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-   -   Patch Pokémon Emerald - ROM Base (Free to Use) (https://www.pokecommunity.com/showthread.php?t=451990)

JennyYromhacker June 4th, 2022 1:08 AM

Quote:

Originally Posted by Bp4221 (Post 10511645)
Hey dude I’m pretty new to rom hacking but I decided to use your base for my first big project and it’s been a huge help, I have a question though. Is there a way to insert different Pokémon after hoenn as starters? The base isn’t compatible with advance starters and I’m not very well versed in this kind of stuff.

The only way to change starters for this base is through PGE aka Pokémon game editor have a wonderful rom hack journey :)

Bp4221 June 4th, 2022 5:07 PM

Quote:

Originally Posted by JennyYromhacker (Post 10512057)
The only way to change starters for this base is through PGE aka Pokémon game editor have a wonderful rom hack journey :)

Oh my gosh I feel so dumb. I downloaded all the programs and must have just looked over that option in PGE. You’re the best!

JennyYromhacker June 5th, 2022 12:48 AM

Quote:

Originally Posted by Bp4221 (Post 10512355)
Oh my gosh I feel so dumb. I downloaded all the programs and must have just looked over that option in PGE. You’re the best!

Always glad to help :)

Super UwU Boy June 6th, 2022 2:16 PM

bro, tileset animator editor dont work

Li Yun June 8th, 2022 5:09 AM

Fix: For those who want to eliminate the error when trying to open the
base rom in the tile/port editor program, follow these steps:


Go to offset A0ABD, and paste that: 68 00 69 00 28 04 D0
Go to offset A0AF9, and paste that: 68 40 69 00 28 04 D0
This will fix the problem of the base rom not being opened correctly in the tiles/port editor.

This fix will be present in the next update, but i now make it available.

Vulpuz June 10th, 2022 8:36 AM

How do I add the new items into the poke marts?

Li Yun June 10th, 2022 9:21 AM

Quote:

Originally Posted by Vulpuz (Post 10514550)
How do I add the new items into the poke marts?

Code:

#freespace 0xFF
#dynamic 0xOFFSET

#org @start
lock
faceplayer
preparemsg @hi
waitmsg
pokemart @values
msgbox @come 0x6
release
end

#org @values
#raw word 0xITEM ID
#raw word 0x0

#org @hi
= [blue_em]Hello! Welcome.

#org @come
= {red_em}See ya!


Note: To add a new item, repeat the code and paste below the item code above.
Code:

#raw word 0xITEM ID


Example:
Code:

#raw word 0xITEM ID
#raw word 0xITEM ID
#raw word 0xITEM ID
#raw word 0xITEM ID
#raw word 0x0
etc.


At the end of the list of items you should always keep:
Code:

#raw word 0x0


If not your mart will not work properly.

Vulpuz June 11th, 2022 8:08 PM

where can I find all the itemIDs?

Vulpuz June 11th, 2022 8:10 PM

Also does the doors for petalburg gym not work for anyone else? I'm kinda stuck in the room with Norman when testing it.

Vulpuz June 11th, 2022 8:21 PM

Also instead of flash I got dive and strength is replaced with "New Item" which does nothing. Wally's dad does not show up when you beat Norman and Norman doesn't give you surf.

JennyYromhacker June 12th, 2022 12:26 AM

Creator I've have a question is there a faster way to import all the crys at once because it told me over a month to complete and what to know if that's even possible for when I start my next hack?

Li Yun June 12th, 2022 5:42 AM

Quote:

Originally Posted by Vulpuz (Post 10515197)
where can I find all the itemIDs?

On PGE/G3T. Just open the rom on PGE/G3T, go to the item editor and there you will find the ID of each item.
Quote:

Originally Posted by Vulpuz (Post 10515199)
Also does the doors for petalburg gym not work for anyone else? I'm kinda stuck in the room with Norman when testing it.

Which doors don't work exactly? Or are all the doors that are in trouble?
Quote:

Originally Posted by Vulpuz (Post 10515203)
Also instead of flash I got dive and strength is replaced with "New Item" which does nothing. Wally's dad does not show up when you beat Norman and Norman doesn't give you surf.

This is something that should be changed by the rom hack that is going to use this base rom to create your rom hack. It's not complicated to change, just open the NPC script and change the Item ID.
Quote:

Originally Posted by JennyYromhacker (Post 10515235)
Creator I've have a question is there a faster way to import all the crys at once because it told me over a month to complete and what to know if that's even possible for when I start my next hack?

PGE version 3.8.1 provides an option where it allows you to import multiple cries at once, without the need to import one by one.

Vulpuz June 12th, 2022 7:42 AM

https://cdn.discordapp.com/attachments/348564348874129410/985569338889236520/SPEmeraldv2_1655048420951.png
The doors that should be at the bottom are gone and I can't leave.

Vulpuz June 21st, 2022 2:39 PM

I also noticed something else, here is a normal vanilla rom
https://cdn.discordapp.com/attachments/348564348874129410/988935567729389678/PokemonEmerald_1655850996754.png

and here is one with the rom base
https://cdn.discordapp.com/attachments/348564348874129410/988935547340865546/unknown.png

it also doesn't do the open animation when I go through.

