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EXP Share Issue!
I gotta be honest the permanent exp share is the one thing that kills my interest in the remakes. It was useful for Let's Go for those that didn't want to catch Pokemon after Pokemon to level grind. But keeping it like that for SwSh and now BDSP is just stupid. Even more so the justification of the whole 'uh well in rpg games your entire party levels up' excuse (at least that's how i'm remembering it) is just pathetic.
Yeah your party in RPG games all level up because EVERY SINGLE MEMBER is fighting AT THE SAME TIME! Don't get me wrong the exp share is great to help level Pokemon to prepare them for major battles or evolve them to fill out the Dex. But it would be nice if we had the choice to turn the damn thing off! That said does anyone have any advice or idea on how to maybe hack the game so that one could switch it off? |
I'm trying to think of this optimistically, but maybe it's simply a way of keeping the game balanced? It seems like the entirety of Ultra Sun/Moon was absolutely designed around players keeping the EXP share on, and those kept a decent challenge.
In Sword and Shield, it did feel like this change was inevitable. EXP share on was a default option before those games. At the same time, Switch/Set mode has been an option since the Pokemon games began in generation 1. So there's not much logic to EXP share being removed as an option. |
I played through a good chunk of Platinum recently and I think it'll be nice to have a streamlined experience. I don't like grindin, I get very bored but I do think you should have the option of turning it on or off.
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I don't want it removed I just want to be able to turn it on and off whenever i want. |
I don't know why so many people are so against the exp share not being able to be turned off? I think it's a lot better Pokemon all get exp so my others don't fall behind, but that's just me, I guess.
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I get the reason why they put it on, they don't think people like the grind. I'll concede that I'm in the minority. I grew up on gens 1, 2 and 3 and I LOVED the grind. It was the best part. It made me feel a genuine connection to the Pokemon I caught and trained, because the time sunk made them a cut above the rest. I would plan my teams based on what wild Pokemon are where, and what types I wanted to add to my party. I knew when I'd have to take a break from story progression to catch a 'mon and grind their levels up to match the rest of my party.
Pokemon isn't a story-driven game, and the world is designed in a linear fashion. The grind is THE reason I felt invested in the game. Take that away and I am just mashing A through the entire thing. So boring. |
tbh that is the top of the iceberg of things that killed my interest with these games. it was clear when the third trailer came out but now it's even clearer: this game is not for veterans. the first hint was the fact that the story is 1:1 with originals. With no regular HMs, this kind of exp share, fairy types and so on, the game was made EASY. i mean, yes E4 and Cynthia is hard, but not THAT HARD. About exp share, nothing so surprising: it works like swshi and they said they would use newer mechanics to these games. it would have been more interesting if the game let u choose what to. For example, having exp share on or off or letting u teach HMs anyway. That would make the game more versatile and therefore more enjoying, especially for non newbies. About grinding, tbh I didn't find it to be a problem in gen4 games tbh.So, thinking about that, the game is for people who have never played Sinnoh games. Then, i get people buying it for nostalgia and i m not saying they shouldn't, if they like it. What I think tho is that those remakes have kinda nothing new for us veterans. i will be honest, if a person has never played a Sinnoh game, i wouldn't recommend them to play those, but pokemon platinum, because it's definitely more complete than these remakes.
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I'm totally cool with this item existing and being on by default for story mode, but I'd love to be able to turn it off. A couple of times in Shield I've forgotten I had Pokémon that I wanted to EV train in my party and ended up doing a battle, that of course makes them gain some EVs (usually the ones I don't want). Didn't happen too often since I adjusted quickly at least. I won't be too bothered by this trend continuing or anything, just would be nice to have an off option sometimes. :droplet: Seems like this will be the norm going forward.
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Exactly my thought, this makes the game sooo much easier that it almost kills my interest, glad i still have that joy in playing a pokemon games after a long time.
But i would want to be able to switch it off or just follow the old exp share where it need to be hold by 1 pokemon. If not, the game is way too easy for me at least, cause maybe im older now. hahaha |
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dang thing was a legend, but if I had the exp share on the whole time my team would of be overleveled making it where that moment would of never happened. If less grinding means I never get another moment like that then I don't think I can ever enjoy the newer games to the level I did the originals. I don't want the perma-share if it removes the grind, because in the end it's the only thing giving me those moments. Sorry for the long reply. |
I'm seriously debating not getting the game, simply because I found I lost interest in Sword and Shield replays because... over-leveling at the drop of a hat made it not so fun to play, honestly. and I was going out of my way to get trashy weak mons like route 1 critters WITH SET ON, often switching a critter every route or so, and I was still EASILY mowing down everything and leveled past or equal all the gym leaders, which just... you kinda need the gym leaders to be a little ahead of or equal where you'd be by default by the time you get to them or they won't be challenging at all. It was like the game was discouraging me from actually using the Wild Area to roam around and look for mons.
