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Wut type changes would u make?
If you could make certain types behave differently, what would they do? Ex. I would make bug resist psychic.
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Have ice resist more than just itself
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I have moved this to Pokemon Gaming Central since this is talking about gaming mechanics over the general franchise.
Anyways, I was think having Fairy should have another weakness since it's kind of powerful rn but not sure which; was thinking Rock but then you will have Stealth Rock being more powerful, hmm. |
agreed on fairy having another weakness. fire already resists fairy so i think it should be a fire....
but fire is already super strong offensively right? ice should resist fairy too lol |
Dragon should be resisted by ice, end of story. & Ice should be super effective against Water since ice freezes water, obviously.
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I would make bug super effective and resistant against fairy, and maybe even grass resistant to fairy as well. Rock could make sense in a way due to fairy being weak to steeI. Maybe fairy type could be described as a bit frail? I like the ice resisting fairy idea too though from empoleon 671. make it so that fairy is weak against extreme temperatures like ice and fire.
Yeah ice should resist dragon. I agree with ice being super effective against water, though i think that might marginalize grass type a bit, which already struggles a little. Maybe make Ice super effective against water while making it neutral to ground since its weak to rocks anyway, and ground is often paired with rock. This could keep grass from being overshadowed by ice. Yeah it should at least resist dragon and/or flying. Im making a type chart where ice, instead of fire, is strong against and resistant to bug. bugs die in cold temperatures. plus they could be squashed by a heavy enough chunk of ice , like they are rocks. Ice could resist water too, instead of the other way around. |
I wouldn't add an extra weakness to Fairy, but I'd make it take neutral damage from Bug instead, and make Grass neutral on Dragon so that Grass and Bug are no longer resisted by seven types.
And the changes I've mentioned in another thread: -Steel neutral against Rock -Steel neutral against Water -Dragon neutral against Steel -Dragon resisted by Ice -Ground resisted by Ice |
Iv always disliked how steel and rock are weak to ground. id like to see ground maybe resist itself so that rock/ground, and steel/ground types like steelix, golem are neutral to ground, or just make steel and rock neutral to ground type, and make steel weak to dragon for its 3rd weakness. In my type chart im planning out i actually made grass neutral to dragon so i agree with u on that. I like the sound of your other ideas too though. Steel being neutral against water would guarantee its damage against water/ice types. I agree Ice should resist what its strong against. Id say have it resist flying too but that might marginalize electric type too much.
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The Ice type would change somewhat. Make it resist Grass Types and take away its Rock Type weakness. I don't know if I would either Make Bug resist Ice or Bug weak to Ice as both can make somewhat sense...
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to this day I get confused that florges and its line are pure fairy and not fairy/grass so... please add that!
But on the topic of making changes to types themselves, ice could use a serious rework, as others said. I support it resisting grass at the very least. :( |
I'd get rid of Flying's resistance to Grass, because I'm not OK with the fact that not only does Grass have 5 weaknesses, but it's also resisted by 7 types, some of those being the ones you encounter in the early game (Flying, Bug, Poison...), while the other starter types don't have this problem.
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Iv got an idea for this. Rock loses steel weakness, gains bug resistance, grass resists fairy, maybe loses weakness against dragon. If a normal type can hit dragon, i dont see why a good ol vine whip cant. Also perhaps rock could resist itself
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I think Ice should resist Water, it really needs something else to resist other than itself.
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Mentioned it in the other thread and despite it getting debated, I still think Ice should resist Normal because y’know, it isn’t called the Snow type or anything, a large block of frozen water getting hit by a non-trained hit would be just as effective as hitting rock or metal. I’d like to hear other people’s thoughts.
And yeah, like another user mentioned, it’s weird how Water is not weak to Ice even though you can freeze water logically. |
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As far as I'm aware, Steel is a very poor conductor of electricity. So I'd make it resist Electric, perhaps even make Steel attacks neutral against Electric.
To balance the type I'd then perhaps remove its resistance to Ghost - I don't think Casper cares what your walls are made of, he's just going to float through them regardless. Ice not being super-effective on Water tracks to me - wave action can sculpt ice, or break it apart, and moving water is very difficult to freeze (given Pokémon are alive, they'll be moving). I'd have them resist each other. I'd perhaps alter Bug too. Make Rock resist it, but then remove Fighting's resistance to it to balance it. |
Make normal type = no weakness
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Buffing weaker pokemon types
So I basically buffed Bug, Poison, Grass, Ice, and Dark by "nerfing" stronger types such as Ground, Metal, Water, Fairy, Fighter, or Fire.
https://docs.google.com/document/d/1SJ1kmcLvM0soeMJoYF7wI61w3DroHqymIwM3xKN5L5Q/edit?usp=sharing What do you think :D? |
Hm. Mulled over the Ice changes. Loses offense. (Trades super-effective versus Grass away to be normal effective versus Steel, technically.) Appreciates the straight defensive buff for sure.
Asks if that actually solves Ice's problem, however. Runs deeper than type matchups. Designed most with poor Speed outside of Hail, lopsided defenses, and double weaknesses. Contains only not crippled by these: Galarian Darmanitan, Alolan Ninetales, Mamoswine?, maybe Weavile, and perhaps a legendary or two like Glastrier. Fixed a few double weaknesses, like Articuno's. Is it enough? Shrugs. Improved Weavile's standing for a Hail team. Deals with the Grass types that Alolan Ninetales now fears. Helped out Frosmoth considerably between this and Bug's changes. Shed itself of both double weaknesses. Takes double damage from Fire, Rock, and Flying now. Resists Water, Grass, Poison, Dark, Ice, and Ground. Could be a strong Special pivot with Ice Scales. Segues into Bug's changes. Enjoys the considerable defense buff once again. Continues to likely be held back by something from the competitive side: Stealth Rocks. (Note: Is not a competitive player. Take this entire post's opinions with a grain of Shoal Salt.) Tied Bug up with Flying often. Doubles this pain with Bug's (increasingly less unique) move: U-turn. Weighs down its best users like an Iron Ball. Adds Rock Slide being a common move (for damage and flinch chances) in Doubles. Biggest winners from Bug changes: Escavalier + Scizor (no more double Fire weakness), maybe Water/Bug types, and Bug/Poison types (three weaknesses, four resistances, and three double resistances). Brings up one concern, also: Psychic-types. Suffers hard from these changes indirectly, if effective. Pushes up Poison, which makes Psychics more valuable. Also boosted Bug, Dark, and gave a resistance to Psychic to Grass. Bodes ill for a type already being suppressed by Knock Off, Sucker Punch, and Poltergeist(?). Apologizes if this all sounds negative. Helped out types which need it. Mostly weakened types faring more than fine currently. Did pretty well. Might lead to a resurgence of Scizor, in particular. Imagines Mega Beedrill tearing it up too. Cannot say how the scales would tip as a result. Values certain Pokemon more based on the current dominant type. Edit: Spoilered the list of changes in the Google Doc, relative to current mechanics. May help others to see differences, rather than the end result. Found it useful, personally. Should be correct. Spoiler:
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Merged the new thread into the older one.
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