FurretmainSSF2 June 25th, 2022 9:48 PM

Hello i wanted to use this for my future rom hack so i downloaded it so i can patch it into my rom but i when i try to patch it gives me a checksum error im confused is it my rom if so what can i do make it compatible with the ups patch

JennyYromhacker June 26th, 2022 1:54 PM

Quote:

Originally Posted by FurretmainSSF2 (Post 10520597)
Hello i wanted to use this for my future rom hack so i downloaded it so i can patch it into my rom but i when i try to patch it gives me a checksum error im confused is it my rom if so what can i do make it compatible with the ups patch

Have you expanded the rom to 32mb?

alexcoss26 June 27th, 2022 12:34 PM

I have not been able to modify type effectiveness table, I cant find where it is located , could you explain me how to change that table on this base ?

JennyYromhacker June 28th, 2022 10:10 PM

Quote:

Originally Posted by alexcoss26 (Post 10521099)
I have not been able to modify type effectiveness table, I cant find where it is located , could you explain me how to change that table on this base ?

I believe you need hex manic or a simple hex editor will do

AlexanderM95 July 2nd, 2022 8:56 AM

hi NSE isn't working, how can I change backsprites of trainers and intro?

Li Yun July 3rd, 2022 3:30 PM

Well, recently my Hard Drive stopped working, and with it I lost all my files. My base rom, my rom I was creating, the rom hacking tools, sprites, icons, and various other personal search files I did, all were lost. To be honest, this has greatly demotivated me and I don't know if I will continue to update this post. I'm just warning you not to leave everyone expecting a new update of this post. I'll let everyone know anything new.

JennyYromhacker July 4th, 2022 9:14 PM

Quote:

Originally Posted by Li Yun (Post 10523311)
Well, recently my Hard Drive stopped working, and with it I lost all my files. My base rom, my rom I was creating, the rom hacking tools, sprites, icons, and various other personal search files I did, all were lost. To be honest, this has greatly demotivated me and I don't know if I will continue to update this post. I'm just warning you not to leave everyone expecting a new update of this post. I'll let everyone know anything new.

This is sad news to see sorry that you lost everything I hope one day you will return and finish this base and make it the ultimate binary emerald rom base

JennyYromhacker July 5th, 2022 11:50 AM

Quote:

Originally Posted by AlexanderM95 (Post 10522796)
hi NSE isn't working, how can I change backsprites of trainers and intro?

NSE only has fire red bookmarked sprites you have to figure out the ones for emerald.

mfrost96 July 6th, 2022 3:08 AM

Just curious our the new Pokemon and items already in the world or are do you have to place them using amap

JennyYromhacker July 6th, 2022 12:47 PM

Quote:

Originally Posted by mfrost96 (Post 10524205)
Just curious our the new Pokemon and items already in the world or are do you have to place them using amap

You do have to place them yourself as the patch just uses base emerald not a modified version

Axcellerator July 7th, 2022 8:31 AM

Would it be hard for me to remove the Gen 4+ pokemon from this? (I like it as a rombase but I wanna keep it 386)

JennyYromhacker July 7th, 2022 11:12 AM

Quote:

Originally Posted by Axcellerator (Post 10524665)
Would it be hard for me to remove the Gen 4+ pokemon from this? (I like it as a rombase but I wanna keep it 386)

If you want this just use his modexe

Axcellerator July 7th, 2022 12:43 PM

Quote:

Originally Posted by JennyYromhacker (Post 10524783)
If you want this just use his modexe

I tried but what I want most( level cap) isn't working.

JennyYromhacker July 7th, 2022 5:18 PM

Quote:

Originally Posted by Axcellerator (Post 10524825)
I tried but what I want most( level cap) isn't working.

The only other option is just don't add the gen4
+ mons In the game

johnmadden420 July 10th, 2022 12:31 PM

Hey guys, thank you for this patch Li Yun.

I'm having this bug where the game inconsistently won't show the summary page. It seems viewing the summary in the PC and then exiting will cause it to fix itself temporarily, but most of the time it looks completely blank. I'd post a link but I've not had 5 posts yet.

I thought it had to do with the Day and Night cycle but unpatching it didn't solve this issue. Any ideas?

Li Yun July 11th, 2022 7:49 AM

Quote:

Originally Posted by AlexanderM95 (Post 10522796)
hi NSE isn't working, how can I change backsprites of trainers and intro?

There is a specific NSE for this base rom. In the main post you will find the download link, it is among the spoilers.
Quote:

Originally Posted by Axcellerator (Post 10524665)
Would it be hard for me to remove the Gen 4+ pokemon from this? (I like it as a rombase but I wanna keep it 386)

Just ignore all other Pokémon in the rom and use only the Pokémon of the first 3 generations.
Another alternative is to alter the sprite of the Gen 4+ Pokémon, and the "sprite?". To do this you can repoint the offset of the sprite and palettes by PGE, or by HxD manually.
Quote:

Originally Posted by Axcellerator (Post 10524825)
I tried but what I want most( level cap) isn't working.

