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Setmaptile-Level script doesnt activate
I wanted to insert the below level 1 setmaptile script into the game, where defeating certain trainers and reaching a certain flag spawns warp tiles in the top floor of a cave and also removes one barrier (so you dont have to walk the whole way everytime). While the warps generally work the tiles dont change, so the warps only work on the way out and the removal of the barrier also just doesnt happen. I tested with the compare command and without and with special 0x8E and without. I looked up the level scripts from vanilla firered where the same thing happens and basically copied what they did, but it still doesnt work. Can someone help me with that?
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@Zarro
A setmaptile levelscript loads once you enter the map. Did you re-enter the map somewhere? If that is not the case, you need to set-up another type of script than a setmaptile level script. |
Yes, I did. So having a person event for example in addition to the level script or instead? How does the warp point at Saffron gym at Sabrina spawn when entering her room then? There isnt any script and it works, but maybe I am overseeing things.
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Are you sure those flags are actually set? I would try the script without the checktrainerflag and checkflag commands.
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@Zarro
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