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CFRU Mart Script
I make a mart script with the new itens of CFRU but it is freezing in game. I checked the compiled script and the mart offset is empty.
Here's the script img Someone can help me? |
@GriloKapu
If that string is empty after compiling, you probably didn't compile the script correctly. Have you tried any scripting tutorial? |
That's my script:
#dynamic 0x9D38A9 #org @start special 0x187 compare LASTRESULT 0x2 if 0x1 goto 0x81A7AE0 lock faceplayer preparemsg 0x81A6211 '"Olá!\nComo posso ajudá-lo? " waitmsg pokemart @1 msgbox 0x81A5190 MSG_KEEPOPEN '"Volte sempre! " release end #org @1 #raw word 0x2A3 #raw word 0x2B0 #raw word 0x2B1 #raw word 0x2B7 #raw word 0x2B8 #raw word 0x2BE #raw word 0x2BF #raw word 0x2C0 #raw word 0x2C5 #raw word 0x2C6 #raw word 0x2C7 #raw word 0x2CA #raw word 0x2CC #raw word 0x2D2 #raw word 0x2D4 #raw word 0x2D5 #raw word 0x2D7 #raw word 0x2A4 #raw word 0xBA #raw word 0x2A9 #raw word 0x2A8 #raw word 0x2AB #raw word 0x2A1 #raw word 0x0 |
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The issue is with XSE that can't compile items further than the ones originally programmed in vanilla games. I also had the issue. What I did is to write the mart scripts directly in the CFRU script files.
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How i can do that? Can you help me?
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