Level Cap does not work on rom hacks with Emerald's Binary Engine v1, unfortunately. I was working on it and had even gotten a positive result, but my Hard Drive ended up burning, which resulted in the loss of several of my files.
Quote:

Originally Posted by johnmadden420 (Post 10525761)
Hey guys, thank you for this patch Li Yun.

I'm having this bug where the game inconsistently won't show the summary page. It seems viewing the summary in the PC and then exiting will cause it to fix itself temporarily, but most of the time it looks completely blank. I'd post a link but I've not had 5 posts yet.

I thought it had to do with the Day and Night cycle but unpatching it didn't solve this issue. Any ideas?

Well, which emulator are you using? I recommend emulate this rom hack with VBA or VBA-M. In other emulators, be it on the Windows, Android, PSP, 3DS platform, etc., you may come across visual bugs, and things like that.

JennyYromhacker July 13th, 2022 4:54 PM

Rom base creator how do I use primal forms the red/blue orbs aren't working

Axcellerator July 13th, 2022 11:01 PM

Quote:

Originally Posted by Li Yun (Post 10525963)
Level Cap does not work on rom hacks with Emerald's Binary Engine v1, unfortunately. I was working on it and had even gotten a positive result, but my Hard Drive ended up burning, which resulted in the loss of several of my files..

Really sorry to hear that,I almost lost my main hard drive with a lot of precious photos and stuff I used so I can understand the feeling,how about the dynamic level system?

Li Yun July 14th, 2022 6:15 AM

Quote:

Originally Posted by Axcellerator (Post 10526788)
Really sorry to hear that,I almost lost my main hard drive with a lot of precious photos and stuff I used so I can understand the feeling,how about the dynamic level system?

Yes, the dynamic level works perfectly on the base rom. You can download Modexe Emerald and test.
You can download Modexe Emerald from the link below my comment in my subscription.

On my Hard Drive, I could have minimized the damage suffered if I performed backup's daily. But I'm very lazy, and in the end I ended up i paid too high.
It is the natural course of things: nothing is left to seed. One hour everything will arrive at its end of life.

mfrost96 July 21st, 2022 7:15 PM

To fix the door issue i had to add doors and the strength issue i had to modify the scripts and manual give it to my character with said scripts surf as well, it looks like some flags are broken

maxig09 July 25th, 2022 1:47 PM

Amazing work! But I can't seem to use PGE, specifically the Pokemon Editor. I can open the Item, Moves and Ability editor but not the Pokemon one. I followed all instructions, downloaded a clean emerald rom, used XSE to expand to 32mb, patched using RomPatcher, and then copied the rom with the same name as the ini in the same folder, but PGE still doesn't work. Am I missing a step? Or is it my clean rom not woking? Any help will be appreciated!https://imgur.com/zxecR1Y

PokéemeraldFan92 July 25th, 2022 4:33 PM

I was wondering if I can use an online hex editor?

PokéemeraldFan92 July 27th, 2022 4:33 PM

I tried to patch this with my emerald rom, but it was mismatched. How do I fix this?

alexcoss26 July 28th, 2022 2:08 PM

Could you explain me how do I change attack effects? I mean if I change the secondary eff on PGE when I choose deals non volátile status condition option, how do I choose if it will burn, or poisons or freeze ?

RBVengeance July 29th, 2022 8:39 AM

Thank you for creating this for us to use! I'm just starting to learn how to hack pokemon games, but I've had a lot of fun just seeing what all is included in this base in PGE!

I have a friend circle that really enjoys playing randomizers, and this looks like it could be fun to randomize. What would be the best way to go about doing that with this base? If nothing else, can you point me to where I'd need to go to figure out how to do that?

Axcellerator August 3rd, 2022 9:33 PM

Does the Level Cap from your modexe works on this base?

Axcellerator August 3rd, 2022 10:19 PM

Quote:

Originally Posted by PokéemeraldFan92 (Post 10531445)
I tried to patch this with my emerald rom, but it was mismatched. How do I fix this?

You need to expand the rom before applying the patch.

Macnbess August 3rd, 2022 11:17 PM

Hello everyone here I have a question is there ash greninja here?

Li Yun August 4th, 2022 1:09 PM

Quote:

Originally Posted by maxig09 (Post 10530740)
Amazing work! But I can't seem to use PGE, specifically the Pokemon Editor. I can open the Item, Moves and Ability editor but not the Pokemon one. I followed all instructions, downloaded a clean emerald rom, used XSE to expand to 32mb, patched using RomPatcher, and then copied the rom with the same name as the ini in the same folder, but PGE still doesn't work. Am I missing a step? Or is it my clean rom not woking? Any help will be appreciated!https://imgur.com/zxecR1Y

In the attached file for download, you will find a test.ini. Apply the patch to an Emerald Clean rom and after the patch changes the rom name to test.gba. Then move the test.gba (patched rom applied) into the same folder where the test .ini. Once that's done, try again to open the rom on PGE. You must have .ini and patched rom applied, to be in the same folder for PGE to be able to read the data correctly.

Quote:

Originally Posted by PokéemeraldFan92 (Post 10530760)
I was wondering if I can use an online hex editor?

Yes. I didn't mention Hex editors online for not knowing/using any.

