared, meaning that I'm now stuck inside the gym forever. Is there a way to fix that?
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Can somebody clarify how the level cap works?
I opened ModEXE and enabled "disable EXP until certain badge". The Notes file states "In offset 1FFA5B0 you will find 8 bytes, each responsible for a Badge", but that is not true. 1FFA5B0 is just free space. There are, however, 8 free bytes in the line above (1FFA5A0). I tried entering the desired level caps at 1FFA5B0 anyway, but this had no effect. This lead me to consider the following possibilities: 1) there is a typo in the text file, and the 8 bytes that determine the level caps are actually at the offset 1FFA5A0, or 2) there is a mistake in configuring ModEXE, so the byte string actually should have been inserted at 1FFA560 instead of 1FFA550, thus placing the 8 aforementioned free bytes at 1FFA5B0 instead of 1FFA5A0. I tried making both adjustments, but neither had any effect. I don't know if my question is clear, so I'm going to try depicting what I see when I open the ROM in HxD: 01FFA550 1F B4 86 24 24 01 07 34 00 23 08 B4 20 1C 0F 4A 01FFA560 00 F0 18 F8 00 28 05 D0 08 BC 01 34 01 33 08 2B 01FFA570 07 D0 F2 E7 08 BC 08 48 C6 5C 1F BC B0 42 05 D2 01FFA580 00 E0 1F BC 64 28 01 D0 05 48 00 47 29 68 53 31 01FFA590 08 78 04 4A 10 47 C0 46 B0 A5 FF 09 91 D7 09 08 01FFA5A0 E9 A5 04 08 C9 A5 04 08 FF FF FF FF FF FF FF FF 01FFA5B0 FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF I'm trying to figure out which bytes I need to replace with the desired level caps. |
Hey,Li Yun,I had played gba game with your ups patched.I found some problems.One was that in Verdanturf town,when your broke the rock that blocked couples,you would receive item
called New Item instead of HM Strength, The other one was more serious,After you battled the main character 's father you would be stucked in normal gym without exit. Hope you fix them. |
@Ice-Kagen
Scripting. @Hexore This is a ROM base for your own ROM Hacking project. Not a playable game. |
TMs are messed up, when attempting to fix them via TOML with hex maniac, that just messes them up more. Any ideas?
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There is also no audio at all.
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Hello,I want to make the EV-IV screen an item,I see that's already an option in your modexe.ini however I don't know how to remove the existing one already since it it's yellow colored and I don't seem to find a file with an offset for it in the files,would you be able to help me?
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Hello, the machop, tentacool, and bellsprout evolution lines. Crash the game with glitchy moves and can't be viewed/edited in PGE without crashing it. Any solutions?
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Hey! So I've been working on my own hack for some friends and I, and I would love to use this base! However, I can't seem to get PGE to work with the patched game file. No matter the version of PGE used, I'll get the "unhandled exception" error message, and with version 3.7 it says "InvalidArgument=Value of '65535' id not valid for 'SelectedIndex'. Parameter name: SelectedIndex."
I'd appreciate if anyone could help me out with this, this base has basically everything I was looking for and more! It certainly seems much easier than trying to reinvent the wheel as I've been doing. Thanks for your time! |
Hey, I can make NPCs which deliver the items which were there in emerald but I unable make NPCs which deliver the new items added by this rom base such as mega bracelet and mega stones. Can someone help me with this.
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what would happen if i evolved slowpoke with a shellder on my team and while its holding the kings rock
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Hey has anyone tried using this base on a physical gameboy advance? I like to make roms and play them on original hardware but I've noticed most roms that have been expanced to 32mb won't work if played on a GBA, graphical glitches, loss of music or simply a black/white screen forever. This looks brilliant but I figured I'd ask first if anyone has tried this yet.
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I was playing this as an "emerald plus" kind of rom, and I found that the tm for flash is wrong, it gives dive instead. I just fixed it in my rom with the TM/HM editor, but just wanted to let you know.
Also I wanna ask, is there a way to disable the day/night cycle? Some sprites don't look well in night time, specially in double battles. |
Hello! I am using this ROM Base, but, when i Try to make a new move, it just Fails, How can i fix this?
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