I'm very frustrated that, as a hacker, I know how insanely simple it is to add on very simple optional difficulty options like 'levelizer' mode where all the enemies are the same or slightly ahead of you (for bosses). That would also remove grind and be way more fun. I also feel it's beyond time they start adding on some nonlinear options - let me choose to head to a different starting town or do a different gym leader route. Or let me choose what season to start the game in and have different mons available depending on that. Something. As a hacker, I think a better option than just on/off is option to make exp share give LESS exp or level cap - don't give any exp to mons at your highest mon's level unless they actively participate in battle or all are same level, something like that. Speaking of, level caps can also be a fun difficulty option. No grind /and/ no leveling, mwahaha. |
Something I did in SWSH so the exp share thing didn't bother me much was when I was going on a catching spree to fill out my dex I just switched my party out to a group of pokemon I didn’t use for my main team and level them up to evolve for my dex or just as filler mon while catching. Though I do have to say the exp share being stuck on is kinda annoying...
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I don't have much of an issue with the EXP-Share. I play on Switch mode which means I can switch out without the Pokemon I retrieve getting full experience for doing basically nothing. I also try to level everyone up evenly. That means I occasionally intentionally don't switch something out and let it continue to fight, instead.
It actually adds up over the course of the game. And it kinda shows that GF didn't really consider the differences between Switch and Set mode. Instead they seem to balance the games with Swich mode in mind. I wouldn't be surprised if their testers played with that mode on. I think it would be ok if Pokemon that participate in the fight still split the EXP instead of getting all of it. The people who play on Switch mode can still play "optimally" while the people who play on Set have things a little bit harder. |
I don't like Exp. Share either, it turns everything too easy.
But if I'm not mistaken, there will be an option to turn it off. I remember reading about this a few days ago. |
I'm a little perplexed that people get so worked up over this, because it doesn't make the games any easier - just substantially less time consuming. I've said it before and will probably say it again many times, but contrary to popular belief, needing to grind does NOT make a game more difficult. Just because it takes longer to do something doesn't mean it is more difficult to do, it just means you have less patience to do it. In any Pokemon game, if you know your type matchups and outlevel your opponent, you will win easily. Being able to reach that goal faster does not make the game you are doing it in any harder than any other.
That said, being able to turn this off and on at will is such a simple and easy thing to do that I'm disappointed it hasn't been implemented here...Masuda's doing, I'm certain. It's a definite quality of life improvement to have the EXP Share affect every Pokemon, because it streamlines the experience for players and cuts down on grinding that many do not have the time or patience for. But for those that do, and want to experience the games this way, it's quite the detriment to be forced to play this way...although this is something that has characterised first-party Nintendo titles for several console generations now: you play their way, or not at all. Freedom to play your way has never been high on the list of priorities for Nintendo and they could really stand to learn a thing or two about accessibility in their games. But really, there are plenty of ways around this for players who want a challenge that it seems like a lot of noise over nothing. But if I want a challenge I will look elsewhere, so I can't say that I'm particularly invested in this argument personally. I would suggest that anyone who thinks this makes the games easier look closely at what defines difficulty in video games, however. Because grinding isn't it. |
Honestly, I hate grinding and appreciate the exp. share, but not being able to turn it off is such a weird choice. I don't get it because I'm pretty sure it used to be optional in previous gens, so why the change?
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I see people's points, but I guess I'm in the minority of liking the exp share giving exp to the entire party because I hate grinding. |
While I think it should have the ability to turn off. I don't see a problem with it.
Even before it was a thing, I still over leveledd my pokemon, as if it mattered if you were using type advantages. I didn't grind or anything and still end up with an over leveled team. I don't see how people never did. If you want a more challenging experience, use pokemon that have a disadvantage against the battles and use more than a handful of pokemon you stick with the entire game. There are more ways to make the game feel the same and it isn't that hard. Pokemon will never be a challenge and it never was. Especially when you use a OP Team, only 6 pokemon, and ready them for competitions like so many people do. I've seen example of it giving you a chance to love your pokemon. And I completely disagree with that. I have a Lv 80 team going into Isle of Armor and I can't remember why, but I ran into Buneary, a pokemon I never liked and I caught it and began to use it. And now Lopunny has become one of my Top 5 Sinnoh Pokemon. You don't have to level to bond with your pokemon. And if you want to bond with them, the Nuzlocke it. Make your own rules while leveling. You can get around the XP Share. And if it is the only reason to make you not play a pokemon game.... well then, I am afraid to say your are going to be disappointed with mostly every game from any genre from here out because everything is getting easier in my opinion. |
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My style of play can be summarised as "adding most everything into my team, which quickly evolves into a 35-mon army I can barely keep up to level" so Exp. Share (and on-the-go box access!) is a must for me. Of course, there's literally no cost to having a "turn it off" button. I'll never use it, but... it's like difficulty selections. What's wrong with that? |
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I know a lot of people want to bond with their pokemon. I just see it more and easier in nuzlocks. And sometimes it will randomly happen outside of something like that. But I understand. I remember my Glalie and Pikachu I raised to 100 without candies or anything in Pokemon Emerald and I wish I still had those pokemon. |
Other games use that system, sure. But evidently the recent games to have used this have been on the easy side and not what I would call well balanced, and games like XY and ORAS at least allowed it to be toggled. It's a dead easy thing to implement, so it's bemusing that they insist on this when clearly many players would prefer to have that freedom.
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