Quote:

Originally Posted by PokéemeraldFan92 (Post 10531445)
I tried to patch this with my emerald rom, but it was mismatched. How do I fix this?

Before applying the patch to the rom, make sure that a vanilla rom, that is, a clean rom of Emerald USA. Next you will have to expand the rom to 32MB via XSE, PGE or via Hex editors. If you do not do this and apply the patch on the rom, you will encounter several errors.

Quote:

Originally Posted by alexcoss26 (Post 10531775)
Could you explain me how do I change attack effects? I mean if I change the secondary eff on PGE when I choose deals non volátile status condition option, how do I choose if it will burn, or poisons or freeze ?

Well, I was creating a document (.pdf) explaining how to handle it easily. But unfortunately my Hard Drive stopped working, which resulted in the loss of several and several of my data, and unfortunately I had not performed any backup previously. I'm going to have to redo the documentation on that, i'll let you know about any news about it.

Quote:

Originally Posted by RBVengeance (Post 10532074)
Thank you for creating this for us to use! I'm just starting to learn how to hack pokemon games, but I've had a lot of fun just seeing what all is included in this base in PGE!

I have a friend circle that really enjoys playing randomizers, and this looks like it could be fun to randomize. What would be the best way to go about doing that with this base? If nothing else, can you point me to where I'd need to go to figure out how to do that?

Um, randomizing something on this base rom is a very challenging thing but it's not impossible. I'll be able to verify that and let everyone know when I get something concrete.
Quote:

Originally Posted by Axcellerator (Post 10534207)
Does the Level Cap from your modexe works on this base?

No, unfortunately. I'll add this to my to-do list to research how to apply this to this base rom.
Quote:

Originally Posted by Macnbess (Post 10534221)
Hello everyone here I have a question is there ash greninja here?

Yes. It has the Ash-Greninja shape exchange system via Battle Bond and several other form exchange methods from other Pokémon available on this base rom.

PokéemeraldFan92 August 5th, 2022 10:59 PM

How do these rom bases work?

Macnbess August 6th, 2022 12:12 AM

They don't do anything by themselves you do the work manually like mapping gyms trainers the league etc but always credit the maker

Li Yun August 6th, 2022 2:37 PM

Quote:

Originally Posted by PokéemeraldFan92 (Post 10535073)
How do these rom bases work?

It's basically a rom hack with updated mechanics, new Items, Pokémon, etc. All part of mechanics is updated, in the case of this base rom was all updated until the 7th generation. With this base rom, you can use it to create your rom hack.
No new story is entered, it's the same story as the traditional Emerald. Everything remains the mesm, except for the updated mechanics, new items, Pokémon, etc.
It is worth remembering that nothing on the map has changed, so you would have to edit the items that the NPC's deliver, edit the wild Pokémon, trainers, etc.

beandip1000 August 8th, 2022 10:49 AM

Hello! It looks like the PGE link has expired and going to the PGE GitHub also breaks the pokemon editor. I've done everything else correct, I'm just missing the version of PGE with "Pokemon Emerald Liberate - Base v1.0.ini" because of the broken link. I have gotten everything else to work, nice hack! Having that link updated would be awesome.

Li Yun August 8th, 2022 12:42 PM

Quote:

Originally Posted by beandip1000 (Post 10536014)
Hello! It looks like the PGE link has expired and going to the PGE GitHub also breaks the pokemon editor. I've done everything else correct, I'm just missing the version of PGE with "Pokemon Emerald Liberate - Base v1.0.ini" because of the broken link. I have gotten everything else to work, nice hack! Having that link updated would be awesome.

I recommend using pge version 3.7, because in version v3.8.1 is crashing the program by clicking the Pokémon Editor.
Link below:
PGE Releases

maxig09 August 8th, 2022 1:34 PM

Thanks! I used PGE version 3.7 and it worked

Axcellerator August 9th, 2022 11:58 AM

I wanna make 2 changes to the base using your modexe(remove the dns system and add exp.all) however both of them are yellow on the modexe and I'm worried they're gonna cause problems.Do you know if they might break something?
EDIT:ok I noticed that the exp all is already in but what about removing dns?

Macnbess August 10th, 2022 12:53 AM

Owner of the base I added a scorbunny to my game but its moves are all messed up and are water type

Li Yun August 10th, 2022 1:44 AM

Quote:

Originally Posted by Axcellerator (Post 10536452)
I wanna make 2 changes to the base using your modexe(remove the dns system and add exp.all) however both of them are yellow on the modexe and I'm worried they're gonna cause problems.Do you know if they might break something?
EDIT:ok I noticed that the exp all is already in but what about removing dns?

Soon I'll send you a patch to remove dns from the rom.
Quote:

Originally Posted by Macnbess (Post 10536611)
Owner of the base I added a scorbunny to my game but its moves are all messed up and are water type

Could you send me an image of the "error"?

Axcellerator August 10th, 2022 2:10 AM

Quote:

Originally Posted by Li Yun (Post 10536614)
Soon I'll send you a patch to remove dns from the rom.

Thanks a lot!

Macnbess August 10th, 2022 11:21 PM

Quote:

Originally Posted by Li Yun (Post 10536614)
Soon I'll send you a patch to remove dns from the rom.


Could you send me an image of the "error"?

I did some searching I fixed my issue It was because g3t move editor

Li Yun August 11th, 2022 5:00 AM

Quote:

Originally Posted by Axcellerator (Post 10536452)
I wanna make 2 changes to the base using your modexe(remove the dns system and add exp.all) however both of them are yellow on the modexe and I'm worried they're gonna cause problems.Do you know if they might break something?
EDIT:ok I noticed that the exp all is already in but what about removing dns?

I think a patch will be unnecessary to remove DNS. Open the base rom in the Program Day, Night and Seasons, then just load the base rom in the program and click "Erase RTC". This will remove the DNS system from the base rom.
Quote:

Originally Posted by Macnbess (Post 10537010)
I did some searching I fixed my issue It was because g3t move editor

You can edit the base rom quietly by G3T without risk of bug's. The only thing you should NOT edit on the base rom by G3T is the learnset's. G3T does not support expanded learnset's, so G3T shows incorrect information. To edit the Pokémon learnset, I recommend that you use PGE only. As for PGE, I recommend that you use version 3.7, because in version 3.8.1 PGE crashes when trying to open the Pokémon Editor function.

Axcellerator August 11th, 2022 8:05 AM

Quote:

Originally Posted by Li Yun (Post 10537082)
I think a patch will be unnecessary to remove DNS. Open the base rom in the Program Day, Night and Seasons, then just load the base rom in the program and click "Erase RTC". This will remove the DNS system from the base rom.

Perfect then.thanks.

Axcellerator August 11th, 2022 8:09 AM

Quote:

Originally Posted by Li Yun (Post 10537082)
I think a patch will be unnecessary to remove DNS. Open the base rom in the Program Day, Night and Seasons, then just load the base rom in the program and click "Erase RTC". This will remove the DNS system from the base rom.

Ok I tried that and the DNS is still there.
EDIT:Ok turns out the dns is removed but removing it this way makes it stuck in night mode.
EDIT2:I don't mind keeping the seasons part of the dns so If you know how to tell me to make it basically day all the time(using the program you told me, I'd like it)
EDIT3:Ok I found out how to do it so don't mind me xD

Axcellerator August 14th, 2022 1:37 AM

Would it be too much trouble to make a .toml file for HMA?

Li Yun August 14th, 2022 3:25 AM

Quote:

Originally Posted by Axcellerator (Post 10537976)
Would it be too much trouble to make a .toml file for HMA?

I don't think so. I haven't created a .toml file for this base rom yet because I don't use hma. I'll see what I can do.

Macnbess August 14th, 2022 10:20 PM

hi can I add custom moves to this?

Li Yun August 15th, 2022 1:50 PM

Quote:

Originally Posted by Macnbess (Post 10538292)
hi can I add custom moves to this?

If the effect of the move you want to create is simple, just replicate the effect of some existing move and go modifying the values until you get the desired one. For moves with more complex effects, you won't be able to add them. I can create a documentation on this, but it will take a while to finish it.

houndoom33 August 20th, 2022 3:02 PM

Hello! How can i add more pokemon slots to the rom? I want add 8 gen and hisui

Macnbess August 22nd, 2022 5:31 PM

Quote:

Originally Posted by houndoom33 (Post 10540281)
Hello! How can i add more pokemon slots to the rom? I want add 8 gen and hisui

There is not enough space in the rom for them I read the creator don't expand for gen 8+

rufqy September 1st, 2022 12:04 AM

When i try to edit moves with attack editor on both GT3 and PGE, the attack effects are all wrong

Macnbess September 1st, 2022 10:40 PM

Quote:

Originally Posted by rufqy (Post 10544612)
When i try to edit moves with attack editor on both GT3 and PGE, the attack effects are all wrong

I recommend you to use a tool called move animation creator its the best non decomp method of doing so and make sure to always keep a backup

Li Yun September 2nd, 2022 11:34 AM

1 Attachment(s)
Quote:

Originally Posted by rufqy (Post 10544612)
When i try to edit moves with attack editor on both GT3 and PGE, the attack effects are all wrong

Use PGE version 3.8.1 to be able to correctly view the effects of the moves.
Move the file attached in this comment into the txt folder of PGE version 3.8.1.
Image:

Then open your rom on it and you can correctly see the effects of the moves.
I don't recommend using PGE version 3.8.1 to edit Pokémon, because clicking on the Pokémon Editor tab the PGE will crash.

Note: For some reason this attached file is compatible only with the most current version of PGE. It will not work in previous versions. Maybe it's some mismatch of the tool, or maybe this was meant to be compatible only with the most current version.

jordy7992 September 3rd, 2022 9:37 AM

1 Attachment(s)
Hi!
I have done as you instructed. However, this fixed all moves from Gen IV onwards. Now the Gen III moves do not have the correct move effect applied (Attack 1 - 354 I believe).



Thank you for all your help. The ROM base is amazing and I am so grateful to you!

EDIT
I have fixed my initial problem. It opened one of the Back up ROMS that I had and it loaded as you intended.

I have noticed a few things:
-I re-read the thread and I downloaded the links that you posted. However, they did not load the ROM correctly or at all (I made sure that the ini and the gba were in the same folder with the same name)
-PGE 3.8.1 would not allow the Pokemon Editor to open (3.7 did).
-GT3 will not load any of the functions available for my ROM
-Norman's gym doors do not function correctly. They allow you through, but do not allow you back through, even after beating Norman! I manually added these doors, but the event/script for Surf does not trigger as mentioned in other posts. Is there a way to make this event happen?

Once again, thank you for the amazing ROM Base. It was really fun to play through and all the hard work that went into it is really appreciated!

alexcoss26 September 8th, 2022 6:51 AM

Hiiii, I used your base rom to create mine and added a few new eeveelutions, I saw your post where you explain the location and functionality of the eeveelutions table, but is there a way to add more evolutions to that table?

Also, is there a way to change the confusión condition rate? I mean right nos I think its 1/3 chance of a confused pokemon to hit himself, I would like to change that to 1/2, is it complicated to do this fix?

Thanks!!!

doejohn126 September 13th, 2022 7:04 PM

Is there any patches for adding back the cries, so I don't have to manually add all the cries back.
Also is there a way I can add back the rival and evil leader theme back too?

Macnbess September 15th, 2022 3:27 PM

Quote:

Originally Posted by doejohn126 (Post 10549212)
Is there any patches for adding back the cries, so I don't have to manually add all the cries back.
Also is there a way I can add back the rival and evil leader theme back too?

At this time there is no patch for ether I gave up on cries to much work

CharlotteLeighX September 26th, 2022 5:56 PM

Not sure if it's due to something I've done here, but I've noticed when I try and change the Pokedex text for a mon, when I load the game up and get that mon it is not added to the pokedex - have I done something wrong here or? TIA!

Gunfred October 8th, 2022 5:02 PM

Hello! Is there any way to edit type effectiveness for this rom base? There are several offsets that refer to type or damage in the battle engine file but even if I knew which offset/'s is correct, I doubt I could understand the hex values on my own. If editing the type advantages doesn't work then could it perhaps be possible to revert to the old way of creating the advantages?

SolarEclipse October 17th, 2022 11:16 AM

On the summary page, no text comes up for ability or anything

TheSupremeVampyre October 18th, 2022 5:59 AM

Is there a randomizer that will work with this being updated into Kazio edition?

or will radomizer be able to work with this at all??

lukeflywalker3 October 19th, 2022 10:42 AM

Hope youre having a good day, thank you for the base..

Looked through the questions to try to make sure someone hasnt already asked, sorry if i missed it and its already here somewhere.

I'm putting custom forms of existing mons in the filler of the pokedex with PGE 3.7 and I have everything good with the exception of learnsets. On the filler slot for mons I dont see how to add more moves without using the "insert attacks at offset" button , and telling it how many moves i want , however it fills the slots with wild text and when i attempt to edit them to the desired moves PGE crashes. Right now the best solution ive come up with is to share the pointers of the alternate forms with the orignal mons, but then they might aswell have replaced the original mons in the first place.

Id like for Pidgey A to have one moveset and Pidgey B to have a different one for example. Sorry if this is something super simple, and im just overlooking something dumb, or have been staring at it for too long.

d_xanth October 22nd, 2022 11:27 AM

I'm not sure if this is a problem with G3T or something else, but I can only see trainers up to ID 734, so I can't edit things like the gym rematches and other misc. trainers. Is there a way to fix this or is their a trainer editor that allows me to change all of the trainers with the gen 4+ pokemon?

pokemon1412 October 25th, 2022 2:11 AM

Hello Li Yun,
I used ver2.4 rom base, and it is great!

I noticed that the dynamic level trainer routine (0x1FFCD60) uses flag 0x280. By setting flag 0x280, the opponent’s pokemon level will match the highest level in the player’s party.

Could you provide other flags or variables that control other things (if there are any) in v2.4?

Thanks in advance.

HomieDrope69 October 25th, 2022 12:43 PM

Hi, I'm having an issue with all the Pokemon past Alolan Marowak. Whenever, I set a cry to one mega Pokemon EVERY thing past Alolan Marowak gets set to that cry. I'm having a tough time figuring out why this is

Cyrus CapoGalassia October 26th, 2022 9:50 AM

1 Attachment(s)
Hi, thanks for sharing this amazing ROM base. I'm having a problem with PGE, when I try to create a new Pokémon Moveset with the option "Insert attacks at offset". I followed your video, but what I get is the number of new moves inserted (listed as Pound) plus several others move slots glitched. I followed every step, the rom is in the same folder and has the same name as the ini file, plus I followed your video but I still get that result. What am I doing wrong?Attachment 103498

HomieDrope69 October 31st, 2022 3:45 PM

Quote:

Originally Posted by pokemon1412 (Post 10564697)
Hello Li Yun,
I used ver2.4 rom base, and it is great!

I noticed that the dynamic level trainer routine (0x1FFCD60) uses flag 0x280. By setting flag 0x280, the opponent’s pokemon level will match the highest level in the player’s party.

Could you provide other flags or variables that control other things (if there are any) in v2.4?

Thanks in advance.


Very nooby question but where would I set that flag to make all trainers scale with the player? Or would I have to set this flag on every trainer individually?

Bad Dragonite November 3rd, 2022 1:56 AM

1 Attachment(s)
Hi I'm new to romhacking and I just wanted to say this rombase patch is great so far and it's highly appreciated. :D

Edit: Also did anyone happen to find a fix for the Norman's gym Doors disappearing issue?
For me once you beat him you're just stuck. Wally's uncle doesn't come in and none of the doors show back up or anything and you're just trapped to spend quality time with Norman for eternity lol


Edit2: so my little quickfix was to literally just insert welcome mat blocks like at the start of the map into all the spots where the exit doors for each room would be, and that let me move backwards through rooms as I pleased without ruining the gimmick of "the doors only go further in when you beat the trainer."


That said the event doesn't trigger, but I think you can just use a workaround by making Norman give you the HM for surf or placing it somewhere on the map.

pokemon1412 November 3rd, 2022 7:07 AM

Quote:

Originally Posted by HomieDrope69 (Post 10567300)
Very nooby question but where would I set that flag to make all trainers scale with the player? Or would I have to set this flag on every trainer individually?

You only need once or as needed. As long as the flag is set, every trainer will use dynamic level.

On contrary, the flag must be cleared if you want to return to non-scaling trainer battle. The flag is not automatically cleared after battle.

HomieDrope69 November 5th, 2022 10:04 AM

Quote:

Originally Posted by pokemon1412 (Post 10568061)
You only need once or as needed. As long as the flag is set, every trainer will use dynamic level.

On contrary, the flag must be cleared if you want to return to non-scaling trainer battle. The flag is not automatically cleared after battle.

Okay I get it thanks! As a follow up question where would I set the flag to get it to work properly I've tried adding
0x1FFCD60 but gives me an error in case and only setting the flag puts and keeps both Pokemon at level 1
So I'm a tad confused on how and where I'm supposed to write out the script.

pokemon1412 November 7th, 2022 5:39 AM

Quote:

Originally Posted by HomieDrope69 (Post 10568856)
Okay I get it thanks! As a follow up question where would I set the flag to get it to work properly I've tried adding
0x1FFCD60 but gives me an error in case and only setting the flag puts and keeps both Pokemon at level 1
So I'm a tad confused on how and where I'm supposed to write out the script.

No, no.
Don't add your script at 0x1FFCD60, because that address is where Li Yun's put the ASM code.
By adding there, it means that you will overwrite the ASM code.


Add setflag 0x280 in your own script in the free space.
Try to add the following simple script at 0x9C9800
Code:

'---------------
#org 0x9C9800
lock
faceplayer
setflag 0x280
msgbox 0x89C98A0 0x6
pause 0x20
trainerbattle 0x3 0x294 0x0 0x0
pause 0x20
msgbox 0x89C9870 0x6
closeonkeypress
clearflag 0x280
release
end

#org 0x9C98A0
= Let's battle!

#org 0x9C9870
= [player]: I won!


Or you can just add setflag 0x280 in the level script if you want a permanent effect. For instance, you can put in Littleroot Town/starting town level script.

HomieDrope69 November 7th, 2022 5:19 PM

Quote:

Originally Posted by pokemon1412 (Post 10569578)
No, no.
Don't add your script at 0x1FFCD60, because that address is where Li Yun's put the ASM code.
By adding there, it means that you will overwrite the ASM code.


Add setflag 0x280 in your own script in the free space.
Try to add the following simple script at 0x9C9800
Code:

'---------------
#org 0x9C9800
lock
faceplayer
setflag 0x280
msgbox 0x89C98A0 0x6
pause 0x20
trainerbattle 0x3 0x294 0x0 0x0
pause 0x20
msgbox 0x89C9870 0x6
closeonkeypress
clearflag 0x280
release
end

#org 0x9C98A0
= Let's battle!

#org 0x9C9870
= [player]: I won!


Or you can just add setflag 0x280 in the level script if you want a permanent effect. For instance, you can put in Littleroot Town/starting town level script.

Okay I might not be following you exactly as I thought.
So, I added the sample script to the offset in XSE but it didn't see to work when I checked to see on the rival fight.

Considering I just want it permanent through the game when I went to check Littleroot Town in Advance Map and found the level script I might have used the wrong script as they're 3 different ones. Or did I need to add a new script in Littleroot Town?

Sorry in advance this must be frustrating trying to explain.

Ice-Kagen November 8th, 2022 3:55 PM

Hello! I just defeated Norman in your rombase, and for some reason, the doors leading to the exit have disappeared, meaning that I'm now stuck inside the gym forever. Is there a way to fix that?

Anonymouse111 November 18th, 2022 7:22 PM

Can somebody clarify how the level cap works?

I opened ModEXE and enabled "disable EXP until certain badge". The Notes file states "In offset 1FFA5B0 you will find 8 bytes, each responsible for a Badge", but that is not true. 1FFA5B0 is just free space. There are, however, 8 free bytes in the line above (1FFA5A0). I tried entering the desired level caps at 1FFA5B0 anyway, but this had no effect.

This lead me to consider the following possibilities: 1) there is a typo in the text file, and the 8 bytes that determine the level caps are actually at the offset 1FFA5A0, or 2) there is a mistake in configuring ModEXE, so the byte string actually should have been inserted at 1FFA560 instead of 1FFA550, thus placing the 8 aforementioned free bytes at 1FFA5B0 instead of 1FFA5A0. I tried making both adjustments, but neither had any effect.


I don't know if my question is clear, so I'm going to try depicting what I see when I open the ROM in HxD:

01FFA550 1F B4 86 24 24 01 07 34 00 23 08 B4 20 1C 0F 4A
01FFA560 00 F0 18 F8 00 28 05 D0 08 BC 01 34 01 33 08 2B
01FFA570 07 D0 F2 E7 08 BC 08 48 C6 5C 1F BC B0 42 05 D2
01FFA580 00 E0 1F BC 64 28 01 D0 05 48 00 47 29 68 53 31
01FFA590 08 78 04 4A 10 47 C0 46 B0 A5 FF 09 91 D7 09 08
01FFA5A0 E9 A5 04 08 C9 A5 04 08 FF FF FF FF FF FF FF FF
01FFA5B0 FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF

I'm trying to figure out which bytes I need to replace with the desired level caps.

Hexore November 22nd, 2022 3:30 AM

Hey,Li Yun,I had played gba game with your ups patched.I found some problems.One was that in Verdanturf town,when your broke the rock that blocked couples,you would receive item
called New Item instead of HM Strength,
The other one was more serious,After you battled the main character 's father
you would be stucked in normal gym without exit.
Hope you fix them.

kalarie November 22nd, 2022 9:50 AM

@Ice-Kagen
Scripting.

@Hexore
This is a ROM base for your own ROM Hacking project. Not a playable game.

arefriendselectric November 24th, 2022 7:16 PM

TMs are messed up, when attempting to fix them via TOML with hex maniac, that just messes them up more. Any ideas?

arefriendselectric November 24th, 2022 7:19 PM

There is also no audio at all.

Axcellerator December 5th, 2022 11:32 AM

Hello,I want to make the EV-IV screen an item,I see that's already an option in your modexe.ini however I don't know how to remove the existing one already since it it's yellow colored and I don't seem to find a file with an offset for it in the files,would you be able to help me?

sang3000 December 29th, 2022 9:08 AM

Hello, the machop, tentacool, and bellsprout evolution lines. Crash the game with glitchy moves and can't be viewed/edited in PGE without crashing it. Any solutions?

Quejim January 1st, 2023 11:45 PM

Hey! So I've been working on my own hack for some friends and I, and I would love to use this base! However, I can't seem to get PGE to work with the patched game file. No matter the version of PGE used, I'll get the "unhandled exception" error message, and with version 3.7 it says "InvalidArgument=Value of '65535' id not valid for 'SelectedIndex'. Parameter name: SelectedIndex."

I'd appreciate if anyone could help me out with this, this base has basically everything I was looking for and more! It certainly seems much easier than trying to reinvent the wheel as I've been doing. Thanks for your time!

Abhinav Poke January 8th, 2023 2:31 AM

Hey, I can make NPCs which deliver the items which were there in emerald but I unable make NPCs which deliver the new items added by this rom base such as mega bracelet and mega stones. Can someone help me with this.

Maxrubyfosslder January 14th, 2023 2:18 AM

Quote:

Originally Posted by Quejim (Post 10589945)
Hey! So I've been working on my own hack for some friends and I, and I would love to use this base! However, I can't seem to get PGE to work with the patched game file. No matter the version of PGE used, I'll get the "unhandled exception" error message, and with version 3.7 it says "InvalidArgument=Value of '65535' id not valid for 'SelectedIndex'. Parameter name: SelectedIndex."

I'd appreciate if anyone could help me out with this, this base has basically everything I was looking for and more! It certainly seems much easier than trying to reinvent the wheel as I've been doing. Thanks for your time!

Here is a fix that helped me make sure your rom is expanded to 32mb by xse make sure to put the rom file and the ini file from the zip in the pge folder but both has to have the same name hope this helps

cgrn17117 January 25th, 2023 8:26 AM

what would happen if i evolved slowpoke with a shellder on my team and while its holding the kings rock

OriginWizard January 28th, 2023 5:41 AM

Hey has anyone tried using this base on a physical gameboy advance? I like to make roms and play them on original hardware but I've noticed most roms that have been expanced to 32mb won't work if played on a GBA, graphical glitches, loss of music or simply a black/white screen forever. This looks brilliant but I figured I'd ask first if anyone has tried this yet.

maxig09 January 29th, 2023 2:22 PM

I was playing this as an "emerald plus" kind of rom, and I found that the tm for flash is wrong, it gives dive instead. I just fixed it in my rom with the TM/HM editor, but just wanted to let you know.
Also I wanna ask, is there a way to disable the day/night cycle? Some sprites don't look well in night time, specially in double battles.

JvTheGlitch February 8th, 2023 10:19 AM

Hello! I am using this ROM Base, but, when i Try to make a new move, it just Fails, How can i fix this?


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